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authorJohan van Selst <johans@FreeBSD.org>2013-05-13 20:20:29 +0000
committerJohan van Selst <johans@FreeBSD.org>2013-05-13 20:20:29 +0000
commitf7fa57907489c882e63280a911daf4b4ed7d6c2b (patch)
treeecf5cecf64b32c9563a4756a4f42186e7598a43f /games/xboard
parentff0cbc164c8bfccfe0e097413236646e6cd5ab6f (diff)
downloadports-f7fa57907489c882e63280a911daf4b4ed7d6c2b.tar.gz
ports-f7fa57907489c882e63280a911daf4b4ed7d6c2b.zip
- Update xboard to 4.7.1
- Remove patch file that is no longer needed (fixed upstream) - Add deinstall script to avoid leftovers
Notes
Notes: svn path=/head/; revision=318127
Diffstat (limited to 'games/xboard')
-rw-r--r--games/xboard/Makefile11
-rw-r--r--games/xboard/distinfo4
-rw-r--r--games/xboard/files/patch-xboard.texi545
-rw-r--r--games/xboard/files/pkg-deinstall.in3
4 files changed, 11 insertions, 552 deletions
diff --git a/games/xboard/Makefile b/games/xboard/Makefile
index 06516bc5097f..bd33bde73565 100644
--- a/games/xboard/Makefile
+++ b/games/xboard/Makefile
@@ -2,10 +2,9 @@
# $FreeBSD$
PORTNAME= xboard
-PORTVERSION= 4.7.0
+PORTVERSION= 4.7.1
CATEGORIES= games
-MASTER_SITES= ${MASTER_SITE_GNU}
-MASTER_SITE_SUBDIR= xboard
+MASTER_SITES= GNU
MAINTAINER= johans@FreeBSD.org
COMMENT= X frontend for Crafty, GNUChess, Chess Servers, or e-mail chess
@@ -23,12 +22,14 @@ PHALANX_DESC= Install phalanx engine
USE_XORG= xt xpm xaw
USE_GNOME= librsvg2
GNU_CONFIGURE= yes
-CONFIGURE_ARGS+=CFLAGS="-I${LOCALBASE}/include -L${LOCALBASE}/lib" \
- MKDIR_P="${MKDIR}"
+CONFIGURE_ARGS+=MKDIR_P="${MKDIR}"
+CFLAGS+= -I${LOCALBASE}/include
+LDFLAGS+= -L${LOCALBASE}/lib
MAN6= xboard.6
INFO= xboard
USE_PERL5_BUILD=yes
INSTALLS_ICONS= yes
+SUB_FILES= pkg-deinstall
DATADIR= ${PREFIX}/share/games/${PORTNAME}
PORTDATA= *
diff --git a/games/xboard/distinfo b/games/xboard/distinfo
index 95df227d2faa..ef5e42a7d3bb 100644
--- a/games/xboard/distinfo
+++ b/games/xboard/distinfo
@@ -1,2 +1,2 @@
-SHA256 (xboard-4.7.0.tar.gz) = a7165f761771ac27d1cf25416b8179333885ccd429cd14adbb575ee5bc5d5f95
-SIZE (xboard-4.7.0.tar.gz) = 3407819
+SHA256 (xboard-4.7.1.tar.gz) = 3e1b1fc5f037285718f6b806259c206fb8a8f8ab9613360c014e71cdb5d8ca42
+SIZE (xboard-4.7.1.tar.gz) = 3414246
diff --git a/games/xboard/files/patch-xboard.texi b/games/xboard/files/patch-xboard.texi
deleted file mode 100644
index c67ff281cb11..000000000000
--- a/games/xboard/files/patch-xboard.texi
+++ /dev/null
@@ -1,545 +0,0 @@
---- xboard.texi.orig 2013-02-24 17:18:53.000000000 +0100
-+++ xboard.texi 2013-02-24 17:18:53.000000000 +0100
-@@ -1018,16 +1018,16 @@
- @section Options Menu
- @cindex Menu, Options
- @cindex Options Menu
--@table @asis
--@item General Options
-+@subsection General Options
- @cindex General Options, Menu Item
- The following items to set option values appear in the dialog
- summoned by the general Options menu item.
--@itemx Absolute Analysis Scores
-+@table @asis
-+@item Absolute Analysis Scores
- @cindex Absolute Analysis Scores, Menu Item
- Controls if scores on the Engine Output window during analysis
- will be printed from the white or the side-to-move point-of-view.
--@itemx Almost Always Queen
-+@item Almost Always Queen
- @cindex Almost Always Queen, Menu Item
- If this option is on, 7th-rank pawns automatically change into
- Queens when you pick them up,
-@@ -1044,14 +1044,14 @@
- Otherwise XBoard would bring up a dialog
- box whenever you move a pawn to the last rank, asking what piece
- you want to promote to.
--@itemx Animate Dragging
-+@item Animate Dragging
- @cindex Animate Dragging, Menu Item
- If Animate Dragging is on, while you are dragging a piece with the
- mouse, an image of the piece follows the mouse cursor.
- If Animate Dragging is off, there is no visual feedback while you are
- dragging a piece, but if Animate Moving is on, the move will be
- animated when it is complete.
--@itemx Animate Moving
-+@item Animate Moving
- @cindex Animate Moving, Menu Item
- If Animate Moving is on, all piece moves are animated. An image of the
- piece is shown moving from the old square to the new square when the
-@@ -1059,7 +1059,7 @@
- If Animate Moving is off, a moved piece instantly disappears from its
- old square and reappears on its new square when the move is complete.
- The shifted @kbd{Ctrl-A} key is a keyboard equivalent.
--@itemx Auto Flag
-+@item Auto Flag
- @cindex Auto Flag, Menu Item
- If this option is on and one player runs out of time
- before the other,
-@@ -1071,7 +1071,7 @@
- insufficient mating material. In local chess engine mode,
- XBoard
- may call either player's flag and will not take material into account (?).
--@itemx Auto Flip View
-+@item Auto Flip View
- @cindex Auto Flip View, Menu Item
- If the Auto Flip View option is on when you start a game, the board
- will be automatically oriented so that your pawns move from the bottom
-@@ -1084,27 +1084,27 @@
- if it is false (the default), White's pawns move from bottom to top
- at the start of each game; if it is true, Black's pawns move from
- bottom to top. @xref{User interface options}.
--@itemx Blindfold
-+@item Blindfold
- @cindex Blindfold, Menu Item
- If this option is on, XBoard displays the board as usual but does
- not display pieces or move highlights. You can still move in the
- usual way (with the mouse or by typing moves in ICS mode), even though
- the pieces are invisible.
--@itemx Drop Menu
-+@item Drop Menu
- @cindex Drop Menu, Menu Item
- Controls if right-clicking the board in crazyhouse / bughouse
- will pop up a menu to drop a piece on the clicked square
- (old, deprecated behavior)
- or allow you to step through an engine PV
- (new, recommended behavior).
--@itemx Enable Variation Trees
-+@item Enable Variation Trees
- @cindex Enable Variation Trees, Menu Item
- If this option is on, playing a move in Edit Game or Analyze mode
- while keeping the Shift key pressed will start a new variation.
- You can then recall the previous line through the @samp{Revert} menu item.
- When off, playing a move will truncate the game and append the move
- irreversibly.
--@itemx Hide Thinking
-+@item Hide Thinking
- @cindex Hide Thinking, Menu Item
- If this option is off, the chess engine's notion of the score and best
- line of play from the current position is displayed as it is
-@@ -1114,18 +1114,18 @@
- whether it is showing White's thinking or Black's, and only the thinking
- of the engine that is on move is shown.
- The shifted @kbd{Ctrl-H} key is a keyboard equivalent.
--@itemx Highlight Last Move
-+@item Highlight Last Move
- @cindex Highlight Last Move, Menu Item
- If Highlight Last Move is on, after a move is made, the starting and
- ending squares remain highlighted. In addition, after you use Backward
- or Back to Start, the starting and ending squares of the last move to
- be unmade are highlighted.
--@itemx Highlight with Arrow
-+@item Highlight with Arrow
- @cindex Highlight with Arrow, Menu Item
- Causes the highlighting described in Highlight Last Move to be done
- by drawing an arrow between the highlighted squares,
- so that it is visible even when the width of the grid lines is set to zero.
--@itemx Move Sound
-+@item Move Sound
- @cindex Move Sound, Menu Item
- Enables the sounding of an audible signal when the computer performs a move.
- For the selection of the sound, see @samp{Sound Options}.
-@@ -1135,7 +1135,7 @@
- command to the ICS, since otherwise the ICS will ring the terminal bell
- after every move (not just yours). (The @file{.icsrc} file
- is a good place for this; see @ref{ICS options}.)
--@itemx One-Click Moving
-+@item One-Click Moving
- @cindex One-Click Moving, Menu Item
- If this option is on, XBoard does not wait for you to click both the
- from- and the to-square, or drag the piece, but performs a move as soon
-@@ -1148,14 +1148,14 @@
- Promoting a Pawn by clicking its to-square will suppress the promotion
- popup or other methods for selecting an under-promotion,
- and make it promote to Queen.
--@itemx Periodic Updates
-+@item Periodic Updates
- @cindex Periodic Updates, Menu Item
- If this option is off (or if
- you are using a chess engine that does not support periodic updates),
- the analysis window
- will only be updated when the analysis changes. If this option is
- on, the Analysis Window will be updated every two seconds.
--@itemx Play Move(s) of Clicked PV
-+@item Play Move(s) of Clicked PV
- @cindex Play Move(s) of Clicked PV, Menu Item
- If this option is on, right-clicking a PV in the Engine Output window
- during Analyze mode will cause the first move of that PV to be played.
-@@ -1163,19 +1163,19 @@
- to engage in the PV walk such a right-click will start,
- to seek out another position along the PV where you want to continue
- the analysis, before releasing the mouse button.
--@itemx Ponder Next Move
-+@item Ponder Next Move
- @cindex Ponder Next Move, Menu Item
- If this option is off, the chess engine will think only when it is on
- move. If the option is on, the engine will also think while waiting
- for you to make your move.
- The shifted @kbd{Ctrl-P} key is a keyboard equivalent.
--@itemx Popup Exit Message
-+@item Popup Exit Message
- @cindex Popup Exit Message, Menu Item
- If this option is on, when XBoard wants to display a message just
- before exiting, it brings up a modal dialog box and waits for you to
- click OK before exiting. If the option is off, XBoard prints the
- message to standard error (the terminal) and exits immediately.
--@itemx Popup Move Errors
-+@item Popup Move Errors
- @cindex Popup Move Errors, Menu Item
- If this option is off, when you make an error in moving (such as
- attempting an illegal move or moving the wrong color piece), the
-@@ -1183,21 +1183,21 @@
- on, move errors are displayed in small pop-up windows like other errors.
- You can dismiss an error pop-up either by clicking its OK button or by
- clicking anywhere on the board, including down-clicking to start a move.
--@itemx Scores in Move List
-+@item Scores in Move List
- @cindex Scores in Move List, Menu Item
- If this option is on, XBoard will display the depth and score
- of engine moves in the Move List, in the format of a PGN comment.
--@itemx Show Coords
-+@item Show Coords
- @cindex Show Coords, Menu Item
- If this option is on, XBoard displays algebraic coordinates
- along the board's left and bottom edges.
--@itemx Show Target Squares
-+@item Show Target Squares
- @cindex Show Target Squares, Menu Item
- If this option is on, all squares a piece that is 'picked up' with the mouse
- can legally move to are highighted with a fat colored dot in the
- highlightColor (non-captures) or premoveHighlightColor (captures).
- Legality testing must be on for XBoard to know how the piece moves.
--@itemx Test Legality
-+@item Test Legality
- @cindex Test Legality, Menu Item
- If this option is on, XBoard tests whether the moves you try to make
- with the mouse are legal and refuses to let you make an illegal move.
-@@ -1209,23 +1209,24 @@
- rules that XBoard does not understand. (Bughouse, suicide, and wild
- variants where the king may castle after starting on the d file are
- generally supported with Test Legality on.)
--@itemx Flash Moves
-+@item Flash Moves
- @itemx Flash Rate
- @cindex Flash Moves, Menu Item
- @cindex Flash Rate, Menu Item
- If this option is non-zero, whenever a move is completed,
- the moved piece flashes the specified number of times.
- The flash-rate setting determines how rapidly this flashing occurs.
--@itemx Animation Speed
-+@item Animation Speed
- @cindex Animation Speed, Menu Item
- Determines the duration (in msec) of an animation step,
- when @samp{Animate Moving} is swiched on.
--@itemx Zoom factor in Evaluation Graph
-+@item Zoom factor in Evaluation Graph
- @cindex Zoom factor in Evaluation Graph, Menu Item
- Sets the valueof the @code{evalZoom} option,
- indicating the factor by which the score interval (-1,1) should be
- blown up on the vertical axis of the Evaluation Graph.
--@item Time Control
-+@end table
-+@subsection Time Control
- @cindex Time Control, Menu Item
- Pops up a sub-menu where you can set the time-control parameters interactively.
- Allows you to select classical or incremental time controls,
-@@ -1235,7 +1236,8 @@
- be it at the beginning of a session or through the time increment or
- fixed time per move, will be divided by N.
- The shifted @kbd{Alt+T} key is a keyboard equivalent.
--@item Common Engine
-+
-+@subsection Common Engine
- @cindex Common Engine, Menu Item
- Pops up a sub-menu where you can set some engine parameters common to most engines,
- such as hash-table size, tablebase cache size, maximum number of processors
-@@ -1259,7 +1261,8 @@
- When set to 100, all listed moves will be played with equal pobability.
- Other settings interpolate between that.
- The shifted @kbd{Alt+U} key is a keyboard equivalent.
--@item Adjudications
-+
-+@subsection Adjudications
- @cindex Adjudications, Menu Item
- Pops up a sub-menu where you can enable or disable various adjudications
- that XBoard can perform in engine-engine games.
-@@ -1282,11 +1285,12 @@
- the engine's scores. To facilitate the latter, you can inform xboard here if
- the engines report scores from the viewpoint of white, or from that of their own color.
-
--@item ICS Options
-+@subsection ICS Options
- @cindex ICS Options, Menu Item
- The following options occur in a dialog summoned by the
- ICS Options menu item.
--@itemx Auto Kibitz
-+@table @asis
-+@item Auto Kibitz
- @cindex Auto Kibitz, Menu Item
- Setting this option when playing with or aginst a chess program on an ICS
- will cause the last line of thinking output of the engine before its move
-@@ -1295,7 +1299,7 @@
- an opponent chess program will be diverted to the engine-output window,
- (and suppressed in the console),
- where you can play through its PV by right-clicking it.
--@itemx Auto Comment
-+@item Auto Comment
- @cindex Auto Comment, Menu Item
- If this option is on, any remarks made on ICS while you are observing or
- playing a game are recorded as a comment on the current move. This includes
-@@ -1303,7 +1307,7 @@
- and @kbd{kibitz}.
- Limitation: remarks that you type yourself are not recognized;
- XBoard scans only the output from ICS, not the input you type to it.
--@itemx Auto Observe
-+@item Auto Observe
- @cindex Auto Observe, Menu Item
- If this option is on and you add a player to your @code{gnotify}
- list on ICS, XBoard will automatically observe all of that
-@@ -1318,11 +1322,11 @@
- variable is set to 0, or if the ICS you are using does not
- properly support observing from Black's point of view,
- you will see the game from White's point of view.
--@itemx Auto Raise Board
-+@item Auto Raise Board
- @cindex Auto Raise Board, Menu Item
- If this option is on, whenever a new game begins, the chessboard window
- is deiconized (if necessary) and raised to the top of the stack of windows.
--@itemx Auto Save
-+@item Auto Save
- @cindex Auto Save, Menu Item
- If this option is true, at the end of every game XBoard prompts
- you for a file name and appends a record of the game to the file
-@@ -1330,7 +1334,7 @@
- Disabled if the @code{saveGameFile} command-line
- option is set, as in that case all games are saved to the specified file.
- @xref{Load and Save options}.
--@itemx Background Observe
-+@item Background Observe
- @cindex Background Observe, Menu Item
- Setting this option will make XBoard suppress display of any boards
- from observed games while you are playing.
-@@ -1338,12 +1342,12 @@
- and shown to you when you right-click the board.
- This allows you to peek at your bughouse partner's game when you want,
- without disturbing your own game too much.
--@itemx Dual Board
-+@item Dual Board
- @cindex Dual Board, Menu Item
- Setting this option in combination with @samp{Background Observe}
- will display boards of observed games while you are playing
- on a second board next to that of your own game.
--@itemx Get Move List
-+@item Get Move List
- @cindex Get Move List, Menu Item
- If this option is on, whenever XBoard
- receives the first board of a new ICS game (or a different game from
-@@ -1357,7 +1361,7 @@
- and over.
- When you turn this option on from the menu, XBoard
- immediately fetches the move list of the current game (if any).
--@itemx Quiet Play
-+@item Quiet Play
- @cindex Quiet Play, Menu Item
- If this option is on, XBoard will automatically issue an ICS
- @kbd{set shout 0}
-@@ -1365,18 +1369,18 @@
- @kbd{set shout 1}
- command whenever you finish one. Thus, you will not be distracted
- by shouts from other ICS users while playing.
--@itemx Seek Graph
-+@item Seek Graph
- @cindex Seek Graph, Menu Item
- Setting this option will cause XBoard to display an graph of
- currently active seek ads when you left-click the board
- while idle and logged on to an ICS.
--@itemx Auto-Refresh Seek Graph
-+@item Auto-Refresh Seek Graph
- @cindex Auto-Refresh Seek Graph, Menu Item
- In combination with the @samp{Seek Graph} option this
- will cause automatic update of the seek graph while it is up.
- This only works on FICS and ICC,
- and requires a lot of bandwidth on a busy server.
--@itemx Premove
-+@item Premove
- @itemx Premove White
- @itemx Premove Black
- @itemx First White Move
-@@ -1398,7 +1402,7 @@
-
- You can also enter premoves for the first white and black moves
- of the game.
--@itemx ICS Alarm
-+@item ICS Alarm
- @itemx ICS Alarm Time
- @cindex ICS Alarm, Menu Item
- @cindex ICS Alarm Time, Menu Item
-@@ -1411,19 +1415,21 @@
- By default, the alarm sound is the terminal bell, but on some systems
- you can change it to a sound file using the soundIcsAlarm option; see
- below.
--@itemx Colorize Messages
-+@item Colorize Messages
- @cindex Colorize Messages, Menu Item
- Ticking this options causes various types of ICS messages do be
- displayed with different foreground or background colors in the console.
- The colors can be individually selected for each type,
- through the accompanying text edits.
-+@end table
-
--@item Match Options
-+@subsection Match Options
- @cindex Match Options, Menu Item
- Summons a dialog where you can set options important for playing automatic
- matches between two chess programs
- (e.g. by using the @samp{Machine Match} menu item in the @samp{Mode} menu).
--@itemx Tournament file
-+@table @asis
-+@item Tournament file
- @cindex Tournament file, Menu item
- To run a tournament, XBoard needs a file to record its progress,
- so it can resume the tourney when it is interrupted.
-@@ -1443,7 +1449,7 @@
- without participants no tournament file will be made, but other entered values
- (e.g. for the file with opening positions) will take effect.
- Default: configured by the @code{defaultTourneyName} option.
--@itemx Sync after round
-+@item Sync after round
- @itemx Sync after cycle
- @cindex Sync after round, Menu Item
- @cindex Sync after cycle, Menu Item
-@@ -1452,7 +1458,7 @@
- This guarantees correct ordering in the games file,
- even when multiple XBoard instances are concurrently playing games for the same tourney.
- Default: sync after cycle, but not after round.
--@itemx Select Engine
-+@item Select Engine
- @itemx Tourney participants
- @cindex Select Engine, Menu Item
- @cindex Tourney participants, Menu Item
-@@ -1463,7 +1469,7 @@
- to delete engines you selected by accident, or change their order.
- Do not type names yourself there, because names that do not exactly match
- one of the names from the drop-down list will lead to undefined behavior.
--@itemx Tourney type
-+@item Tourney type
- @cindex Tourney type, Menu Item
- Here you can specify the type of tournament you want.
- XBoard’s intrinsic tournament manager support round-robins (type = 0),
-@@ -1476,7 +1482,7 @@
- pairing engine must be specified through the @code{pairingEngine} option.
- Each Swiss round will be considered a tourney cycle in that case.
- Default:0
--@itemx Number of tourney cycles
-+@item Number of tourney cycles
- @itemx Default number of Games
- @cindex Number of tourney cycles, Menu Item
- @cindex Default number of Games, Menu Item
-@@ -1489,11 +1495,11 @@
- Default is 1 cycle;
- the number of games per pairing is the same as the default number of match games,
- stored in your settings file through the @code{defaultMatchGames} option.
--@itemx Save Tourney Games
-+@item Save Tourney Games
- @cindex Save Tourney Games, Menu Item
- File where the tournament games are saved
- (duplicate of the item in the @samp{Save Game Options}).
--@itemx Game File with Opening Lines
-+@item Game File with Opening Lines
- @itemx File with Start Positions
- @itemx Game Number
- @itemx Position Number
-@@ -1516,14 +1522,14 @@
- but the second (even) games will select the same moves from the book as the previous game.
- (Note this leads to the same opening only if both engines use the GUI book!)
- Default: No game or position file will be used. The default index if such a file is used is 1.
--@itemx Disable own engine bools be default
-+@item Disable own engine bools be default
- @cindex Disable own engine bools be default, Menu Item
- Setting this option reverses the default situation for use of the GUI opening book
- in tournaments from what it normally is, namely not using it.
- So unless the engine is installed with an option to explicitly specify it should
- not use the GUI book (i.e. @code{-firstHasOwnBookUCI true}),
- it will be made to use the GUI book.
--@itemx Replace Engine
-+@item Replace Engine
- @itemx Upgrade Engine
- @cindex Replace Engine, Menu Item
- @cindex Upgrade Engine, Menu Item
-@@ -1540,7 +1546,7 @@
- In this latter case the engine must not be playing when you do this,
- but otherwise there is no need to pause the tournament play
- for making a substitution.
--@itemx Clone Tourney
-+@item Clone Tourney
- @cindex CloneTourney, Menu Item
- Pressing this button after you have specified an existing tournament file
- will copy the contents of the latter to the dialog,
-@@ -1548,8 +1554,9 @@
- You can then run a tourney with the same parameters
- (possibly after changing the proposed name of the tourney file for the new tourney)
- by pressing 'OK'.
-+@end table
-
--@item Load Game Options
-+@subsection Load Game Options
- @cindex Load Game Options, Menu Item
- Summons a dialog where you can set the @code{autoDisplayComment} and
- @code{autoDisplayTags} options, (which control popups when viewing loaded games),
-@@ -1558,7 +1565,8 @@
- You can also set search criteria for determining which games
- will be displayed in the Game List for a multi-game file,
- and thus be eligible for loading:
--@itemx Elo of strongest player
-+@table @asis
-+@item Elo of strongest player
- @itemx Elo of weakest player
- @itemx year
- @cindex Elo of strongest player, Menu Item
-@@ -1567,7 +1575,7 @@
- These numeric fields set thresholds (lower limits) on the Elo rating of the mentioned player,
- or the date the game was played.
- Defaults: 0
--@itemx Search mode
-+@item Search mode
- @cindex Search mode, Menu Item
- @cindex find position, Menu Item
- @cindex narrow, Menu Item
-@@ -1589,13 +1597,13 @@
- but only searches in the already selected games,
- rather than the complete game file,
- and can thus be used to refine a search based on multiple criteria.
--@itemx number of consecutive positions
-+@item number of consecutive positions
- @cindex number of consecutive positions, Menu Item
- When you are searching by material, rather than for an exact match,
- this parameter indicates forhowmany consecutive game positions
- the same amount of material must be on the board before it is
- considered a match.
--@itemx Also match reversed colors
-+@item Also match reversed colors
- @itemx Also match left-right flipped position
- @cindex Also match reversed colors, Menu Item
- @cindex Also match left-right flipped position, Menu Item
-@@ -1605,8 +1613,9 @@
- will be also considered a match.
- The left-right flipping is only useful after all castling rights
- have expired (or in Xiangqi).
-+@end table
-
--@item Save Game Options
-+@subsection Save Game Options
- @cindex Save Game Options, Menu Item
- Summons a dialog where you can specify the files on which XBoard should
- automatically save any played or entered games,
-@@ -1624,12 +1633,12 @@
- should be included.
- For Chess, always set the format to PGN, rather than "old save stye"!
-
--@item Game List
-+@subsection Game List
- @cindex Game List Tags, Menu Item
- Pops up a dialog where you can select the PGN tags that should appear
- on the lines in the game list, and their order.
-
--@item Sound Options
-+@subsection Sound Options
- @cindex Sound Options, Menu Item
- Summons a dialog where you can specify the sounds that should accompany
- various events that can occur XBoard.
-@@ -1652,7 +1661,7 @@
- The sound is not played after moves you make or moves read from a
- saved game file.
-
--@item Save Settings Now
-+@subsection Save Settings Now
- @cindex Save Settings Now, Menu Item
- Selecting this menu item causes the current XBoard settings to be
- written to the settings file, so they will also apply in future sessions.
-@@ -1688,13 +1697,13 @@
- in ~/.xboardrc, you will essentially turn them into volatile options
- with the specified value as default, because that value will overrule
- the value loaded from the settings file (being read later).
--@item Save Settings on Exit
-+
-+@subsection Save Settings on Exit
- @cindex Save Settings on Exit, Menu Item
- Setting this option has no immediate effect, but causes the settings
- to be saved when you quit XBoard. What happens then is otherwise
- identical to what happens when you use select "Save Settings Now",
- see there.
--@end table
-
- @node Help Menu
- @section Help M
diff --git a/games/xboard/files/pkg-deinstall.in b/games/xboard/files/pkg-deinstall.in
new file mode 100644
index 000000000000..12d099d6672e
--- /dev/null
+++ b/games/xboard/files/pkg-deinstall.in
@@ -0,0 +1,3 @@
+#!/bin/sh
+
+rmdir %%PREFIX%%/share/games 2>/dev/null || true