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author | Dmitry Marakasov <amdmi3@FreeBSD.org> | 2009-03-07 14:51:39 +0000 |
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committer | Dmitry Marakasov <amdmi3@FreeBSD.org> | 2009-03-07 14:51:39 +0000 |
commit | 464602e87ad7c0635c21a48f7da9c55a49fc04d9 (patch) | |
tree | b62ac21be6c588e3beb88380f133c071b2b89f37 /graphics/nvidia-texture-tools/pkg-descr | |
parent | 02a54d93f406b79f6ede8cff47e22df182e0c7ee (diff) | |
download | ports-464602e87ad7c0635c21a48f7da9c55a49fc04d9.tar.gz ports-464602e87ad7c0635c21a48f7da9c55a49fc04d9.zip |
Notes
Diffstat (limited to 'graphics/nvidia-texture-tools/pkg-descr')
-rw-r--r-- | graphics/nvidia-texture-tools/pkg-descr | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/graphics/nvidia-texture-tools/pkg-descr b/graphics/nvidia-texture-tools/pkg-descr new file mode 100644 index 000000000000..8940d0cc5bc4 --- /dev/null +++ b/graphics/nvidia-texture-tools/pkg-descr @@ -0,0 +1,12 @@ +The NVIDIA Texture Tools is a collection of image processing and +texture manipulation tools, designed to be integrated in game tools +and asset conditioning pipelines. + +The primary features of the library are mipmap and normal map +generation, format conversion and DXT compression. + +DXT compression is based on Simon Brown's squish library. The library +also contains an alternative GPU-accelerated compressor that uses +CUDA and is one order of magnitude faster. + +WWW: http://code.google.com/p/nvidia-texture-tools/ |