| Commit message (Collapse) | Author | Age | Files | Lines |
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Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824
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r548182); while at it, drop -O2 and unsupported optimization option from
the CFLAGS.
Reported by: pkg-fallout
Notes:
svn path=/head/; revision=549756
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Notes:
svn path=/head/; revision=534082
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Notes:
svn path=/head/; revision=530719
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Notes:
svn path=/head/; revision=516880
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Add USES=xorg and USES=gl to ports in categories starting with 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed.
Notes:
svn path=/head/; revision=516845
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- Add LICENSE_FILE
- Add missing xorg depends
- Convert USE_SDL=yes to USE_SDL=sdl
Approved by: portmgr blanket
Notes:
svn path=/head/; revision=492244
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Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
Notes:
svn path=/head/; revision=441503
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With hat: portmgr
Sponsored by: Absolight
Notes:
svn path=/head/; revision=412346
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Notes:
svn path=/head/; revision=390310
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Approved by: portmgr blanket
Notes:
svn path=/head/; revision=377348
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Notes:
svn path=/head/; revision=375598
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Notes:
svn path=/head/; revision=375594
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the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
The ports install a symlink with the old library version. When enough
of their dependent ports have had regular updates the remaining ones can
get a PORTREVISION bump and the links can be removed.
Also remove the devel/pcre dependency from USE_GNOME=glib20. It causes
over 2200 packages to depend on devel/pcre while less than 200 actually
link with it. The glib20 package still depends on devel/pcre so this
should not make a difference for ports with USE_GNOME=glib20. Also,
libdata/pkgconfig/glib-2.0.pc lists pcre as a private library so
USE_GNOME=glib20 should not propagate it.
PR: 195724
Exp-run by: antoine
Approved by: portmgr (antoine)
Notes:
svn path=/head/; revision=374303
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to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
Notes:
svn path=/head/; revision=367888
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- While here: stagify, convert MASTER_SITE_SUBDIR and USE_BZIP2
Reported by: pkg-fallout
Notes:
svn path=/head/; revision=351622
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games)
Notes:
svn path=/head/; revision=327730
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- Sound file loader in the engine already converts the data to host-endian,
therefore the device must be open in host-endian mode, too
- Convert obsolete USE_GMAKE while here
Reported by: pkg-fallout
Notes:
svn path=/head/; revision=326353
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jpeg_mem_src() collision) [*]
- Use new syntax when setting LIB_DEPENDS (per r322328)
- Get rid of TGTDIR, cleanup Makefile a bit while here
- Reduce the differences between games/quake2lnx and games/quake2max
Reported by: tigerby on #bsdports [*]
Notes:
svn path=/head/; revision=324416
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- Mute additional extraction and patching commands output (as we always do)
- Fix nasty crash due to `-funroll-loops' being passed to the compiler
Notes:
svn path=/head/; revision=318075
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- Trim the header, drop shlib ABI versions, misc. cleanups
- Cleanup port description, remove defunct web address
Notes:
svn path=/head/; revision=316698
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Notes:
svn path=/head/; revision=297915
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- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
Notes:
svn path=/head/; revision=291667
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Notes:
svn path=/head/; revision=276993
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Notes:
svn path=/head/; revision=270895
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Submitted by: alepulver
Notes:
svn path=/head/; revision=269863
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Reviewed by: exp8 run on pointyhat
Supported by: miwi
Notes:
svn path=/head/; revision=251605
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Notes:
svn path=/head/; revision=249285
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Tested by: pav on pointyhat
Notes:
svn path=/head/; revision=238018
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FreeBSD versions: 5.3 and up, 6.x, 7.x, 8-CURRENT
Notes:
svn path=/head/; revision=217485
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- Bump PORTREVISION
Submitted by: pointyhat via pav
Notes:
svn path=/head/; revision=209943
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Notes:
svn path=/head/; revision=208952
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
Notes:
svn path=/head/; revision=191544
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Reported by: pointyhat
Notes:
svn path=/head/; revision=187968
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- Remove PORTSCOUT for avoiding version 0.45.
- Reduce too high default mouse sensivity in game.
- Change USE_GCC from 3.2+ to 3.4+ because it is supported in more archs.
Notes:
svn path=/head/; revision=181093
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Notes:
svn path=/head/; revision=180905
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structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
Notes:
svn path=/head/; revision=173460
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Notes:
svn path=/head/; revision=170030
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- Requires id Software's Quake II: Patched to v3.20.
- OpenGL Only: No software mode; No 3dfx.
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture Compression: For large textures/skins.
- Particle Engine: Fast intuitive system; dynamically lit; custom special
effects.
- RScript Shaders: Spheremapping; detail textures; animated skins; vertex
deformation, other custom functions.
- Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution;
reorganized menus.
- Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing
distance; adjustable viewing angle.
- Miscellaneous Special Effects: Improved model lighting system; improved
dynamic shadows system; overbright maps, entities and particles; transparent
surface vertex lighting.
- Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and
impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist
filter parameter.
- Backwards Compatible: With old mods.
WWW: http://www.quake2max.net/
Notes:
svn path=/head/; revision=169007
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