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authorMikhail Teterin <mi@FreeBSD.org>2015-04-24 22:39:01 +0000
committerMikhail Teterin <mi@FreeBSD.org>2015-04-24 22:39:01 +0000
commit37366074eb3cc812959fc4be2c817dbd3bd7d4a0 (patch)
treea5883d45c4bc0820dbc3bb5826e7c595738f61e7 /games/spring/files
parentca9de59c1cf9e08c6b3ef17f07c7db4233e237d8 (diff)
downloadports-37366074eb3cc812959fc4be2c817dbd3bd7d4a0.tar.gz
ports-37366074eb3cc812959fc4be2c817dbd3bd7d4a0.zip
Notes
Diffstat (limited to 'games/spring/files')
-rw-r--r--games/spring/files/patch-AI-Skirmish-KAIK-AIClasses.hpp11
-rw-r--r--games/spring/files/patch-AI-Skirmish-KAIK-AttackHandler.cpp28
-rw-r--r--games/spring/files/patch-AI-Skirmish-KAIK-BuildUp.cpp11
-rw-r--r--games/spring/files/patch-AI-Skirmish-KAIK-DGunController.cpp11
-rw-r--r--games/spring/files/patch-AI-Skirmish-KAIK-DefenseMatrix.cpp38
-rw-r--r--games/spring/files/patch-AI-Skirmish-KAIK-KAIK.cpp51
-rw-r--r--games/spring/files/patch-AI-Skirmish-KAIK-Logger.cpp12
-rw-r--r--games/spring/files/patch-AI-Skirmish-KAIK-Logger.h14
-rw-r--r--games/spring/files/patch-AI-Skirmish-KAIK-MetalMap.cpp20
-rw-r--r--games/spring/files/patch-AI-Skirmish-KAIK-Unit.cpp48
-rw-r--r--games/spring/files/patch-CMakeLists.txt10
-rw-r--r--games/spring/files/patch-math186
-rw-r--r--games/spring/files/patch-remove-unused-vars156
-rw-r--r--games/spring/files/patch-rts-CMakeLists.txt11
-rw-r--r--games/spring/files/patch-rts-Rendering-Shaders-ShaderStates.h11
-rw-r--r--games/spring/files/patch-rts-Sim-Misc-DefinitionTag.h18
-rw-r--r--games/spring/files/patch-rts-System-Platform-CpuID11
-rw-r--r--games/spring/files/patch-rts-System-Platform-Linux-CrashHandler8
-rw-r--r--games/spring/files/patch-rts-System-Platform-Linux-CrashHandler.cpp11
-rw-r--r--games/spring/files/patch-rts-System-Platform-Misc9
-rw-r--r--games/spring/files/patch-rts-System-Platform-Misc.cpp29
-rw-r--r--games/spring/files/patch-rts-System-Platform-Threading.cpp47
-rw-r--r--games/spring/files/patch-rts-System-Rectangle.h11
-rw-r--r--games/spring/files/patch-rts-System-creg-creg.h15
-rw-r--r--games/spring/files/patch-rts-build-cmake-FindAsciiDoc.cmake10
-rw-r--r--games/spring/files/patch-rts-build-cmake-Util28
-rw-r--r--games/spring/files/patch-rts-builds-dedicated-CMakeLists.txt11
-rw-r--r--games/spring/files/patch-rts-lib-assimp-code-STEPFile.h18
-rw-r--r--games/spring/files/patch-rts-lib-gml-gmlcls.h33
-rw-r--r--games/spring/files/patch-rts-lib-gml-speedy-tls.cpp11
-rw-r--r--games/spring/files/patch-rts-lib-headlessStubs-CMakeLists.txt13
-rw-r--r--games/spring/files/patch-rts-lib-headlessStubs-glstub13
-rw-r--r--games/spring/files/patch-rts-lib-minizip-CMakeLists.txt10
-rw-r--r--games/spring/files/patch-tools-pr-downloader-src-lib-pugixml-pugixml.hpp38
-rw-r--r--games/spring/files/patch-tools-pr-downloader-src-lib-xmlrpc++-src-base64.h11
-rw-r--r--games/spring/files/patch-tools__unitsync__test__CMakeLists.txt24
-rw-r--r--games/spring/files/patch-use-system-sdl93
37 files changed, 504 insertions, 586 deletions
diff --git a/games/spring/files/patch-AI-Skirmish-KAIK-AIClasses.hpp b/games/spring/files/patch-AI-Skirmish-KAIK-AIClasses.hpp
deleted file mode 100644
index 33bb0f2e3eb7..000000000000
--- a/games/spring/files/patch-AI-Skirmish-KAIK-AIClasses.hpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- AI/Skirmish/KAIK/AIClasses.hpp.orig 2013-03-26 03:58:45.000000000 +0400
-+++ AI/Skirmish/KAIK/AIClasses.hpp 2013-11-11 03:13:58.779774182 +0400
-@@ -111,7 +111,7 @@
- #define math GetMathHandler()
- #define pather GetPathFinder()
- #define ut GetUnitTable()
--#define tm GetThreatMap()
-+#define thm GetThreatMap()
- #define uh GetUnitHandler()
- #define dm GetDefenseMatrix()
- #define ah GetAttackHandler()
diff --git a/games/spring/files/patch-AI-Skirmish-KAIK-AttackHandler.cpp b/games/spring/files/patch-AI-Skirmish-KAIK-AttackHandler.cpp
deleted file mode 100644
index 66951df51f6e..000000000000
--- a/games/spring/files/patch-AI-Skirmish-KAIK-AttackHandler.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
---- AI/Skirmish/KAIK/AttackHandler.cpp.orig 2013-03-26 03:58:45.000000000 +0400
-+++ AI/Skirmish/KAIK/AttackHandler.cpp 2013-11-11 03:16:31.073773664 +0400
-@@ -829,9 +829,9 @@
-
- ai->pather->micropather->SetMapData(
- ai->pather->MoveArrays[group_in->GetWorstMoveType()],
-- ai->tm->GetThreatArray(),
-- ai->tm->GetThreatMapWidth(),
-- ai->tm->GetThreatMapHeight()
-+ ai->thm->GetThreatArray(),
-+ ai->thm->GetThreatMapWidth(),
-+ ai->thm->GetThreatMapHeight()
- );
-
-
-@@ -930,9 +930,9 @@
- // in each group (movement map PATHTOUSE is hack)
- ai->pather->micropather->SetMapData(
- ai->pather->MoveArrays[PATHTOUSE],
-- ai->tm->GetThreatArray(),
-- ai->tm->GetThreatMapWidth(),
-- ai->tm->GetThreatMapHeight()
-+ ai->thm->GetThreatArray(),
-+ ai->thm->GetThreatMapWidth(),
-+ ai->thm->GetThreatMapHeight()
- );
-
- // calculate and draw k-means for the base perimeters every 10 seconds
diff --git a/games/spring/files/patch-AI-Skirmish-KAIK-BuildUp.cpp b/games/spring/files/patch-AI-Skirmish-KAIK-BuildUp.cpp
deleted file mode 100644
index a0fd6e0bca3e..000000000000
--- a/games/spring/files/patch-AI-Skirmish-KAIK-BuildUp.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- AI/Skirmish/KAIK/BuildUp.cpp.orig 2013-03-26 03:58:45.000000000 +0400
-+++ AI/Skirmish/KAIK/BuildUp.cpp 2013-11-11 03:15:30.794774021 +0400
-@@ -32,7 +32,7 @@
- void CBuildUp::Update(int frame) {
- if (frame % 15 == 0) {
- // update current threat map
-- ai->tm->Update();
-+ ai->thm->Update();
- ai->uh->UpdateUpgradeTasks(frame);
-
- GetEconState(&econState);
diff --git a/games/spring/files/patch-AI-Skirmish-KAIK-DGunController.cpp b/games/spring/files/patch-AI-Skirmish-KAIK-DGunController.cpp
deleted file mode 100644
index bd490eab928e..000000000000
--- a/games/spring/files/patch-AI-Skirmish-KAIK-DGunController.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- AI/Skirmish/KAIK/DGunController.cpp.orig 2013-03-26 03:58:45.000000000 +0400
-+++ AI/Skirmish/KAIK/DGunController.cpp 2013-11-11 03:17:24.007772549 +0400
-@@ -166,7 +166,7 @@
- if (canDGun) {
- IssueOrder(dgunPos, CMD_DGUN, 0);
- } else {
-- bool bDanger = ai->tm->ThreatAtThisPoint(commanderPos/*curTargetPos*/) > ai->tm->GetAverageThreat();
-+ bool bDanger = ai->thm->ThreatAtThisPoint(commanderPos/*curTargetPos*/) > ai->thm->GetAverageThreat();
-
- if (bDanger) {
- state.Reset(currentFrame, true);
diff --git a/games/spring/files/patch-AI-Skirmish-KAIK-DefenseMatrix.cpp b/games/spring/files/patch-AI-Skirmish-KAIK-DefenseMatrix.cpp
deleted file mode 100644
index 799da11a53f7..000000000000
--- a/games/spring/files/patch-AI-Skirmish-KAIK-DefenseMatrix.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
---- AI/Skirmish/KAIK/DefenseMatrix.cpp.orig 2013-03-26 03:58:45.000000000 +0400
-+++ AI/Skirmish/KAIK/DefenseMatrix.cpp 2013-11-11 03:16:52.800773805 +0400
-@@ -84,7 +84,7 @@
- int y = (int) (builderpos.z / f3multiplier);
- float fastSumMap = sumMap[y * ai->pather->PathMapXSize + x];
- float3 spotpos = float3(x * f3multiplier, 0, y * f3multiplier);
-- float myscore = fastSumMap / (builderpos.distance2D(spotpos) + averagemapsize / 8) * ((ai->pather->HeightMap[y * ai->pather->PathMapXSize + x] + 200) / (ai->pather->AverageHeight + 10)) / (ai->tm->ThreatAtThisPoint(spotpos) + 0.01);
-+ float myscore = fastSumMap / (builderpos.distance2D(spotpos) + averagemapsize / 8) * ((ai->pather->HeightMap[y * ai->pather->PathMapXSize + x] + 200) / (ai->pather->AverageHeight + 10)) / (ai->thm->ThreatAtThisPoint(spotpos) + 0.01);
- bestscore_fast = myscore;
- bestspotx_fast = x;
- bestspoty_fast = y;
-@@ -131,7 +131,7 @@
-
- float3 bestPosibleSpotpos = float3(bestX * f3multiplier, 0, bestY * f3multiplier);
- // this must be guessed, set it to the best possible (slow)
-- float bestThreatAtThisPoint = 0.01 + ai->tm->GetAverageThreat() - 1;
-+ float bestThreatAtThisPoint = 0.01 + ai->thm->GetAverageThreat() - 1;
- float bestDistance = builderpos.distance2D(bestPosibleSpotpos);
- float bestHeight = ai->pather->HeightMap[cachePoint->y * ai->pather->PathMapXSize + cachePoint->x] + 200;
- float bestPosibleMyScore = bestScoreInThisBox / (bestDistance + averagemapsize / 4) * (bestHeight + 200) / bestThreatAtThisPoint;
-@@ -145,7 +145,7 @@
- for (int sy = y * CACHEFACTOR; sy < ai->pather->PathMapYSize && sy < (y * CACHEFACTOR + CACHEFACTOR); sy++) {
- float fastSumMap = sumMap[sy * ai->pather->PathMapXSize + sx];
- float3 spotpos = float3(sx * f3multiplier, 0, sy * f3multiplier);
-- float myscore = fastSumMap / (builderpos.distance2D(spotpos) + averagemapsize / 4) * (ai->pather->HeightMap[sy * ai->pather->PathMapXSize + sx]+200) / (ai->tm->ThreatAtThisPoint(spotpos) + 0.01);
-+ float myscore = fastSumMap / (builderpos.distance2D(spotpos) + averagemapsize / 4) * (ai->pather->HeightMap[sy * ai->pather->PathMapXSize + sx]+200) / (ai->thm->ThreatAtThisPoint(spotpos) + 0.01);
- // THIS COULD BE REALLY SLOW!
- if (myscore > bestscore_fast && BuildMaskArray[sy * ai->pather->PathMapXSize + sx] == 0 && ai->cb->CanBuildAt(def, spotpos)) {
- bestscore_fast = myscore;
-@@ -199,7 +199,7 @@
- }
-
- spotFinder->InvalidateSumMap(x, y, Range + 1);
-- // ai->debug->MakeBWTGA(Chokepointmap, ai->tm->GetThreatMapWidth(), ai->tm->GetThreatMapHeight(), "DebugPathMatrix", 1);
-+ // ai->debug->MakeBWTGA(Chokepointmap, ai->thm->GetThreatMapWidth(), ai->thm->GetThreatMapHeight(), "DebugPathMatrix", 1);
- }
-
-
diff --git a/games/spring/files/patch-AI-Skirmish-KAIK-KAIK.cpp b/games/spring/files/patch-AI-Skirmish-KAIK-KAIK.cpp
deleted file mode 100644
index 6c20520e1ced..000000000000
--- a/games/spring/files/patch-AI-Skirmish-KAIK-KAIK.cpp
+++ /dev/null
@@ -1,51 +0,0 @@
---- AI/Skirmish/KAIK/KAIK.cpp.orig 2013-03-26 03:58:45.000000000 +0400
-+++ AI/Skirmish/KAIK/KAIK.cpp 2013-11-11 03:15:53.601773605 +0400
-@@ -194,13 +194,13 @@
- void CKAIK::EnemyDestroyed(int enemyUnitID, int attackerUnitID) {
- if (ai->Initialized()) {
- ai->dgunConHandler->NotifyEnemyDestroyed(enemyUnitID, attackerUnitID);
-- ai->tm->EnemyDestroyed(enemyUnitID, attackerUnitID);
-+ ai->thm->EnemyDestroyed(enemyUnitID, attackerUnitID);
- }
- }
-
- void CKAIK::EnemyDamaged(int enemyUnitID, int attackerUnitID, float damage, float3 dir) {
- if (ai->Initialized()) {
-- ai->tm->EnemyDamaged(enemyUnitID, attackerUnitID);
-+ ai->thm->EnemyDamaged(enemyUnitID, attackerUnitID);
-
- damage = damage;
- dir = dir;
-@@ -209,12 +209,12 @@
-
- void CKAIK::EnemyCreated(int enemyUnitID) {
- if (ai->Initialized()) {
-- ai->tm->EnemyCreated(enemyUnitID);
-+ ai->thm->EnemyCreated(enemyUnitID);
- }
- }
- void CKAIK::EnemyFinished(int enemyUnitID) {
- if (ai->Initialized()) {
-- ai->tm->EnemyFinished(enemyUnitID);
-+ ai->thm->EnemyFinished(enemyUnitID);
- }
- }
-
-@@ -229,7 +229,7 @@
- }
-
- if ((msg = strstr(msg, "ThreatMap::DBG")) != NULL) {
-- ai->tm->ToggleVisOverlay();
-+ ai->thm->ToggleVisOverlay();
- }
- }
- }
-@@ -298,7 +298,7 @@
- ai->dgunConHandler->Update(frame);
-
- if ((frame - ai->InitFrame()) == 1) {
-- // ai->tm->Init();
-+ // ai->thm->Init();
- ai->dm->Init();
- }
-
diff --git a/games/spring/files/patch-AI-Skirmish-KAIK-Logger.cpp b/games/spring/files/patch-AI-Skirmish-KAIK-Logger.cpp
deleted file mode 100644
index 3353c31f52ef..000000000000
--- a/games/spring/files/patch-AI-Skirmish-KAIK-Logger.cpp
+++ /dev/null
@@ -1,12 +0,0 @@
---- AI/Skirmish/KAIK/Logger.cpp.orig 2013-03-26 03:58:45.000000000 +0400
-+++ AI/Skirmish/KAIK/Logger.cpp 2013-11-11 03:18:04.431773779 +0400
-@@ -14,8 +14,7 @@
-
- time_t now1;
- time(&now1);
--//FIXME:compile hack for macosx
--#undef tm
-+
- struct tm* now2 = localtime(&now1);
-
- std::stringstream ss;
diff --git a/games/spring/files/patch-AI-Skirmish-KAIK-Logger.h b/games/spring/files/patch-AI-Skirmish-KAIK-Logger.h
deleted file mode 100644
index 243ad4b98a9b..000000000000
--- a/games/spring/files/patch-AI-Skirmish-KAIK-Logger.h
+++ /dev/null
@@ -1,14 +0,0 @@
---- AI/Skirmish/KAIK/Logger.h.orig 2013-03-26 03:58:45.000000000 +0400
-+++ AI/Skirmish/KAIK/Logger.h 2013-11-11 04:04:46.414772522 +0400
-@@ -2,10 +2,8 @@
- #define KAIK_LOGGER_HDR
-
- #include <string>
--//FIXME:compile hack for macosx
--#undef tm
- #include <fstream>
--#define tm GetThreatMap()
-+#define thm GetThreatMap()
-
- namespace springLegacyAI {
- class IAICallback;
diff --git a/games/spring/files/patch-AI-Skirmish-KAIK-MetalMap.cpp b/games/spring/files/patch-AI-Skirmish-KAIK-MetalMap.cpp
deleted file mode 100644
index 431847ac4891..000000000000
--- a/games/spring/files/patch-AI-Skirmish-KAIK-MetalMap.cpp
+++ /dev/null
@@ -1,20 +0,0 @@
---- AI/Skirmish/KAIK/MetalMap.cpp.orig 2013-03-26 03:58:45.000000000 +0400
-+++ AI/Skirmish/KAIK/MetalMap.cpp 2013-11-11 03:17:46.615772673 +0400
-@@ -57,7 +57,7 @@
-
- if (spotCoords.x >= 0.0f) {
- float distance = spotCoords.distance2D(ai->cb->GetUnitPos(builderid)) + 150;
-- float myThreat = ai->tm->ThreatAtThisPoint(spotCoords);
-+ float myThreat = ai->thm->ThreatAtThisPoint(spotCoords);
- float spotScore = VectoredSpots[i].y / distance / (myThreat + 10);
-
- // along with threatmap try to search for enemy armed units around cause
-@@ -92,7 +92,7 @@
- // by presence of ARMED enemy units or buildings
- bool b1 = (TempScore < spotScore);
- bool b2 = (numEnemies == 0);
-- bool b3 = (myThreat <= (ai->tm->GetAverageThreat() * 1.5));
-+ bool b3 = (myThreat <= (ai->thm->GetAverageThreat() * 1.5));
- bool b4 = (ai->uh->TaskPlanExist(spotCoords, extractor));
-
- if (b1 && b2 && b3 && !b4 && !bOccupied) {
diff --git a/games/spring/files/patch-AI-Skirmish-KAIK-Unit.cpp b/games/spring/files/patch-AI-Skirmish-KAIK-Unit.cpp
deleted file mode 100644
index aeeb5de687e3..000000000000
--- a/games/spring/files/patch-AI-Skirmish-KAIK-Unit.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
---- AI/Skirmish/KAIK/Unit.cpp.orig 2013-03-26 03:58:45.000000000 +0400
-+++ AI/Skirmish/KAIK/Unit.cpp 2013-11-11 03:16:19.873774077 +0400
-@@ -256,7 +256,7 @@
- const FeatureDef* fDef = ai->cb->GetFeatureDef(featureIDs[i]);
- const float3& fPos = ai->cb->GetFeaturePos(featureIDs[i]);
- const float fDist = fPos.distance2D(ai->cb->GetUnitPos(uid));
-- const float fThreat = ai->tm->ThreatAtThisPoint(fPos);
-+ const float fThreat = ai->thm->ThreatAtThisPoint(fPos);
-
- if (fDef == 0)
- continue;
-@@ -266,11 +266,11 @@
- continue;
- }
-
-- if (fDef->metal > bestScore && fThreat <= ai->tm->GetAverageThreat()) {
-+ if (fDef->metal > bestScore && fThreat <= ai->thm->GetAverageThreat()) {
- bestScore = fDef->metal;
- bestFeatureID = featureIDs[i];
- }
-- else if (bestScore == fDef->metal && fThreat <= ai->tm->GetAverageThreat()) {
-+ else if (bestScore == fDef->metal && fThreat <= ai->thm->GetAverageThreat()) {
- if (fDist < bestDist) {
- bestFeatureID = featureIDs[i];
- bestDist = fDist;
-@@ -282,7 +282,7 @@
- const FeatureDef* fDef = ai->cb->GetFeatureDef(featureIDs[i]);
- const float3& fPos = ai->cb->GetFeaturePos(featureIDs[i]);
- const float fDist = fPos.distance2D(ai->cb->GetUnitPos(uid));
-- const float fThreat = ai->tm->ThreatAtThisPoint(fPos);
-+ const float fThreat = ai->thm->ThreatAtThisPoint(fPos);
-
- if (fDef == 0)
- continue;
-@@ -291,11 +291,11 @@
- continue;
- }
-
-- if (fDef->energy > bestScore && fThreat < ai->tm->GetAverageThreat()) {
-+ if (fDef->energy > bestScore && fThreat < ai->thm->GetAverageThreat()) {
- bestScore = fDef->energy;
- bestFeatureID = featureIDs[i];
- }
-- else if (bestScore == fDef->energy && fThreat < ai->tm->GetAverageThreat()) {
-+ else if (bestScore == fDef->energy && fThreat < ai->thm->GetAverageThreat()) {
- if (fDist < bestDist) {
- bestFeatureID = featureIDs[i];
- bestDist = fDist;
diff --git a/games/spring/files/patch-CMakeLists.txt b/games/spring/files/patch-CMakeLists.txt
deleted file mode 100644
index db19184ab4e0..000000000000
--- a/games/spring/files/patch-CMakeLists.txt
+++ /dev/null
@@ -1,10 +0,0 @@
---- CMakeLists.txt.orig 2013-03-26 03:58:35.000000000 +0400
-+++ CMakeLists.txt 2013-11-09 07:51:04.829392176 +0400
-@@ -364,7 +364,6 @@
- elseif (MSVC)
- # nothing to be done here
- else (MSVC)
-- Message(FATAL_ERROR "unknown compiler")
- endif ($ENV{CXX} MATCHES "icpc")
-
- add_definitions(-DSTREFLOP_SSE) # would break AI compiling, but is undefined in ./AI/CMakeLists.txt
diff --git a/games/spring/files/patch-math b/games/spring/files/patch-math
new file mode 100644
index 000000000000..6589dd62bcaf
--- /dev/null
+++ b/games/spring/files/patch-math
@@ -0,0 +1,186 @@
++++ rts/aGui/GuiElement.h 2015-04-08 15:06:26 -0400
+@@ -4,4 +4,5 @@
+ #define GUIELEMENT_H
+
++#include <cmath>
+ #include <list>
+ #include <SDL_events.h>
++++ rts/Sim/Weapons/LaserCannon.cpp 2015-04-07 20:49:52 -0400
+@@ -1,4 +1,6 @@
+ /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
+
++#include <cmath>
++
+ #include "LaserCannon.h"
+ #include "WeaponDef.h"
++++ rts/Sim/Weapons/FlameThrower.cpp 2015-04-07 20:50:46 -0400
+@@ -1,4 +1,6 @@
+ /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
+
++#include <cmath>
++
+ #include "FlameThrower.h"
+ #include "WeaponDef.h"
++++ rts/Sim/Weapons/MissileLauncher.cpp 2015-04-07 20:53:21 -0400
+@@ -1,4 +1,6 @@
+ /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
+
++#include <cmath>
++
+ #include "MissileLauncher.h"
+ #include "WeaponDef.h"
++++ rts/Sim/Weapons/EmgCannon.cpp 2015-04-07 20:57:50 -0400
+@@ -1,4 +1,6 @@
+ /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
+
++#include <cmath>
++
+ #include "EmgCannon.h"
+ #include "WeaponDef.h"
++++ rts/Sim/Units/Groups/GroupHandler.cpp 2015-04-08 16:24:53 -0400
+@@ -2,4 +2,6 @@
+
+ #include <boost/cstdint.hpp>
++
++#include <cmath>
+ #include <SDL_keycode.h>
+
++++ rts/Sim/Weapons/TorpedoLauncher.cpp 2015-04-08 16:26:07 -0400
+@@ -1,4 +1,6 @@
+ /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
+
++#include <cmath>
++
+ #include "TorpedoLauncher.h"
+ #include "WeaponDef.h"
++++ rts/Game/Camera.cpp 2015-04-08 16:27:30 -0400
+@@ -1,4 +1,5 @@
+ /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
+
++#include <cmath>
+ #include <string.h>
+
++++ rts/Game/InMapDraw.cpp 2015-04-08 16:44:34 -0400
+@@ -1,6 +1,7 @@
+ /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
+
+-#include "SDL_mouse.h"
+-#include "SDL_keyboard.h"
++#include <cmath>
++#include <SDL_mouse.h>
++#include <SDL_keyboard.h>
+
+ #include "InMapDraw.h"
++++ rts/Game/PreGame.cpp 2015-04-08 16:45:50 -0400
+@@ -1,4 +1,5 @@
+ /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
+
++#include <cmath>
+ #include <map>
+ #include <SDL_keycode.h>
++++ rts/Game/UI/MiniMap.cpp 2015-04-08 16:47:16 -0400
+@@ -1,4 +1,5 @@
+ /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
+
++#include <cmath>
+ #include <SDL_keycode.h>
+ #include <SDL_mouse.h>
++++ rts/Rendering/GL/myGL.cpp 2015-04-08 16:51:02 -0400
+@@ -1,4 +1,5 @@
+ /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
+
++#include <cmath>
+ #include <vector>
+ #include <string>
++++ rts/System/Input/Joystick.cpp 2015-04-08 16:54:28 -0400
+@@ -1,4 +1,6 @@
+ /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
+
++#include <cmath>
++
+ #include "InputHandler.h"
+ #include "Joystick.h"
++++ rts/System/SpringApp.cpp 2015-04-08 16:59:02 -0400
+@@ -1,4 +1,6 @@
+ /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
+
++#include <cmath>
++
+ #include "System/Input/InputHandler.h"
+
++++ rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp 2015-04-07 20:42:45 -0400
+@@ -10,4 +10,5 @@
+ #include "System/myMath.h"
+ #include <cstring> //memset
++#include <cmath> // floor
+
+ CR_BIND_DERIVED(CLargeBeamLaserProjectile, CWeaponProjectile, (ProjectileParams()))
+--- rts/System/Sync/SyncedFloat3.h 2014-10-07 20:09:51 UTC
++++ rts/System/Sync/SyncedFloat3.h 2015-04-24 08:44:31 -0400
+@@ -13,4 +13,6 @@
+ #include "System/FastMath.h" //SSE (I)SQRT
+
++#include <math.h>
++
+ /**
+ * @brief SyncedFloat3 class
+@@ -614,7 +616,7 @@
+
+ void AssertNaNs() const {
+- assert(!math::isnan(x) && !math::isinf(x));
+- assert(!math::isnan(y) && !math::isinf(y));
+- assert(!math::isnan(z) && !math::isinf(z));
++ assert(!isnanf(x) && !__isinff(x));
++ assert(!isnanf(y) && !__isinff(y));
++ assert(!isnanf(z) && !__isinff(z));
+ }
+
++++ rts/Sim/Path/IPathController.cpp 2015-04-08 18:59:04 -0400
+@@ -1,3 +1,5 @@
+ /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
++#include <math.h>
++
+ #include "IPathController.hpp"
+ #include "Sim/Units/Unit.h"
+@@ -27,8 +29,8 @@
+
+ const float rawSpeedDiff = (targetSpeed * targetSpeedSign) - (currentSpeed * currentSpeedSign);
+- const float absSpeedDiff = math::fabs(rawSpeedDiff);
++ const float absSpeedDiff = fabsf(rawSpeedDiff);
+ // need to clamp, game-supplied values can be much larger than |speedDiff|
+- const float modAccRate = std::min(absSpeedDiff, maxAccRate);
+- const float modDecRate = std::min(absSpeedDiff, maxDecRate);
++ const float modAccRate = fminf(absSpeedDiff, maxAccRate);
++ const float modDecRate = fminf(absSpeedDiff, maxDecRate);
+
+ const float deltaSpeed = mix(modAccRate, -modDecRate, (rawSpeedDiff < 0.0f));
+@@ -66,6 +68,6 @@
+
+ static float TurnAccelerationSign(float turnBrakeDist, short curDeltaHeading, short newDeltaHeading) {
+- const bool b0 = (turnBrakeDist >= std::abs(curDeltaHeading));
+- const bool b1 = (std::abs(newDeltaHeading) <= std::abs(curDeltaHeading));
++ const bool b0 = (turnBrakeDist >= abs(curDeltaHeading));
++ const bool b1 = (abs(newDeltaHeading) <= abs(curDeltaHeading));
+ const bool b2 = (Sign(curDeltaHeading) != Sign(newDeltaHeading));
+
+@@ -86,5 +88,5 @@
+ const short curDeltaHeading = newHeading - short(oldHeading + (*curTurnSpeed) * (maxTurnAccel / maxTurnSpeed));
+
+- const float minTurnAccel = std::min(float(std::abs(curDeltaHeading)), maxTurnAccel);
++ const float minTurnAccel = fminf(float(abs(curDeltaHeading)), maxTurnAccel);
+ const float rawTurnAccel = Clamp(Sign(curDeltaHeading) * maxTurnAccel, -minTurnAccel, minTurnAccel);
+ const float newTurnSpeed = Clamp((*curTurnSpeed) + rawTurnAccel * (1 - owner->IsInAir()), -maxTurnSpeed, maxTurnSpeed);
++++ rts/Sim/Projectiles/Unsynced/BitmapMuzzleFlame.cpp 2015-04-08 20:20:52 -0400
+@@ -1,4 +1,5 @@
+ /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
+
++#include <math.h>
+
+ #include "BitmapMuzzleFlame.h"
+@@ -61,5 +62,5 @@
+ const float ilength = length * (igrowth + 1.0f);
+
+- const float3 udir = (std::fabs(dir.dot(UpVector)) >= 0.99f)? FwdVector: UpVector;
++ const float3 udir = (fabsf(dir.dot(UpVector)) >= 0.99f)? FwdVector: UpVector;
+ const float3 xdir = (dir.cross(udir)).SafeANormalize();
+ const float3 ydir = (dir.cross(xdir)).SafeANormalize();
diff --git a/games/spring/files/patch-remove-unused-vars b/games/spring/files/patch-remove-unused-vars
new file mode 100644
index 000000000000..5a08e042751b
--- /dev/null
+++ b/games/spring/files/patch-remove-unused-vars
@@ -0,0 +1,156 @@
+From
+
+https://github.com/spring/KAIK/commit/42fec4393483d9c0dd049ca84bd230988c2fbdb6
+
+--- AI/Skirmish/KAIK/CommandTracker.h
++++ AI/Skirmish/KAIK/CommandTracker.h
+@@ -15,7 +15,7 @@ class CCommandTracker {
+ ai(aic),
+ maxCmdsPerFrame(0),
+ peakCmdFrame(0),
+- avgCmdSize(0.0f),
++ //avgCmdSize(0.0f),
+ totalCmdSize(0),
+ totalNumCmds(0) {
+ }
+@@ -31,7 +31,7 @@ class CCommandTracker {
+ int maxCmdsPerFrame;
+ int peakCmdFrame;
+
+- float avgCmdSize;
++ //float avgCmdSize;
+ int totalCmdSize;
+ int totalNumCmds;
+ };
+--- AI/Skirmish/KAIK/KAIK.cpp
++++ AI/Skirmish/KAIK/KAIK.cpp
+@@ -107,7 +107,6 @@ void CKAIK::UnitFinished(int unitID) {
+
+ void CKAIK::UnitDestroyed(int unitID, int attackerUnitID) {
+ if (ai->Initialized()) {
+- attackerUnitID = attackerUnitID;
+ ai->econTracker->UnitDestroyed(unitID);
+
+ if (ai->GetUnit(unitID)->groupID != -1) {
+@@ -151,10 +150,6 @@ void CKAIK::UnitDamaged(int unitID, int attackerID, float damage, float3 dir) {
+ if (ai->GetUnit(unitID)->isDead) {
+ return;
+ }
+-
+- attackerID = attackerID;
+- dir = dir;
+-
+ ai->econTracker->UnitDamaged(unitID, damage);
+ }
+ }
+@@ -169,25 +164,25 @@ void CKAIK::UnitMoveFailed(int unitID) {
+
+ void CKAIK::EnemyEnterLOS(int enemyUnitID) {
+ if (ai->Initialized()) {
+- enemyUnitID = enemyUnitID;
++ //TODO
+ }
+ }
+
+ void CKAIK::EnemyLeaveLOS(int enemyUnitID) {
+ if (ai->Initialized()) {
+- enemyUnitID = enemyUnitID;
++ //TODO
+ }
+ }
+
+ void CKAIK::EnemyEnterRadar(int enemyUnitID) {
+ if (ai->Initialized()) {
+- enemyUnitID = enemyUnitID;
++ //TODO
+ }
+ }
+
+ void CKAIK::EnemyLeaveRadar(int enemyUnitID) {
+ if (ai->Initialized()) {
+- enemyUnitID = enemyUnitID;
++ //TODO
+ }
+ }
+
+@@ -201,9 +196,6 @@ void CKAIK::EnemyDestroyed(int enemyUnitID, int attackerUnitID) {
+ void CKAIK::EnemyDamaged(int enemyUnitID, int attackerUnitID, float damage, float3 dir) {
+ if (ai->Initialized()) {
+ ai->thm->EnemyDamaged(enemyUnitID, attackerUnitID);
+-
+- damage = damage;
+- dir = dir;
+ }
+ }
+
+@@ -222,7 +214,6 @@ void CKAIK::EnemyFinished(int enemyUnitID) {
+
+ void CKAIK::RecvChatMessage(const char* msg, int player) {
+ if (ai->Initialized()) {
+- player = player;
+
+ if ((msg = strstr(msg, "KAIK::")) == NULL) {
+ return;
+--- AI/Skirmish/KAIK/MetalMap.cpp
++++ AI/Skirmish/KAIK/MetalMap.cpp
+@@ -219,8 +219,6 @@ void CMetalMap::GetMetalPoints() {
+ }
+ }
+
+- // comment out for debug
+- TotalMetal = TotalMetal;
+ }
+
+ // set that spot's metal making ability (divide by cells to values are small)
+--- AI/Skirmish/KAIK/MetalMap.h
++++ AI/Skirmish/KAIK/MetalMap.h
+@@ -36,7 +36,7 @@ class CMetalMap {
+ int TempMetal;
+ int coordx;
+ int coordy;
+- int Minradius;
++ //int Minradius;
+ int MinMetalForSpot;
+ int XtractorRadius; // in metal map units
+ int DoubleRadius; // in metal map units
+--- AI/Skirmish/KAIK/MicroPather.cpp
++++ AI/Skirmish/KAIK/MicroPather.cpp
+@@ -60,7 +60,7 @@ using namespace NSMicroPather;
+ class OpenQueueBH {
+ public:
+
+- OpenQueueBH(AIClasses* ai, PathNode** heapArray): ai(ai), size(0) {
++ OpenQueueBH(AIClasses* ai, PathNode** heapArray): size(0) {
+ this->heapArray = heapArray;
+ }
+
+@@ -174,7 +174,6 @@ class OpenQueueBH {
+
+ private:
+ PathNode** heapArray;
+- AIClasses* ai;
+ int size;
+ };
+
+--- AI/Skirmish/KAIK/Unit.cpp
++++ AI/Skirmish/KAIK/Unit.cpp
+@@ -93,8 +93,7 @@ bool CUNIT::CanAttack(int otherUnit) const {
+ return false;
+ }
+
+-bool CUNIT::CanAttackMe(int otherUnit) const {
+- otherUnit = otherUnit;
++bool CUNIT::CanAttackMe(int /*otherUnit*/) const {
+ // TODO: the function above, in reverse
+ return true;
+ }
+--- AI/Skirmish/KAIK/UnitHandler.cpp
++++ AI/Skirmish/KAIK/UnitHandler.cpp
+@@ -117,7 +117,6 @@ void CUnitHandler::IdleUnitUpdate(int frame) {
+ }
+
+ void CUnitHandler::UnitMoveFailed(int unitID) {
+- unitID = unitID;
+ }
+
+ // called when unit nanoframe first created
diff --git a/games/spring/files/patch-rts-CMakeLists.txt b/games/spring/files/patch-rts-CMakeLists.txt
deleted file mode 100644
index 1ba9519d4ea9..000000000000
--- a/games/spring/files/patch-rts-CMakeLists.txt
+++ /dev/null
@@ -1,11 +0,0 @@
---- rts/CMakeLists.txt.orig 2013-11-09 00:09:15.910054493 +0400
-+++ rts/CMakeLists.txt 2013-11-09 00:18:23.355754880 +0400
-@@ -63,7 +63,7 @@
- ENDIF (PREFER_STATIC_LIBS)
-
- # Needed for dynamically loading shared libraries (on some OS)
-- LIST(APPEND engineCommonLibraries dl)
-+ LIST(APPEND engineCommonLibraries ${CMAKE_DL_LIBS} execinfo)
- ENDIF (UNIX AND NOT MINGW)
-
- FIND_PACKAGE_STATIC(ZLIB REQUIRED)
diff --git a/games/spring/files/patch-rts-Rendering-Shaders-ShaderStates.h b/games/spring/files/patch-rts-Rendering-Shaders-ShaderStates.h
deleted file mode 100644
index f5650c787ce6..000000000000
--- a/games/spring/files/patch-rts-Rendering-Shaders-ShaderStates.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- rts/Rendering/Shaders/ShaderStates.h.orig 2013-12-06 06:06:48.795486079 +0400
-+++ rts/Rendering/Shaders/ShaderStates.h 2013-12-06 06:30:20.577430223 +0400
-@@ -227,7 +227,7 @@
- {
- std::map<std::string, std::string>::const_iterator it = flags.find(flag);
- if (it != flags.end()) {
-- std::istringstream buf(*it);
-+ std::istringstream buf(it->second);
- T temp;
- buf >> temp;
- return temp;
diff --git a/games/spring/files/patch-rts-Sim-Misc-DefinitionTag.h b/games/spring/files/patch-rts-Sim-Misc-DefinitionTag.h
deleted file mode 100644
index 15328f6d59cc..000000000000
--- a/games/spring/files/patch-rts-Sim-Misc-DefinitionTag.h
+++ /dev/null
@@ -1,18 +0,0 @@
---- rts/Sim/Misc/DefinitionTag.h.orig 2013-12-06 22:23:53.818446384 +0400
-+++ rts/Sim/Misc/DefinitionTag.h 2013-12-06 22:42:16.128369497 +0400
-@@ -15,7 +15,6 @@
- #include <typeinfo>
- #include "Lua/LuaParser.h"
- #include "System/float3.h"
--#include "System/Util.h"
-
- //example usage: DUMMYTAG(Defs, DefClass, table, customParams)
- struct table {};
-@@ -43,6 +42,7 @@
- }
- };
-
-+#include "System/Util.h"
-
- /**
- * @brief Untyped definition tag meta data.
diff --git a/games/spring/files/patch-rts-System-Platform-CpuID b/games/spring/files/patch-rts-System-Platform-CpuID
new file mode 100644
index 000000000000..435bb706d66f
--- /dev/null
+++ b/games/spring/files/patch-rts-System-Platform-CpuID
@@ -0,0 +1,11 @@
+Obtained from: http://www.viva64.com/en/b/0293/
+
+--- rts/System/Platform/CpuID.cpp 2014-10-07 16:09:51 -0400
++++ rts/System/Platform/CpuID.cpp 2015-04-07 20:23:18 -0400
+@@ -142,5 +142,5 @@
+ ExecCPUID(&eax, &ebx, &ecx, &edx);
+
+- if ((ebx && 0xFFFF) == 0)
++ if ((ebx & 0xFFFF) == 0)
+ return;
+
diff --git a/games/spring/files/patch-rts-System-Platform-Linux-CrashHandler b/games/spring/files/patch-rts-System-Platform-Linux-CrashHandler
new file mode 100644
index 000000000000..3d20dae85a07
--- /dev/null
+++ b/games/spring/files/patch-rts-System-Platform-Linux-CrashHandler
@@ -0,0 +1,8 @@
++++ rts/System/Platform/Linux/CrashHandler.cpp 2015-04-08 20:09:33 -0400
+@@ -344,5 +344,5 @@
+ boost::this_thread::sleep(boost::posix_time::seconds(10));
+ #if defined(__GNUC__)
+- std::_Exit(-1);
++ _Exit(-1);
+ #else
+ std::quick_exit(-1);
diff --git a/games/spring/files/patch-rts-System-Platform-Linux-CrashHandler.cpp b/games/spring/files/patch-rts-System-Platform-Linux-CrashHandler.cpp
deleted file mode 100644
index a39a1368bb1c..000000000000
--- a/games/spring/files/patch-rts-System-Platform-Linux-CrashHandler.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- rts/System/Platform/Linux/CrashHandler.cpp.orig 2013-03-26 03:58:36.000000000 +0400
-+++ rts/System/Platform/Linux/CrashHandler.cpp 2013-11-09 00:15:32.446878961 +0400
-@@ -323,7 +323,7 @@
-
- static void ForcedExitAfterTenSecs() {
- boost::this_thread::sleep(boost::posix_time::seconds(10));
-- std::_Exit(-1);
-+ exit(-1);
- }
-
-
diff --git a/games/spring/files/patch-rts-System-Platform-Misc b/games/spring/files/patch-rts-System-Platform-Misc
new file mode 100644
index 000000000000..b2d216f011b9
--- /dev/null
+++ b/games/spring/files/patch-rts-System-Platform-Misc
@@ -0,0 +1,9 @@
++++ rts/System/Platform/Misc.cpp 2015-04-08 20:05:21 -0400
+@@ -226,5 +226,6 @@
+ mib[2] = KERN_PROC_PATHNAME;
+ mib[3] = -1;
+- char buf[PATH_MAX];
++ long maxpath = pathconf("/", _PC_PATH_MAX);
++ char buf[maxpath];
+ size_t cb = sizeof(buf);
+ int err = sysctl(mib, 4, buf, &cb, NULL, 0);
diff --git a/games/spring/files/patch-rts-System-Platform-Misc.cpp b/games/spring/files/patch-rts-System-Platform-Misc.cpp
deleted file mode 100644
index 15fd10eaf191..000000000000
--- a/games/spring/files/patch-rts-System-Platform-Misc.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
---- rts/System/Platform/Misc.cpp.orig 2012-02-12 22:27:27.502768102 +0400
-+++ rts/System/Platform/Misc.cpp 2012-02-13 01:50:43.365521912 +0400
-@@ -2,7 +2,7 @@
-
- #include "Misc.h"
-
--#ifdef linux
-+#if defined(linux) || defined(__FreeBSD__)
- #include <unistd.h>
- #include <dlfcn.h> // for dladdr(), dlopen()
-
-@@ -187,7 +187,7 @@
- procExeFilePath = GetRealPath(path);
- }
- #else
-- #error implement this
-+ return "%%PREFIX%%/bin/spring";
- #endif
-
- if (procExeFilePath.empty()) {
-@@ -208,7 +208,7 @@
- // this will only be used if moduleFilePath stays empty
- const char* error = NULL;
-
--#if defined(linux) || defined(__APPLE__)
-+#if defined(linux) || defined(__APPLE__) || defined(__FreeBSD__)
- #ifdef __APPLE__
- #define SHARED_LIBRARY_EXTENSION "dylib"
- #else
diff --git a/games/spring/files/patch-rts-System-Platform-Threading.cpp b/games/spring/files/patch-rts-System-Platform-Threading.cpp
deleted file mode 100644
index f09508b7f012..000000000000
--- a/games/spring/files/patch-rts-System-Platform-Threading.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
---- rts/System/Platform/Threading.cpp.orig 2013-03-26 03:58:36.000000000 +0400
-+++ rts/System/Platform/Threading.cpp 2013-11-09 00:13:03.263078447 +0400
-@@ -39,7 +39,7 @@
- static boost::thread::id simThreadID;
- static boost::thread::id batchThreadID;
- #endif
--#if defined(__APPLE__)
-+#if defined(__APPLE__) || defined(__FreeBSD__)
- #elif defined(WIN32)
- static DWORD cpusSystem = 0;
- #else
-@@ -52,7 +52,7 @@
- if (inited)
- return;
-
-- #if defined(__APPLE__)
-+ #if defined(__APPLE__) || defined(__FreeBSD__)
- // no-op
-
- #elif defined(WIN32)
-@@ -76,7 +76,7 @@
- return ~0;
- }
-
-- #if defined(__APPLE__)
-+ #if defined(__APPLE__) || defined(__FreeBSD__)
- // no-op
-
- #elif defined(WIN32)
-@@ -151,7 +151,7 @@
- boost::uint32_t GetAvailableCoresMask()
- {
- boost::uint32_t systemCores = 0;
-- #if defined(__APPLE__)
-+ #if defined(__APPLE__) || defined(__FreeBSD__)
- // no-op
- systemCores = ~0;
-
-@@ -269,7 +269,7 @@
-
- void SetThreadScheduler()
- {
-- #if defined(__APPLE__)
-+ #if defined(__APPLE__) || defined(__FreeBSD__)
- // no-op
-
- #elif defined(WIN32)
diff --git a/games/spring/files/patch-rts-System-Rectangle.h b/games/spring/files/patch-rts-System-Rectangle.h
deleted file mode 100644
index b8f4e69f7bd4..000000000000
--- a/games/spring/files/patch-rts-System-Rectangle.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- ./rts/System/Rectangle.h.orig 2013-03-26 03:58:36.000000000 +0400
-+++ ./rts/System/Rectangle.h 2013-11-11 00:22:51.737774094 +0400
-@@ -45,7 +45,7 @@
- y1 < rect.y2 && y2 > rect.y1;
- }
-
-- bool operator< (const SRectangle& other) {
-+ bool operator< (const SRectangle& other) const {
- if (x1 == other.x1) {
- return (z1 < other.z1);
- } else {
diff --git a/games/spring/files/patch-rts-System-creg-creg.h b/games/spring/files/patch-rts-System-creg-creg.h
deleted file mode 100644
index ad6c9716edd5..000000000000
--- a/games/spring/files/patch-rts-System-creg-creg.h
+++ /dev/null
@@ -1,15 +0,0 @@
---- rts/System/creg/creg.h.orig 2013-12-06 06:06:48.806486080 +0400
-+++ rts/System/creg/creg.h 2013-12-06 07:18:09.477443592 +0400
-@@ -442,10 +442,10 @@
- // Stupid GCC likes this template<> crap very much
- #define CR_BIND_TEMPLATE(TCls, ctor_args) \
- template<> creg::IMemberRegistrator* TCls::memberRegistrator=0; \
-- template<> creg::Class* TCls::GetClass() const { return binder.class_; } \
- template<> void TCls::_ConstructInstance(void* d) { new(d) MyType ctor_args; } \
- template<> void TCls::_DestructInstance(void* d) { ((MyType*)d)->~MyType(); } \
-- template<> creg::ClassBinder TCls::binder(#TCls, 0, 0, &TCls::memberRegistrator, sizeof(TCls), alignof(TCls), TCls::hasVTable, TCls::_ConstructInstance, TCls::_DestructInstance);
-+ template<> creg::ClassBinder TCls::binder(#TCls, 0, 0, &TCls::memberRegistrator, sizeof(TCls), alignof(TCls), TCls::hasVTable, TCls::_ConstructInstance, TCls::_DestructInstance); \
-+ template<> creg::Class* TCls::GetClass() const { return binder.class_; }
-
- /** @def CR_BIND_DERIVED_INTERFACE
- * Bind an abstract derived class
diff --git a/games/spring/files/patch-rts-build-cmake-FindAsciiDoc.cmake b/games/spring/files/patch-rts-build-cmake-FindAsciiDoc.cmake
deleted file mode 100644
index 389fc2a4f1aa..000000000000
--- a/games/spring/files/patch-rts-build-cmake-FindAsciiDoc.cmake
+++ /dev/null
@@ -1,10 +0,0 @@
---- rts/build/cmake/FindAsciiDoc.cmake.orig 2013-11-09 03:59:29.984998154 +0400
-+++ rts/build/cmake/FindAsciiDoc.cmake 2013-11-09 04:04:52.833206309 +0400
-@@ -41,6 +41,7 @@
- PATH_SUFFIXES
- xml/docbook/stylesheet/nwalsh/manpages
- sgml/docbook/xsl-stylesheets/manpages
-+ xsl/docbook/manpages
- DOC "DocBook XSL Style-Sheet"
- )
-
diff --git a/games/spring/files/patch-rts-build-cmake-Util b/games/spring/files/patch-rts-build-cmake-Util
new file mode 100644
index 000000000000..af8a7b312d45
--- /dev/null
+++ b/games/spring/files/patch-rts-build-cmake-Util
@@ -0,0 +1,28 @@
+Obtained via: https://springrts.com/mantis/view.php?id=4679
+
+From 9e0db5f602407de4e7875ca85761b41782c1bb9c Mon Sep 17 00:00:00 2001
+From: Johan Rehnberg <cleanrock@gmail.com>
+Date: Wed, 31 Dec 2014 11:35:19 +0100
+Subject: [PATCH] fix GetListOfSubModules to support GLOB returning both "//"
+ and "/"
+
+I needed this when building on archlinux with cmake 3.1.0 where GLOB returns "/"
+
+...
+
+--- rts/build/cmake/Util.cmake
++++ rts/build/cmake/Util.cmake
+@@ -166,10 +166,11 @@ EndFunction (MakeGlobal)
+ # Find all CMakeLists.txt files in sub-directories
+ Macro (GetListOfSubModules list_var)
+ File(GLOB ${list_var} RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" FOLLOW_SYMLINKS "${CMAKE_CURRENT_SOURCE_DIR}/*/CMakeLists.txt")
+-
+ # Strip away the "/CMakeLists.txt" parts, so we end up with just a list of dirs,
+ # for example: AAI;RAI;KAIK
+- String(REPLACE "//CMakeLists.txt" "" ${list_var} "${${list_var}}")
++ # GLOB can prefix with "//" or "/" (perhaps changed in cmake 3.1.0), this double replace will support both "//" and "/"
++ String(REPLACE "/CMakeLists.txt" "" ${list_var} "${${list_var}}")
++ String(REPLACE "/" "" ${list_var} "${${list_var}}")
+ EndMacro (GetListOfSubModules list_var)
+
+
diff --git a/games/spring/files/patch-rts-builds-dedicated-CMakeLists.txt b/games/spring/files/patch-rts-builds-dedicated-CMakeLists.txt
deleted file mode 100644
index 1788b3cf2754..000000000000
--- a/games/spring/files/patch-rts-builds-dedicated-CMakeLists.txt
+++ /dev/null
@@ -1,11 +0,0 @@
---- ./rts/builds/dedicated/CMakeLists.txt.orig 2013-03-26 03:58:36.000000000 +0400
-+++ ./rts/builds/dedicated/CMakeLists.txt 2013-11-09 00:39:09.704093624 +0400
-@@ -24,7 +24,7 @@
- LIST(APPEND engineDedicatedLibraries headlessStubs)
- IF (UNIX)
- # Needed for dynamically loading shared libraries (on some OS)
-- LIST(APPEND engineDedicatedLibraries dl)
-+ LIST(APPEND engineDedicatedLibraries ${CMAKE_DL_LIBS} execinfo)
- ENDIF (UNIX)
-
- IF (MINGW OR APPLE)
diff --git a/games/spring/files/patch-rts-lib-assimp-code-STEPFile.h b/games/spring/files/patch-rts-lib-assimp-code-STEPFile.h
deleted file mode 100644
index a051d822cac4..000000000000
--- a/games/spring/files/patch-rts-lib-assimp-code-STEPFile.h
+++ /dev/null
@@ -1,18 +0,0 @@
---- rts/lib/assimp/code/STEPFile.h.orig 2013-03-26 03:58:36.000000000 +0400
-+++ rts/lib/assimp/code/STEPFile.h 2013-11-11 04:15:43.177772957 +0400
-@@ -195,13 +195,13 @@
- // conversion support.
- template <typename T>
- const T& ResolveSelect(const DB& db) const {
-- return Couple<T>(db).MustGetObject(To<EXPRESS::ENTITY>())->To<T>();
-+ return Couple<T>(db).MustGetObject(To<EXPRESS::ENTITY>())->template To<T>();
- }
-
- template <typename T>
- const T* ResolveSelectPtr(const DB& db) const {
- const EXPRESS::ENTITY* e = ToPtr<EXPRESS::ENTITY>();
-- return e?Couple<T>(db).MustGetObject(*e)->ToPtr<T>():(const T*)0;
-+ return e?Couple<T>(db).MustGetObject(*e)->template ToPtr<T>():(const T*)0;
- }
-
- public:
diff --git a/games/spring/files/patch-rts-lib-gml-gmlcls.h b/games/spring/files/patch-rts-lib-gml-gmlcls.h
deleted file mode 100644
index d4ba7fc30884..000000000000
--- a/games/spring/files/patch-rts-lib-gml-gmlcls.h
+++ /dev/null
@@ -1,33 +0,0 @@
---- rts/lib/gml/gmlcls.h.orig 2013-12-07 00:06:39.928020847 +0400
-+++ rts/lib/gml/gmlcls.h 2013-12-07 00:09:21.477010398 +0400
-@@ -43,7 +43,7 @@
- extern bool ThreadRegistered();
-
- // memory barriers for different platforms
--#if defined(__APPLE__) || defined(__FreeBSD__)
-+#if defined(__APPLE__)
- # include <libkern/OSAtomic.h>
- # define GML_MEMBAR OSMemoryBarrier()
- #elif defined(__GNUC__)
-@@ -95,7 +95,7 @@
- # define GML_TYPENAME
- #endif
-
--#ifndef _WIN32 //defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__)
-+#if defined(__linux__) || defined(__APPLE__)
- # define GML_USE_SPEEDY_TLS 1
- # include "System/Platform/errorhandler.h"
- # include "speedy-tls.h"
-@@ -234,11 +234,7 @@
- }
- virtual ~gmlBaseMutexLock() {
- if (GML::Enabled()) {
--#if (BOOST_VERSION >= 103500)
-- ((T*)lockdata)->boost::unique_lock<U>::~unique_lock();
--#else
-- ((T*)lockdata)->boost::scoped_lock<U>::~scoped_lock();
--#endif
-+ ((T*)lockdata)->~T();
- }
- }
- };
diff --git a/games/spring/files/patch-rts-lib-gml-speedy-tls.cpp b/games/spring/files/patch-rts-lib-gml-speedy-tls.cpp
deleted file mode 100644
index aee5a9213c1a..000000000000
--- a/games/spring/files/patch-rts-lib-gml-speedy-tls.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- rts/lib/gml/speedy-tls.cpp.orig 2010-09-06 16:16:18.000000000 +0400
-+++ rts/lib/gml/speedy-tls.cpp 2010-09-15 23:37:21.000000000 +0400
-@@ -3,7 +3,7 @@
- //Contains macros that can be used to very quickly (one instruction) access thread-local memory.
-
- #ifdef USE_GML
--#ifndef _WIN32
-+#if defined(__linux__) || defined(__APPLE__)
-
- #include "speedy-tls.h"
- #include <stdlib.h>
diff --git a/games/spring/files/patch-rts-lib-headlessStubs-CMakeLists.txt b/games/spring/files/patch-rts-lib-headlessStubs-CMakeLists.txt
deleted file mode 100644
index 9f342c93559b..000000000000
--- a/games/spring/files/patch-rts-lib-headlessStubs-CMakeLists.txt
+++ /dev/null
@@ -1,13 +0,0 @@
---- rts/lib/headlessStubs/CMakeLists.txt.orig 2013-03-26 03:58:36.000000000 +0400
-+++ rts/lib/headlessStubs/CMakeLists.txt 2013-12-07 07:05:38.984034014 +0400
-@@ -15,8 +15,8 @@
- ELSE (MINGW)
- # Use a direct copy of the GL and SDL headers,
- # as these may not be available on headless systems.
-- INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/include)
-- INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/include/SDL)
-+ INCLUDE_DIRECTORIES(BEFORE ${CMAKE_SOURCE_DIR}/include)
-+ INCLUDE_DIRECTORIES(BEFORE ${CMAKE_SOURCE_DIR}/include/SDL)
- ENDIF (MINGW)
-
- ADD_LIBRARY(headlessStubs STATIC EXCLUDE_FROM_ALL ${headlessStubsSources})
diff --git a/games/spring/files/patch-rts-lib-headlessStubs-glstub b/games/spring/files/patch-rts-lib-headlessStubs-glstub
new file mode 100644
index 000000000000..80d2bcfc7310
--- /dev/null
+++ b/games/spring/files/patch-rts-lib-headlessStubs-glstub
@@ -0,0 +1,13 @@
+Submitted upstream:
+
+ https://springrts.com/mantis/view.php?id=4731
+
+--- rts/lib/headlessStubs/glstub.c 2014-10-07 16:09:52 -0400
++++ rts/lib/headlessStubs/glstub.c 2015-04-08 14:03:33 -0400
+@@ -131,5 +131,5 @@
+ GLAPI void APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params) {}
+ GLAPI void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {}
+-GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length) {}
++GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) {}
+
+ GLAPI void APIENTRY glUniform1fARB(GLint location, GLfloat v0) {}
diff --git a/games/spring/files/patch-rts-lib-minizip-CMakeLists.txt b/games/spring/files/patch-rts-lib-minizip-CMakeLists.txt
deleted file mode 100644
index 052ecb63c54d..000000000000
--- a/games/spring/files/patch-rts-lib-minizip-CMakeLists.txt
+++ /dev/null
@@ -1,10 +0,0 @@
---- rts/lib/minizip/CMakeLists.txt.orig 2013-03-26 03:58:36.000000000 +0400
-+++ rts/lib/minizip/CMakeLists.txt 2013-11-09 04:02:41.051969166 +0400
-@@ -1,7 +1,6 @@
- # Spring supplied CMake build file
-
- Set(MINIZIP_FIND_QUIETLY TRUE)
--FIND_PACKAGE_STATIC(MiniZip)
-
- If (MINIZIP_FOUND)
- # Use the system supplied MiniZip library
diff --git a/games/spring/files/patch-tools-pr-downloader-src-lib-pugixml-pugixml.hpp b/games/spring/files/patch-tools-pr-downloader-src-lib-pugixml-pugixml.hpp
deleted file mode 100644
index 29b2df62d3ed..000000000000
--- a/games/spring/files/patch-tools-pr-downloader-src-lib-pugixml-pugixml.hpp
+++ /dev/null
@@ -1,38 +0,0 @@
---- tools/pr-downloader/src/lib/pugixml/pugixml.hpp.orig 2013-12-06 06:19:54.039431635 +0400
-+++ tools/pr-downloader/src/lib/pugixml/pugixml.hpp 2013-12-06 06:24:02.124415606 +0400
-@@ -17,32 +17,9 @@
- #include "pugiconfig.hpp"
-
- #ifndef PUGIXML_NO_STL
--namespace std
--{
-- struct bidirectional_iterator_tag;
--
--#ifdef __SUNPRO_CC
-- // Sun C++ compiler has a bug which forces template argument names in forward declarations to be the same as in actual definitions
-- template <class _T> class allocator;
-- template <class _charT> struct char_traits;
-- template <class _charT, class _Traits> class basic_istream;
-- template <class _charT, class _Traits> class basic_ostream;
-- template <class _charT, class _Traits, class _Allocator> class basic_string;
--#else
-- // Borland C++ compiler has a bug which forces template argument names in forward declarations to be the same as in actual definitions
-- template <class _Ty> class allocator;
-- template <class _Ty> struct char_traits;
-- template <class _Elem, class _Traits> class basic_istream;
-- template <class _Elem, class _Traits> class basic_ostream;
-- template <class _Elem, class _Traits, class _Ax> class basic_string;
--#endif
--
-- // Digital Mars compiler has a bug which requires a forward declaration for explicit instantiation (otherwise type selection is messed up later, producing link errors)
-- // Also note that we have to declare char_traits as a class here, since it's defined that way
--#ifdef __DMC__
-- template <> class char_traits<char>;
--#endif
--}
-+# include <istream>
-+# include <ostream>
-+# include <string>
- #endif
-
- // Macro for deprecated features
diff --git a/games/spring/files/patch-tools-pr-downloader-src-lib-xmlrpc++-src-base64.h b/games/spring/files/patch-tools-pr-downloader-src-lib-xmlrpc++-src-base64.h
deleted file mode 100644
index 4b669b62384d..000000000000
--- a/games/spring/files/patch-tools-pr-downloader-src-lib-xmlrpc++-src-base64.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- tools/pr-downloader/src/lib/xmlrpc++/src/base64.h.orig 2013-03-26 03:58:49.000000000 +0400
-+++ tools/pr-downloader/src/lib/xmlrpc++/src/base64.h 2013-11-09 14:42:21.013340982 +0400
-@@ -13,6 +13,8 @@
- # include <iterator>
- #endif
-
-+#include <ios>
-+
- static
- int _base64Chars[]= {'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z',
- 'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z',
diff --git a/games/spring/files/patch-tools__unitsync__test__CMakeLists.txt b/games/spring/files/patch-tools__unitsync__test__CMakeLists.txt
deleted file mode 100644
index 0555dae44f00..000000000000
--- a/games/spring/files/patch-tools__unitsync__test__CMakeLists.txt
+++ /dev/null
@@ -1,24 +0,0 @@
-From f55278791ac68eafc72b376a8c68b7002d82647c Mon Sep 17 00:00:00 2001
-From: abma <spring@abma.de>
-Date: Wed, 4 Jun 2014 14:49:56 +0200
-Subject: [PATCH] fix #4415
-
----
- tools/unitsync/test/CMakeLists.txt | 4 ----
- 1 file changed, 4 deletions(-)
-
-diff --git a/tools/unitsync/test/CMakeLists.txt b/tools/unitsync/test/CMakeLists.txt
-index 9203560..5961130 100644
---- tools/unitsync/test/CMakeLists.txt
-+++ tools/unitsync/test/CMakeLists.txt
-@@ -10,10 +10,6 @@ SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_LIBRARY_OUTPUT_DIRECTORY}")
-
- REMOVE_DEFINITIONS(-DUNITSYNC)
-
--# To allow linking to MODULE_LIBRARY targets
--CMAKE_POLICY(SET CMP0001 OLD)
--SET(CMAKE_BACKWARDS_COMPATIBILITY "2.2")
--
- ADD_EXECUTABLE(lua2php EXCLUDE_FROM_ALL lua2php.cpp)
- TARGET_LINK_LIBRARIES(lua2php unitsync ${CMAKE_DL_LIBS})
- ADD_DEPENDENCIES(lua2php unitsync)
diff --git a/games/spring/files/patch-use-system-sdl b/games/spring/files/patch-use-system-sdl
new file mode 100644
index 000000000000..85a8c57c8eca
--- /dev/null
+++ b/games/spring/files/patch-use-system-sdl
@@ -0,0 +1,93 @@
+--- rts/builds/dedicated/CMakeLists.txt 2014-10-07 16:09:51 -0400
++++ rts/builds/dedicated/CMakeLists.txt 2015-04-08 15:27:03 -0400
+@@ -43,19 +43,6 @@
+ ENDIF (UNIX AND NOT MINGW)
+
+-IF (MINGW OR APPLE)
+- # Windows:
+- # We still need these header files,
+- # even if we are not going to link with SDL.
+- # We have them available anyway (mingwlibs).
+- # OS X:
+- # Cocoa requires the SDL libary, whenever the SDL headers are used,
+- # due to some #define magic, which is practically impossible to workaround.
+- FIND_PACKAGE(SDL2 REQUIRED)
+- INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
+-ELSE (MINGW OR APPLE)
+- # Use a direct copy of the GL and SDL headers,
+- # as these may not be available on headless systems.
+- INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/include/SDL2)
+-ENDIF (MINGW OR APPLE)
++FIND_PACKAGE(SDL2 REQUIRED)
++INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
+
+
+--- rts/builds/headless/CMakeLists.txt 2014-10-07 16:09:51 -0400
++++ rts/builds/headless/CMakeLists.txt 2015-04-08 16:31:25 -0400
+@@ -14,22 +14,7 @@
+
+ include_directories(${OPENAL_INCLUDE_DIR})
+-IF (MINGW OR APPLE)
+- # Windows:
+- # We still need these header files,
+- # even if we are not going to link with gl, glu and SDL.
+- # We have them available anyway (mingwlibs).
+- # OS X:
+- # Cocoa requires the SDL libary, whenever the SDL headers are used,
+- # due to some #define magic, which is practically impossible to workaround.
+- FIND_PACKAGE(OpenGL REQUIRED)
+- FIND_PACKAGE(SDL2 REQUIRED)
+- INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
+-ELSE (MINGW OR APPLE)
+- # Use a direct copy of the GL and SDL headers,
+- # as these may not be available on headless systems.
+- INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/include)
+- INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/include/SDL2)
+-ENDIF (MINGW OR APPLE)
+
++FIND_PACKAGE(SDL2 REQUIRED)
++INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
+
+ # headlessstubs are our stubs that replace libGL, libGLU, libGLEW, libSDL (yes really!)
+--- rts/lib/headlessStubs/CMakeLists.txt 2014-10-07 16:09:52 -0400
++++ rts/lib/headlessStubs/CMakeLists.txt 2015-04-08 14:40:20 -0400
+@@ -7,16 +7,6 @@
+ )
+
+-IF (WIN32)
+- # We still need these header files,
+- # even if we are not going to link with SDL.
+- # We have them available anyway (mingwlibs).
+- FIND_PACKAGE(SDL2 REQUIRED)
+- INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
+-ELSE (WIN32)
+- # Use a direct copy of the GL and SDL headers,
+- # as these may not be available on headless systems.
+- INCLUDE_DIRECTORIES(BEFORE ${CMAKE_SOURCE_DIR}/include)
+- INCLUDE_DIRECTORIES(BEFORE ${CMAKE_SOURCE_DIR}/include/SDL2)
+-ENDIF (WIN32)
++FIND_PACKAGE(SDL2 REQUIRED)
++INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
+
+ ADD_LIBRARY(headlessStubs STATIC EXCLUDE_FROM_ALL ${headlessStubsSources})
+--- tools/unitsync/CMakeLists.txt 2014-10-07 16:09:52 -0400
++++ tools/unitsync/CMakeLists.txt 2015-04-08 16:10:11 -0400
+@@ -22,16 +22,6 @@
+ ENDIF (WIN32)
+
+-IF (MINGW)
+- # We still need these header files,
+- # even if we are not going to link with SDL.
+- # We have them available anyway (mingwlibs).
+- FIND_PACKAGE(SDL2 REQUIRED)
+- INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
+-ELSE (MINGW)
+- # Use a direct copy of the GL and SDL headers,
+- # as these may not be available on headless systems.
+- INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/include/SDL2)
+-ENDIF (MINGW)
+-
++FIND_PACKAGE(SDL2 REQUIRED)
++INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
+
+ ADD_DEFINITIONS(-DUNITSYNC)