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author | Dmitry Marakasov <amdmi3@FreeBSD.org> | 2019-05-19 09:01:37 +0000 |
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committer | Dmitry Marakasov <amdmi3@FreeBSD.org> | 2019-05-19 09:01:37 +0000 |
commit | 9b26c57974b47cf6019d36390b673cebe6e27a75 (patch) | |
tree | 5b285648eb50aba52ea3a7cd3fa378248b131036 /games/linux-enemyterritory-jaymod | |
parent | 3088c863a36b651994ca9f69244f249bba1d54ed (diff) | |
download | ports-9b26c57974b47cf6019d36390b673cebe6e27a75.tar.gz ports-9b26c57974b47cf6019d36390b673cebe6e27a75.zip |
- Update WWW
Approved by: portmgr blanket
Notes
Notes:
svn path=/head/; revision=502018
Diffstat (limited to 'games/linux-enemyterritory-jaymod')
-rw-r--r-- | games/linux-enemyterritory-jaymod/pkg-descr | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/games/linux-enemyterritory-jaymod/pkg-descr b/games/linux-enemyterritory-jaymod/pkg-descr index 44cf28808f72..6be75d3f23cd 100644 --- a/games/linux-enemyterritory-jaymod/pkg-descr +++ b/games/linux-enemyterritory-jaymod/pkg-descr @@ -11,4 +11,4 @@ code only, so the decision was made to start working on the client end as well. I wanted this to be as easy as possible for end users, and now only one pak needs to be downloaded (on the fly) to be able to play this mod. -WWW: http://jaymod.clanfu.org/ +WWW: https://jaymod.clanfu.org/ |