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authorAlexey Dokuchaev <danfe@FreeBSD.org>2011-08-09 08:11:41 +0000
committerAlexey Dokuchaev <danfe@FreeBSD.org>2011-08-09 08:11:41 +0000
commit89b9f138fe052c02778bf6e430d6ea38bc63a9f2 (patch)
tree174473319d7231d308c735cc779339a475288a92 /games/qcc
parent947dc231ecd3bc0ea8d3cde963ef89433f79419c (diff)
downloadports-89b9f138fe052c02778bf6e430d6ea38bc63a9f2.tar.gz
ports-89b9f138fe052c02778bf6e430d6ea38bc63a9f2.zip
Improve port description.
Notes
Notes: svn path=/head/; revision=279302
Diffstat (limited to 'games/qcc')
-rw-r--r--games/qcc/pkg-descr11
1 files changed, 7 insertions, 4 deletions
diff --git a/games/qcc/pkg-descr b/games/qcc/pkg-descr
index 308429570432..6bb5ee71b91c 100644
--- a/games/qcc/pkg-descr
+++ b/games/qcc/pkg-descr
@@ -1,6 +1,9 @@
-QCC is the Quake-C Compiler made by John Carmack of id Software. It is used
-to generate `progs.dat' file that essentially holds game logic behind the
-graphic engine. It is used primarily to create modifications (MODs) for
-Quake and QuakeWorld.
+QCC is the original QuakeC compiler created by John Carmack of id Software,
+used to generate `progs.dat' file that essentially holds game logic behind
+the graphic engine. It is used primarily to create modifications for Quake
+and QuakeWorld.
+
+Note that more feature-rich, optimizing QuakeC compilers are available in
+the Ports Collection.
WWW: ftp://ftp.idsoftware.com/idstuff/source/