diff options
author | Trevor Johnson <trevor@FreeBSD.org> | 2004-04-10 17:11:02 +0000 |
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committer | Trevor Johnson <trevor@FreeBSD.org> | 2004-04-10 17:11:02 +0000 |
commit | f844f89eae41ff16153dc2b25c0706c6dffbd205 (patch) | |
tree | 5c623b2396dd5d45381df003d7c24921239c9eaa /games/quakeserver/pkg-descr | |
parent | 33c7fcfd70a00aa38fba01e087d4a6c3285ae5fb (diff) | |
download | ports-f844f89eae41ff16153dc2b25c0706c6dffbd205.tar.gz ports-f844f89eae41ff16153dc2b25c0706c6dffbd205.zip |
Notes
Diffstat (limited to 'games/quakeserver/pkg-descr')
-rw-r--r-- | games/quakeserver/pkg-descr | 45 |
1 files changed, 17 insertions, 28 deletions
diff --git a/games/quakeserver/pkg-descr b/games/quakeserver/pkg-descr index 9a8485ad7981..21e19efaf4ab 100644 --- a/games/quakeserver/pkg-descr +++ b/games/quakeserver/pkg-descr @@ -1,35 +1,24 @@ -Quake Server README -=================== - -Ok, this one definately falls into the "I had some time one Sunday + Ok, this one definitely falls into the "I had some time one Sunday afternoon..." category. - -This port allows you to host Quake network games on your FreeBSD machine. - -This installs the v1.01 shareware version of Quake, and the required files -to automate a server. If you have purchased the registered version of Quake -and wish to host a registered server, take the files from the ID1/ -subdirectory of your installed version of Quake, and put them into the id1/ -subdirectory of /usr/local/quakeserver. Be sure to make the filenames -lowercase. - -NOTE: I'm not sure how this will work with the v1.06 version of registered -quake. Currently, I can't get the intel loader to work with the 1.06 game -files, so I'm not optimistic. YMMV. - -Credits to iD for creating a great game, and to Dan Nelson + This port allows you to host Quake network games on a FreeBSD machine. + This installs the v1.01 shareware version of Quake, and the required +files to automate a server. If you have purchased the registered version of +Quake and wish to host a registered server, take the files from the ID1/ +subdirectory of your installed version of Quake, and put them into +/usr/local/quakeserver/id1. Be sure to make the filenames lowercase. + Note: I'm not sure how this will work with the v1.06 version of +registered quake. Currently, I can't get the intel loader to work with the 1.06 +game files, so I'm not optimistic. YMMV. + Credits to iD for creating a great game, and to Dan Nelson <dnelson@emsphone.com> for creating the expect script that wraps around the server in case it crashes. - -Note that this port can technically be used to play Quake under X, but I -don't recommend it. It's slow, small, and prone to crashing. If you want -to host a very fast and responsive Quake game, use this. If you want to -play it, run DOS. - -Shameless plug: I've also ported qcc, the QuakeC compiler to let server ops -make their own quake games. You do need registered Quake to do this, but + Note that this port can technically be used to play Quake under X, but I +don't recommend it. It's slow, small, and prone to crashing. If you want to +host a very fast and responsive Quake game, use this. If you want to play it, +run DOS. + Shameless plug: I've also ported qcc, the QuakeC compiler to let server +ops make their own quake games. You do need registered Quake to do this, but it's well worth it. Look for qcc in the games collection of FreeBSD's ports repository. - -- j. |