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authorTrevor Johnson <trevor@FreeBSD.org>2004-04-10 17:11:02 +0000
committerTrevor Johnson <trevor@FreeBSD.org>2004-04-10 17:11:02 +0000
commitf844f89eae41ff16153dc2b25c0706c6dffbd205 (patch)
tree5c623b2396dd5d45381df003d7c24921239c9eaa /games/quakeserver/pkg-descr
parent33c7fcfd70a00aa38fba01e087d4a6c3285ae5fb (diff)
downloadports-f844f89eae41ff16153dc2b25c0706c6dffbd205.tar.gz
ports-f844f89eae41ff16153dc2b25c0706c6dffbd205.zip
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-Quake Server README
-===================
-
-Ok, this one definately falls into the "I had some time one Sunday
+ Ok, this one definitely falls into the "I had some time one Sunday
afternoon..." category.
-
-This port allows you to host Quake network games on your FreeBSD machine.
-
-This installs the v1.01 shareware version of Quake, and the required files
-to automate a server. If you have purchased the registered version of Quake
-and wish to host a registered server, take the files from the ID1/
-subdirectory of your installed version of Quake, and put them into the id1/
-subdirectory of /usr/local/quakeserver. Be sure to make the filenames
-lowercase.
-
-NOTE: I'm not sure how this will work with the v1.06 version of registered
-quake. Currently, I can't get the intel loader to work with the 1.06 game
-files, so I'm not optimistic. YMMV.
-
-Credits to iD for creating a great game, and to Dan Nelson
+ This port allows you to host Quake network games on a FreeBSD machine.
+ This installs the v1.01 shareware version of Quake, and the required
+files to automate a server. If you have purchased the registered version of
+Quake and wish to host a registered server, take the files from the ID1/
+subdirectory of your installed version of Quake, and put them into
+/usr/local/quakeserver/id1. Be sure to make the filenames lowercase.
+ Note: I'm not sure how this will work with the v1.06 version of
+registered quake. Currently, I can't get the intel loader to work with the 1.06
+game files, so I'm not optimistic. YMMV.
+ Credits to iD for creating a great game, and to Dan Nelson
<dnelson@emsphone.com> for creating the expect script that wraps around the
server in case it crashes.
-
-Note that this port can technically be used to play Quake under X, but I
-don't recommend it. It's slow, small, and prone to crashing. If you want
-to host a very fast and responsive Quake game, use this. If you want to
-play it, run DOS.
-
-Shameless plug: I've also ported qcc, the QuakeC compiler to let server ops
-make their own quake games. You do need registered Quake to do this, but
+ Note that this port can technically be used to play Quake under X, but I
+don't recommend it. It's slow, small, and prone to crashing. If you want to
+host a very fast and responsive Quake game, use this. If you want to play it,
+run DOS.
+ Shameless plug: I've also ported qcc, the QuakeC compiler to let server
+ops make their own quake games. You do need registered Quake to do this, but
it's well worth it. Look for qcc in the games collection of FreeBSD's ports
repository.
-
--
j.