Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Move those ports to my FreeBSD.org address. | Piotr Kubaj | 2020-01-06 | 1 | -1/+1 |
| | | | | Notes: svn path=/head/; revision=522258 | ||||
* | Convert to UCL & cleanup pkg-message (categories e-g) | Mathieu Arnold | 2019-08-13 | 1 | -4/+6 |
| | | | | Notes: svn path=/head/; revision=508837 | ||||
* | Bump PORTREVISION for ports depending on the canonical version of GCC | Gerald Pfeifer | 2019-07-26 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | | | | as defined in Mk/bsd.default-versions.mk which has moved from GCC 8.3 to GCC 9.1 under most circumstances now after revision 507371. This includes ports - with USE_GCC=yes or USE_GCC=any, - with USES=fortran, - using Mk/bsd.octave.mk which in turn features USES=fortran, and - with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang, c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib plus, everything INDEX-11 shows with a dependency on lang/gcc9 now. PR: 238330 Notes: svn path=/head/; revision=507372 | ||||
* | - Add LICENSE | Dmitry Marakasov | 2019-05-21 | 2 | -1/+4 |
| | | | | | | | | | - Update WWW Approved by: portmgr blanket Notes: svn path=/head/; revision=502204 | ||||
* | Fix build on GCC-based architectures: | Mark Linimon | 2019-03-29 | 1 | -1/+2 |
| | | | | | | | | | | /usr/local/lib/libgraphite2.so.3: undefined reference to '__cxa_throw_bad_array_new_length@CXXABI_1.3.8' PR: 236822 Submitted by: maintainer Notes: svn path=/head/; revision=497157 | ||||
* | games/ecwolf: create port | Steve Wills | 2019-03-19 | 7 | -0/+99 |
ECWolf is an advanced source port for Wolfenstein 3D, Spear of Destiny, and Super 3D Noah's Ark based off of the Wolf4SDL code base. ECWolf pulls a substantial amount of code from ZDoom and aims to provide a wide array of mod editing capabilities without the need to modify the source code. Most importantly you will no longer need to replace entire data sets. With ECWolf you could for example add a weapon without needing to distribute every sprite in the game along with it. Mods will be neatly packaged into a single file just like they are for Doom. WWW: https://maniacsvault.net/ecwolf PR: 230848 Submitted by: Piotr Kubaj <pkubaj@anongoth.pl> Notes: svn path=/head/; revision=496267 |