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authorDmitry Marakasov <amdmi3@FreeBSD.org>2009-03-07 14:51:39 +0000
committerDmitry Marakasov <amdmi3@FreeBSD.org>2009-03-07 14:51:39 +0000
commit464602e87ad7c0635c21a48f7da9c55a49fc04d9 (patch)
treeb62ac21be6c588e3beb88380f133c071b2b89f37 /graphics/nvidia-texture-tools/pkg-descr
parent02a54d93f406b79f6ede8cff47e22df182e0c7ee (diff)
downloadports-464602e87ad7c0635c21a48f7da9c55a49fc04d9.tar.gz
ports-464602e87ad7c0635c21a48f7da9c55a49fc04d9.zip
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+The NVIDIA Texture Tools is a collection of image processing and
+texture manipulation tools, designed to be integrated in game tools
+and asset conditioning pipelines.
+
+The primary features of the library are mipmap and normal map
+generation, format conversion and DXT compression.
+
+DXT compression is based on Simon Brown's squish library. The library
+also contains an alternative GPU-accelerated compressor that uses
+CUDA and is one order of magnitude faster.
+
+WWW: http://code.google.com/p/nvidia-texture-tools/