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authorDmitry Marakasov <amdmi3@FreeBSD.org>2019-05-19 09:01:37 +0000
committerDmitry Marakasov <amdmi3@FreeBSD.org>2019-05-19 09:01:37 +0000
commit9b26c57974b47cf6019d36390b673cebe6e27a75 (patch)
tree5b285648eb50aba52ea3a7cd3fa378248b131036 /games/linux-enemyterritory-jaymod
parent3088c863a36b651994ca9f69244f249bba1d54ed (diff)
downloadports-9b26c57974b47cf6019d36390b673cebe6e27a75.tar.gz
ports-9b26c57974b47cf6019d36390b673cebe6e27a75.zip
- Update WWW
Approved by: portmgr blanket
Notes
Notes: svn path=/head/; revision=502018
Diffstat (limited to 'games/linux-enemyterritory-jaymod')
-rw-r--r--games/linux-enemyterritory-jaymod/pkg-descr2
1 files changed, 1 insertions, 1 deletions
diff --git a/games/linux-enemyterritory-jaymod/pkg-descr b/games/linux-enemyterritory-jaymod/pkg-descr
index 44cf28808f72..6be75d3f23cd 100644
--- a/games/linux-enemyterritory-jaymod/pkg-descr
+++ b/games/linux-enemyterritory-jaymod/pkg-descr
@@ -11,4 +11,4 @@ code only, so the decision was made to start working on the client end as
well. I wanted this to be as easy as possible for end users, and now only one
pak needs to be downloaded (on the fly) to be able to play this mod.
-WWW: http://jaymod.clanfu.org/
+WWW: https://jaymod.clanfu.org/