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author | Alexey Dokuchaev <danfe@FreeBSD.org> | 2013-08-09 13:28:18 +0000 |
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committer | Alexey Dokuchaev <danfe@FreeBSD.org> | 2013-08-09 13:28:18 +0000 |
commit | a61d65d14b0d89ac4d89a8b6252f1e63b3f339ae (patch) | |
tree | 8f80a0a062a3e1d873311de3e240fa1131951d49 /games/quake2lnx/Makefile | |
parent | 540084f486a70c82937f463de2d9f573aa4aa9ea (diff) | |
download | ports-a61d65d14b0d89ac4d89a8b6252f1e63b3f339ae.tar.gz ports-a61d65d14b0d89ac4d89a8b6252f1e63b3f339ae.zip |
- Some time ago, original (non-SDL) client executable started to yield
choppy sound (when using standard OSS API). It happens because the
SNDCTL_DSP_GETOSPACE ioctl() was issued before setting other important
parameters; to remedy the problem, it should be moved below the mmap()
call. While here, cleanup few more potential problems: avoid using
AFMT_S16_LE as it would break on big-endian machines, align mmap()'ed
buffer to the page size, and fix resource leaks here and there.
- In the port's Makefile: bump PORTREVISION and convert USE_GMAKE
Submitted by: Ozkan Sezer (via icculus.org quake2 mailing list)
Notes
Notes:
svn path=/head/; revision=324435
Diffstat (limited to 'games/quake2lnx/Makefile')
-rw-r--r-- | games/quake2lnx/Makefile | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/games/quake2lnx/Makefile b/games/quake2lnx/Makefile index dd82baed6904..1d8ece26ee23 100644 --- a/games/quake2lnx/Makefile +++ b/games/quake2lnx/Makefile @@ -3,7 +3,7 @@ PORTNAME= quake2lnx PORTVERSION= 0.16.2 -PORTREVISION= 10 +PORTREVISION= 11 CATEGORIES= games ipv6 MASTER_SITES= http://offload1.icculus.org/quake2/files/ DISTNAME= quake2-r${PORTVERSION} @@ -16,7 +16,7 @@ COMMENT= Icculus.org version of the original Quake II LICENSE= GPLv2 -USE_GMAKE= yes +USES= gmake WANT_SDL= yes ALL_TARGET= build_release |