diff options
| author | Dmitry Marakasov <amdmi3@FreeBSD.org> | 2013-12-09 23:48:14 +0000 |
|---|---|---|
| committer | Dmitry Marakasov <amdmi3@FreeBSD.org> | 2013-12-09 23:48:14 +0000 |
| commit | 13e736adc45dccbb36c4c877b0e0cff572fee229 (patch) | |
| tree | c4f8b4848fd7217645acf055fe583f6bcb0c0d45 /games/flare-engine | |
| parent | 651cf6d56ec185f4544f5146b9762b5c13ccf560 (diff) | |
Notes
Diffstat (limited to 'games/flare-engine')
| -rw-r--r-- | games/flare-engine/Makefile | 32 | ||||
| -rw-r--r-- | games/flare-engine/distinfo | 2 | ||||
| -rw-r--r-- | games/flare-engine/files/patch-no-game-specified | 131 | ||||
| -rw-r--r-- | games/flare-engine/pkg-descr | 12 |
4 files changed, 177 insertions, 0 deletions
diff --git a/games/flare-engine/Makefile b/games/flare-engine/Makefile new file mode 100644 index 000000000000..b1df617fbf10 --- /dev/null +++ b/games/flare-engine/Makefile @@ -0,0 +1,32 @@ +# Created by: Dmitry Marakasov <amdmi3@FreeBSD.org> +# $FreeBSD$ + +PORTNAME= flare +PORTVERSION= 0.19 +CATEGORIES= games +MASTER_SITES= SF/${PORTNAME}-game/Linux/ +DISTNAME= ${PORTNAME}-engine.${PORTVERSION} +PKGNAMESUFFIX= -engine + +MAINTAINER= amdmi3@FreeBSD.org +COMMENT= Free Libre Action Roleplaying Engine + +LICENSE= GPLv3 + +USES= cmake +USE_SDL= sdl mixer image ttf +CMAKE_BUILD_TYPE= #empty + +CMAKE_ARGS= -DBINDIR="bin" -DDATADIR="share/flare" -DMANDIR="man" + +PORTDOCS= * +PORTDATA= * + +PLIST_FILES= bin/${PORTNAME} \ + man/man1/flare.1.gz + +post-install: + ${MKDIR} ${STAGEDIR}${DOCSDIR} + ${INSTALL_DATA} ${WRKSRC}/README.engine ${STAGEDIR}${DOCSDIR}/ + +.include <bsd.port.mk> diff --git a/games/flare-engine/distinfo b/games/flare-engine/distinfo new file mode 100644 index 000000000000..58721ceae818 --- /dev/null +++ b/games/flare-engine/distinfo @@ -0,0 +1,2 @@ +SHA256 (flare-engine.0.19.tar.gz) = 69811133b22c2c95ca7f35f0db6e63b693e646a433843c0f1c50a2d7f4d581e1 +SIZE (flare-engine.0.19.tar.gz) = 545167 diff --git a/games/flare-engine/files/patch-no-game-specified b/games/flare-engine/files/patch-no-game-specified new file mode 100644 index 000000000000..93a900035fb0 --- /dev/null +++ b/games/flare-engine/files/patch-no-game-specified @@ -0,0 +1,131 @@ +commit 2f99397b27a407d8f5a34a023a6e54b378d0e32d +Author: Justin Jacobs <jajdorkster@gmail.com> +Date: Sat Dec 7 04:52:17 2013 -0500 + + Add --help and --version command line flags + + Closes #899 + +diff --git src/GameStateTitle.cpp src/GameStateTitle.cpp +index 4dcaaca..2cdd797 100644 +--- src/GameStateTitle.cpp ++++ src/GameStateTitle.cpp +@@ -64,7 +64,7 @@ GameStateTitle::GameStateTitle() : GameState() { + + // set up labels + label_version = new WidgetLabel(); +- label_version->set(VIEW_W, 0, JUSTIFY_RIGHT, VALIGN_TOP, msg->get("Flare Alpha v0.19"), font->getColor("menu_normal")); ++ label_version->set(VIEW_W, 0, JUSTIFY_RIGHT, VALIGN_TOP, RELEASE_VERSION, font->getColor("menu_normal")); + + // Setup tab order + tablist.add(button_play); +diff --git src/Settings.h src/Settings.h +index 3682960..cee4808 100644 +--- src/Settings.h ++++ src/Settings.h +@@ -27,6 +27,8 @@ FLARE. If not, see http://www.gnu.org/licenses/ + + #include "CommonIncludes.h" + ++const std::string RELEASE_VERSION = "Flare Alpha v0.19"; ++ + class Element{ + public: + std::string name; +diff --git src/main.cpp src/main.cpp +index 43d70d0..beabf3e 100644 +--- src/main.cpp ++++ src/main.cpp +@@ -120,8 +120,10 @@ static void init() { + for(int i = 0; i < SDL_NumJoysticks(); i++) { + printf(" Joy %d) %s\n", i, SDL_JoystickName(i)); + } +- if ((ENABLE_JOYSTICK) && (SDL_NumJoysticks() > 0)) joy = SDL_JoystickOpen(JOYSTICK_DEVICE); +- printf("Using joystick #%d.\n", JOYSTICK_DEVICE); ++ if ((ENABLE_JOYSTICK) && (SDL_NumJoysticks() > 0)) { ++ joy = SDL_JoystickOpen(JOYSTICK_DEVICE); ++ printf("Using joystick #%d.\n", JOYSTICK_DEVICE); ++ } + + // Set sound effects volume from settings file + if (AUDIO) +@@ -213,6 +215,7 @@ string parseArgValue(const string &arg) { + + int main(int argc, char *argv[]) { + bool debug_event = false; ++ bool done = false; + + for (int i = 1 ; i < argc; i++) { + string arg = string(argv[i]); +@@ -227,12 +230,28 @@ int main(int argc, char *argv[]) { + if (!CUSTOM_PATH_DATA.empty() && CUSTOM_PATH_DATA.at(CUSTOM_PATH_DATA.length()-1) != '/') + CUSTOM_PATH_DATA += "/"; + } ++ else if (parseArg(arg) == "version") { ++ printf("%s\n", RELEASE_VERSION.c_str()); ++ done = true; ++ } ++ else if (parseArg(arg) == "help") { ++ printf("\ ++--help Prints this message.\n\n\ ++--version Prints the release version.\n\n\ ++--game Specifies which 'game' to use when launching. A game\n\ ++ determines which parent folder to look for mods in, as well\n\ ++ as where user settings and save data are stored.\n\n\ ++--data-path Specifies an exact path to look for mod data.\n\n\ ++--debug-event Prints verbose hardware input information.\n"); ++ done = true; ++ } + } + +- srand((unsigned int)time(NULL)); +- +- init(); +- mainLoop(debug_event); ++ if (!done) { ++ srand((unsigned int)time(NULL)); ++ init(); ++ mainLoop(debug_event); ++ } + cleanup(); + + return 0; + +commit 23547426abb3e1f55228feda6782607d33348f99 +Author: Justin Jacobs <jajdorkster@gmail.com> +Date: Sat Dec 7 05:05:00 2013 -0500 + + Display a warning when the --game flag is omitted + +diff --git src/main.cpp src/main.cpp +index beabf3e..200bdd0 100644 +--- src/main.cpp ++++ src/main.cpp +@@ -216,6 +216,7 @@ string parseArgValue(const string &arg) { + int main(int argc, char *argv[]) { + bool debug_event = false; + bool done = false; ++ bool game_warning = true; + + for (int i = 1 ; i < argc; i++) { + string arg = string(argv[i]); +@@ -224,6 +225,7 @@ int main(int argc, char *argv[]) { + } + else if (parseArg(arg) == "game") { + GAME_FOLDER = parseArgValue(arg); ++ game_warning = false; + } + else if (parseArg(arg) == "data-path") { + CUSTOM_PATH_DATA = parseArgValue(arg); +@@ -247,6 +249,11 @@ int main(int argc, char *argv[]) { + } + } + ++ // if a game isn't specified, display a warning ++ if (game_warning) { ++ printf("Warning: A game wasn't specified, falling back to the 'default' game.\nDid you forget the --game flag? (e.g. --game=flare-game).\nSee --help for more details.\n\n"); ++ } ++ + if (!done) { + srand((unsigned int)time(NULL)); + init(); diff --git a/games/flare-engine/pkg-descr b/games/flare-engine/pkg-descr new file mode 100644 index 000000000000..3b5bf1ab39be --- /dev/null +++ b/games/flare-engine/pkg-descr @@ -0,0 +1,12 @@ +Flare (Free Libre Action Roleplaying Engine) is a simple game engine +built to handle a very specific kind of game: single-player 2D +action RPGs. Flare is not a reimplementation of an existing game +or engine. It is a tribute to and exploration of the action RPG +genre. + +Rather than building a very abstract, robust game engine, the goal +of this project is to build several real games and harvest an engine +from the common, reusable code. The first game, in progress, is a +fantasy dungeon crawl. + +WWW: http://flarerpg.org |
