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authorAlexey Dokuchaev <danfe@FreeBSD.org>2013-05-12 11:25:13 +0000
committerAlexey Dokuchaev <danfe@FreeBSD.org>2013-05-12 11:25:13 +0000
commit02a184dff44dc25fc50d7538480fee0ea93f9454 (patch)
tree23120c2bcab17a173206ad852a3a988750eab706 /games/quake3-wfa
parent9417a21d77b10d797ce7544b129f0cf73bc94399 (diff)
downloadports-02a184dff44dc25fc50d7538480fee0ea93f9454.tar.gz
ports-02a184dff44dc25fc50d7538480fee0ea93f9454.zip
- Trim traditional Makefile header
- Cleanup Makefile, NOPORTDOCS -> PORT_OPTIONS:MDOCS - Unmute installation commands (INSTALL_DATA, CP) - Provide something that looks like real port description
Notes
Notes: svn path=/head/; revision=317944
Diffstat (limited to 'games/quake3-wfa')
-rw-r--r--games/quake3-wfa/Makefile27
-rw-r--r--games/quake3-wfa/pkg-descr17
2 files changed, 27 insertions, 17 deletions
diff --git a/games/quake3-wfa/Makefile b/games/quake3-wfa/Makefile
index a3db220f8a63..5a4dfcf0046a 100644
--- a/games/quake3-wfa/Makefile
+++ b/games/quake3-wfa/Makefile
@@ -1,9 +1,5 @@
-# New ports collection makefile for: Q3 Mod: Weapons Factory Arena
-# Date created: Sun Jun 3 15:03:11 EDT 2001
-# Whom: pat@databits.net
-#
+# Created by: Patrick Li <pat@databits.net>
# $FreeBSD$
-#
PORTNAME= wfa
PORTVERSION= 3.5b
@@ -14,10 +10,10 @@ DISTFILES= WFA35Engine.zip WFA35MapPack1.zip WFA35MapPack2.zip \
WFA_v35b.zip 35b_mappack1.zip
DIST_SUBDIR= ${PORTNAME}
-MAINTAINER= danfe@FreeBSD.org
-COMMENT= Quake III Arena Mod: Weapons Factory Arena
+MAINTAINER= ports@FreeBSD.org
+COMMENT= Quake III Arena mod: Weapons Factory Arena
-NO_PACKAGE= "Package will be 138MB, set FORCE_PACKAGE if you really want to build it"
+NO_PACKAGE= Package will be 200MB, set FORCE_PACKAGE if you really want it
USE_ZIP= yes
USE_CRLF= yes
@@ -26,21 +22,22 @@ NO_WRKSUBDIR= yes
DATADIR= ${Q3DIR}/${PORTNAME}
+OPTIONS_DEFINE= DOCS
+
+.include "${.CURDIR}/../quake3-data/Makefile.include"
+.include <bsd.port.options.mk>
+
post-extract:
@${RM} ${WRKSRC}/help/BobWFACfgV236.exe
do-install:
@${MKDIR} ${DATADIR}
.for f in *.cfg *.pk3
- @${INSTALL_DATA} ${WRKSRC}/${f} ${DATADIR}
+ ${INSTALL_DATA} ${WRKSRC}/${f} ${DATADIR}
.endfor
-.if !defined(NOPORTDOCS)
+.if ${PORT_OPTIONS:MDOCS}
@${MKDIR} ${DOCSDIR}
-.for f in EnglishRadioHelp help
- @${CP} -R ${WRKSRC}/${f} ${DOCSDIR}
-.endfor
+ ${CP} -a ${WRKSRC}/EnglishRadioHelp ${WRKSRC}/help ${DOCSDIR}
.endif
-.include "${.CURDIR}/../quake3-data/Makefile.include"
-
.include <bsd.port.mk>
diff --git a/games/quake3-wfa/pkg-descr b/games/quake3-wfa/pkg-descr
index 6e6dbf780cc8..a13f135571df 100644
--- a/games/quake3-wfa/pkg-descr
+++ b/games/quake3-wfa/pkg-descr
@@ -1,3 +1,16 @@
-Quake III Arena Mod: Weapons Factory Arena
+Quake III Arena mod: Weapons Factory Arena, is one of the most complex,
+dynamic, and fast-paced modifications for Quake III Arena written to date.
-WWW: http://www.captured.com/weaponsfactory/quake3/
+It requires the standard deathmatch skills of any Quake game, plus the added
+strategy of team-based CTF, with the tactical skill of mastering and
+understanding eight different classes and over twenty different weapons.
+
+Your goal in every game will be to evaluate what your team needs most, then
+to choose the class that will properly augment your team and lead them to
+victory.
+
+The best way to start in WFA is to learn the basics of each class: their
+specialties and nuances, strengths and weaknesses. And the best class to
+start with is the marine.
+
+WWW: http://www.weaponsfactoryarena.com/