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authorJohn Marino <marino@FreeBSD.org>2013-08-31 14:45:10 +0000
committerJohn Marino <marino@FreeBSD.org>2013-08-31 14:45:10 +0000
commitb053c074f91ea141c59fed0c51749a7409acfa80 (patch)
tree8810003defbef970c12709fcbfce3df131e027ee /games/ioquake3-devel
parent0d1f63f3ad829b12032c12e4b79d91d9b39df2c3 (diff)
downloadports-b053c074f91ea141c59fed0c51749a7409acfa80.tar.gz
ports-b053c074f91ea141c59fed0c51749a7409acfa80.zip
Notes
Diffstat (limited to 'games/ioquake3-devel')
-rw-r--r--games/ioquake3-devel/Makefile12
-rw-r--r--games/ioquake3-devel/distinfo4
-rw-r--r--games/ioquake3-devel/pkg-message4
3 files changed, 9 insertions, 11 deletions
diff --git a/games/ioquake3-devel/Makefile b/games/ioquake3-devel/Makefile
index 0af495fa157a..72cdc5ab1a18 100644
--- a/games/ioquake3-devel/Makefile
+++ b/games/ioquake3-devel/Makefile
@@ -2,23 +2,25 @@
# $FreeBSD$
PORTNAME?= ioquake3-devel
-DISTVERSION?= 1.36_SVN${SVNREVISION}
+DISTVERSION?= GIT${GITREVISION}
PORTREVISION?= 0
MASTER_SITES?= ftp://deponie.yamagi.org/freebsd/distfiles/ioquake3/ \
http://deponie.yamagi.org/freebsd/distfiles/ioquake3/
+EXTRACT_SUFX?= .tar.xz
MAINTAINER?= kamikaze@bsdforen.de
-COMMENT?= Development SVN snapshots of ioquake3
+COMMENT?= Development GIT snapshots of ioquake3
MASTERDIR= ${.CURDIR}/../ioquake3
DESCR?= ${.CURDIR}/../${PORTNAME}/pkg-descr
DISTINFO_FILE?= ${.CURDIR}/../${PORTNAME}/distinfo
-PATCHDIR?= ${WRKDIR}/freebsd-patchset/
+PATCHDIR?= ${.CURDIR}/../${PORTNAME}/files
PKGMESSAGE?= ${.CURDIR}/../${PORTNAME}/pkg-message
-SVNREVISION?= 2318
+GITREVISION?= 2178
BINSUFFIX?= -devel
-HAS_DLRENDERER?= yes
+IOQ3?= CLIENT TOOLS DLRENDERER GAMELIBS OPUS OPENGL2
+IOQ3ARCH?= ${ARCH:S/i386/x86/:S/amd64/x86_64/}
.include "${MASTERDIR}/Makefile"
diff --git a/games/ioquake3-devel/distinfo b/games/ioquake3-devel/distinfo
index 43a3836b7939..0816e0a3d488 100644
--- a/games/ioquake3-devel/distinfo
+++ b/games/ioquake3-devel/distinfo
@@ -1,2 +1,2 @@
-SHA256 (ioquake3-devel-1.36_SVN2318.zip) = 5e82c2108425ef3ce7de463ea924b8b83e6d84b38a60c4561195b4d37ab76c15
-SIZE (ioquake3-devel-1.36_SVN2318.zip) = 5657343
+SHA256 (ioquake3-devel-GIT2178.tar.xz) = 9567243047c7c0ef6f9e329a1c8be826bdce4f12d02685eb51ec3a8058324eb9
+SIZE (ioquake3-devel-GIT2178.tar.xz) = 4167780
diff --git a/games/ioquake3-devel/pkg-message b/games/ioquake3-devel/pkg-message
index e81d1bb04c68..50e32c4d2dd4 100644
--- a/games/ioquake3-devel/pkg-message
+++ b/games/ioquake3-devel/pkg-message
@@ -1,6 +1,2 @@
-==============================================================================
-
Should the game have trouble meeting com_maxfps, which would result in less
effective strafe jumping, set com_busywait 1 to restore the old behaviour.
-
-==============================================================================