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authorYuri Victorovich <yuri@FreeBSD.org>2019-02-19 04:24:35 +0000
committerYuri Victorovich <yuri@FreeBSD.org>2019-02-19 04:24:35 +0000
commit1ff350c5944f5a3c47875680990b003b2a40faf8 (patch)
tree11bdd8909d9f816754f40dc674236f5b4b77a21c /misc/box2d/pkg-descr
parentc91d1bf65585ec173ecd03074f9cee0ce60559dd (diff)
New port: misc/box2d: 2D physics engine for games
Notes
Notes: svn path=/head/; revision=493350
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+Box2D is a 2D physics engine for games.
+
+Collision:
+* Continuous collision detection
+* Contact callbacks: begin, end, pre-solve, post-solve
+* Convex polygons and circles
+* Multiple shapes per body
+* One-shot contact manifolds
+* Dynamic tree broadphase
+* Efficient pair management
+* Fast broadphase AABB queries
+* Collision groups and categories
+
+Physics:
+* Continuous physics with time of impact solver
+* Persistent body-joint-contact graph
+* Island solution and sleep management
+* Contact, friction, and restitution
+* Stable stacking with a linear-time solver
+* Revolute, prismatic, distance, pulley, gear, mouse joint, other joint types
+* Joint limits, motors, and friction
+* Momentum decoupled position correction
+
+WWW: https://box2d.org/