diff options
author | Kurt Jaeger <pi@FreeBSD.org> | 2018-12-08 15:17:58 +0000 |
---|---|---|
committer | Kurt Jaeger <pi@FreeBSD.org> | 2018-12-08 15:17:58 +0000 |
commit | 3e6bd535724f0fc2060332c943cda209c8b7cdf8 (patch) | |
tree | 51fe3af52af2fa55cb3f83be983bad24234f5249 /graphics/openshadinglanguage | |
parent | aae3a2c93a2565cd588a61bfedfd71119e355942 (diff) | |
download | ports-3e6bd535724f0fc2060332c943cda209c8b7cdf8.tar.gz ports-3e6bd535724f0fc2060332c943cda209c8b7cdf8.zip |
graphics/openshadinglanguage: update 1.8.10 -> 1.10.2
PR: 225942
Submitted by: Shane Ambler <FreeBSD@ShaneWare.Biz> (maintainer)
Relnotes: https://github.com/imageworks/OpenShadingLanguage/releases
Notes
Notes:
svn path=/head/; revision=486955
Diffstat (limited to 'graphics/openshadinglanguage')
-rw-r--r-- | graphics/openshadinglanguage/Makefile | 43 | ||||
-rw-r--r-- | graphics/openshadinglanguage/distinfo | 6 | ||||
-rw-r--r-- | graphics/openshadinglanguage/files/patch-src_cmake_modules_FindLLVM.cmake | 16 | ||||
-rw-r--r-- | graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt | 30 | ||||
-rw-r--r-- | graphics/openshadinglanguage/files/patch-src_liboslexec_llvm__instance.cpp (renamed from graphics/openshadinglanguage/files/patch-src_liboslexec_llvm_instance.cpp) | 5 | ||||
-rw-r--r-- | graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt | 9 | ||||
-rw-r--r-- | graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt | 18 | ||||
-rw-r--r-- | graphics/openshadinglanguage/pkg-plist | 1308 |
8 files changed, 1377 insertions, 58 deletions
diff --git a/graphics/openshadinglanguage/Makefile b/graphics/openshadinglanguage/Makefile index 4c077e8bbfe5..85f90ecdf964 100644 --- a/graphics/openshadinglanguage/Makefile +++ b/graphics/openshadinglanguage/Makefile @@ -2,9 +2,8 @@ # $FreeBSD$ PORTNAME= openshadinglanguage -PORTVERSION= 1.8.10 +PORTVERSION= 1.10.2 DISTVERSIONPREFIX= Release- -PORTREVISION= 10 CATEGORIES= graphics devel MAINTAINER= FreeBSD@Shaneware.biz @@ -12,24 +11,46 @@ COMMENT= Advanced shading language for production GI renderers LICENSE= BSD3CLAUSE -BUILD_DEPENDS= llvm-config40:devel/llvm40 +BUILD_DEPENDS= llvm-config60:devel/llvm60 LIB_DEPENDS= libboost_thread.so:devel/boost-libs \ - libIlmImf.so:graphics/openexr \ + libtinfo.so:devel/ncurses \ libImath.so:graphics/ilmbase \ - libOpenImageIO.so:graphics/openimageio -RUN_DEPENDS= llvm-config40:devel/llvm40 + libIlmImf.so:graphics/openexr \ + libOpenImageIO.so:graphics/openimageio \ + libpugixml.so:textproc/pugixml +RUN_DEPENDS= llvm-config60:devel/llvm60 + +USES= bison cmake:outsource compiler:c++11-lang ncurses python:build +USE_LDCONFIG= yes -USES= bison cmake:outsource compiler:c++11-lang ncurses USE_GITHUB= yes GH_ACCOUNT= imageworks GH_PROJECT= OpenShadingLanguage -CMAKE_ARGS= -DLLVM_CONFIG:STRING="${LOCALBASE}/bin/llvm-config40" \ - -DENABLERTTI:BOOL=ON -DUSE_BOOST_WAVE:BOOL=OFF -USE_LDCONFIG= yes +CMAKE_ON= ENABLERTTI OSL_BUILD_TESTS USE_LLVM_BITCODE USE_LIBCPLUSPLUS +CMAKE_OFF= USE_BOOST_WAVE +CMAKE_ARGS= -DLLVM_CONFIG:STRING="${LOCALBASE}/bin/llvm-config60" \ + -DCMAKE_INSTALL_DOCDIR:STRING=${DOCSDIR} \ + -DUSE_CPP:STRING=11 + +OPTIONS_DEFINE= OSLTOY +OPTIONS_SUB= yes +OSLTOY_DESC= Interactive shader edit and visualize tool +OSLTOY_CMAKE_BOOL= USE_QT +OSLTOY_USES= qt:5 +OSLTOY_USE= QT=core,gui,qmake_build,widgets + +CXXFLAGS+= -I${STAGEDIR}/include + +PLIST_SUB+= LIBVERS=${PORTVERSION} post-patch: - @${REINPLACE_CMD} -e 's,/bin/bash,/bin/sh,' \ + @${REINPLACE_CMD} -e 's,bash,sh,' \ ${WRKSRC}/src/liboslexec/serialize-bc.bash + @${REINPLACE_CMD} -e 's,%%DATADIR%%,${DATADIR},' \ + -e 's,%%PYCMD%%,${PYTHON_CMD},' \ + ${WRKSRC}/src/shaders/CMakeLists.txt \ + ${WRKSRC}/src/shaders/MaterialX/CMakeLists.txt \ + ${WRKSRC}/src/doc/CMakeLists.txt .include <bsd.port.mk> diff --git a/graphics/openshadinglanguage/distinfo b/graphics/openshadinglanguage/distinfo index a15fbfcbb141..a79fac35356c 100644 --- a/graphics/openshadinglanguage/distinfo +++ b/graphics/openshadinglanguage/distinfo @@ -1,3 +1,3 @@ -TIMESTAMP = 1503300284 -SHA256 (imageworks-OpenShadingLanguage-Release-1.8.10_GH0.tar.gz) = 5b9ad6814fd55e68f4ac50e4214120629ab9175142dc93aac350d0f54bea745a -SIZE (imageworks-OpenShadingLanguage-Release-1.8.10_GH0.tar.gz) = 14572479 +TIMESTAMP = 1543809154 +SHA256 (imageworks-OpenShadingLanguage-Release-1.10.2_GH0.tar.gz) = 3693268e70a92422184556506ecdd2fe24833774dfc3ab71886f0c572fde382b +SIZE (imageworks-OpenShadingLanguage-Release-1.10.2_GH0.tar.gz) = 13535571 diff --git a/graphics/openshadinglanguage/files/patch-src_cmake_modules_FindLLVM.cmake b/graphics/openshadinglanguage/files/patch-src_cmake_modules_FindLLVM.cmake new file mode 100644 index 000000000000..ca3b4523d254 --- /dev/null +++ b/graphics/openshadinglanguage/files/patch-src_cmake_modules_FindLLVM.cmake @@ -0,0 +1,16 @@ +--- src/cmake/modules/FindLLVM.cmake.orig 2018-03-28 12:34:16 UTC ++++ src/cmake/modules/FindLLVM.cmake +@@ -94,11 +94,12 @@ if ((LLVM_LIBRARY OR LLVM_LIBRARIES OR L + # if static LLVM libraries were requested, use llvm-config to generate + # the list of what libraries we need, and substitute that in the right + # way for LLVM_LIBRARY. +- execute_process (COMMAND ${LLVM_CONFIG} --libfiles ++ execute_process (COMMAND ${LLVM_CONFIG} --libfiles --link-static + OUTPUT_VARIABLE LLVM_LIBRARIES + OUTPUT_STRIP_TRAILING_WHITESPACE) + string (REPLACE " " ";" LLVM_LIBRARIES "${LLVM_LIBRARIES}") + set (LLVM_LIBRARY "") ++ set(LLVM_SYSTEM_LIBRARIES "-lz -lexecinfo -lncurses") + else () + set (LLVM_LIBRARIES "${LLVM_LIBRARY}") + endif () diff --git a/graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt b/graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt index 2838db711e47..b63440587758 100644 --- a/graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt +++ b/graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt @@ -1,21 +1,11 @@ ---- src/doc/CMakeLists.txt.orig 2017-07-01 03:52:54 UTC +--- src/doc/CMakeLists.txt.orig 2018-12-03 20:09:06 UTC +++ src/doc/CMakeLists.txt -@@ -3,15 +3,15 @@ set (public_docs osl-languagespec.pdf - markdeep.min.js - ) - --install (FILES ${public_docs} DESTINATION doc COMPONENT documentation) -+install (FILES ${public_docs} DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage COMPONENT documentation) - - install ( FILES "${PROJECT_SOURCE_DIR}/LICENSE" - "${PROJECT_SOURCE_DIR}/INSTALL.md" - "${PROJECT_SOURCE_DIR}/CHANGES.md" - "${PROJECT_SOURCE_DIR}/README.md" -- DESTINATION doc ) -+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage ) - - - file (GLOB testshade_figures "Figures/testshade/*.jpg") - install (FILES ${testshade_figures} -- DESTINATION doc/Figures/testshade ) -+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage/Figures/testshade ) +@@ -39,7 +39,7 @@ macro (docdeep_generate) + endif () + set (docdeep_program ${CMAKE_SOURCE_DIR}/src/build-scripts/docdeep.py) + add_custom_command (OUTPUT ${mdfile} +- COMMAND python ${docdeep_program} -d ${_docdeep_NAME} -s docs.css ++ COMMAND %%PYCMD%% ${docdeep_program} -d ${_docdeep_NAME} -s docs.css + ${_docdeep_SOURCE} > "${CMAKE_CURRENT_BINARY_DIR}/${mdfile}" + MAIN_DEPENDENCY ${docdeep_program} + DEPENDS ${_docdeep_SOURCE} diff --git a/graphics/openshadinglanguage/files/patch-src_liboslexec_llvm_instance.cpp b/graphics/openshadinglanguage/files/patch-src_liboslexec_llvm__instance.cpp index 9b48cc47454e..07ecdb60c330 100644 --- a/graphics/openshadinglanguage/files/patch-src_liboslexec_llvm_instance.cpp +++ b/graphics/openshadinglanguage/files/patch-src_liboslexec_llvm__instance.cpp @@ -1,6 +1,6 @@ ---- src/liboslexec/llvm_instance.cpp.orig 2016-04-11 19:42:33 UTC +--- src/liboslexec/llvm_instance.cpp.orig 2016-07-02 00:07:46 UTC +++ src/liboslexec/llvm_instance.cpp -@@ -1037,7 +103,7 @@ BackendLLVM::run () +@@ -1040,7 +1040,7 @@ BackendLLVM::run () // Generate the LLVM IR for each layer. Skip unused layers. m_llvm_local_mem = 0; llvm::Function* init_func = build_llvm_init (); @@ -8,3 +8,4 @@ + std::vector<llvm::Function*> funcs (nlayers, (llvm::Function*)NULL); for (int layer = 0; layer < nlayers; ++layer) { set_inst (layer); + if (m_layer_remap[layer] != -1) { diff --git a/graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt b/graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt index bad7002f7148..27480eaf84c3 100644 --- a/graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt +++ b/graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt @@ -1,9 +1,8 @@ ---- src/shaders/CMakeLists.txt.orig 2015-03-10 21:57:05 UTC +--- src/shaders/CMakeLists.txt.orig 2018-02-02 20:54:13 UTC +++ src/shaders/CMakeLists.txt -@@ -49,5 +49,5 @@ add_custom_target (shaders ALL +@@ -63,4 +63,4 @@ add_custom_target (shaders ALL SOURCES ${shader_source} ${shader_headers}) install (FILES ${shader_headers} ${shader_source} ${shader_objs} -- DESTINATION shaders) -+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage/shaders) - +- DESTINATION shaders) ++ DESTINATION %%DATADIR%%/shaders) diff --git a/graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt b/graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt new file mode 100644 index 000000000000..2deb0f45d7c2 --- /dev/null +++ b/graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt @@ -0,0 +1,18 @@ +--- src/shaders/MaterialX/CMakeLists.txt.orig 2018-12-03 14:24:20 UTC ++++ src/shaders/MaterialX/CMakeLists.txt +@@ -64,7 +64,7 @@ macro (mx_oslc_compile) + message (STATUS "oslc will make ${mxfile_justname} -> ${oslfile_justname} -> ${osofile_justname}") + endif () + add_custom_command (OUTPUT ${osofile} +- COMMAND python "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py" ++ COMMAND %%PYCMD%% "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py" + -s "${_shader_SHADERNAME}" + -m "${mxfile}" + -o "${oslfile}" +@@ -258,5 +258,5 @@ add_custom_target (mxshaders ALL + SOURCES ${shader_source} ${mx_shader_headers}) + + install (FILES ${mx_shader_headers} ${mx_shader_objs} ${mx_shader_osls} +- DESTINATION shaders/MaterialX) ++ DESTINATION %%DATADIR%%/shaders/MaterialX) + diff --git a/graphics/openshadinglanguage/pkg-plist b/graphics/openshadinglanguage/pkg-plist index 8c0ce53e1e70..1a4525aeb06d 100644 --- a/graphics/openshadinglanguage/pkg-plist +++ b/graphics/openshadinglanguage/pkg-plist @@ -1,14 +1,18 @@ bin/oslc bin/oslinfo +%%OSLTOY%%bin/osltoy bin/testrender bin/testshade bin/testshade_dso +include/OSL/ImathMatrix_cuda.h +include/OSL/ImathVec_cuda.h +include/OSL/Imathx.h include/OSL/accum.h -include/OSL/dual_vec.h +include/OSL/device_string.h include/OSL/dual.h +include/OSL/dual_vec.h include/OSL/export.h include/OSL/genclosure.h -include/OSL/Imathx.h include/OSL/llvm_util.h include/OSL/matrix22.h include/OSL/optautomata.h @@ -21,32 +25,1279 @@ include/OSL/oslquery.h include/OSL/oslversion.h include/OSL/rendererservices.h include/OSL/shaderglobals.h +include/OSL/strdecls.h lib/liboslcomp.so +lib/liboslcomp.so.1.10 +lib/liboslcomp.so.%%LIBVERS%% lib/liboslexec.so +lib/liboslexec.so.1.10 +lib/liboslexec.so.%%LIBVERS%% lib/liboslnoise.so +lib/liboslnoise.so.1.10 +lib/liboslnoise.so.%%LIBVERS%% lib/liboslquery.so +lib/liboslquery.so.1.10 +lib/liboslquery.so.%%LIBVERS%% lib/libtestshade.so +lib/libtestshade.so.1.10 +lib/libtestshade.so.%%LIBVERS%% lib/osl.imageio.so -%%DATADIR%%/CHANGES.md -%%DATADIR%%/Figures/testshade/fBm_default.jpg -%%DATADIR%%/Figures/testshade/fBm_freq.jpg -%%DATADIR%%/Figures/testshade/fBm_gain.jpg -%%DATADIR%%/Figures/testshade/fBm_lac.jpg -%%DATADIR%%/Figures/testshade/fBm_octaves.jpg -%%DATADIR%%/Figures/testshade/makenoise.jpg -%%DATADIR%%/Figures/testshade/noisetex.jpg -%%DATADIR%%/Figures/testshade/show_uv.jpg -%%DATADIR%%/INSTALL.md -%%DATADIR%%/LICENSE -%%DATADIR%%/markdeep.min.js -%%DATADIR%%/osl-languagespec.pdf -%%DATADIR%%/README.md +lib/osl.imageio.so.1.10 +lib/osl.imageio.so.%%LIBVERS%% +%%DATADIR%%/shaders/MaterialX/mx_absval_color.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_color.oso +%%DATADIR%%/shaders/MaterialX/mx_absval_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_absval_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_absval_float.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_float.oso +%%DATADIR%%/shaders/MaterialX/mx_absval_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_absval_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_absval_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_acos_color.osl +%%DATADIR%%/shaders/MaterialX/mx_acos_color.oso +%%DATADIR%%/shaders/MaterialX/mx_acos_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_acos_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_acos_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_acos_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_acos_float.osl +%%DATADIR%%/shaders/MaterialX/mx_acos_float.oso +%%DATADIR%%/shaders/MaterialX/mx_acos_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_acos_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_acos_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_acos_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_acos_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_acos_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_add_color2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_add_color2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_add_color2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_color2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_color4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_add_color4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_add_color4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_color4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_color_color.osl +%%DATADIR%%/shaders/MaterialX/mx_add_color_color.oso +%%DATADIR%%/shaders/MaterialX/mx_add_color_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_color_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_float_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_float_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_matrix33.osl +%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_matrix33.oso +%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_matrix44.osl +%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_matrix44.oso +%%DATADIR%%/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl +%%DATADIR%%/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.oso +%%DATADIR%%/shaders/MaterialX/mx_add_vector2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_vector2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_vector2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_add_vector2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_add_vector4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_vector4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_vector4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_add_vector4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_add_vector_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_vector_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_vector_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_add_vector_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_ambientocclusion_float.osl +%%DATADIR%%/shaders/MaterialX/mx_ambientocclusion_float.oso +%%DATADIR%%/shaders/MaterialX/mx_asin_color.osl +%%DATADIR%%/shaders/MaterialX/mx_asin_color.oso +%%DATADIR%%/shaders/MaterialX/mx_asin_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_asin_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_asin_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_asin_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_asin_float.osl +%%DATADIR%%/shaders/MaterialX/mx_asin_float.oso +%%DATADIR%%/shaders/MaterialX/mx_asin_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_asin_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_asin_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_asin_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_asin_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_asin_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_color_color.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_color_color.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_color_float.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_color_float.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_float_float.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_float_float.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_float.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_float.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_bitangent_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_bitangent_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_color.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_color.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_float.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_float.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_burn_color.osl +%%DATADIR%%/shaders/MaterialX/mx_burn_color.oso +%%DATADIR%%/shaders/MaterialX/mx_burn_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_burn_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_burn_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_burn_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_burn_float.osl +%%DATADIR%%/shaders/MaterialX/mx_burn_float.oso +%%DATADIR%%/shaders/MaterialX/mx_ceil_color.osl +%%DATADIR%%/shaders/MaterialX/mx_ceil_color.oso +%%DATADIR%%/shaders/MaterialX/mx_ceil_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_ceil_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_ceil_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_ceil_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_ceil_float.osl +%%DATADIR%%/shaders/MaterialX/mx_ceil_float.oso +%%DATADIR%%/shaders/MaterialX/mx_ceil_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_ceil_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_ceil_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_ceil_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_ceil_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_ceil_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_cellnoise2d_float.osl +%%DATADIR%%/shaders/MaterialX/mx_cellnoise2d_float.oso +%%DATADIR%%/shaders/MaterialX/mx_cellnoise3d_float.osl +%%DATADIR%%/shaders/MaterialX/mx_cellnoise3d_float.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_color2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_color2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_color2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_color2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_color4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_color4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_color4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_color4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_color_color.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_color_color.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_color_float.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_color_float.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_float_float.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_float_float.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_vector2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_vector2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_vector2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_vector2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_vector4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_vector4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_vector4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_vector4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_vector_float.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_vector_float.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_vector_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_vector_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_combine_cc_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_combine_cc_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_combine_cf_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_combine_cf_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_combine_vf_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_combine_vf_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_combine_vv_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_combine_vv_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_compare_color.osl +%%DATADIR%%/shaders/MaterialX/mx_compare_color.oso +%%DATADIR%%/shaders/MaterialX/mx_compare_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_compare_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_compare_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_compare_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_compare_float.osl +%%DATADIR%%/shaders/MaterialX/mx_compare_float.oso +%%DATADIR%%/shaders/MaterialX/mx_compare_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_compare_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_compare_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_compare_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_compare_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_compare_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_bool.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_bool.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_color.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_color.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_filename.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_filename.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_float.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_float.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_int.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_int.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_matrix33.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_matrix33.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_matrix44.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_matrix44.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_string.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_string.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_contrast_color2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_contrast_color2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_contrast_color2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_contrast_color2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_contrast_color4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_contrast_color4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_contrast_color4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_contrast_color4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_contrast_color_color.osl +%%DATADIR%%/shaders/MaterialX/mx_contrast_color_color.oso +%%DATADIR%%/shaders/MaterialX/mx_contrast_color_float.osl +%%DATADIR%%/shaders/MaterialX/mx_contrast_color_float.oso +%%DATADIR%%/shaders/MaterialX/mx_contrast_float_float.osl +%%DATADIR%%/shaders/MaterialX/mx_contrast_float_float.oso +%%DATADIR%%/shaders/MaterialX/mx_contrast_vector2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_contrast_vector2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_contrast_vector2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_contrast_vector2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_contrast_vector4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_contrast_vector4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_contrast_vector4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_contrast_vector4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_contrast_vector_float.osl +%%DATADIR%%/shaders/MaterialX/mx_contrast_vector_float.oso +%%DATADIR%%/shaders/MaterialX/mx_contrast_vector_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_contrast_vector_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_convert_color2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_convert_color2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_convert_color4_color.osl +%%DATADIR%%/shaders/MaterialX/mx_convert_color4_color.oso +%%DATADIR%%/shaders/MaterialX/mx_convert_color4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_convert_color4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_convert_color_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_convert_color_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_convert_color_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_convert_color_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_convert_float_color.osl +%%DATADIR%%/shaders/MaterialX/mx_convert_float_color.oso +%%DATADIR%%/shaders/MaterialX/mx_convert_float_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_convert_float_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_convert_float_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_convert_float_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_convert_float_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_convert_float_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_convert_float_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_convert_float_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_convert_float_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_convert_float_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_convert_vector2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_convert_vector2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_convert_vector4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_convert_vector4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_convert_vector_color.osl +%%DATADIR%%/shaders/MaterialX/mx_convert_vector_color.oso +%%DATADIR%%/shaders/MaterialX/mx_cos_color.osl +%%DATADIR%%/shaders/MaterialX/mx_cos_color.oso +%%DATADIR%%/shaders/MaterialX/mx_cos_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_cos_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_cos_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_cos_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_cos_float.osl +%%DATADIR%%/shaders/MaterialX/mx_cos_float.oso +%%DATADIR%%/shaders/MaterialX/mx_cos_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_cos_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_cos_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_cos_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_cos_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_cos_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_crossproduct_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_crossproduct_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_determinant_matrix33.osl +%%DATADIR%%/shaders/MaterialX/mx_determinant_matrix33.oso +%%DATADIR%%/shaders/MaterialX/mx_determinant_matrix44.osl +%%DATADIR%%/shaders/MaterialX/mx_determinant_matrix44.oso +%%DATADIR%%/shaders/MaterialX/mx_disjointover_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_disjointover_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_disjointover_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_disjointover_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_divide_color2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_divide_color2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_divide_color2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_divide_color2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_divide_color4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_divide_color4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_divide_color4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_divide_color4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_divide_color_color.osl +%%DATADIR%%/shaders/MaterialX/mx_divide_color_color.oso +%%DATADIR%%/shaders/MaterialX/mx_divide_color_float.osl +%%DATADIR%%/shaders/MaterialX/mx_divide_color_float.oso +%%DATADIR%%/shaders/MaterialX/mx_divide_float_float.osl +%%DATADIR%%/shaders/MaterialX/mx_divide_float_float.oso +%%DATADIR%%/shaders/MaterialX/mx_divide_matrix33_float.osl +%%DATADIR%%/shaders/MaterialX/mx_divide_matrix33_float.oso +%%DATADIR%%/shaders/MaterialX/mx_divide_matrix33_matrix33.osl +%%DATADIR%%/shaders/MaterialX/mx_divide_matrix33_matrix33.oso +%%DATADIR%%/shaders/MaterialX/mx_divide_matrix44_float.osl +%%DATADIR%%/shaders/MaterialX/mx_divide_matrix44_float.oso +%%DATADIR%%/shaders/MaterialX/mx_divide_matrix44_matrix44.osl +%%DATADIR%%/shaders/MaterialX/mx_divide_matrix44_matrix44.oso +%%DATADIR%%/shaders/MaterialX/mx_divide_vector2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_divide_vector2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_divide_vector2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_divide_vector2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_divide_vector4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_divide_vector4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_divide_vector4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_divide_vector4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_divide_vector_float.osl +%%DATADIR%%/shaders/MaterialX/mx_divide_vector_float.oso +%%DATADIR%%/shaders/MaterialX/mx_divide_vector_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_divide_vector_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_dodge_color.osl +%%DATADIR%%/shaders/MaterialX/mx_dodge_color.oso +%%DATADIR%%/shaders/MaterialX/mx_dodge_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_dodge_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_dodge_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_dodge_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_dodge_float.osl +%%DATADIR%%/shaders/MaterialX/mx_dodge_float.oso +%%DATADIR%%/shaders/MaterialX/mx_dot_bool.osl +%%DATADIR%%/shaders/MaterialX/mx_dot_bool.oso +%%DATADIR%%/shaders/MaterialX/mx_dot_color.osl +%%DATADIR%%/shaders/MaterialX/mx_dot_color.oso +%%DATADIR%%/shaders/MaterialX/mx_dot_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_dot_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_dot_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_dot_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_dot_filename.osl +%%DATADIR%%/shaders/MaterialX/mx_dot_filename.oso +%%DATADIR%%/shaders/MaterialX/mx_dot_float.osl +%%DATADIR%%/shaders/MaterialX/mx_dot_float.oso +%%DATADIR%%/shaders/MaterialX/mx_dot_int.osl +%%DATADIR%%/shaders/MaterialX/mx_dot_int.oso +%%DATADIR%%/shaders/MaterialX/mx_dot_matrix33.osl +%%DATADIR%%/shaders/MaterialX/mx_dot_matrix33.oso +%%DATADIR%%/shaders/MaterialX/mx_dot_matrix44.osl +%%DATADIR%%/shaders/MaterialX/mx_dot_matrix44.oso +%%DATADIR%%/shaders/MaterialX/mx_dot_string.osl +%%DATADIR%%/shaders/MaterialX/mx_dot_string.oso +%%DATADIR%%/shaders/MaterialX/mx_dot_surfaceshader.osl +%%DATADIR%%/shaders/MaterialX/mx_dot_surfaceshader.oso +%%DATADIR%%/shaders/MaterialX/mx_dot_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_dot_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_dot_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_dot_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_dot_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_dot_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_dotproduct_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_dotproduct_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_dotproduct_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_dotproduct_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_dotproduct_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_dotproduct_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_exp_color.osl +%%DATADIR%%/shaders/MaterialX/mx_exp_color.oso +%%DATADIR%%/shaders/MaterialX/mx_exp_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_exp_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_exp_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_exp_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_exp_float.osl +%%DATADIR%%/shaders/MaterialX/mx_exp_float.oso +%%DATADIR%%/shaders/MaterialX/mx_exp_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_exp_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_exp_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_exp_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_exp_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_exp_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_extract_color.osl +%%DATADIR%%/shaders/MaterialX/mx_extract_color.oso +%%DATADIR%%/shaders/MaterialX/mx_extract_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_extract_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_extract_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_extract_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_extract_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_extract_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_extract_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_extract_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_extract_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_extract_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_floor_color.osl +%%DATADIR%%/shaders/MaterialX/mx_floor_color.oso +%%DATADIR%%/shaders/MaterialX/mx_floor_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_floor_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_floor_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_floor_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_floor_float.osl +%%DATADIR%%/shaders/MaterialX/mx_floor_float.oso +%%DATADIR%%/shaders/MaterialX/mx_floor_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_floor_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_floor_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_floor_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_floor_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_floor_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_color.osl +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_color.oso +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_fa_color.osl +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_fa_color.oso +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_fa_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_fa_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_fa_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_fa_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_fa_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_fa_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_fa_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_fa_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_fa_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_fa_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_float.osl +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_float.oso +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_fractal3d_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_frame_float.osl +%%DATADIR%%/shaders/MaterialX/mx_frame_float.oso +%%DATADIR%%/shaders/MaterialX/mx_funcs.h +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_bool.osl +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_bool.oso +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_color.osl +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_color.oso +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_float.osl +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_float.oso +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_int.osl +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_int.oso +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_string.osl +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_string.oso +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_geomattrvalue_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_geomcolor_color.osl +%%DATADIR%%/shaders/MaterialX/mx_geomcolor_color.oso +%%DATADIR%%/shaders/MaterialX/mx_geomcolor_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_geomcolor_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_geomcolor_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_geomcolor_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_geomcolor_float.osl +%%DATADIR%%/shaders/MaterialX/mx_geomcolor_float.oso +%%DATADIR%%/shaders/MaterialX/mx_heighttonormal_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_heighttonormal_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_hsvadjust_color.osl +%%DATADIR%%/shaders/MaterialX/mx_hsvadjust_color.oso +%%DATADIR%%/shaders/MaterialX/mx_hsvadjust_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_hsvadjust_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_hsvtorgb_color.osl +%%DATADIR%%/shaders/MaterialX/mx_hsvtorgb_color.oso +%%DATADIR%%/shaders/MaterialX/mx_hsvtorgb_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_hsvtorgb_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_hueshift_color.osl +%%DATADIR%%/shaders/MaterialX/mx_hueshift_color.oso +%%DATADIR%%/shaders/MaterialX/mx_hueshift_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_hueshift_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_image_color.osl +%%DATADIR%%/shaders/MaterialX/mx_image_color.oso +%%DATADIR%%/shaders/MaterialX/mx_image_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_image_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_image_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_image_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_image_float.osl +%%DATADIR%%/shaders/MaterialX/mx_image_float.oso +%%DATADIR%%/shaders/MaterialX/mx_image_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_image_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_image_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_image_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_image_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_image_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_in_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_in_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_in_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_in_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_inside_color.osl +%%DATADIR%%/shaders/MaterialX/mx_inside_color.oso +%%DATADIR%%/shaders/MaterialX/mx_inside_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_inside_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_inside_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_inside_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_inside_float.osl +%%DATADIR%%/shaders/MaterialX/mx_inside_float.oso +%%DATADIR%%/shaders/MaterialX/mx_invert_color2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_invert_color2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_invert_color2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_invert_color2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_invert_color4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_invert_color4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_invert_color4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_invert_color4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_invert_color_color.osl +%%DATADIR%%/shaders/MaterialX/mx_invert_color_color.oso +%%DATADIR%%/shaders/MaterialX/mx_invert_color_float.osl +%%DATADIR%%/shaders/MaterialX/mx_invert_color_float.oso +%%DATADIR%%/shaders/MaterialX/mx_invert_float_float.osl +%%DATADIR%%/shaders/MaterialX/mx_invert_float_float.oso +%%DATADIR%%/shaders/MaterialX/mx_invert_vector2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_invert_vector2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_invert_vector2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_invert_vector2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_invert_vector4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_invert_vector4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_invert_vector4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_invert_vector4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_invert_vector_float.osl +%%DATADIR%%/shaders/MaterialX/mx_invert_vector_float.oso +%%DATADIR%%/shaders/MaterialX/mx_invert_vector_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_invert_vector_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_ln_color.osl +%%DATADIR%%/shaders/MaterialX/mx_ln_color.oso +%%DATADIR%%/shaders/MaterialX/mx_ln_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_ln_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_ln_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_ln_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_ln_float.osl +%%DATADIR%%/shaders/MaterialX/mx_ln_float.oso +%%DATADIR%%/shaders/MaterialX/mx_ln_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_ln_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_ln_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_ln_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_ln_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_ln_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_luminance_color.osl +%%DATADIR%%/shaders/MaterialX/mx_luminance_color.oso +%%DATADIR%%/shaders/MaterialX/mx_luminance_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_luminance_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_magnitude_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_magnitude_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_magnitude_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_magnitude_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_magnitude_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_magnitude_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_mask_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_mask_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_mask_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_mask_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_matrix_invert_matrix33.osl +%%DATADIR%%/shaders/MaterialX/mx_matrix_invert_matrix33.oso +%%DATADIR%%/shaders/MaterialX/mx_matrix_invert_matrix44.osl +%%DATADIR%%/shaders/MaterialX/mx_matrix_invert_matrix44.oso +%%DATADIR%%/shaders/MaterialX/mx_matte_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_matte_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_matte_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_matte_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_max_color2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_max_color2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_max_color2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_max_color2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_max_color4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_max_color4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_max_color4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_max_color4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_max_color_color.osl +%%DATADIR%%/shaders/MaterialX/mx_max_color_color.oso +%%DATADIR%%/shaders/MaterialX/mx_max_color_float.osl +%%DATADIR%%/shaders/MaterialX/mx_max_color_float.oso +%%DATADIR%%/shaders/MaterialX/mx_max_float_float.osl +%%DATADIR%%/shaders/MaterialX/mx_max_float_float.oso +%%DATADIR%%/shaders/MaterialX/mx_max_vector2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_max_vector2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_max_vector2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_max_vector2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_max_vector4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_max_vector4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_max_vector4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_max_vector4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_max_vector_float.osl +%%DATADIR%%/shaders/MaterialX/mx_max_vector_float.oso +%%DATADIR%%/shaders/MaterialX/mx_max_vector_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_max_vector_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_min_color2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_min_color2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_min_color2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_min_color2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_min_color4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_min_color4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_min_color4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_min_color4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_min_color_color.osl +%%DATADIR%%/shaders/MaterialX/mx_min_color_color.oso +%%DATADIR%%/shaders/MaterialX/mx_min_color_float.osl +%%DATADIR%%/shaders/MaterialX/mx_min_color_float.oso +%%DATADIR%%/shaders/MaterialX/mx_min_float_float.osl +%%DATADIR%%/shaders/MaterialX/mx_min_float_float.oso +%%DATADIR%%/shaders/MaterialX/mx_min_vector2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_min_vector2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_min_vector2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_min_vector2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_min_vector4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_min_vector4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_min_vector4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_min_vector4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_min_vector_float.osl +%%DATADIR%%/shaders/MaterialX/mx_min_vector_float.oso +%%DATADIR%%/shaders/MaterialX/mx_min_vector_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_min_vector_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_mix_color.osl +%%DATADIR%%/shaders/MaterialX/mx_mix_color.oso +%%DATADIR%%/shaders/MaterialX/mx_mix_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_mix_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_mix_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_mix_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_mix_float.osl +%%DATADIR%%/shaders/MaterialX/mx_mix_float.oso +%%DATADIR%%/shaders/MaterialX/mx_mix_surfaceshader.osl +%%DATADIR%%/shaders/MaterialX/mx_mix_surfaceshader.oso +%%DATADIR%%/shaders/MaterialX/mx_mix_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_mix_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_mix_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_mix_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_mix_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_mix_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_modulo_color2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_modulo_color2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_modulo_color2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_modulo_color2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_modulo_color4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_modulo_color4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_modulo_color4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_modulo_color4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_modulo_color_color.osl +%%DATADIR%%/shaders/MaterialX/mx_modulo_color_color.oso +%%DATADIR%%/shaders/MaterialX/mx_modulo_color_float.osl +%%DATADIR%%/shaders/MaterialX/mx_modulo_color_float.oso +%%DATADIR%%/shaders/MaterialX/mx_modulo_float_float.osl +%%DATADIR%%/shaders/MaterialX/mx_modulo_float_float.oso +%%DATADIR%%/shaders/MaterialX/mx_modulo_vector2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_modulo_vector2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_modulo_vector2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_modulo_vector2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_modulo_vector4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_modulo_vector4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_modulo_vector4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_modulo_vector4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_modulo_vector_float.osl +%%DATADIR%%/shaders/MaterialX/mx_modulo_vector_float.oso +%%DATADIR%%/shaders/MaterialX/mx_modulo_vector_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_modulo_vector_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_color2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_color2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_color2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_color2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_color4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_color4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_color4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_color4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_color_color.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_color_color.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_color_float.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_color_float.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_float_float.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_float_float.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_matrix33_float.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_matrix33_float.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_matrix33_matrix33.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_matrix33_matrix33.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_matrix44_float.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_matrix44_float.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_matrix44_matrix44.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_matrix44_matrix44.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_surfaceshader_color.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_surfaceshader_color.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_surfaceshader_float.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_surfaceshader_float.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_vector2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_vector2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_vector2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_vector2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_vector4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_vector4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_vector4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_vector4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_vector_float.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_vector_float.oso +%%DATADIR%%/shaders/MaterialX/mx_multiply_vector_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_multiply_vector_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_noise2d_color.osl +%%DATADIR%%/shaders/MaterialX/mx_noise2d_color.oso +%%DATADIR%%/shaders/MaterialX/mx_noise2d_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_noise2d_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_noise2d_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_noise2d_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_noise2d_fa_color.osl +%%DATADIR%%/shaders/MaterialX/mx_noise2d_fa_color.oso +%%DATADIR%%/shaders/MaterialX/mx_noise2d_fa_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_noise2d_fa_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_noise2d_fa_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_noise2d_fa_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_noise2d_fa_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_noise2d_fa_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_noise2d_fa_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_noise2d_fa_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_noise2d_fa_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_noise2d_fa_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_noise2d_float.osl +%%DATADIR%%/shaders/MaterialX/mx_noise2d_float.oso +%%DATADIR%%/shaders/MaterialX/mx_noise2d_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_noise2d_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_noise2d_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_noise2d_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_noise2d_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_noise2d_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_noise3d_color.osl +%%DATADIR%%/shaders/MaterialX/mx_noise3d_color.oso +%%DATADIR%%/shaders/MaterialX/mx_noise3d_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_noise3d_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_noise3d_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_noise3d_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_noise3d_fa_color.osl +%%DATADIR%%/shaders/MaterialX/mx_noise3d_fa_color.oso +%%DATADIR%%/shaders/MaterialX/mx_noise3d_fa_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_noise3d_fa_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_noise3d_fa_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_noise3d_fa_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_noise3d_fa_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_noise3d_fa_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_noise3d_fa_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_noise3d_fa_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_noise3d_fa_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_noise3d_fa_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_noise3d_float.osl +%%DATADIR%%/shaders/MaterialX/mx_noise3d_float.oso +%%DATADIR%%/shaders/MaterialX/mx_noise3d_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_noise3d_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_noise3d_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_noise3d_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_noise3d_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_noise3d_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_normal_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_normal_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_normalize_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_normalize_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_normalize_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_normalize_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_normalize_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_normalize_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_out_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_out_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_out_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_out_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_outside_color.osl +%%DATADIR%%/shaders/MaterialX/mx_outside_color.oso +%%DATADIR%%/shaders/MaterialX/mx_outside_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_outside_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_outside_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_outside_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_outside_float.osl +%%DATADIR%%/shaders/MaterialX/mx_outside_float.oso +%%DATADIR%%/shaders/MaterialX/mx_over_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_over_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_over_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_over_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_overlay_color.osl +%%DATADIR%%/shaders/MaterialX/mx_overlay_color.oso +%%DATADIR%%/shaders/MaterialX/mx_overlay_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_overlay_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_overlay_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_overlay_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_overlay_float.osl +%%DATADIR%%/shaders/MaterialX/mx_overlay_float.oso +%%DATADIR%%/shaders/MaterialX/mx_position_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_position_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_power_color2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_power_color2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_power_color2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_power_color2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_power_color4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_power_color4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_power_color4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_power_color4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_power_color_color.osl +%%DATADIR%%/shaders/MaterialX/mx_power_color_color.oso +%%DATADIR%%/shaders/MaterialX/mx_power_color_float.osl +%%DATADIR%%/shaders/MaterialX/mx_power_color_float.oso +%%DATADIR%%/shaders/MaterialX/mx_power_float_float.osl +%%DATADIR%%/shaders/MaterialX/mx_power_float_float.oso +%%DATADIR%%/shaders/MaterialX/mx_power_vector2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_power_vector2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_power_vector2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_power_vector2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_power_vector4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_power_vector4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_power_vector4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_power_vector4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_power_vector_float.osl +%%DATADIR%%/shaders/MaterialX/mx_power_vector_float.oso +%%DATADIR%%/shaders/MaterialX/mx_power_vector_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_power_vector_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_premult_color.osl +%%DATADIR%%/shaders/MaterialX/mx_premult_color.oso +%%DATADIR%%/shaders/MaterialX/mx_premult_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_premult_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_premult_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_premult_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_ramp4_color.osl +%%DATADIR%%/shaders/MaterialX/mx_ramp4_color.oso +%%DATADIR%%/shaders/MaterialX/mx_ramp4_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_ramp4_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_ramp4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_ramp4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_ramp4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_ramp4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_ramp4_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_ramp4_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_ramp4_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_ramp4_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_ramp4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_ramp4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_ramplr_color.osl +%%DATADIR%%/shaders/MaterialX/mx_ramplr_color.oso +%%DATADIR%%/shaders/MaterialX/mx_ramplr_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_ramplr_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_ramplr_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_ramplr_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_ramplr_float.osl +%%DATADIR%%/shaders/MaterialX/mx_ramplr_float.oso +%%DATADIR%%/shaders/MaterialX/mx_ramplr_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_ramplr_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_ramplr_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_ramplr_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_ramplr_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_ramplr_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_ramptb_color.osl +%%DATADIR%%/shaders/MaterialX/mx_ramptb_color.oso +%%DATADIR%%/shaders/MaterialX/mx_ramptb_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_ramptb_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_ramptb_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_ramptb_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_ramptb_float.osl +%%DATADIR%%/shaders/MaterialX/mx_ramptb_float.oso +%%DATADIR%%/shaders/MaterialX/mx_ramptb_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_ramptb_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_ramptb_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_ramptb_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_ramptb_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_ramptb_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_remap_color2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_remap_color2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_remap_color2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_remap_color2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_remap_color4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_remap_color4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_remap_color4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_remap_color4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_remap_color_color.osl +%%DATADIR%%/shaders/MaterialX/mx_remap_color_color.oso +%%DATADIR%%/shaders/MaterialX/mx_remap_color_float.osl +%%DATADIR%%/shaders/MaterialX/mx_remap_color_float.oso +%%DATADIR%%/shaders/MaterialX/mx_remap_float_float.osl +%%DATADIR%%/shaders/MaterialX/mx_remap_float_float.oso +%%DATADIR%%/shaders/MaterialX/mx_remap_vector2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_remap_vector2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_remap_vector2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_remap_vector2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_remap_vector4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_remap_vector4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_remap_vector4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_remap_vector4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_remap_vector_float.osl +%%DATADIR%%/shaders/MaterialX/mx_remap_vector_float.oso +%%DATADIR%%/shaders/MaterialX/mx_remap_vector_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_remap_vector_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_rgbtohsv_color.osl +%%DATADIR%%/shaders/MaterialX/mx_rgbtohsv_color.oso +%%DATADIR%%/shaders/MaterialX/mx_rgbtohsv_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_rgbtohsv_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_rotate2d_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_rotate2d_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_rotate_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_rotate_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_rotate_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_rotate_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_saturate_color.osl +%%DATADIR%%/shaders/MaterialX/mx_saturate_color.oso +%%DATADIR%%/shaders/MaterialX/mx_saturate_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_saturate_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_scale_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_scale_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_scale_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_scale_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_screen_color.osl +%%DATADIR%%/shaders/MaterialX/mx_screen_color.oso +%%DATADIR%%/shaders/MaterialX/mx_screen_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_screen_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_screen_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_screen_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_screen_float.osl +%%DATADIR%%/shaders/MaterialX/mx_screen_float.oso +%%DATADIR%%/shaders/MaterialX/mx_separate_color.osl +%%DATADIR%%/shaders/MaterialX/mx_separate_color.oso +%%DATADIR%%/shaders/MaterialX/mx_separate_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_separate_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_separate_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_separate_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_separate_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_separate_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_separate_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_separate_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_separate_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_separate_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_sign_color.osl +%%DATADIR%%/shaders/MaterialX/mx_sign_color.oso +%%DATADIR%%/shaders/MaterialX/mx_sign_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_sign_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_sign_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_sign_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_sign_float.osl +%%DATADIR%%/shaders/MaterialX/mx_sign_float.oso +%%DATADIR%%/shaders/MaterialX/mx_sign_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_sign_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_sign_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_sign_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_sign_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_sign_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_sin_color.osl +%%DATADIR%%/shaders/MaterialX/mx_sin_color.oso +%%DATADIR%%/shaders/MaterialX/mx_sin_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_sin_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_sin_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_sin_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_sin_float.osl +%%DATADIR%%/shaders/MaterialX/mx_sin_float.oso +%%DATADIR%%/shaders/MaterialX/mx_sin_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_sin_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_sin_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_sin_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_sin_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_sin_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_color2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_color2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_color2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_color2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_color4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_color4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_color4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_color4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_color_color.osl +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_color_color.oso +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_color_float.osl +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_color_float.oso +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_float_float.osl +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_float_float.oso +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_vector2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_vector2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_vector2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_vector2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_vector4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_vector4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_vector4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_vector4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_vector_float.osl +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_vector_float.oso +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_vector_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_smoothstep_vector_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_splitlr_color.osl +%%DATADIR%%/shaders/MaterialX/mx_splitlr_color.oso +%%DATADIR%%/shaders/MaterialX/mx_splitlr_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_splitlr_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_splitlr_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_splitlr_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_splitlr_float.osl +%%DATADIR%%/shaders/MaterialX/mx_splitlr_float.oso +%%DATADIR%%/shaders/MaterialX/mx_splitlr_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_splitlr_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_splitlr_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_splitlr_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_splitlr_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_splitlr_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_splittb_color.osl +%%DATADIR%%/shaders/MaterialX/mx_splittb_color.oso +%%DATADIR%%/shaders/MaterialX/mx_splittb_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_splittb_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_splittb_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_splittb_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_splittb_float.osl +%%DATADIR%%/shaders/MaterialX/mx_splittb_float.oso +%%DATADIR%%/shaders/MaterialX/mx_splittb_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_splittb_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_splittb_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_splittb_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_splittb_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_splittb_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_sqrt_color.osl +%%DATADIR%%/shaders/MaterialX/mx_sqrt_color.oso +%%DATADIR%%/shaders/MaterialX/mx_sqrt_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_sqrt_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_sqrt_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_sqrt_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_sqrt_float.osl +%%DATADIR%%/shaders/MaterialX/mx_sqrt_float.oso +%%DATADIR%%/shaders/MaterialX/mx_sqrt_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_sqrt_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_sqrt_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_sqrt_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_sqrt_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_sqrt_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_subtract_color2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_subtract_color2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_subtract_color2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_subtract_color2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_subtract_color4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_subtract_color4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_subtract_color4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_subtract_color4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_subtract_color_color.osl +%%DATADIR%%/shaders/MaterialX/mx_subtract_color_color.oso +%%DATADIR%%/shaders/MaterialX/mx_subtract_color_float.osl +%%DATADIR%%/shaders/MaterialX/mx_subtract_color_float.oso +%%DATADIR%%/shaders/MaterialX/mx_subtract_float_float.osl +%%DATADIR%%/shaders/MaterialX/mx_subtract_float_float.oso +%%DATADIR%%/shaders/MaterialX/mx_subtract_matrix33_float.osl +%%DATADIR%%/shaders/MaterialX/mx_subtract_matrix33_float.oso +%%DATADIR%%/shaders/MaterialX/mx_subtract_matrix33_matrix33.osl +%%DATADIR%%/shaders/MaterialX/mx_subtract_matrix33_matrix33.oso +%%DATADIR%%/shaders/MaterialX/mx_subtract_matrix44_float.osl +%%DATADIR%%/shaders/MaterialX/mx_subtract_matrix44_float.oso +%%DATADIR%%/shaders/MaterialX/mx_subtract_matrix44_matrix44.osl +%%DATADIR%%/shaders/MaterialX/mx_subtract_matrix44_matrix44.oso +%%DATADIR%%/shaders/MaterialX/mx_subtract_vector2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_subtract_vector2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_subtract_vector2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_subtract_vector2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_subtract_vector4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_subtract_vector4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_subtract_vector4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_subtract_vector4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_subtract_vector_float.osl +%%DATADIR%%/shaders/MaterialX/mx_subtract_vector_float.oso +%%DATADIR%%/shaders/MaterialX/mx_subtract_vector_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_subtract_vector_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_switch_color.osl +%%DATADIR%%/shaders/MaterialX/mx_switch_color.oso +%%DATADIR%%/shaders/MaterialX/mx_switch_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_switch_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_switch_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_switch_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_switch_float.osl +%%DATADIR%%/shaders/MaterialX/mx_switch_float.oso +%%DATADIR%%/shaders/MaterialX/mx_switch_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_switch_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_switch_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_switch_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_switch_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_switch_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_color.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_color.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color4_color.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color4_color.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color4_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color4_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color4_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color4_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color4_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color4_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color_color.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color_color.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color_float.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color_float.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_color_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_color.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_color.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_color.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_color.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_color.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_color.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_color.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_color.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_float.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_float.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_tan_color.osl +%%DATADIR%%/shaders/MaterialX/mx_tan_color.oso +%%DATADIR%%/shaders/MaterialX/mx_tan_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_tan_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_tan_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_tan_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_tan_float.osl +%%DATADIR%%/shaders/MaterialX/mx_tan_float.oso +%%DATADIR%%/shaders/MaterialX/mx_tan_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_tan_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_tan_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_tan_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_tan_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_tan_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_tangent_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_tangent_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_texcoord_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_texcoord_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_texcoord_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_texcoord_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_tiledimage_color.osl +%%DATADIR%%/shaders/MaterialX/mx_tiledimage_color.oso +%%DATADIR%%/shaders/MaterialX/mx_tiledimage_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_tiledimage_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_tiledimage_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_tiledimage_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_tiledimage_float.osl +%%DATADIR%%/shaders/MaterialX/mx_tiledimage_float.oso +%%DATADIR%%/shaders/MaterialX/mx_tiledimage_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_tiledimage_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_tiledimage_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_tiledimage_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_tiledimage_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_tiledimage_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_time_float.osl +%%DATADIR%%/shaders/MaterialX/mx_time_float.oso +%%DATADIR%%/shaders/MaterialX/mx_transformnormal_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_transformnormal_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_transformnormal_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_transformnormal_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_transformpoint_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_transformpoint_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_transformpoint_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_transformpoint_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_transformvector_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_transformvector_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_transformvector_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_transformvector_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_transpose_matrix33.osl +%%DATADIR%%/shaders/MaterialX/mx_transpose_matrix33.oso +%%DATADIR%%/shaders/MaterialX/mx_transpose_matrix44.osl +%%DATADIR%%/shaders/MaterialX/mx_transpose_matrix44.oso +%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_color.osl +%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_color.oso +%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_float.osl +%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_float.oso +%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_unpremult_color.osl +%%DATADIR%%/shaders/MaterialX/mx_unpremult_color.oso +%%DATADIR%%/shaders/MaterialX/mx_unpremult_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_unpremult_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_unpremult_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_unpremult_color4.oso +%%DATADIR%%/shaders/color2.h +%%DATADIR%%/shaders/color4.h %%DATADIR%%/shaders/emitter.osl %%DATADIR%%/shaders/emitter.oso %%DATADIR%%/shaders/glass.osl %%DATADIR%%/shaders/glass.oso %%DATADIR%%/shaders/image.osl %%DATADIR%%/shaders/image.oso +%%DATADIR%%/shaders/mandelbrot.osl +%%DATADIR%%/shaders/mandelbrot.oso +%%DATADIR%%/shaders/matrix33.h %%DATADIR%%/shaders/matte.osl %%DATADIR%%/shaders/matte.oso %%DATADIR%%/shaders/metal.osl @@ -55,4 +1306,27 @@ lib/osl.imageio.so %%DATADIR%%/shaders/stdosl.h %%DATADIR%%/shaders/ubersurface.osl %%DATADIR%%/shaders/ubersurface.oso -%%DATADIR%%/testshade.md.html +%%DATADIR%%/shaders/vector2.h +%%DATADIR%%/shaders/vector4.h +%%DOCSDIR%%/CHANGES.md +%%DOCSDIR%%/Figures/osltoy/osltoy-error.jpg +%%DOCSDIR%%/Figures/osltoy/osltoy-fbm.jpg +%%DOCSDIR%%/Figures/osltoy/osltoy-start.jpg +%%DOCSDIR%%/Figures/testshade/fBm_default.jpg +%%DOCSDIR%%/Figures/testshade/fBm_freq.jpg +%%DOCSDIR%%/Figures/testshade/fBm_gain.jpg +%%DOCSDIR%%/Figures/testshade/fBm_lac.jpg +%%DOCSDIR%%/Figures/testshade/fBm_octaves.jpg +%%DOCSDIR%%/Figures/testshade/makenoise.jpg +%%DOCSDIR%%/Figures/testshade/noisetex.jpg +%%DOCSDIR%%/Figures/testshade/show_uv.jpg +%%DOCSDIR%%/INSTALL.md +%%DOCSDIR%%/LICENSE +%%DOCSDIR%%/OSLQuery.md.html +%%DOCSDIR%%/README.md +%%DOCSDIR%%/docdeep.md.html +%%DOCSDIR%%/docs.css +%%DOCSDIR%%/markdeep.min.js +%%DOCSDIR%%/osl-languagespec.pdf +%%DOCSDIR%%/osltoy.md.html +%%DOCSDIR%%/testshade.md.html |