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authorPav Lucistnik <pav@FreeBSD.org>2005-10-10 21:03:20 +0000
committerPav Lucistnik <pav@FreeBSD.org>2005-10-10 21:03:20 +0000
commita1f2bea42032ab227ac0750858b72708498183c0 (patch)
tree445d61fae28b5be330f0445055eefec3a56eb79e /games/exhaust-ma/pkg-message
parentab7d6a3dfadf9155bfdd8ee809214166fb507804 (diff)
downloadports-a1f2bea42032ab227ac0750858b72708498183c0.tar.gz
ports-a1f2bea42032ab227ac0750858b72708498183c0.zip
The `exhaust' project is a redcode simulator that is (hopefully) easy to embed
into your applications, as an alternative to pMARS. By M Joonas Pihlaja. Exhaust-ma is exhaust with some of my optimizations. The interface is exactly the same, but the sourcecode contains heavy optimations in the simulator core. PR: ports/83116 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Notes
Notes: svn path=/head/; revision=144864
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+This MARS does not have a parser, so you have to do it separately.
+
+To parse Redcode programs with pMARS do the following:
+
+pmars-server -r 0 b-scanner.red | sed '1,2d' > b-scanner.rc