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authorChuck Robey <chuckr@FreeBSD.org>1996-10-12 00:11:34 +0000
committerChuck Robey <chuckr@FreeBSD.org>1996-10-12 00:11:34 +0000
commit3424625c588bfd6fc81b81fcdf7340b7f7117cb0 (patch)
tree69cacd7313bc9c9f06a85e6e891dbe6196d41003 /games/xrubik/pkg-descr
parent83fd705cec9a2d623cb55905b56e1a0fe59af9d9 (diff)
downloadports-3424625c588bfd6fc81b81fcdf7340b7f7117cb0.tar.gz
ports-3424625c588bfd6fc81b81fcdf7340b7f7117cb0.zip
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+Xrubik, X-based rubik's cube(tm)
+
+ Click on the left mouse button to move a piece. Release it on a
+ piece in the same row and on the face. The puzzle will then turn
+ towards where the mouse button was released.
+ Click on the middle mouse button toggle the practice mode. (This is
+ good for learning moves). Also 'P' or 'p' do the same thing.
+ One must double click on the middle mouse button if the puzzle is
+ being worked on.
+ Click on the right mouse button if you want to randomize the puzzle.
+ Also 'R' or 'r' do the same thing. One must double click on
+ the right mouse button if the puzzle is being worked on.
+ 'I' or 'i' to increase the number of cubes.
+ 'D' or 'd' to decrease the number of cubes.
+ 'O' or 'o' to toggle orient mode. (I prefer the orient mode since
+ it is slightly more challenging).
+ 'S', 's' to auto-solve. It only works on 1x1x1, 2x2x2, 3x3x3 cubes.
+ For the 3x3x3 it only solves it in the non-orient mode.
+ 'U' or 'u' to undo last move.
+ 'G' or 'g' to get a saved puzzle.
+ 'W' or 'w' to write or save a puzzle.
+ 'Q', 'q', or Control-C to kill program.
+
+ Key pad is defined for 2d rubik as:
+ /
+
+ 8
+ ^
+ 4 < 5 > 6
+ v
+ 2
+
+ The key pad along with the use of the mouse will allow you to move the
+ cube i.e.,
+ KP_DIVIDE=>CCW
+ KP_8=>Top
+ KP=>Left KP_5=>CW KP_6=>Right
+ KP_2=>Bottom
+
+ Key pad for 3d rubik, use your intuition (is this a cop out or what?).
+ The key pad is defined differently depending on which side of the cube
+ your mouse is pointing at. One thing that stays the same is KP_5=>CW.
+
+ The control key allows you to move the whole cube at once without
+ being entered as a move. Hold down the control key while using the
+ left mouse button or the keypad.
+ One has to orient the faces in orient mode, besides getting all the
+ faces to be the same color. To do this one has to get the lines to
+ be oriented in the same direction, this only matters with center
+ cubes (i.e. those cubes not on a corner or edge). This does add
+ complexity so there are 2 sets of records.
+
+ Try resizing the cube. Notice the puzzle resizes to take advantage
+ of the "room" available.
+
+ The title is in the following format (non-motif version):
+ xrubik{2|3}d: {1|2|3|4|5|6} @ (<Number of moves>/\
+ {<Record number of moves>|NEVER|PRACTICE}) - <Comment>
+ {2|3}: current dimensional view
+ {1|2|3|4|5|6}: number of cubes per edge
+ {<Record...}: puzzle is either in practice mode or record mode
+ In record mode, if there is no record of the current puzzle, it
+ displays "NEVER".
+
+ If you were looking for a auto-solver, sorry. One of the problems in
+ auto-solvers the generally don't work for different number of cuts.
+ If you know of one let me know. There is a real neat 3x3x3 cube called
+ "magiccube" with a better 3-D look, a auto-solver, and Motif. Use
+ "archie" to find "magiccube" at the site nearest you.