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--- src/lib/lmathlib.c.orig Tue Mar 11 21:30:37 2003
+++ src/lib/lmathlib.c Fri May 9 02:32:59 2003
@@ -170,7 +170,7 @@
static int math_random (lua_State *L) {
/* the `%' avoids the (rare) case of r==1, and is needed also because on
some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
- lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX;
+ lua_Number r = (lua_Number)(random()%RAND_MAX) / (lua_Number)RAND_MAX;
switch (lua_gettop(L)) { /* check number of arguments */
case 0: { /* no arguments */
lua_pushnumber(L, r); /* Number between 0 and 1 */
@@ -196,7 +196,7 @@
static int math_randomseed (lua_State *L) {
- srand(luaL_checkint(L, 1));
+ srandom(luaL_checkint(L, 1));
return 0;
}
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