| Commit message (Collapse) | Author | Age | Files | Lines |
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UNIQUENAME was never unique, it was only used by USE_LDCONFIG and now,
we won't have conflicts there.
Use PKGBASE instead of LATEST_LINK in PKGLATESTFILE, the *only* consumer
is pkg-devel, and it works just fine without LATEST_LINK as pkg-devel
has the correct PKGNAME anyway.
Now that UNIQUENAME is gone, OPTIONSFILE is too. (it's been called
OPTIONS_FILE now.)
Reviewed by: antoine, bapt
Exp-run by: antoine
Sponsored by: Absolight
Differential Revision: https://reviews.freebsd.org/D3336
Notes:
svn path=/head/; revision=394508
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Approved by: portmgr blanket
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svn path=/head/; revision=377198
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- Wrap overly long lines to fit standard terminal width
- When installing pre-generated docs, do not check PORT_OPTIONS:MDOCS
which is useless in post-stage era
- Simplify MASTER_SITES, optimize away MASTER_SITE_SUBDIR if possible
- Amend COMMENT text and pkg-descr in `quake2-lights' port
- Unbreak installation of Quake2-LNX (icculus.org port)
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svn path=/head/; revision=361325
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svn path=/head/; revision=360474
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pending PR
With hat: portmgr
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svn path=/head/; revision=360239
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svn path=/head/; revision=347815
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svn path=/head/; revision=347760
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games)
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svn path=/head/; revision=327730
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- Sort the knobs, NOPORTDOCS -> PORT_OPTIONS:MDOCS
- Mute MKDIR's and adjust port description text
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svn path=/head/; revision=317942
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svn path=/head/; revision=276993
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svn path=/head/; revision=270895
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Submitted by: alepulver
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svn path=/head/; revision=269863
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PR: ports/146533
Submitted by: Alex Kozlov <spam@rm-rf.kiev.ua>
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svn path=/head/; revision=255662
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Reported by: Steve Crowder <steve@crowders.org>
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svn path=/head/; revision=188057
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Reported by: pointyhat
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svn path=/head/; revision=182028
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Notes:
svn path=/head/; revision=169011
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meaning to base defense along with offensive positioning and organized
strikes.
The basic premise is this:
Attack the enemy base, grab their flag, then take it back to your base. In
this variation you must touch your base flag when carrying the enemy flag in
order to score - if your flag isn't at your base when you return, you or your
team must get it back to gain points and captures.
Notes:
svn path=/head/; revision=169009
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