| Commit message (Collapse) | Author | Age | Files | Lines |
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Unfortunately I cannot give them the love they deserve at the moment.
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Reported by: portscout
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Turns out the luajit issues were caused by my setup.
While here, remove empty whitespaces from pkg-plist.
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PR: 256764
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Changes: https://www.renpy.org/release/7.4.7 (see Announcment)
Changes: https://www.renpy.org/doc/html/changelog.html#renpy-7-4-7
Reported by: Repology
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* New input format: WOZ
* Minor bug fixes
* Minor code cleanup
PR: 257343
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- Bump PORTREVISION of dependent ports for shlib change
Changes: https://github.com/protocolbuffers/protobuf/releases
PR: 257026
Exp-run by: antoine
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- Bump PORTREVISION of dependent ports for shlib change
Changes: https://github.com/fmtlib/fmt/releases
PR: 257026
Exp-run by: antoine
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Changes: https://github.com/DCurrent/openbor/compare/f5261e7c...3caaddd5
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Changelog: https://github.com/abakh/nbsdgames/releases/tag/v4.1.2
PR: 257259
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Changelog at https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.3.4
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- Update OpenBVE to version 1.8.1.0, which now supports routes from the
legacy DOS simulator Mechanik, among other changes and bug fixes
- AssemblyInfo.sh (shell script) had been replaced with AssemblyInfo.tt
written in C# which means gdate(1) is no longer used and we can drop
the build-time dependency on the `sysutils/coreutils' port/package
Reported by: portscout
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error: unknown target CPU 'native'
note: valid target CPU values are: generic-rv64, rocket-rv64, sifive-7-rv64, sifive-u54, sifive-u74, generic, rocket, sifive-7-series
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md2.c:514:42: warning: implicit declaration of function 'SDL_swap32' is invalid in C99 [-Wimplicit-function-declaration]
cmd->data[i].index = SDL_swap32( cmd->data[i].s );
ld: error: undefined symbol: SDL_swap32
>>> referenced by md2.c
>>> md2.o:(md2_load)
cc: error: linker command failed with exit code 1 (use -v to see invocation)
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* reorder makefile variables with portclippy
* reformat Makefile with portfmt
ChangeLog: https://github.com/Code-Hex/Neo-cowsay/releases
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PR: 257155
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Changes: https://github.com/facundoolano/rpg-cli/releases/tag/0.5.0
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- Patch cmake include to actually work
- Bump PORTREVISION on consumers, testing shows it is not completely
binary compatible
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Over 120 individual programs plus dozens of programmer libraries and
feature plugins are released simultaneously as part of KDE Gear.
Today they all get new bugfix source releases.
Full changelog:
https://kde.org/announcements/changelogs/gear/21.04.3/
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Submitter forgot to include a patch in the previous update
PR: 256977
Reported by: greg@unrelenting.technology (maintainer)
Fixes: c0e6f62c86b7 - games/cataclysm-dda: update to 0.F
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Refactor gamepad rumble handling.
If you had troubles with non-working rumble on previous release - try this one.
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While here:
* Unmute INSTALL command
* Sort variables
PR: 256977
Reported by: greg@unrelenting.technology (maintainer)
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Add Monster Description for every creature with special abilitiess
Fix passability rules for all objects on World Map
Greatly improve AI behavior on World Map: object interaction, task planning and object value calculations
Fix multiple logical cases occured on World Map with object interaction
Add continuous scrolling of scrollbars
Over 70 bugs fixed since 0.9.4 release
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<artificial>:(.text+0x9cc): undefined reference to `__atomic_load_8'
/usr/local/bin/ld: <artificial>:(.text+0xa58): undefined reference to `__atomic_compare_exchange_8'
collect2: error: ld returned 1 exit status
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The release notes are at
https://github.com/angband/angband/releases/tag/4.2.2
Angband looks like it's in the process or a project-reorganization.
Sources have moved to github; the official site is being changes
as well. Docs have gone to sphinx, and build looks like it's moving
to CMake -- but incomplete.
This update pulls in the changes to distribution and build so far:
- MASTER_SITES is set explicitly; upstream rolls a release tarball,
and I don't want to grab the GH auto-rolled one.
- ncurses needs some linker-flag-magic because it's linked into an
intermediate static library.
- The manual is now built with sphinx. Upstream wants the "better"
sphinx theme, but that isn't packaged; I picked a different one
at random. Since the generated HTML is installed without its
supporting stylesheets or javascript, the difference is unimportant.
Play-tested in text (ncurses) and X11 modes, at least to the point
that I enter the dungeon and get eaten by a grue.
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Approved by: dbaio, garga (mentors, implicit)
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- correct PORTVERSION when PORTREVISION should be used
- adjust CXXFLAGS -DTTF_FONT_NAME to match charis font name
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