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authorAlejandro Pulver <alepulver@FreeBSD.org>2008-08-10 20:07:19 +0000
committerAlejandro Pulver <alepulver@FreeBSD.org>2008-08-10 20:07:19 +0000
commite3fa52cddcb39b36c94e04bee63607fa94e647c4 (patch)
tree94c1c25655d317c5e5ece8b88628408bcc3c1c0b /games/evq3
parentf8098bf1aaa6b5d7bf4f1f9a1668bf1bd8579ec9 (diff)
downloadports-e3fa52cddcb39b36c94e04bee63607fa94e647c4.tar.gz
ports-e3fa52cddcb39b36c94e04bee63607fa94e647c4.zip
- Update to version 1.3.20080810.
Notes
Notes: svn path=/head/; revision=218363
Diffstat (limited to 'games/evq3')
-rw-r--r--games/evq3/Makefile159
-rw-r--r--games/evq3/distinfo9
-rw-r--r--games/evq3/files/patch-Makefile348
-rw-r--r--games/evq3/files/patch-SConscript_cgame15
-rw-r--r--games/evq3/files/patch-SConscript_game23
-rw-r--r--games/evq3/files/patch-SConscript_quake352
-rw-r--r--games/evq3/files/patch-SConscript_quake3-server59
-rw-r--r--games/evq3/files/patch-SConscript_ui23
-rw-r--r--games/evq3/files/patch-SConstruct106
-rw-r--r--games/evq3/files/patch-code__qcommon__files.c26
-rw-r--r--games/evq3/files/patch-code__qcommon__q_platform.h15
-rw-r--r--games/evq3/files/patch-engine__client__cl_curl.c20
-rw-r--r--games/evq3/files/patch-engine__client__qal.c20
-rw-r--r--games/evq3/files/patch-engine__qcommon__common.c10
-rw-r--r--games/evq3/files/patch-engine__qcommon__files.c34
-rw-r--r--games/evq3/files/patch-engine__qcommon__q_math.c20
-rw-r--r--games/evq3/files/patch-engine__qcommon__q_platform.h18
-rw-r--r--games/evq3/files/patch-engine__qcommon__vm_x86.c12
-rw-r--r--games/evq3/files/patch-engine__renderer__qgl.h40
-rw-r--r--games/evq3/files/patch-engine__renderer__tr_init.c11
-rw-r--r--games/evq3/files/patch-engine__renderer__tr_local.h11
-rw-r--r--games/evq3/files/patch-engine__renderer__tr_shade_calc.c11
-rw-r--r--games/evq3/files/patch-engine__splines__q_shared.h11
-rw-r--r--games/evq3/files/patch-engine__splines__q_shared.hpp11
-rw-r--r--games/evq3/files/patch-engine__unix__linux_glimp.c11
-rw-r--r--games/evq3/files/patch-engine__unix__linux_joystick.c85
-rw-r--r--games/evq3/files/patch-engine__unix__linux_qgl.c13
-rw-r--r--games/evq3/files/patch-engine__unix__linux_snd.c14
-rw-r--r--games/evq3/files/patch-engine__unix__unix_glw.h11
-rw-r--r--games/evq3/files/patch-engine__unix__unix_main.c33
-rw-r--r--games/evq3/files/patch-engine__unix__unix_shared.c20
-rw-r--r--games/evq3/pkg-plist15
32 files changed, 513 insertions, 753 deletions
diff --git a/games/evq3/Makefile b/games/evq3/Makefile
index 76fa680b1b6d..cc870e16e6a8 100644
--- a/games/evq3/Makefile
+++ b/games/evq3/Makefile
@@ -6,13 +6,14 @@
#
PORTNAME= evq3
-PORTVERSION= 1.0a
-PORTREVISION= 4
+PORTVERSION= 1.3.20080810
CATEGORIES= games
-MASTER_SITES= http://evolution.quakedev.com/dev/evq3/
-DISTNAME= ${PORTNAME}-final-src
-DISTFILES= ${DISTNAME}${EXTRACT_SUFX} \
- pak-${PORTNAME}.pk3
+MASTER_SITES= http://evolution.quakedev.com/dev/evq3/:pak \
+ ${MASTER_SITE_LOCAL:S|$|:src|}
+MASTER_SITE_SUBDIR= alepulver
+DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:src \
+ pak-evq3.pk3:pak \
+ pak-5evq3.pk3:src
EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
MAINTAINER= alepulver@FreeBSD.org
@@ -21,90 +22,146 @@ COMMENT= The Marriage of XreaL and Icculus.org Q3 w/ Improvements
LIB_DEPENDS= freetype.9:${PORTSDIR}/print/freetype2 \
vorbis.4:${PORTSDIR}/audio/libvorbis
-USE_ZIP= yes
+USE_BZIP2= yes
USE_DOS2UNIX= yes
-USE_GL= gl
-USE_XORG= xxf86dga
-USE_SCONS= yes
-SCONS_ARGS= warnings=0
-NO_WRKSUBDIR= yes
-
-OPTIONS= GAMELIBS "Build game libraries (when not mandatory)" off \
- LUA "Enable Lua support (for scripting)" off \
+USE_GMAKE= yes
+ALL_TARGET= release
+WRKSRC= ${WRKDIR}/${PORTNAME}
+
+OPTIONS= CLIENT "Build client" on \
+ CURL "Enable curl support" on \
+ CURL_DLOPEN "Enable dynamic loading of curl" on \
+ GAMELIBS "Build game libraries (when not mandatory)" off \
+ DEDICATED "Build dedicated server" on \
+ OPENAL "Enable OpenAL (3D sound) support" off \
+ OPENAL_DLOPEN "Enable dynamic loading of OpenAL" off \
OPTIMIZED_CFLAGS "Enable compilation optimizations" on \
- SDL "Use SDL for audio instead of OSS" off \
- SIMD "Enable CPU optimizations (sse/3dnow)" on \
- SMP "Build with SMP (threading) support" off
-
-CFLAGS+= -DDATADIR='"\"${Q3DIR}\""' -DLIBDIR='"\"${LIBDIR}\""'
+ SMP "Build SMP (threaded) client" on \
+ VOIP "Enable Voice Over IP" off \
+ VORBIS "Enable Ogg Vorbis codec support" on
+MAKE_ENV= DEFAULT_BASEDIR="${Q3DIR}" LIBDIR="${LIBDIR}" \
+ PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
LIBDIR= ${PREFIX}/lib/${PORTNAME}
-VM_ARCHS= i386 amd64 powerpc
+VM_ARCHS= amd64 i386 powerpc
.include "${.CURDIR}/../quake3-data/Makefile.include"
.include <bsd.port.pre.mk>
+.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED) && \
+ defined(WITHOUT_SMP)
+IGNORE= needs at least one of CLIENT, DEDICATED and SMP options
+.endif
+
.for i in ${ARCH}
. if ${VM_ARCHS:M${i}} != ""
HAVE_VM_COMPILED= yes
. endif
.endfor
-.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
-SCONS_ARGS+= gamelibs=1
-PLIST_SUB+= GAMELIBS=""
-.else
-PLIST_SUB+= GAMELIBS="@comment "
+.if defined(HAVE_VM_COMPILED)
+MAKE_ENV+= HAVE_VM_COMPILED=true
.endif
-.if defined(WITH_LUA)
-USE_LUA= 5.0
-SCONS_ARGS+= lua=1
-CPPPATH= ${LOCALBASE}/include ${LUA_INCDIR}
-LIBPATH= ${LOCALBASE}/lib ${LUA_LIBDIR}
+.if !defined(WITHOUT_CLIENT) || !defined(WITHOUT_SMP)
+# curl
+. if defined(WITH_CURL)
+LIB_DEPENDS+= curl.4:${PORTSDIR}/ftp/curl
+MAKE_ENV+= USE_CURL=1
+. if defined(WITH_CURL_DLOPEN)
+MAKE_ENV+= USE_CURL_DLOPEN=1
+. endif
+. endif
+# OpenAL
+. if defined(WITH_OPENAL)
+LIB_DEPENDS+= openal.0:${PORTSDIR}/audio/openal
+MAKE_ENV+= USE_OPENAL=1
+. if defined(WITH_OPENAL_DLOPEN)
+MAKE_ENV+= USE_OPENAL_DLOPEN=1
+. endif
+. endif
+# SDL
+USE_SDL= sdl
+# VOIP
+. if defined(WITH_VOIP)
+LIB_DEPENDS+= speex.1:${PORTSDIR}/audio/speex
+MAKE_ENV+= USE_VOIP=1
+. endif
+# Vorbis
+. if defined(WITH_VORBIS)
+LIB_DEPENDS+= vorbis.4:${PORTSDIR}/audio/libvorbis
+MAKE_ENV+= USE_CODEC_VORBIS=1
+. endif
.endif
-.if defined(WITHOUT_OPTIMIZED_CFLAGS)
-SCONS_ARGS+= optimize=0
+.if !defined(WITHOUT_CLIENT)
+MAKE_ENV+= BUILD_CLIENT=1
+PLIST_SUB+= CLIENT=""
+Q3BIN+= evq3
+.else
+PLIST_SUB+= CLIENT="@comment "
.endif
-.if defined(WITH_SDL)
-USE_SDL+= sdl
-SCONS_ARGS+= sound=sdl
+.if !defined(WITHOUT_DEDICATED)
+MAKE_ENV+= BUILD_SERVER=1
+PLIST_SUB+= DEDICATED=""
+Q3BIN+= evq3ded
.else
-SCONS_ARGS+= sound=oss
+PLIST_SUB+= DEDICATED="@comment "
.endif
-.if !defined(WITHOUT_SIMD) && !defined(PACKAGE_BUILDING)
-.if ${MACHINE_CPU:Msse} != ""
-SCONS_ARGS+= simd=sse
-.elif ${MACHINE_CPU:M3dnow} != ""
-SCONS_ARGS+= simd=3dnow
+.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
+MAKE_ENV+= BUILD_GAME_SO=1
+PLIST_SUB+= GAMELIBS=""
+.else
+PLIST_SUB+= GAMELIBS="@comment "
.endif
+
+.if !defined(WITHOUT_OPTIMIZED_CFLAGS)
+MAKE_ENV+= USE_OPTIMIZED_CFLAGS=1
.endif
-.if defined(WITH_SMP)
-SCONS_ARGS+= smp=1
+.if !defined(WITHOUT_SMP)
+MAKE_ENV+= BUILD_CLIENT_SMP=1
+PLIST_SUB+= SMP=""
+Q3BIN+= evq3-smp
+.else
+PLIST_SUB+= SMP="@comment "
.endif
post-patch:
- @${REINPLACE_CMD} -e 's|botlib\.log|/dev/null|' \
- ${WRKSRC}/engine/botlib/be_interface.c
+# Do not log debug output of bots (can be enabled with "homedir"/"gamedir").
+ @${REINPLACE_CMD} -e 's|"botlib\.log"|"/dev/null"|' \
+ ${WRKSRC}/code/botlib/be_interface.c
do-install:
- ${INSTALL_PROGRAM} ${WRKSRC}/quake3 ${PREFIX}/bin/${PORTNAME}
- ${INSTALL_PROGRAM} ${WRKSRC}/quake3-server ${PREFIX}/bin/${PORTNAME}-server
${MKDIR} ${LIBDIR}/baseq3
- ${INSTALL_DATA} ${DISTDIR}/pak-evq3.pk3 ${LIBDIR}/baseq3
+ ${INSTALL_DATA} ${DISTDIR}/pak-evq3.pk3 ${DISTDIR}/pak-5evq3.pk3 \
+ ${LIBDIR}/baseq3
+.for bin in ${Q3BIN}
+ ${INSTALL_PROGRAM} ${WRKSRC}/build/release/${bin} ${PREFIX}/bin
+.endfor
.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
- ${INSTALL_PROGRAM} ${WRKSRC}/baseq3/*.so ${LIBDIR}/baseq3
+. for dir in baseq3 missionpack
+ ${MKDIR} ${LIBDIR}/${dir}
+ ${INSTALL_PROGRAM} ${WRKSRC}/build/release/${dir}/*.so ${LIBDIR}/${dir}
+. endfor
.endif
.if !defined(NOPORTDOCS)
${MKDIR} ${DOCSDIR}
- cd ${WRKSRC} && ${INSTALL_DATA} ChangeLog.txt FEATURES.txt ${DOCSDIR}
+ ${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR}
.endif
+maint-gen-distfile:
+ @if [ -f ${DISTDIR}/${DISTNAME}${EXTRACT_SUFX} ]; then \
+ ${ECHO_CMD} "ERROR: the distfile already exists."; \
+ ${FALSE}; \
+ fi
+ svn export svn://70.86.44.154/evolution/trunk/evq3 ${PORTNAME}
+ tar cjf ${DISTDIR}/${DISTNAME}${EXTRACT_SUFX} ${PORTNAME}
+ ${RM} -rf ${PORTNAME}
+
.include <bsd.port.post.mk>
diff --git a/games/evq3/distinfo b/games/evq3/distinfo
index f49e46fdbbf1..817b031ab612 100644
--- a/games/evq3/distinfo
+++ b/games/evq3/distinfo
@@ -1,6 +1,9 @@
-MD5 (evq3-final-src.zip) = 54e0d7b4daafdcd5cf7f3319f725da1c
-SHA256 (evq3-final-src.zip) = 33ece0a56eafa4dd6efab1c5f10a4bdd1a3b145ebf33b43fc06d18c3125dffef
-SIZE (evq3-final-src.zip) = 3042231
+MD5 (evq3-1.3.20080810.tar.bz2) = 2d0eab746f9b1b781c807ed42a09a213
+SHA256 (evq3-1.3.20080810.tar.bz2) = e8b5abb757dd3afe185c82059cd1918e68af7ab1e4327523641aab800aa47214
+SIZE (evq3-1.3.20080810.tar.bz2) = 3334512
MD5 (pak-evq3.pk3) = 3ee963f2fa58bd36eb2538c1b2252753
SHA256 (pak-evq3.pk3) = 7d812e608b1117e28b427123a4546b9cc11fb68bb7097d52b58af42fb2a1d9f2
SIZE (pak-evq3.pk3) = 142174
+MD5 (pak-5evq3.pk3) = d1979c1f6202fe05d15f2501222edb2c
+SHA256 (pak-5evq3.pk3) = 9a878f288fcec2e61964c7f3c28a55777695a4fc683d9e2d8d54ad3585ff85fa
+SIZE (pak-5evq3.pk3) = 97738
diff --git a/games/evq3/files/patch-Makefile b/games/evq3/files/patch-Makefile
new file mode 100644
index 000000000000..7eeb7f9bc508
--- /dev/null
+++ b/games/evq3/files/patch-Makefile
@@ -0,0 +1,348 @@
+--- ./Makefile.orig 2008-06-11 23:35:55.000000000 -0300
++++ ./Makefile 2008-06-27 20:31:07.000000000 -0300
+@@ -23,29 +23,6 @@
+ endif
+ endif
+
+-ifndef BUILD_STANDALONE
+- BUILD_STANDALONE =
+-endif
+-ifndef BUILD_CLIENT
+- BUILD_CLIENT =
+-endif
+-ifndef BUILD_CLIENT_SMP
+- BUILD_CLIENT_SMP =
+-endif
+-ifndef BUILD_SERVER
+- BUILD_SERVER =
+-endif
+-ifndef BUILD_GAME_SO
+- BUILD_GAME_SO =
+-endif
+-ifndef BUILD_GAME_QVM
+- BUILD_GAME_QVM =
+-endif
+-
+-ifneq ($(PLATFORM),darwin)
+- BUILD_CLIENT_SMP = 0
+-endif
+-
+ #############################################################################
+ #
+ # If you require a different configuration from the defaults below, create a
+@@ -97,50 +74,25 @@
+ GENERATE_DEPENDENCIES=1
+ endif
+
+-ifndef USE_OPENAL
+-USE_OPENAL=1
+-endif
+-
+-ifndef USE_OPENAL_DLOPEN
+- ifeq ($(PLATFORM),mingw32)
+- USE_OPENAL_DLOPEN=1
+- else
+- USE_OPENAL_DLOPEN=0
+- endif
+-endif
+-
+-ifndef USE_CURL
+-USE_CURL=1
+-endif
+-
+-ifndef USE_CURL_DLOPEN
+- ifeq ($(PLATFORM),mingw32)
+- USE_CURL_DLOPEN=0
+- else
+- USE_CURL_DLOPEN=1
+- endif
+-endif
+-
+-ifndef USE_CODEC_VORBIS
+-USE_CODEC_VORBIS=0
+-endif
+-
+-ifndef USE_MUMBLE
+-USE_MUMBLE=1
+-endif
+-
+-ifndef USE_VOIP
+-USE_VOIP=1
+-endif
+-
+-ifndef USE_LOCAL_HEADERS
+-USE_LOCAL_HEADERS=1
+-endif
++BUILD_STANDALONE=0
++BUILD_CLIENT?=0
++BUILD_CLIENT_SMP?=0
++BUILD_SERVER?=0
++BUILD_GAME_SO?=0
++BUILD_GAME_QVM=0
++USE_OPENAL?=0
++USE_OPENAL_DLOPEN?=0
++USE_CURL?=0
++USE_CURL_DLOPEN?=0
++USE_CODEC_VORBIS?=0
++USE_MUMBLE=0
++USE_VOIP?=0
++USE_LOCAL_HEADERS=0
+
+ #############################################################################
+
+-BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
+-BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH)
++BD=$(BUILD_DIR)/debug
++BR=$(BUILD_DIR)/release
+ CDIR=$(MOUNT_DIR)/client
+ SDIR=$(MOUNT_DIR)/server
+ RDIR=$(MOUNT_DIR)/renderer
+@@ -493,15 +445,11 @@
+
+ ifeq ($(PLATFORM),freebsd)
+
+- ifneq (,$(findstring alpha,$(shell uname -m)))
+- ARCH=axp
+- else #default to i386
+- ARCH=i386
+- endif #alpha test
+-
++ BASE_CFLAGS = -DARCH='\"$(ARCH)\"' -I$(LOCALBASE)/include -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
++ -DLIBDIR='\"$(LIBDIR)\"' -DUSE_ICON $(shell sdl-config --cflags)
+
+- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
+- -DUSE_ICON $(shell sdl-config --cflags)
++ DEBUG_CFLAGS=$(BASE_CFLAGS) -g
++ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -pipe
+
+ ifeq ($(USE_OPENAL),1)
+ BASE_CFLAGS += -DUSE_OPENAL
+@@ -514,23 +462,18 @@
+ BASE_CFLAGS += -DUSE_CODEC_VORBIS
+ endif
+
+- ifeq ($(ARCH),axp)
+- BASE_CFLAGS += -DNO_VM_COMPILED
+- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
+- -fomit-frame-pointer -fexpensive-optimizations
+- else
+- ifeq ($(ARCH),i386)
+- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \
+- -march=pentium -fomit-frame-pointer -pipe -ffast-math \
+- -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
+- -funroll-loops -fstrength-reduce
+- HAVE_VM_COMPILED=true
+- else
+- BASE_CFLAGS += -DNO_VM_COMPILED
+- endif
++ ifeq ($(USE_OPTIMIZED_CFLAGS),1)
++ RELEASE_CFLAGS+=-O3 -ffast-math -funroll-loops -fomit-frame-pointer \
++ -fexpensive-optimizations
++ ifeq ($(ARCH),i386)
++ RELEASE_CFLAGS+=-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
++ -fstrength-reduce
++ endif
+ endif
+
+- DEBUG_CFLAGS=$(BASE_CFLAGS) -g
++ ifneq ($(HAVE_VM_COMPILED),true)
++ BASE_CFLAGS += -DNO_VM_COMPILED
++ endif
+
+ SHLIBEXT=so
+ SHLIBCFLAGS=-fPIC
+@@ -540,13 +483,23 @@
+ # don't need -ldl (FreeBSD)
+ LDFLAGS=-lm
+
+- CLIENT_LDFLAGS =
++ CLIENT_LDFLAGS = -L$(LOCALBASE)/lib
+
+ CLIENT_LDFLAGS += $(shell sdl-config --libs) -lGL
+
+ ifeq ($(USE_OPENAL),1)
++ CLIENT_LDFLAGS += $(THREAD_LDFLAGS)
+ ifneq ($(USE_OPENAL_DLOPEN),1)
+- CLIENT_LDFLAGS += $(THREAD_LDFLAGS) -lopenal
++ CLIENT_LDFLAGS += -lopenal
++ endif
++ endif
++
++ ifeq ($(USE_CURL),1)
++ BASE_CFLAGS += -DUSE_CURL=1
++ ifneq ($(USE_CURL_DLOPEN),1)
++ CLIENT_LDFLAGS += -lcurl
++ else
++ BASE_CFLAGS += -DUSE_CURL_DLOPEN=1
+ endif
+ endif
+
+@@ -759,24 +712,24 @@
+ TARGETS =
+
+ ifneq ($(BUILD_SERVER),0)
+- TARGETS += $(B)/evq3ded.$(ARCH)$(BINEXT)
++ TARGETS += $(B)/evq3ded$(BINEXT)
+ endif
+
+ ifneq ($(BUILD_CLIENT),0)
+- TARGETS += $(B)/evq3.$(ARCH)$(BINEXT)
++ TARGETS += $(B)/evq3$(BINEXT)
+ ifneq ($(BUILD_CLIENT_SMP),0)
+- TARGETS += $(B)/evq3-smp.$(ARCH)$(BINEXT)
++ TARGETS += $(B)/evq3-smp$(BINEXT)
+ endif
+ endif
+
+ ifneq ($(BUILD_GAME_SO),0)
+ TARGETS += \
+- $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
+- $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
+- $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
+- $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
+- $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
+- $(B)/missionpack/ui$(ARCH).$(SHLIBEXT)
++ $(B)/baseq3/cgame.$(SHLIBEXT) \
++ $(B)/baseq3/qagame.$(SHLIBEXT) \
++ $(B)/baseq3/ui.$(SHLIBEXT) \
++ $(B)/missionpack/cgame.$(SHLIBEXT) \
++ $(B)/missionpack/qagame.$(SHLIBEXT) \
++ $(B)/missionpack/ui.$(SHLIBEXT)
+ endif
+
+ ifneq ($(BUILD_GAME_QVM),0)
+@@ -1388,9 +1341,15 @@
+ ifeq ($(ARCH),x86)
+ Q3OBJ += $(B)/client/vm_x86.o
+ endif
++ ifeq ($(ARCH),amd64)
++ Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
++ endif
+ ifeq ($(ARCH),x86_64)
+ Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
+ endif
++ ifeq ($(ARCH),powerpc)
++ Q3OBJ += $(B)/client/vm_ppc.o
++ endif
+ ifeq ($(ARCH),ppc)
+ Q3OBJ += $(B)/client/vm_ppc.o
+ endif
+@@ -1416,12 +1375,12 @@
+ Q3POBJ_SMP += \
+ $(B)/clientsmp/sdl_glimp.o
+
+-$(B)/evq3.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
++$(B)/evq3$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) \
+ $(LDFLAGS) $(LIBSDLMAIN)
+
+-$(B)/evq3-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
++$(B)/evq3-smp$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
+ $(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
+@@ -1529,9 +1488,15 @@
+ ifeq ($(ARCH),x86)
+ Q3DOBJ += $(B)/ded/vm_x86.o
+ endif
++ ifeq ($(ARCH),amd64)
++ Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
++ endif
+ ifeq ($(ARCH),x86_64)
+ Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
+ endif
++ ifeq ($(ARCH),powerpc)
++ Q3DOBJ += $(B)/ded/vm_ppc.o
++ endif
+ ifeq ($(ARCH),ppc)
+ Q3DOBJ += $(B)/ded/vm_ppc.o
+ endif
+@@ -1548,7 +1513,7 @@
+ $(B)/ded/con_tty.o
+ endif
+
+-$(B)/evq3ded.$(ARCH)$(BINEXT): $(Q3DOBJ)
++$(B)/evq3ded$(BINEXT): $(Q3DOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
+
+@@ -1588,7 +1553,7 @@
+ Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o
+ Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm)
+
+-$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT): $(Q3CGOBJ)
++$(B)/baseq3/cgame.$(SHLIBEXT): $(Q3CGOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
+
+@@ -1632,7 +1597,7 @@
+ MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o
+ MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm)
+
+-$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT): $(MPCGOBJ)
++$(B)/missionpack/cgame.$(SHLIBEXT): $(MPCGOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
+
+@@ -1685,7 +1650,7 @@
+ Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o
+ Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm)
+
+-$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT): $(Q3GOBJ)
++$(B)/baseq3/qagame.$(SHLIBEXT): $(Q3GOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
+
+@@ -1736,7 +1701,7 @@
+ MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o
+ MPGVMOBJ = $(MPGOBJ_:%.o=%.asm)
+
+-$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT): $(MPGOBJ)
++$(B)/missionpack/qagame.$(SHLIBEXT): $(MPGOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
+
+@@ -1799,7 +1764,7 @@
+ Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
+ Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm)
+
+-$(B)/baseq3/ui$(ARCH).$(SHLIBEXT): $(Q3UIOBJ)
++$(B)/baseq3/ui.$(SHLIBEXT): $(Q3UIOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
+
+@@ -1827,7 +1792,7 @@
+ MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
+ MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm)
+
+-$(B)/missionpack/ui$(ARCH).$(SHLIBEXT): $(MPUIOBJ)
++$(B)/missionpack/ui.$(SHLIBEXT): $(MPUIOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ)
+
+@@ -2018,18 +1983,18 @@
+ endif
+
+ ifneq ($(BUILD_GAME_SO),0)
+- $(INSTALL) -s -m 0755 $(BR)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
++ $(INSTALL) -s -m 0755 $(BR)/baseq3/cgame.$(SHLIBEXT) \
+ $(COPYDIR)/baseq3/.
+- $(INSTALL) -s -m 0755 $(BR)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
++ $(INSTALL) -s -m 0755 $(BR)/baseq3/qagame.$(SHLIBEXT) \
+ $(COPYDIR)/baseq3/.
+- $(INSTALL) -s -m 0755 $(BR)/baseq3/ui$(ARCH).$(SHLIBEXT) \
++ $(INSTALL) -s -m 0755 $(BR)/baseq3/ui.$(SHLIBEXT) \
+ $(COPYDIR)/baseq3/.
+ -$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack
+- $(INSTALL) -s -m 0755 $(BR)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
++ $(INSTALL) -s -m 0755 $(BR)/missionpack/cgame.$(SHLIBEXT) \
+ $(COPYDIR)/missionpack/.
+- $(INSTALL) -s -m 0755 $(BR)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
++ $(INSTALL) -s -m 0755 $(BR)/missionpack/qagame.$(SHLIBEXT) \
+ $(COPYDIR)/missionpack/.
+- $(INSTALL) -s -m 0755 $(BR)/missionpack/ui$(ARCH).$(SHLIBEXT) \
++ $(INSTALL) -s -m 0755 $(BR)/missionpack/ui.$(SHLIBEXT) \
+ $(COPYDIR)/missionpack/.
+ endif
+
diff --git a/games/evq3/files/patch-SConscript_cgame b/games/evq3/files/patch-SConscript_cgame
deleted file mode 100644
index c8791ad9d5fb..000000000000
--- a/games/evq3/files/patch-SConscript_cgame
+++ /dev/null
@@ -1,15 +0,0 @@
---- ./SConscript_cgame.orig Mon Apr 16 17:45:23 2007
-+++ ./SConscript_cgame Mon Apr 16 17:45:23 2007
-@@ -36,10 +36,6 @@
-
- cgame_env = env.Copy()
-
--if env['arch'] == 'linux-i386':
-- cgame_env.SharedLibrary('cgame', [cgame_src, dll_src], LIBS=['m'])
-- cgame_env.InstallAs('#baseq3/cgamei386.so', 'libcgame.so')
--
--elif env['arch'] == 'linux-x86_64':
-+if sys.platform != 'win32':
- cgame_env.SharedLibrary('cgame', [cgame_src, dll_src], LIBS=['m'])
-- cgame_env.InstallAs('#baseq3/cgamex86_64.so', 'libcgame.so')
-+ cgame_env.InstallAs('#baseq3/cgame.so', 'libcgame.so')
diff --git a/games/evq3/files/patch-SConscript_game b/games/evq3/files/patch-SConscript_game
deleted file mode 100644
index 2db8b2a67ec7..000000000000
--- a/games/evq3/files/patch-SConscript_game
+++ /dev/null
@@ -1,23 +0,0 @@
---- SConscript_game.orig Fri Apr 20 18:09:05 2007
-+++ SConscript_game Fri Apr 20 18:10:16 2007
-@@ -79,16 +79,10 @@
-
- game_env = env.Copy()
-
--if env['arch'] == 'linux-i386':
-- if env['lua'] == 1:
-+if sys.platform != 'win32':
-+ if env['lua'] != 0:
- game_env.Append(CCFLAGS='-DLUA')
-- game_env.Append(CCFLAGS='-Ilua/include')
-- game_env.SharedLibrary('game', [game_src, dll_src, lua_src], LIBS=['m'])
-+ game_env.SharedLibrary('game', [game_src, dll_src], LIBS=['m', 'lua'])
- else:
- game_env.SharedLibrary('game', [game_src, dll_src], LIBS=['m'])
-- game_env.InstallAs('#baseq3/qagamei386.so', 'libgame.so')
--
--elif env['arch'] == 'linux-x86_64':
-- game_env.SharedLibrary('game', [game_src, dll_src], LIBS=['m'])
-- game_env.InstallAs('#baseq3/qagamex86_64.so', 'libgame.so')
--
-+ game_env.InstallAs('#baseq3/qagame.so', 'libgame.so')
diff --git a/games/evq3/files/patch-SConscript_quake3 b/games/evq3/files/patch-SConscript_quake3
deleted file mode 100644
index 4ce53f8ced65..000000000000
--- a/games/evq3/files/patch-SConscript_quake3
+++ /dev/null
@@ -1,52 +0,0 @@
---- SConscript_quake3.orig Mon Jun 4 23:40:27 2007
-+++ SConscript_quake3 Mon Jun 4 23:44:57 2007
-@@ -1,4 +1,4 @@
--import os, string, sys
-+import os, string, sys, fnmatch
-
- Import('env')
-
-@@ -169,25 +169,29 @@
- quake3_env.Append(CCFLAGS='-DBOTLIB')
- quake3_env.Append(CCFLAGS='-DC_ONLY')
-
--if env['arch'] == 'linux-i386':
-- quake3_env.Append(LIBPATH='/usr/X11R6/lib')
-+if sys.platform != 'win32':
- quake3_env.Append(LIBS=['X11', 'Xext', 'Xxf86dga', 'Xxf86vm'])
-- quake3_env.Append(LIBS=['dl', 'm'])
-+ quake3_env.Append(LIBS=['m', 'vorbisfile'])
-+
-+ # The "dl" library is needed on Linux
-+ if fnmatch.fnmatch(sys.platform, 'linux*'):
-+ quake3_env.Append(LIBS=['dl'])
-
-- if env['vm'] == 1:
-- vm_src += ['engine/qcommon/vm_x86.c']
-+ if env['vm'] != 0 and env['vm_archs'].count(env['arch']) > 0:
-+ vm_src += ['engine/qcommon/vm_' + env['arch'] + '.c']
- else:
-- quake3_env.Append(CCFLAGS='-DDLL_ONLY')
--
-- if env['smp'] == 1:
-+ quake3_env.Append(CCFLAGS='-DNO_VM_COMPILED')
-+
-+ if env['smp'] != 0:
- quake3_env.Append(CCFLAGS='-DSMP')
- quake3_env.Append(LIBS=['pthread'])
-
- if env['sound'] == 'oss':
-- quake3_env.Program('quake3.x86', [quake3_src, unix_src, linux_src, vm_src, 'engine/unix/linux_snd.c'])
-+ quake3_env.Program('quake3', [quake3_src, unix_src, linux_src, vm_src, 'engine/unix/linux_snd.c'])
- else:
-- quake3_env.Append(CCFLAGS='`sdl-config --cflags`')
-- quake3_env.Append(LINKFLAGS='`sdl-config --libs`')
-- quake3_env.Program('quake3.x86', [quake3_src, unix_src, linux_src, vm_src, 'engine/unix/sdl_snd.c'])
--
-- quake3_env.Install('#', 'quake3.x86')
-+ quake3_env.Append(CCFLAGS='-DUSE_SDL_SOUND')
-+ quake3_env.ParseConfig('sdl-config --cflags')
-+ quake3_env.ParseConfig('sdl-config --libs')
-+ quake3_env.Program('quake3', [quake3_src, unix_src, linux_src, vm_src, 'engine/unix/sdl_snd.c'])
-+
-+ quake3_env.Install('#', 'quake3')
diff --git a/games/evq3/files/patch-SConscript_quake3-server b/games/evq3/files/patch-SConscript_quake3-server
deleted file mode 100644
index baec1f19f2df..000000000000
--- a/games/evq3/files/patch-SConscript_quake3-server
+++ /dev/null
@@ -1,59 +0,0 @@
---- SConscript_quake3-server.orig Mon Jun 4 23:40:27 2007
-+++ SConscript_quake3-server Mon Jun 4 23:45:22 2007
-@@ -1,4 +1,4 @@
--import os, string, sys
-+import os, string, sys, fnmatch
-
- Import('env')
-
-@@ -30,8 +30,8 @@
- 'engine/server/sv_net_chan.c',
- 'engine/server/sv_snapshot.c',
- 'engine/server/sv_world.c',
--'engine/game/q_math.c',
--'engine/game/q_shared.c',
-+'engine/qcommon/q_math.c',
-+'engine/qcommon/q_shared.c',
- 'engine/qcommon/unzip.c',
- 'engine/botlib/be_aas_bspq3.c',
- 'engine/botlib/be_aas_cluster.c',
-@@ -70,7 +70,7 @@
- ]
-
- linux_src = [
--'engine/unix/linux_common.c',
-+#'engine/unix/linux_common.c',
- 'engine/unix/linux_signals.c']
-
- vm_src = [
-@@ -82,18 +82,17 @@
- quake3_server_env.Append(CCFLAGS='-DC_ONLY')
- quake3_server_env.Append(CCFLAGS='-DDEDICATED')
-
--if env['arch'] == 'linux-i386':
-- if env['vm'] == 1:
-- vm_src += ['engine/qcommon/vm_x86.c']
-+if sys.platform != 'win32':
-+ quake3_server_env.Append(LIBS=['m'])
-+
-+ # The "dl" library is needed on Linux
-+ if fnmatch.fnmatch(sys.platform, 'linux*'):
-+ quake3_server_env.Append(LIBS=['dl'])
-+
-+ if env['vm'] != 0 and env['vm_archs'].count(env['arch']) > 0:
-+ vm_src += ['engine/qcommon/vm_' + env['arch'] + '.c']
- else:
-- quake3_server_env.Append(CCFLAGS='-DDLL_ONLY')
-+ quake3_server_env.Append(CCFLAGS='-DNO_VM_COMPILED')
-
-- quake3_server_env.Append(LIBS=['dl', 'm'])
-- quake3_server_env.Program('quake3-server.x86', [quake3_server_src, unix_src, linux_src, vm_src])
-- quake3_server_env.Install('#', 'quake3-server.x86')
--
--elif env['arch'] == 'linux-x86_64':
-- quake3_server_env.Append(CCFLAGS='-DDLL_ONLY')
-- quake3_server_env.Append(LIBS=['dl', 'm'])
-- quake3_server_env.Program('quake3-server.x86_64', [quake3_server_src, unix_src, linux_src, vm_src])
-- quake3_server_env.Install('#', 'quake3-server.x86_64')
-+ quake3_server_env.Program('quake3-server', [quake3_server_src, unix_src, linux_src, vm_src])
-+ quake3_server_env.Install('#', 'quake3-server')
diff --git a/games/evq3/files/patch-SConscript_ui b/games/evq3/files/patch-SConscript_ui
deleted file mode 100644
index 1f1e38a3f2c9..000000000000
--- a/games/evq3/files/patch-SConscript_ui
+++ /dev/null
@@ -1,23 +0,0 @@
---- SConscript_ui.orig Fri Apr 20 16:56:15 2007
-+++ SConscript_ui Fri Apr 20 17:03:27 2007
-@@ -8,7 +8,6 @@
- 'engine/q3_ui/ui_addbots.c',
- 'engine/q3_ui/ui_atoms.c',
- 'engine/q3_ui/ui_cdkey.c',
--'engine/q3_ui/ui_cinematics.c',
- 'engine/q3_ui/ui_confirm.c',
- 'engine/q3_ui/ui_connect.c',
- 'engine/q3_ui/ui_controls2.c',
-@@ -60,10 +59,6 @@
-
- ui_env = env.Copy()
-
--if env['arch'] == 'linux-i386':
-- ui_env.SharedLibrary('ui', [ui_src, dll_src], LIBS=['m'])
-- ui_env.InstallAs('#baseq3/uii386.so', 'libui.so')
--
--elif env['arch'] == 'linux-x86_64':
-+if sys.platform != 'win32':
- ui_env.SharedLibrary('ui', [ui_src, dll_src], LIBS=['m'])
-- ui_env.InstallAs('#baseq3/uix86_64.so', 'libui.so')
-+ ui_env.InstallAs('#baseq3/ui.so', 'libui.so')
diff --git a/games/evq3/files/patch-SConstruct b/games/evq3/files/patch-SConstruct
deleted file mode 100644
index 876826fe530e..000000000000
--- a/games/evq3/files/patch-SConstruct
+++ /dev/null
@@ -1,106 +0,0 @@
---- SConstruct.orig Wed May 2 01:54:48 2007
-+++ SConstruct Wed May 2 01:59:33 2007
-@@ -1,4 +1,4 @@
--import os, string, sys
-+import os, string, sys, commands, fnmatch
- import SCons
- import SCons.Errors
-
-@@ -6,7 +6,10 @@
- # Set configuration options
- #
- opts = Options('quake3.conf')
--opts.Add(EnumOption('arch', 'Choose architecture to build for', 'linux-i386', allowed_values=('linux-i386', 'linux-x86_64')))
-+opts.Add('CC', 'C compiler')
-+opts.Add('CCFLAGS', 'C compiler flags', Split(''))
-+opts.Add('CPPPATH', 'Compiler include path', Split(''))
-+opts.Add('LIBPATH', 'Linker library path', Split(''))
- opts.Add(EnumOption('warnings', 'Choose warnings level', '1', allowed_values=('0', '1', '2')))
- opts.Add(EnumOption('debug', 'Set to >= 1 to build for debug', '0', allowed_values=('0', '1', '2', '3')))
- opts.Add(EnumOption('optimize', 'Set to >= 1 to build with general optimizations', '2', allowed_values=('0', '1', '2', '3', '4', '5', '6')))
-@@ -15,6 +18,7 @@
- opts.Add(BoolOption('lua', 'Set to 1 to compile qagame with Lua scripting support', 0))
- opts.Add(BoolOption('vm', 'Set to 1 to compile engine with virtual machine support', 1))
- opts.Add(BoolOption('smp', 'Set to 1 to compile engine with symetric multiprocessor support', 0))
-+opts.Add(BoolOption('gamelibs', 'Set to 1 to compile .so game libraries (cgame, game and ui) when they are not needed (i.e. when "vm" is 1 and supported for current arch)', 0))
-
- #
- # Initialize compiler environment base
-@@ -24,15 +28,33 @@
- else:
- env = Environment(ENV = {'PATH' : os.environ['PATH']}, options = opts)
-
--Help(opts.GenerateHelpText(env))
-+ # Some values need to be splitten
-+ env['CCFLAGS'] = Split(env['CCFLAGS'])
-+ env['CPPPATH'] = Split(env['CPPPATH'])
-+ env['LIBPATH'] = Split(env['LIBPATH'])
-
-+ # Supported VM architectures (Linux)
-+ env['vm_archs'] = ['x86', 'x86_64', 'ppc']
-+ env['arch'] = commands.getoutput('uname -m')
-+
-+ # Equivalent arch names in FreeBSD
-+ if fnmatch.fnmatch(sys.platform, 'freebsd*'):
-+ vm_archs_freebsd = {'i386' : 'x86', 'amd64' : 'x86_64', 'powerpc' : 'ppc'}
-+ if vm_archs_freebsd.has_key(env['arch']):
-+ env['arch'] = vm_archs_freebsd[env['arch']]
-+
-+ # Build game libraries if VM is not supported in current arch
-+ if env['vm_archs'].count(env['arch']) == 0 or env['vm'] == 0:
-+ env['gamelibs'] = 1
-+
-+Help(opts.GenerateHelpText(env))
-
- #
- # Set common compiler flags
- #
- print 'compiling for architecture ', env['arch']
-
--env.Append(CCFLAGS = '-pipe -fsigned-char')
-+env.Append(CCFLAGS = Split('-pipe -fsigned-char'))
-
- if env['warnings'] == '1':
- env.Append(CCFLAGS = '-Wall')
-@@ -45,7 +67,7 @@
- env.Append(CCFLAGS = '-DNDEBUG')
-
- if env['optimize'] != '0':
-- env.Append(CCFLAGS = '-O${optimize} -ffast-math -fno-strict-aliasing -funroll-loops')
-+ env.Append(CCFLAGS = Split('-O${optimize} -ffast-math -fno-strict-aliasing -funroll-loops'))
-
- if env['simd'] == 'sse':
- env.Append(CCFLAGS = '-DSIMD_SSE')
-@@ -54,15 +76,12 @@
-
- conf = Configure(env)
-
--if sys.platform == 'linux2' or sys.platform == 'linux-i386':
-+# The "dl" library is needed on Linux
-+if fnmatch.fnmatch(sys.platform, 'linux*'):
- if not conf.CheckLib('dl', autoadd=0):
- print 'Did not find libdl.a, exiting!'
- Exit(1)
-
--if not conf.CheckLib('m', autoadd=0):
-- print 'Did not find libm.a or m.lib, exiting!'
-- Exit(1)
--
- env = conf.Finish()
-
- # Save options
-@@ -70,8 +89,10 @@
-
- Export('env')
-
--SConscript('SConscript_quake3-server', build_dir='build/quake3-server', duplicate=0)
- SConscript('SConscript_quake3', build_dir='build/quake3', duplicate=0)
--SConscript('SConscript_cgame', build_dir='build/cgame', duplicate=0)
--SConscript('SConscript_game', build_dir='build/game', duplicate=0)
--SConscript('SConscript_ui', build_dir='build/ui', duplicate=0)
-+SConscript('SConscript_quake3-server', build_dir='build/quake3-server', duplicate=0)
-+
-+if env['gamelibs'] != 0:
-+ SConscript('SConscript_cgame', build_dir='build/cgame', duplicate=0)
-+ SConscript('SConscript_game', build_dir='build/game', duplicate=0)
-+ SConscript('SConscript_ui', build_dir='build/ui', duplicate=0)
diff --git a/games/evq3/files/patch-code__qcommon__files.c b/games/evq3/files/patch-code__qcommon__files.c
new file mode 100644
index 000000000000..54a1964bb30e
--- /dev/null
+++ b/games/evq3/files/patch-code__qcommon__files.c
@@ -0,0 +1,26 @@
+--- ./code/qcommon/files.c.orig 2008-06-11 18:33:07.000000000 -0300
++++ ./code/qcommon/files.c 2008-06-27 20:35:32.000000000 -0300
+@@ -2732,6 +2732,7 @@
+ if (fs_basepath->string[0]) {
+ FS_AddGameDirectory( fs_basepath->string, gameName );
+ }
++ FS_AddGameDirectory( LIBDIR, gameName );
+ // fs_homepath is somewhat particular to *nix systems, only add if relevant
+
+ #ifdef MACOS_X
+@@ -2751,6 +2752,7 @@
+ if (fs_basepath->string[0]) {
+ FS_AddGameDirectory(fs_basepath->string, fs_basegame->string);
+ }
++ FS_AddGameDirectory(LIBDIR, fs_basegame->string);
+ if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
+ FS_AddGameDirectory(fs_homepath->string, fs_basegame->string);
+ }
+@@ -2761,6 +2763,7 @@
+ if (fs_basepath->string[0]) {
+ FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string);
+ }
++ FS_AddGameDirectory(LIBDIR, fs_gamedirvar->string);
+ if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
+ FS_AddGameDirectory(fs_homepath->string, fs_gamedirvar->string);
+ }
diff --git a/games/evq3/files/patch-code__qcommon__q_platform.h b/games/evq3/files/patch-code__qcommon__q_platform.h
new file mode 100644
index 000000000000..debf9384f521
--- /dev/null
+++ b/games/evq3/files/patch-code__qcommon__q_platform.h
@@ -0,0 +1,15 @@
+--- ./code/qcommon/q_platform.h.orig 2008-06-11 18:33:07.000000000 -0300
++++ ./code/qcommon/q_platform.h 2008-06-27 20:26:36.000000000 -0300
+@@ -194,11 +194,7 @@
+ #define ID_INLINE inline
+ #define PATH_SEP '/'
+
+-#ifdef __i386__
+-#define ARCH_STRING "i386"
+-#elif defined __axp__
+-#define ARCH_STRING "alpha"
+-#endif
++#define ARCH_STRING ARCH
+
+ #if BYTE_ORDER == BIG_ENDIAN
+ #define Q3_BIG_ENDIAN
diff --git a/games/evq3/files/patch-engine__client__cl_curl.c b/games/evq3/files/patch-engine__client__cl_curl.c
deleted file mode 100644
index d6d5ca8e2ca2..000000000000
--- a/games/evq3/files/patch-engine__client__cl_curl.c
+++ /dev/null
@@ -1,20 +0,0 @@
---- ./engine/client/cl_curl.c.orig Sat Mar 31 20:25:28 2007
-+++ ./engine/client/cl_curl.c Mon Apr 16 23:56:57 2007
-@@ -41,7 +41,7 @@
- #define SYMLOAD(x,y) GetProcAddress(x,y)
- #define OBJFREE(x) FreeLibrary(x)
-
--#elif defined __linux__ || defined __FreeBSD__ || defined MACOS_X || defined __sun
-+#elif defined __unix__ || defined MACOS_X || defined __sun
- #include <dlfcn.h>
- #define OBJTYPE void *
- #define OBJLOAD(x) dlopen(x, RTLD_LAZY | RTLD_GLOBAL)
-@@ -52,7 +52,7 @@
- #error "Your platform has no lib loading code or it is disabled"
- #endif
-
--#if defined __linux__ || defined __FreeBSD__ || defined MACOS_X
-+#if defined __unix__ || defined MACOS_X
- #include <unistd.h>
- #include <sys/types.h>
- #endif
diff --git a/games/evq3/files/patch-engine__client__qal.c b/games/evq3/files/patch-engine__client__qal.c
deleted file mode 100644
index 2f513df8e634..000000000000
--- a/games/evq3/files/patch-engine__client__qal.c
+++ /dev/null
@@ -1,20 +0,0 @@
---- ./engine/client/qal.c.orig Sat Mar 31 20:25:28 2007
-+++ ./engine/client/qal.c Mon Apr 16 23:57:10 2007
-@@ -44,7 +44,7 @@
- #define SYMLOAD(x,y) GetProcAddress(x,y)
- #define OBJFREE(x) FreeLibrary(x)
-
--#elif defined __linux__ || defined __FreeBSD__ || defined MACOS_X || defined __sun
-+#elif defined __unix__ || defined MACOS_X || defined __sun
- #include <dlfcn.h>
- #define OBJTYPE void *
- #define OBJLOAD(x) dlopen(x, RTLD_LAZY | RTLD_GLOBAL)
-@@ -55,7 +55,7 @@
- #error "Your platform has no lib loading code or it is disabled"
- #endif
-
--#if defined __linux__ || defined __FreeBSD__ || defined MACOS_X
-+#if defined __unix__ || defined MACOS_X
- #include <unistd.h>
- #include <sys/types.h>
- #endif
diff --git a/games/evq3/files/patch-engine__qcommon__common.c b/games/evq3/files/patch-engine__qcommon__common.c
deleted file mode 100644
index e0ae33cbca70..000000000000
--- a/games/evq3/files/patch-engine__qcommon__common.c
+++ /dev/null
@@ -1,10 +0,0 @@
---- engine/qcommon/common.c.orig Thu Apr 19 21:42:48 2007
-+++ engine/qcommon/common.c Thu Apr 19 21:49:46 2007
-@@ -23,6 +23,7 @@
-
- #include "q_shared.h"
- #include "qcommon.h"
-+#include <sys/types.h>
- #include <setjmp.h>
-
- int demo_protocols[] =
diff --git a/games/evq3/files/patch-engine__qcommon__files.c b/games/evq3/files/patch-engine__qcommon__files.c
deleted file mode 100644
index 3bfdac621e1f..000000000000
--- a/games/evq3/files/patch-engine__qcommon__files.c
+++ /dev/null
@@ -1,34 +0,0 @@
---- engine/qcommon/files.c.orig Fri Apr 20 16:29:25 2007
-+++ engine/qcommon/files.c Fri Apr 20 16:50:00 2007
-@@ -2798,6 +2798,7 @@
- fs_debug = Cvar_Get( "fs_debug", "0", 0 );
- fs_copyfiles = Cvar_Get( "fs_copyfiles", "0", CVAR_INIT );
- fs_cdpath = Cvar_Get ("fs_cdpath", Sys_DefaultCDPath(), CVAR_INIT );
-+ Sys_SetDefaultInstallPath(DATADIR);
- fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT );
- fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT );
- homePath = Sys_DefaultHomePath();
-@@ -2815,6 +2816,7 @@
- if (fs_basepath->string[0]) {
- FS_AddGameDirectory( fs_basepath->string, gameName );
- }
-+ FS_AddGameDirectory( LIBDIR, gameName );
- // fs_homepath is somewhat particular to *nix systems, only add if relevant
- // NOTE: same filtering below for mods and basegame
- if (fs_basepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
-@@ -2829,6 +2831,7 @@
- if (fs_basepath->string[0]) {
- FS_AddGameDirectory(fs_basepath->string, fs_basegame->string);
- }
-+ FS_AddGameDirectory(LIBDIR, fs_basegame->string);
- if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
- FS_AddGameDirectory(fs_homepath->string, fs_basegame->string);
- }
-@@ -2842,6 +2845,7 @@
- if (fs_basepath->string[0]) {
- FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string);
- }
-+ FS_AddGameDirectory(LIBDIR, fs_basegame->string);
- if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
- FS_AddGameDirectory(fs_homepath->string, fs_gamedirvar->string);
- }
diff --git a/games/evq3/files/patch-engine__qcommon__q_math.c b/games/evq3/files/patch-engine__qcommon__q_math.c
deleted file mode 100644
index f90e3b1c1abe..000000000000
--- a/games/evq3/files/patch-engine__qcommon__q_math.c
+++ /dev/null
@@ -1,20 +0,0 @@
---- ./engine/qcommon/q_math.c.orig Tue Apr 3 21:05:30 2007
-+++ ./engine/qcommon/q_math.c Mon Apr 16 23:57:25 2007
-@@ -651,7 +651,7 @@
- y = y * (threehalfs - (x2 * y * y)); // 1st iteration
- // y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
- #ifndef Q3_VM
--#ifdef __linux__
-+#ifdef __unix__
- assert(!isnan(y)); // bk010122 - FPE?
- #endif
- #endif
-@@ -819,7 +819,7 @@
- }
-
-
--#if !( (defined __linux__ || __FreeBSD__) && (defined __i386__) && (!defined C_ONLY)) // rb010123
-+#if !( (defined __unix__) && (defined __i386__) && (!defined C_ONLY)) // rb010123
-
- #if defined __LCC__ || defined C_ONLY || !id386 || defined __VECTORC
-
diff --git a/games/evq3/files/patch-engine__qcommon__q_platform.h b/games/evq3/files/patch-engine__qcommon__q_platform.h
deleted file mode 100644
index a20cb022c20f..000000000000
--- a/games/evq3/files/patch-engine__qcommon__q_platform.h
+++ /dev/null
@@ -1,18 +0,0 @@
---- ./engine/qcommon/q_platform.h.orig Sat Dec 16 17:45:12 2006
-+++ ./engine/qcommon/q_platform.h Sun Apr 22 17:08:47 2007
-@@ -178,8 +178,14 @@
-
- #ifdef __i386__
- #define ARCH_STRING "i386"
--#elif defined __axp__
-+#elif defined __alpha__
- #define ARCH_STRING "alpha"
-+#elif defined __amd64__
-+#define ARCH_STRING "amd64"
-+#elif defined __sparc64__
-+#define ARCH_STRING "sparc64"
-+#else
-+#define ARCH_STRING "unknown"
- #endif
-
- #if BYTE_ORDER == BIG_ENDIAN
diff --git a/games/evq3/files/patch-engine__qcommon__vm_x86.c b/games/evq3/files/patch-engine__qcommon__vm_x86.c
deleted file mode 100644
index d5b3b259f358..000000000000
--- a/games/evq3/files/patch-engine__qcommon__vm_x86.c
+++ /dev/null
@@ -1,12 +0,0 @@
---- ./engine/qcommon/vm_x86.c.orig Sat Dec 16 17:45:12 2006
-+++ ./engine/qcommon/vm_x86.c Tue Apr 17 00:09:12 2007
-@@ -62,7 +62,9 @@
-
- static int *instructionPointers = NULL;
-
-+#ifndef __FreeBSD__
- #define FTOL_PTR
-+#endif
-
- #ifdef _MSC_VER
-
diff --git a/games/evq3/files/patch-engine__renderer__qgl.h b/games/evq3/files/patch-engine__renderer__qgl.h
deleted file mode 100644
index 5ace9a68199e..000000000000
--- a/games/evq3/files/patch-engine__renderer__qgl.h
+++ /dev/null
@@ -1,40 +0,0 @@
---- ./engine/renderer/qgl.h.orig Sun Mar 25 16:56:34 2007
-+++ ./engine/renderer/qgl.h Mon Apr 16 23:58:33 2007
-@@ -45,7 +45,7 @@
-
- #include "macosx_glimp.h"
-
--#elif defined( __linux__ )
-+#elif defined( __unix__ )
-
- #include <GL/gl.h>
- #include <GL/glx.h>
-@@ -325,7 +325,7 @@
- //===========================================================================
-
- // non-windows systems will just redefine qgl* to gl*
--#if !defined( _WIN32 ) && !defined(MACOS_X) && !defined( __linux__ ) && !defined( __FreeBSD__ ) // rb010123
-+#if !defined( _WIN32 ) && !defined(MACOS_X) && !defined( __unix__ ) // rb010123
-
- #include "qgl_linked.h"
-
-@@ -712,7 +712,7 @@
-
- #endif // _WIN32
-
--#if ( (defined __linux__ ) || (defined __FreeBSD__ ) ) // rb010123
-+#ifdef __unix__ // rb010123
-
- //FX Mesa Functions
- // bk001129 - from cvs1.17 (mkv)
-@@ -733,8 +733,8 @@
- extern void (*qglXCopyContext)( Display *dpy, GLXContext src, GLXContext dst, GLuint mask );
- extern void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable );
-
--#endif // __linux__ || __FreeBSD__ // rb010123
-+#endif // __unix__ // rb010123
-
--#endif // _WIN32 && __linux__
-+#endif // _WIN32 && __unix__
-
- #endif
diff --git a/games/evq3/files/patch-engine__renderer__tr_init.c b/games/evq3/files/patch-engine__renderer__tr_init.c
deleted file mode 100644
index 1b5ea73ec1f3..000000000000
--- a/games/evq3/files/patch-engine__renderer__tr_init.c
+++ /dev/null
@@ -1,11 +0,0 @@
---- ./engine/renderer/tr_init.c.orig Tue Apr 3 15:02:50 2007
-+++ ./engine/renderer/tr_init.c Mon Apr 16 23:58:43 2007
-@@ -1108,7 +1108,7 @@
- r_simpleMipMaps = ri.Cvar_Get("r_simpleMipMaps", "1", CVAR_ARCHIVE | CVAR_LATCH);
- r_uiFullScreen = ri.Cvar_Get("r_uifullscreen", "0", 0);
- r_subdivisions = ri.Cvar_Get("r_subdivisions", "4", CVAR_ARCHIVE | CVAR_LATCH);
--#if (defined(MACOS_X) || defined(__linux__)) && defined(SMP)
-+#if (defined(MACOS_X) || defined(__unix__)) && defined(SMP)
- // Default to using SMP on Mac OS X or Linux if we have multiple processors
- r_smp = ri.Cvar_Get("r_smp", Sys_ProcessorCount() > 1 ? "1" : "0", CVAR_ARCHIVE | CVAR_LATCH);
- #else
diff --git a/games/evq3/files/patch-engine__renderer__tr_local.h b/games/evq3/files/patch-engine__renderer__tr_local.h
deleted file mode 100644
index f3d0e78ddabd..000000000000
--- a/games/evq3/files/patch-engine__renderer__tr_local.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- ./engine/renderer/tr_local.h.orig Tue Apr 3 14:30:38 2007
-+++ ./engine/renderer/tr_local.h Mon Apr 16 23:58:54 2007
-@@ -33,7 +33,7 @@
- typedef unsigned int glIndex_t;
-
- // fast float to int conversion
--#if id386 && !( (defined __linux__ || defined __FreeBSD__ ) && (defined __i386__ ) ) // rb010123
-+#if id386 && !( (defined __unix__ ) && (defined __i386__ ) ) // rb010123
- long myftol(float f);
- #else
- #define myftol(x) ((int)(x))
diff --git a/games/evq3/files/patch-engine__renderer__tr_shade_calc.c b/games/evq3/files/patch-engine__renderer__tr_shade_calc.c
deleted file mode 100644
index 7a2ca765c089..000000000000
--- a/games/evq3/files/patch-engine__renderer__tr_shade_calc.c
+++ /dev/null
@@ -1,11 +0,0 @@
---- ./engine/renderer/tr_shade_calc.c.orig Thu Mar 29 18:53:40 2007
-+++ ./engine/renderer/tr_shade_calc.c Mon Apr 16 23:59:03 2007
-@@ -1645,7 +1645,7 @@
- }
- }
-
--#if id386 && !( (defined __linux__ || defined __FreeBSD__ ) && (defined __i386__ ) ) // rb010123
-+#if id386 && !( (defined __unix__ ) && (defined __i386__ ) ) // rb010123
-
- long myftol(float f)
- {
diff --git a/games/evq3/files/patch-engine__splines__q_shared.h b/games/evq3/files/patch-engine__splines__q_shared.h
deleted file mode 100644
index 5a6d3fe6b12b..000000000000
--- a/games/evq3/files/patch-engine__splines__q_shared.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- ./engine/splines/q_shared.h.orig Thu Feb 22 18:28:58 2007
-+++ ./engine/splines/q_shared.h Mon Apr 16 23:59:20 2007
-@@ -189,7 +189,7 @@
-
- // the mac compiler can't handle >32k of locals, so we
- // just waste space and make big arrays static...
--#ifdef __linux__
-+#ifdef __unix__
-
- // bk001205 - from Makefile
- #define stricmp strcasecmp
diff --git a/games/evq3/files/patch-engine__splines__q_shared.hpp b/games/evq3/files/patch-engine__splines__q_shared.hpp
deleted file mode 100644
index 2cfbab2ee5c7..000000000000
--- a/games/evq3/files/patch-engine__splines__q_shared.hpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- ./engine/splines/q_shared.hpp.orig Thu Feb 22 18:28:58 2007
-+++ ./engine/splines/q_shared.hpp Mon Apr 16 23:59:30 2007
-@@ -189,7 +189,7 @@
-
- // the mac compiler can't handle >32k of locals, so we
- // just waste space and make big arrays static...
--#ifdef __linux__
-+#ifdef __unix__
-
- // bk001205 - from Makefile
- #define stricmp strcasecmp
diff --git a/games/evq3/files/patch-engine__unix__linux_glimp.c b/games/evq3/files/patch-engine__unix__linux_glimp.c
deleted file mode 100644
index d644afd9acde..000000000000
--- a/games/evq3/files/patch-engine__unix__linux_glimp.c
+++ /dev/null
@@ -1,11 +0,0 @@
---- engine/unix/linux_glimp.c.orig Fri Apr 20 15:49:55 2007
-+++ engine/unix/linux_glimp.c Fri Apr 20 15:54:09 2007
-@@ -2116,7 +2116,7 @@
- // bk010216 - added stubs for non-Linux UNIXes here
- // FIXME - use NO_JOYSTICK or something else generic
-
--#if (defined( __FreeBSD__ ) || defined( __sun)) // rb010123
-+#if defined( __sun) // rb010123
- void IN_StartupJoystick( void ) {}
- void IN_JoyMove( void ) {}
- #endif
diff --git a/games/evq3/files/patch-engine__unix__linux_joystick.c b/games/evq3/files/patch-engine__unix__linux_joystick.c
deleted file mode 100644
index 5cd1e21f5fd8..000000000000
--- a/games/evq3/files/patch-engine__unix__linux_joystick.c
+++ /dev/null
@@ -1,85 +0,0 @@
---- engine/unix/linux_joystick.c.orig Fri Apr 20 15:49:05 2007
-+++ engine/unix/linux_joystick.c Fri Apr 20 15:49:05 2007
-@@ -32,7 +32,11 @@
-
- #if !USE_SDL_VIDEO
-
-+#ifdef __linux__
- #include <linux/joystick.h>
-+#elif defined(__FreeBSD__)
-+#include <sys/joystick.h>
-+#endif
- #include <sys/types.h>
- #include <fcntl.h>
- #include <sys/ioctl.h>
-@@ -83,19 +87,26 @@
- for( i = 0; i < 4; i++ ) {
- char filename[PATH_MAX];
-
-+#ifdef __linux__
- snprintf( filename, PATH_MAX, "/dev/js%d", i );
-+#elif defined(__FreeBSD__)
-+ snprintf( filename, PATH_MAX, "/dev/joy%d", i );
-+#endif
-
- joy_fd = open( filename, O_RDONLY | O_NONBLOCK );
-
- if( joy_fd != -1 ) {
-+#ifdef __linux__
- struct js_event event;
- char axes = 0;
- char buttons = 0;
- char name[128];
- int n = -1;
-+#endif
-
- Com_Printf( "Joystick %s found\n", filename );
-
-+#ifdef __linux__
- /* Get rid of initialization messages. */
- do {
- n = read( joy_fd, &event, sizeof( event ) );
-@@ -117,6 +128,7 @@
- Com_Printf( "Name: %s\n", name );
- Com_Printf( "Axes: %d\n", axes );
- Com_Printf( "Buttons: %d\n", buttons );
-+#endif
-
- /* Our work here is done. */
- return;
-@@ -144,10 +156,15 @@
- unsigned int axes = 0;
- int i = 0;
-
-+#ifdef __FreeBSD__
-+ struct joystick event;
-+#endif
-+
- if( joy_fd == -1 ) {
- return;
- }
-
-+#ifdef __linux__
- /* Empty the queue, dispatching button presses immediately
- * and updating the instantaneous state for the axes.
- */
-@@ -177,6 +194,19 @@
-
- } while( 1 );
-
-+#elif defined(__FreeBSD__)
-+ /*
-+ * FreeBSD does not fully support multi-buttoned joysticks.
-+ */
-+ if (read(joy_fd, &event, sizeof(struct joystick)) != -1) {
-+ if (event.b1)
-+ Sys_QueEvent(0, SE_KEY, K_JOY1, 1, 0, NULL);
-+ if (event.b2)
-+ Sys_QueEvent(0, SE_KEY, K_JOY2, 1, 0, NULL);
-+ axes_state[0] = event.x;
-+ axes_state[1] = event.y;
-+ }
-+#endif
-
- /* Translate our instantaneous state to bits. */
- for( i = 0; i < 16; i++ ) {
diff --git a/games/evq3/files/patch-engine__unix__linux_qgl.c b/games/evq3/files/patch-engine__unix__linux_qgl.c
deleted file mode 100644
index 577458e68a64..000000000000
--- a/games/evq3/files/patch-engine__unix__linux_qgl.c
+++ /dev/null
@@ -1,13 +0,0 @@
---- engine/unix/linux_qgl.c.orig Fri Apr 20 15:49:55 2007
-+++ engine/unix/linux_qgl.c Fri Apr 20 15:52:28 2007
-@@ -2672,8 +2672,10 @@
- // placing a short delay before libGL is unloaded works around the problem.
- // This delay is changable via the r_GLlibCoolDownMsec cvar (nice name
- // huh?), and it defaults to 0. For me, 500 seems to work.
-+#if 0
- if( r_GLlibCoolDownMsec->integer )
- usleep( r_GLlibCoolDownMsec->integer * 1000 );
-+#endif
-
- #if USE_SDL_VIDEO
- SDL_QuitSubSystem(SDL_INIT_VIDEO);
diff --git a/games/evq3/files/patch-engine__unix__linux_snd.c b/games/evq3/files/patch-engine__unix__linux_snd.c
deleted file mode 100644
index 5a5466c0b622..000000000000
--- a/games/evq3/files/patch-engine__unix__linux_snd.c
+++ /dev/null
@@ -1,14 +0,0 @@
---- ./engine/unix/linux_snd.c.orig Sat Dec 16 17:32:42 2006
-+++ ./engine/unix/linux_snd.c Mon Apr 16 23:59:59 2007
-@@ -32,9 +32,8 @@
- #include <sys/wait.h>
- #ifdef __linux__ // rb0101023 - guard this
- #include <linux/soundcard.h>
--#endif
--#ifdef __FreeBSD__ // rb0101023 - added
--#include <sys/soundcard.h>
-+#else
-+#include <sys/soundcard.h> // rb0101023 - added
- #endif
- #include <stdio.h>
-
diff --git a/games/evq3/files/patch-engine__unix__unix_glw.h b/games/evq3/files/patch-engine__unix__unix_glw.h
deleted file mode 100644
index f21d11dba48e..000000000000
--- a/games/evq3/files/patch-engine__unix__unix_glw.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- ./engine/unix/unix_glw.h.orig Sat Dec 16 17:32:42 2006
-+++ ./engine/unix/unix_glw.h Tue Apr 17 00:00:09 2007
-@@ -19,7 +19,7 @@
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
--#if !( defined __linux__ || defined __FreeBSD__ || defined __sun || defined MACOS_X )
-+#if !( defined __unix__ || defined __sun || defined MACOS_X )
- #error You should include this file only on Linux/FreeBSD/Solaris platforms
- #endif
-
diff --git a/games/evq3/files/patch-engine__unix__unix_main.c b/games/evq3/files/patch-engine__unix__unix_main.c
deleted file mode 100644
index f279c3e1513f..000000000000
--- a/games/evq3/files/patch-engine__unix__unix_main.c
+++ /dev/null
@@ -1,33 +0,0 @@
---- engine/unix/unix_main.c.orig Fri Apr 20 23:34:22 2007
-+++ engine/unix/unix_main.c Fri Apr 20 23:43:23 2007
-@@ -765,6 +765,7 @@
- void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) );
- char curpath[MAX_OSPATH];
- char fname[MAX_OSPATH];
-+ char *libpath;
- char *basepath;
- char *homepath;
- char *pwdpath;
-@@ -776,10 +777,11 @@
- assert( name );
-
- getcwd(curpath, sizeof(curpath));
-- snprintf (fname, sizeof(fname), "%s" ARCH_STRING DLL_EXT, name);
-+ snprintf (fname, sizeof(fname), "%s" DLL_EXT, name);
-
- // TODO: use fs_searchpaths from files.c
- pwdpath = Sys_Cwd();
-+ libpath = LIBDIR;
- basepath = Cvar_VariableString( "fs_basepath" );
- homepath = Cvar_VariableString( "fs_homepath" );
- cdpath = Cvar_VariableString( "fs_cdpath" );
-@@ -789,6 +791,9 @@
-
- if(!libHandle && homepath)
- libHandle = try_dlopen(homepath, gamedir, fname, fqpath);
-+
-+ if(!libHandle && libpath)
-+ libHandle = try_dlopen(libpath, gamedir, fname, fqpath);
-
- if(!libHandle && basepath)
- libHandle = try_dlopen(basepath, gamedir, fname, fqpath);
diff --git a/games/evq3/files/patch-engine__unix__unix_shared.c b/games/evq3/files/patch-engine__unix__unix_shared.c
deleted file mode 100644
index b3cdaa1e09dd..000000000000
--- a/games/evq3/files/patch-engine__unix__unix_shared.c
+++ /dev/null
@@ -1,20 +0,0 @@
---- ./engine/unix/unix_shared.c.orig Sat Mar 31 20:25:26 2007
-+++ ./engine/unix/unix_shared.c Tue Apr 17 00:00:39 2007
-@@ -76,7 +76,7 @@
- return curtime;
- }
-
--#if (defined(__linux__) || defined(__FreeBSD__) || defined(__sun)) && !defined(DEDICATED)
-+#if (defined(__unix__) || defined(__sun)) && !defined(DEDICATED)
- /*
- ================
- Sys_XTimeToSysTime
-@@ -441,7 +441,7 @@
- return p->pw_name;
- }
-
--#if defined(__linux__) || defined(__FreeBSD__)
-+#ifdef __unix__
- // TTimo
- // sysconf() in libc, POSIX.1 compliant
- unsigned int Sys_ProcessorCount(void)
diff --git a/games/evq3/pkg-plist b/games/evq3/pkg-plist
index 09d06afa5f06..9b1c72560d07 100644
--- a/games/evq3/pkg-plist
+++ b/games/evq3/pkg-plist
@@ -1,11 +1,16 @@
-bin/evq3
-bin/evq3-server
-%%GAMELIBS%%%%LIBDIR%%/baseq3/cgame.so
+%%CLIENT%%bin/evq3
+%%SMP%%bin/evq3-smp
+%%DEDICATED%%bin/evq3ded
+%%LIBDIR%%/baseq3/pak-5evq3.pk3
%%LIBDIR%%/baseq3/pak-evq3.pk3
+%%GAMELIBS%%%%LIBDIR%%/baseq3/cgame.so
%%GAMELIBS%%%%LIBDIR%%/baseq3/qagame.so
%%GAMELIBS%%%%LIBDIR%%/baseq3/ui.so
-%%PORTDOCS%%%%DOCSDIR%%/ChangeLog.txt
-%%PORTDOCS%%%%DOCSDIR%%/FEATURES.txt
+%%GAMELIBS%%%%LIBDIR%%/missionpack/cgame.so
+%%GAMELIBS%%%%LIBDIR%%/missionpack/qagame.so
+%%GAMELIBS%%%%LIBDIR%%/missionpack/ui.so
+%%PORTDOCS%%%%DOCSDIR%%/README
%%PORTDOCS%%@dirrm %%DOCSDIR%%
+%%GAMELIBS%%@dirrm %%LIBDIR%%/missionpack
@dirrm %%LIBDIR%%/baseq3
@dirrm %%LIBDIR%%