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* Remove UNIQUENAME and LATEST_LINK.Mathieu Arnold2015-08-171-2/+1
| | | | | | | | | | | | | | | | | | | | UNIQUENAME was never unique, it was only used by USE_LDCONFIG and now, we won't have conflicts there. Use PKGBASE instead of LATEST_LINK in PKGLATESTFILE, the *only* consumer is pkg-devel, and it works just fine without LATEST_LINK as pkg-devel has the correct PKGNAME anyway. Now that UNIQUENAME is gone, OPTIONSFILE is too. (it's been called OPTIONS_FILE now.) Reviewed by: antoine, bapt Exp-run by: antoine Sponsored by: Absolight Differential Revision: https://reviews.freebsd.org/D3336 Notes: svn path=/head/; revision=394508
* - Drop @dirrm* from and add empty directories to plistsDmitry Marakasov2015-01-161-2/+0
| | | | | | | Approved by: portmgr blanket Notes: svn path=/head/; revision=377198
* Mostly cosmetic fixes over various Quake2 ports:Alexey Dokuchaev2014-07-091-7/+3
| | | | | | | | | | | | - Wrap overly long lines to fit standard terminal width - When installing pre-generated docs, do not check PORT_OPTIONS:MDOCS which is useless in post-stage era - Simplify MASTER_SITES, optimize away MASTER_SITE_SUBDIR if possible - Amend COMMENT text and pkg-descr in `quake2-lights' port - Unbreak installation of Quake2-LNX (icculus.org port) Notes: svn path=/head/; revision=361325
* games/quake2-ctf: support stageWilliam Grzybowski2014-07-031-7/+6
| | | | Notes: svn path=/head/; revision=360474
* Resetting maintainership on ports that have not been staged and without anyAntoine Brodin2014-07-021-1/+1
| | | | | | | | | pending PR With hat: portmgr Notes: svn path=/head/; revision=360239
* UnbreakAntoine Brodin2014-03-101-1/+1
| | | | Notes: svn path=/head/; revision=347815
* Convert g* to USES=zipBaptiste Daroussin2014-03-101-2/+2
| | | | Notes: svn path=/head/; revision=347760
* Add NO_STAGE all over the place in preparation for the staging support (cat: ↵Baptiste Daroussin2013-09-201-0/+1
| | | | | | | games) Notes: svn path=/head/; revision=327730
* - Tighten Makefile header and COMMENT lineAlexey Dokuchaev2013-05-122-17/+14
| | | | | | | | - Sort the knobs, NOPORTDOCS -> PORT_OPTIONS:MDOCS - Mute MKDIR's and adjust port description text Notes: svn path=/head/; revision=317942
* -remove MD5Olli Hauer2011-07-031-2/+0
| | | | Notes: svn path=/head/; revision=276993
* Bring unmaintained Quake ports under my wing.Alexey Dokuchaev2011-03-141-1/+1
| | | | Notes: svn path=/head/; revision=270895
* - Reassign ports to heapThomas Abthorpe2011-02-271-1/+1
| | | | | | | Submitted by: alepulver Notes: svn path=/head/; revision=269863
* - Convert unzip -a to USE_DOS2UNIXPav Lucistnik2010-06-031-1/+2
| | | | | | | | PR: ports/146533 Submitted by: Alex Kozlov <spam@rm-rf.kiev.ua> Notes: svn path=/head/; revision=255662
* - Use newer version of the source code (1.52), taken from games/quake2lnx.Alejandro Pulver2007-03-223-19/+36
| | | | | | | Reported by: Steve Crowder <steve@crowders.org> Notes: svn path=/head/; revision=188057
* - Fix building with GCC 4.x.Alejandro Pulver2007-01-102-0/+26
| | | | | | | Reported by: pointyhat Notes: svn path=/head/; revision=182028
* - Fix building on FreeBSD 4.x.Alejandro Pulver2006-07-281-1/+1
| | | | Notes: svn path=/head/; revision=169011
* Capture the Flag offers an exciting variation on team play. It gives moreAlejandro Pulver2006-07-285-0/+90
meaning to base defense along with offensive positioning and organized strikes. The basic premise is this: Attack the enemy base, grab their flag, then take it back to your base. In this variation you must touch your base flag when carrying the enemy flag in order to score - if your flag isn't at your base when you return, you or your team must get it back to gain points and captures. Notes: svn path=/head/; revision=169009