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author | Yuri Victorovich <yuri@FreeBSD.org> | 2019-02-19 04:24:35 +0000 |
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committer | Yuri Victorovich <yuri@FreeBSD.org> | 2019-02-19 04:24:35 +0000 |
commit | 1ff350c5944f5a3c47875680990b003b2a40faf8 (patch) | |
tree | 11bdd8909d9f816754f40dc674236f5b4b77a21c /misc/box2d/pkg-descr | |
parent | c91d1bf65585ec173ecd03074f9cee0ce60559dd (diff) |
New port: misc/box2d: 2D physics engine for games
Notes
Notes:
svn path=/head/; revision=493350
Diffstat (limited to 'misc/box2d/pkg-descr')
-rw-r--r-- | misc/box2d/pkg-descr | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/misc/box2d/pkg-descr b/misc/box2d/pkg-descr new file mode 100644 index 000000000000..8dbd87da609c --- /dev/null +++ b/misc/box2d/pkg-descr @@ -0,0 +1,24 @@ +Box2D is a 2D physics engine for games. + +Collision: +* Continuous collision detection +* Contact callbacks: begin, end, pre-solve, post-solve +* Convex polygons and circles +* Multiple shapes per body +* One-shot contact manifolds +* Dynamic tree broadphase +* Efficient pair management +* Fast broadphase AABB queries +* Collision groups and categories + +Physics: +* Continuous physics with time of impact solver +* Persistent body-joint-contact graph +* Island solution and sleep management +* Contact, friction, and restitution +* Stable stacking with a linear-time solver +* Revolute, prismatic, distance, pulley, gear, mouse joint, other joint types +* Joint limits, motors, and friction +* Momentum decoupled position correction + +WWW: https://box2d.org/ |