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author | Stefan Eßer <se@FreeBSD.org> | 2022-09-07 21:30:14 +0000 |
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committer | Stefan Eßer <se@FreeBSD.org> | 2022-09-07 21:58:51 +0000 |
commit | fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 (patch) | |
tree | 4bfc4b617ac23047eb736c72fb80d2b4f9069605 /games/glsfcave | |
parent | c53ddded1db88147493efaad6a9aa436d9b71fae (diff) | |
download | ports-fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4.tar.gz ports-fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4.zip |
Diffstat (limited to 'games/glsfcave')
-rw-r--r-- | games/glsfcave/pkg-descr | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/games/glsfcave/pkg-descr b/games/glsfcave/pkg-descr index 4d9b8f6a0e20..4eabb2e25d16 100644 --- a/games/glsfcave/pkg-descr +++ b/games/glsfcave/pkg-descr @@ -6,5 +6,3 @@ ribbon goes up. Otherwise the ribbon goes down. The game uses OpenGL for drawing two-dimensional frames. This is for portability(for MacOS X) and to offload CPU. - -WWW: http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/ |