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path: root/games/marblemarcher/pkg-plist
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bin/MarbleMarcher
%%DATADIR%%/MarbleMarcher
%%DATADIR%%/assets/Inconsolata-Bold.ttf
%%DATADIR%%/assets/NotoSansJP-Bold.otf
%%DATADIR%%/assets/NotoSansJP-Regular.otf
%%DATADIR%%/assets/NotoSansSC-Bold.otf
%%DATADIR%%/assets/NotoSansSC-Regular.otf
%%DATADIR%%/assets/OFL.txt
%%DATADIR%%/assets/Orbitron-Bold.ttf
%%DATADIR%%/assets/Roboto-Bold.ttf
%%DATADIR%%/assets/Roboto-Regular.ttf
%%DATADIR%%/images/MarbleMarcher.png
%%DATADIR%%/images/add.png
%%DATADIR%%/images/arrow.png
%%DATADIR%%/images/box_0.png
%%DATADIR%%/images/box_1.png
%%DATADIR%%/images/clear.png
%%DATADIR%%/images/credits/Bryce.png
%%DATADIR%%/images/credits/codeparade.jpg
%%DATADIR%%/images/credits/michaelmoroz.jpg
%%DATADIR%%/images/credits/wauthethird.png
%%DATADIR%%/images/delete.png
%%DATADIR%%/images/done.png
%%DATADIR%%/images/edit.png
%%DATADIR%%/images/icon.ico
%%DATADIR%%/images/icon.png
%%DATADIR%%/images/outline_delete_black_36dp.png
%%DATADIR%%/images/priority.png
%%DATADIR%%/images/star.png
%%DATADIR%%/levels/Around_The_Citadel.lvl
%%DATADIR%%/levels/Around_The_World.lvl
%%DATADIR%%/levels/Asteroid_Field.lvl
%%DATADIR%%/levels/Beware_Of_Bumps.lvl
%%DATADIR%%/levels/Build_Up_Speed.lvl
%%DATADIR%%/levels/Building_Bridges.lvl
%%DATADIR%%/levels/Bunny_Hops.lvl
%%DATADIR%%/levels/Don't_Get_Crushed.lvl
%%DATADIR%%/levels/Everest.lvl
%%DATADIR%%/levels/Expressways.lvl
%%DATADIR%%/levels/Fatal_Fissures.lvl
%%DATADIR%%/levels/Grid_pylons.lvl
%%DATADIR%%/levels/Hole_In_One.lvl
%%DATADIR%%/levels/Jump_The_Crater.lvl
%%DATADIR%%/levels/Lily_Pads.lvl
%%DATADIR%%/levels/Mega_Citadel.lvl
%%DATADIR%%/levels/Mental_labyrinth.lvl
%%DATADIR%%/levels/Mind_The_Gap.lvl
%%DATADIR%%/levels/Mountain_Climbing.lvl
%%DATADIR%%/levels/Planet_Crusher.lvl
%%DATADIR%%/levels/Pylon_Palace.lvl
%%DATADIR%%/levels/Ride_The_Gecko.lvl
%%DATADIR%%/levels/The_Catwalk.lvl
%%DATADIR%%/levels/The_Crown_Jewels.lvl
%%DATADIR%%/levels/The_Hills_Are_Alive.lvl
%%DATADIR%%/levels/The_Sponge.lvl
%%DATADIR%%/levels/Too_Many_Trees.lvl
%%DATADIR%%/levels/Top_Of_The_Citadel.lvl
%%DATADIR%%/levels/Tunnel.lvl
%%DATADIR%%/levels/World_tree.lvl
%%DATADIR%%/levels/best_runs/readme.txt
%%DATADIR%%/locals/Chinese.loc
%%DATADIR%%/locals/Danish.loc
%%DATADIR%%/locals/English.loc
%%DATADIR%%/locals/French.loc
%%DATADIR%%/locals/German.loc
%%DATADIR%%/locals/Japanese.loc
%%DATADIR%%/locals/Polish.loc
%%DATADIR%%/locals/Ukrainian.loc
%%DATADIR%%/screenshots/screenshot1568810155.jpg
%%DATADIR%%/shaders/compute/1_main.cfg
%%DATADIR%%/shaders/compute/2_PTGI.cfg
%%DATADIR%%/shaders/compute/3_original.cfg
%%DATADIR%%/shaders/compute/4_simple.cfg
%%DATADIR%%/shaders/compute/NEON.cfg
%%DATADIR%%/shaders/compute/PTGI/Direct.glsl
%%DATADIR%%/shaders/compute/PTGI/GI.glsl
%%DATADIR%%/shaders/compute/PTGI/GI.glsl_error.txt
%%DATADIR%%/shaders/compute/PTGI/GISurfaceRender.glsl
%%DATADIR%%/shaders/compute/PTGI/PathTrace.glsl
%%DATADIR%%/shaders/compute/PathTracing.cfg
%%DATADIR%%/shaders/compute/auto_exposure/auto_exposure_weighting.glsl
%%DATADIR%%/shaders/compute/main/Final_step.glsl
%%DATADIR%%/shaders/compute/main/Illumination_step.glsl
%%DATADIR%%/shaders/compute/main/Shading_step.glsl
%%DATADIR%%/shaders/compute/main/simple_shading.glsl
%%DATADIR%%/shaders/compute/multires_marching/MRRM1.glsl
%%DATADIR%%/shaders/compute/multires_marching/MRRM2.glsl
%%DATADIR%%/shaders/compute/neon/neon_shading.glsl
%%DATADIR%%/shaders/compute/noise/noise.glsl
%%DATADIR%%/shaders/compute/noise_test.cfg
%%DATADIR%%/shaders/compute/original/original_functions.glsl
%%DATADIR%%/shaders/compute/original/original_shading.glsl
%%DATADIR%%/shaders/compute/post_processing/Bloom_horiz.glsl
%%DATADIR%%/shaders/compute/post_processing/Bloom_vertic.glsl
%%DATADIR%%/shaders/compute/post_processing/TXAA.glsl
%%DATADIR%%/shaders/compute/post_processing/Temporal_Denoiser.glsl
%%DATADIR%%/shaders/compute/post_processing/bilateral_filter.glsl
%%DATADIR%%/shaders/compute/post_processing/bilateral_filter_wnormals.glsl
%%DATADIR%%/shaders/compute/post_processing/downsampling.glsl
%%DATADIR%%/shaders/compute/utility/RNG.glsl
%%DATADIR%%/shaders/compute/utility/bloom.glsl
%%DATADIR%%/shaders/compute/utility/camera.glsl
%%DATADIR%%/shaders/compute/utility/compute_shader_header.glsl
%%DATADIR%%/shaders/compute/utility/definitions.glsl
%%DATADIR%%/shaders/compute/utility/distance_estimators.glsl
%%DATADIR%%/shaders/compute/utility/interpolation.glsl
%%DATADIR%%/shaders/compute/utility/path_tracing.glsl
%%DATADIR%%/shaders/compute/utility/random_stuff.glsl
%%DATADIR%%/shaders/compute/utility/ray_marching.glsl
%%DATADIR%%/shaders/compute/utility/shading.glsl
%%DATADIR%%/shaders/compute/utility/shading_functions.glsl
%%DATADIR%%/shaders/compute/utility/uniforms.glsl
%%DATADIR%%/shaders/shader_documentation.md
%%DATADIR%%/shaders/textures/1.png
%%DATADIR%%/shaders/textures/2.png
%%DATADIR%%/shaders/textures/readme.txt
%%DATADIR%%/sound/fx/bounce1.wav
%%DATADIR%%/sound/fx/bounce2.wav
%%DATADIR%%/sound/fx/bounce3.wav
%%DATADIR%%/sound/fx/count_down.wav
%%DATADIR%%/sound/fx/count_go.wav
%%DATADIR%%/sound/fx/goal.wav
%%DATADIR%%/sound/fx/menu_click.wav
%%DATADIR%%/sound/fx/menu_hover.wav
%%DATADIR%%/sound/fx/screenshot.wav
%%DATADIR%%/sound/fx/shatter.wav
%%DATADIR%%/sound/music/LICENSE.txt
%%DATADIR%%/sound/music/calmmenutheme_by_panorrrama.ogg
%%DATADIR%%/sound/music/credits.ogg
%%DATADIR%%/sound/music/level1.ogg
%%DATADIR%%/sound/music/level2.ogg
%%DATADIR%%/sound/music/level3.ogg
%%DATADIR%%/sound/music/level4.ogg
%%DATADIR%%/sound/music/leveltheme5_by_panorrrama.ogg
%%DATADIR%%/sound/music/leveltheme_by_panorrrama.ogg
%%DATADIR%%/sound/music/menu.ogg