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path: root/games/palomino/Makefile
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# Created by: Andrew Pantyukhin <infofarmer@FreeBSD.org>

PORTNAME=	palomino
PORTVERSION=	20131231
PORTREVISION=	8
CATEGORIES=	games
MASTER_SITES=	SF/palomino-sim
DISTFILES=	${PORTNAME}_src_${PORTVERSION}.txz \
		${PORTNAME}_data_misc_${MISC_VER}${EXTRACT_SUFX} \
		${PORTNAME}_data_models_${MODELS_VER}${EXTRACT_SUFX} \
		${PORTNAME}_data_sounds_${SOUNDS_VER}${EXTRACT_SUFX} \
		${PORTNAME}_data_terrain_${TERRAIN_VER}${EXTRACT_SUFX}

MAINTAINER=	ports@FreeBSD.org
COMMENT=	Action flight simulation computer program using OSG

LICENSE=	GPLv2
LICENSE_FILE=	${WRKSRC}/LICENSE_GNU_GPL_2.txt

LIB_DEPENDS=	libosg.so:graphics/osg34

USES=		alias compiler:c++11-lang cmake:insource,noninja gl lua:51 tar:xz
USE_CXXSTD=	gnu++98
USE_GL=		gl glu

MISC_VER=	20091027
MODELS_VER=	20090615
SOUNDS_VER=	20080704
TERRAIN_VER=	20080206

WRKSRC=		${WRKDIR}/${PORTNAME}

PORTDOCS=	*

DESKTOP_ENTRIES=	"Palomino" "" "${PORTNAME}" \
			"${PORTNAME}" "Game;ArcadeGame;" ""

OPTIONS_DEFINE=	DOCS GUI PLIB SDL
OPTIONS_DEFAULT=GUI SDL
OPTIONS_SUB=	yes

PLIB_DESC=		Enable sound support through plib
PLIB_BUILD_DEPENDS=	${LOCALBASE}/lib/libplibsl.a:x11-toolkits/plib
GUI_DESC=		Enable FLTK GUI
GUI_LIB_DEPENDS=	libfltk.so:x11-toolkits/fltk
SDL_USES=		sdl
SDL_USE=		SDL=sdl,mixer

post-patch:
	@${FIND} ${WRKSRC}/CMakeModules -type f -print0 | ${XARGS} -0 \
		${REINPLACE_CMD} -e 's|/usr/local|${LOCALBASE}|g'
	@${REINPLACE_CMD} -e '/ rt / d' ${WRKSRC}/CMakeModules/libraries.cmake
	@${REINPLACE_CMD} -e '/COMMAND/ s|lua|${LUA_CMD}|' \
		${WRKSRC}/build/lua_bind/CMakeLists.txt
	@${REINPLACE_CMD} -e '/FIND_PACKAGE(/ s|)| REQUIRED)|' \
		${WRKSRC}/CMakeModules/libraries.cmake
	@${REINPLACE_CMD} -e '/COMPILE_WITH_OSSIM/ d' ${WRKSRC}/CMakeLists.txt

# Please see MOVED entry devel/linux-js||2013-06-04
	@${REINPLACE_CMD} -e '/COMPILE_WITH_LINUX_JOYSTICK/ d' ${WRKSRC}/CMakeLists.txt

	@${REINPLACE_CMD} -e 's|string sDataDir|&="${DATADIR}/data/"|'\
		${WRKSRC}/src/base/conf.cc
	@${REINPLACE_CMD} -e '/LUABIND_SCRIPTS_DIR/ s|"scripts"|"${DATADIR}/scripts"|' \
		${WRKSRC}/src/lua_bind/defs.hh
	@${REINPLACE_CMD} -e 's|doc/html/|${DOCSDIR}/|' ${WRKSRC}/src/gui/gui.cc

	@${REINPLACE_CMD} -e 's/computeBound/computeBoundingBox/g' \
		${WRKSRC}/src/object/object.cc \
		${WRKSRC}/src/fx/partsys_medium.cc

	@${REINPLACE_CMD} -e 's/CameraNode/Camera/g' \
		${WRKSRC}/src/hud/hud.cc \
		${WRKSRC}/src/hud/hud.hh \
		${WRKSRC}/src/hud/hud_text.cc

post-patch-SDL-off:
	@${REINPLACE_CMD} -e '/COMPILE_WITH_SDL/ d' ${WRKSRC}/CMakeLists.txt

post-patch-PLIB-off:
	@${REINPLACE_CMD} -e '/COMPILE_WITH_PLIB/ d' ${WRKSRC}/CMakeLists.txt

post-patch-GUI-off:
	@${REINPLACE_CMD} -e '/COMPILE_WITH_FLTK/ d' ${WRKSRC}/CMakeLists.txt

post-install:
	@${MKDIR} ${STAGEDIR}${DATADIR}
	@(cd ${WRKSRC} && ${COPYTREE_SHARE} "data scripts" ${STAGEDIR}${DATADIR})
# DOCS are used from within the game, so this is unconditional
	@${MKDIR} ${STAGEDIR}${DOCSDIR}
	@(cd ${WRKSRC}/doc/html && ${COPYTREE_SHARE} . ${STAGEDIR}${DOCSDIR})

	${LN} -sf ../../${DOCSDIR_REL}/images/palominoLogo.png \
		${STAGEDIR}${PREFIX}/share/pixmaps/${PORTNAME}.png

.include <bsd.port.mk>