aboutsummaryrefslogtreecommitdiff
path: root/games/zephulor/pkg-descr
diff options
context:
space:
mode:
authorPav Lucistnik <pav@FreeBSD.org>2005-07-20 11:03:18 +0000
committerPav Lucistnik <pav@FreeBSD.org>2005-07-20 11:03:18 +0000
commit096fe1152838a6476e37fb42c9983f3fc905dccc (patch)
treefc24a9d9ce0181d04edee327a542840682b40fe2 /games/zephulor/pkg-descr
parent006bf1fe27764c026405069864dbf4900549598f (diff)
Notes
Diffstat (limited to 'games/zephulor/pkg-descr')
-rw-r--r--games/zephulor/pkg-descr16
1 files changed, 16 insertions, 0 deletions
diff --git a/games/zephulor/pkg-descr b/games/zephulor/pkg-descr
new file mode 100644
index 000000000000..aad1e0c1829e
--- /dev/null
+++ b/games/zephulor/pkg-descr
@@ -0,0 +1,16 @@
+The bulk of the game play involves finding power-ups and hidden areas and
+avoiding or squashing strange alien monsters bent on your destruction.
+
+There are a few hidden areas, and in several locations, the player will
+experience different levels based upon which path is chosen.
+
+There are no lives or continues in the game. If the player dies, he/she simply
+restarts at the beginning of the level. All creatures and power-ups are
+persistent in each level, in other words, if all but one enemy has been killed
+on a level when the player dies, there will only be that remaining creature as
+the player restarts.
+
+WWW: http://games.hollowworks.com/
+
+- Alejandro Pulver
+alejandro@varnet.biz