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authorAlexey Dokuchaev <danfe@FreeBSD.org>2011-08-08 15:57:28 +0000
committerAlexey Dokuchaev <danfe@FreeBSD.org>2011-08-08 15:57:28 +0000
commit72e7f0cfc18768fa9f5de041bf2534ab48129c90 (patch)
tree7a93849473c8576ab64055949223150601816913 /games/qccx
parent2ba0668986cf6c7b94c7bf78e5be54ca183e0024 (diff)
downloadports-72e7f0cfc18768fa9f5de041bf2534ab48129c90.tar.gz
ports-72e7f0cfc18768fa9f5de041bf2534ab48129c90.zip
- Rephrase description to exclude subjective judgment
- Remove defunct WWW address
Notes
Notes: svn path=/head/; revision=279249
Diffstat (limited to 'games/qccx')
-rw-r--r--games/qccx/pkg-descr10
1 files changed, 4 insertions, 6 deletions
diff --git a/games/qccx/pkg-descr b/games/qccx/pkg-descr
index 6b5bf206985a..801c1769f450 100644
--- a/games/qccx/pkg-descr
+++ b/games/qccx/pkg-descr
@@ -1,7 +1,5 @@
QCCX is the world's first optimizing Quake-C compiler with support for string
-manipulation, pointers, integers, arrays and ``for'' loops. It is also the
-fastest Quake-C compiler out there (to my knowledge). QCCX is based on FastQCC
-which was, in turn, based on QCCDOS. Use it the same way you use any other
-Quake-C compiler.
-
-WWW: http://www.planetquake.com/qccx/
+manipulation, pointers, integers, arrays, and ``for'' loops. It is also the
+fastest Quake-C compiler out there (at least at its time). QCCX is based on
+FastQCC which was, in turn, based on QCCDOS. Use it the same way you use any
+other Quake-C compiler.