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author | Pav Lucistnik <pav@FreeBSD.org> | 2005-07-20 11:03:18 +0000 |
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committer | Pav Lucistnik <pav@FreeBSD.org> | 2005-07-20 11:03:18 +0000 |
commit | 096fe1152838a6476e37fb42c9983f3fc905dccc (patch) | |
tree | fc24a9d9ce0181d04edee327a542840682b40fe2 /games/zephulor/pkg-descr | |
parent | 006bf1fe27764c026405069864dbf4900549598f (diff) |
Notes
Diffstat (limited to 'games/zephulor/pkg-descr')
-rw-r--r-- | games/zephulor/pkg-descr | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/games/zephulor/pkg-descr b/games/zephulor/pkg-descr new file mode 100644 index 000000000000..aad1e0c1829e --- /dev/null +++ b/games/zephulor/pkg-descr @@ -0,0 +1,16 @@ +The bulk of the game play involves finding power-ups and hidden areas and +avoiding or squashing strange alien monsters bent on your destruction. + +There are a few hidden areas, and in several locations, the player will +experience different levels based upon which path is chosen. + +There are no lives or continues in the game. If the player dies, he/she simply +restarts at the beginning of the level. All creatures and power-ups are +persistent in each level, in other words, if all but one enemy has been killed +on a level when the player dies, there will only be that remaining creature as +the player restarts. + +WWW: http://games.hollowworks.com/ + +- Alejandro Pulver +alejandro@varnet.biz |