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authorDimitry Andric <dim@FreeBSD.org>2019-12-20 19:53:05 +0000
committerDimitry Andric <dim@FreeBSD.org>2019-12-20 19:53:05 +0000
commit0b57cec536236d46e3dba9bd041533462f33dbb7 (patch)
tree56229dbdbbf76d18580f72f789003db17246c8d9 /contrib/llvm/lib/Support/FoldingSet.cpp
parent718ef55ec7785aae63f98f8ca05dc07ed399c16d (diff)
Notes
Diffstat (limited to 'contrib/llvm/lib/Support/FoldingSet.cpp')
-rw-r--r--contrib/llvm/lib/Support/FoldingSet.cpp463
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diff --git a/contrib/llvm/lib/Support/FoldingSet.cpp b/contrib/llvm/lib/Support/FoldingSet.cpp
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--- a/contrib/llvm/lib/Support/FoldingSet.cpp
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-//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
-//
-// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
-// See https://llvm.org/LICENSE.txt for license information.
-// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
-//
-//===----------------------------------------------------------------------===//
-//
-// This file implements a hash set that can be used to remove duplication of
-// nodes in a graph.
-//
-//===----------------------------------------------------------------------===//
-
-#include "llvm/ADT/FoldingSet.h"
-#include "llvm/ADT/Hashing.h"
-#include "llvm/Support/Allocator.h"
-#include "llvm/Support/ErrorHandling.h"
-#include "llvm/Support/Host.h"
-#include "llvm/Support/MathExtras.h"
-#include <cassert>
-#include <cstring>
-using namespace llvm;
-
-//===----------------------------------------------------------------------===//
-// FoldingSetNodeIDRef Implementation
-
-/// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
-/// used to lookup the node in the FoldingSetBase.
-unsigned FoldingSetNodeIDRef::ComputeHash() const {
- return static_cast<unsigned>(hash_combine_range(Data, Data+Size));
-}
-
-bool FoldingSetNodeIDRef::operator==(FoldingSetNodeIDRef RHS) const {
- if (Size != RHS.Size) return false;
- return memcmp(Data, RHS.Data, Size*sizeof(*Data)) == 0;
-}
-
-/// Used to compare the "ordering" of two nodes as defined by the
-/// profiled bits and their ordering defined by memcmp().
-bool FoldingSetNodeIDRef::operator<(FoldingSetNodeIDRef RHS) const {
- if (Size != RHS.Size)
- return Size < RHS.Size;
- return memcmp(Data, RHS.Data, Size*sizeof(*Data)) < 0;
-}
-
-//===----------------------------------------------------------------------===//
-// FoldingSetNodeID Implementation
-
-/// Add* - Add various data types to Bit data.
-///
-void FoldingSetNodeID::AddPointer(const void *Ptr) {
- // Note: this adds pointers to the hash using sizes and endianness that
- // depend on the host. It doesn't matter, however, because hashing on
- // pointer values is inherently unstable. Nothing should depend on the
- // ordering of nodes in the folding set.
- static_assert(sizeof(uintptr_t) <= sizeof(unsigned long long),
- "unexpected pointer size");
- AddInteger(reinterpret_cast<uintptr_t>(Ptr));
-}
-void FoldingSetNodeID::AddInteger(signed I) {
- Bits.push_back(I);
-}
-void FoldingSetNodeID::AddInteger(unsigned I) {
- Bits.push_back(I);
-}
-void FoldingSetNodeID::AddInteger(long I) {
- AddInteger((unsigned long)I);
-}
-void FoldingSetNodeID::AddInteger(unsigned long I) {
- if (sizeof(long) == sizeof(int))
- AddInteger(unsigned(I));
- else if (sizeof(long) == sizeof(long long)) {
- AddInteger((unsigned long long)I);
- } else {
- llvm_unreachable("unexpected sizeof(long)");
- }
-}
-void FoldingSetNodeID::AddInteger(long long I) {
- AddInteger((unsigned long long)I);
-}
-void FoldingSetNodeID::AddInteger(unsigned long long I) {
- AddInteger(unsigned(I));
- AddInteger(unsigned(I >> 32));
-}
-
-void FoldingSetNodeID::AddString(StringRef String) {
- unsigned Size = String.size();
- Bits.push_back(Size);
- if (!Size) return;
-
- unsigned Units = Size / 4;
- unsigned Pos = 0;
- const unsigned *Base = (const unsigned*) String.data();
-
- // If the string is aligned do a bulk transfer.
- if (!((intptr_t)Base & 3)) {
- Bits.append(Base, Base + Units);
- Pos = (Units + 1) * 4;
- } else {
- // Otherwise do it the hard way.
- // To be compatible with above bulk transfer, we need to take endianness
- // into account.
- static_assert(sys::IsBigEndianHost || sys::IsLittleEndianHost,
- "Unexpected host endianness");
- if (sys::IsBigEndianHost) {
- for (Pos += 4; Pos <= Size; Pos += 4) {
- unsigned V = ((unsigned char)String[Pos - 4] << 24) |
- ((unsigned char)String[Pos - 3] << 16) |
- ((unsigned char)String[Pos - 2] << 8) |
- (unsigned char)String[Pos - 1];
- Bits.push_back(V);
- }
- } else { // Little-endian host
- for (Pos += 4; Pos <= Size; Pos += 4) {
- unsigned V = ((unsigned char)String[Pos - 1] << 24) |
- ((unsigned char)String[Pos - 2] << 16) |
- ((unsigned char)String[Pos - 3] << 8) |
- (unsigned char)String[Pos - 4];
- Bits.push_back(V);
- }
- }
- }
-
- // With the leftover bits.
- unsigned V = 0;
- // Pos will have overshot size by 4 - #bytes left over.
- // No need to take endianness into account here - this is always executed.
- switch (Pos - Size) {
- case 1: V = (V << 8) | (unsigned char)String[Size - 3]; LLVM_FALLTHROUGH;
- case 2: V = (V << 8) | (unsigned char)String[Size - 2]; LLVM_FALLTHROUGH;
- case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
- default: return; // Nothing left.
- }
-
- Bits.push_back(V);
-}
-
-// AddNodeID - Adds the Bit data of another ID to *this.
-void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) {
- Bits.append(ID.Bits.begin(), ID.Bits.end());
-}
-
-/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
-/// lookup the node in the FoldingSetBase.
-unsigned FoldingSetNodeID::ComputeHash() const {
- return FoldingSetNodeIDRef(Bits.data(), Bits.size()).ComputeHash();
-}
-
-/// operator== - Used to compare two nodes to each other.
-///
-bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS) const {
- return *this == FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size());
-}
-
-/// operator== - Used to compare two nodes to each other.
-///
-bool FoldingSetNodeID::operator==(FoldingSetNodeIDRef RHS) const {
- return FoldingSetNodeIDRef(Bits.data(), Bits.size()) == RHS;
-}
-
-/// Used to compare the "ordering" of two nodes as defined by the
-/// profiled bits and their ordering defined by memcmp().
-bool FoldingSetNodeID::operator<(const FoldingSetNodeID &RHS) const {
- return *this < FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size());
-}
-
-bool FoldingSetNodeID::operator<(FoldingSetNodeIDRef RHS) const {
- return FoldingSetNodeIDRef(Bits.data(), Bits.size()) < RHS;
-}
-
-/// Intern - Copy this node's data to a memory region allocated from the
-/// given allocator and return a FoldingSetNodeIDRef describing the
-/// interned data.
-FoldingSetNodeIDRef
-FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const {
- unsigned *New = Allocator.Allocate<unsigned>(Bits.size());
- std::uninitialized_copy(Bits.begin(), Bits.end(), New);
- return FoldingSetNodeIDRef(New, Bits.size());
-}
-
-//===----------------------------------------------------------------------===//
-/// Helper functions for FoldingSetBase.
-
-/// GetNextPtr - In order to save space, each bucket is a
-/// singly-linked-list. In order to make deletion more efficient, we make
-/// the list circular, so we can delete a node without computing its hash.
-/// The problem with this is that the start of the hash buckets are not
-/// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null:
-/// use GetBucketPtr when this happens.
-static FoldingSetBase::Node *GetNextPtr(void *NextInBucketPtr) {
- // The low bit is set if this is the pointer back to the bucket.
- if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
- return nullptr;
-
- return static_cast<FoldingSetBase::Node*>(NextInBucketPtr);
-}
-
-
-/// testing.
-static void **GetBucketPtr(void *NextInBucketPtr) {
- intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);
- assert((Ptr & 1) && "Not a bucket pointer");
- return reinterpret_cast<void**>(Ptr & ~intptr_t(1));
-}
-
-/// GetBucketFor - Hash the specified node ID and return the hash bucket for
-/// the specified ID.
-static void **GetBucketFor(unsigned Hash, void **Buckets, unsigned NumBuckets) {
- // NumBuckets is always a power of 2.
- unsigned BucketNum = Hash & (NumBuckets-1);
- return Buckets + BucketNum;
-}
-
-/// AllocateBuckets - Allocated initialized bucket memory.
-static void **AllocateBuckets(unsigned NumBuckets) {
- void **Buckets = static_cast<void**>(safe_calloc(NumBuckets + 1,
- sizeof(void*)));
- // Set the very last bucket to be a non-null "pointer".
- Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
- return Buckets;
-}
-
-//===----------------------------------------------------------------------===//
-// FoldingSetBase Implementation
-
-void FoldingSetBase::anchor() {}
-
-FoldingSetBase::FoldingSetBase(unsigned Log2InitSize) {
- assert(5 < Log2InitSize && Log2InitSize < 32 &&
- "Initial hash table size out of range");
- NumBuckets = 1 << Log2InitSize;
- Buckets = AllocateBuckets(NumBuckets);
- NumNodes = 0;
-}
-
-FoldingSetBase::FoldingSetBase(FoldingSetBase &&Arg)
- : Buckets(Arg.Buckets), NumBuckets(Arg.NumBuckets), NumNodes(Arg.NumNodes) {
- Arg.Buckets = nullptr;
- Arg.NumBuckets = 0;
- Arg.NumNodes = 0;
-}
-
-FoldingSetBase &FoldingSetBase::operator=(FoldingSetBase &&RHS) {
- free(Buckets); // This may be null if the set is in a moved-from state.
- Buckets = RHS.Buckets;
- NumBuckets = RHS.NumBuckets;
- NumNodes = RHS.NumNodes;
- RHS.Buckets = nullptr;
- RHS.NumBuckets = 0;
- RHS.NumNodes = 0;
- return *this;
-}
-
-FoldingSetBase::~FoldingSetBase() {
- free(Buckets);
-}
-
-void FoldingSetBase::clear() {
- // Set all but the last bucket to null pointers.
- memset(Buckets, 0, NumBuckets*sizeof(void*));
-
- // Set the very last bucket to be a non-null "pointer".
- Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
-
- // Reset the node count to zero.
- NumNodes = 0;
-}
-
-void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount) {
- assert((NewBucketCount > NumBuckets) && "Can't shrink a folding set with GrowBucketCount");
- assert(isPowerOf2_32(NewBucketCount) && "Bad bucket count!");
- void **OldBuckets = Buckets;
- unsigned OldNumBuckets = NumBuckets;
-
- // Clear out new buckets.
- Buckets = AllocateBuckets(NewBucketCount);
- // Set NumBuckets only if allocation of new buckets was successful.
- NumBuckets = NewBucketCount;
- NumNodes = 0;
-
- // Walk the old buckets, rehashing nodes into their new place.
- FoldingSetNodeID TempID;
- for (unsigned i = 0; i != OldNumBuckets; ++i) {
- void *Probe = OldBuckets[i];
- if (!Probe) continue;
- while (Node *NodeInBucket = GetNextPtr(Probe)) {
- // Figure out the next link, remove NodeInBucket from the old link.
- Probe = NodeInBucket->getNextInBucket();
- NodeInBucket->SetNextInBucket(nullptr);
-
- // Insert the node into the new bucket, after recomputing the hash.
- InsertNode(NodeInBucket,
- GetBucketFor(ComputeNodeHash(NodeInBucket, TempID),
- Buckets, NumBuckets));
- TempID.clear();
- }
- }
-
- free(OldBuckets);
-}
-
-/// GrowHashTable - Double the size of the hash table and rehash everything.
-///
-void FoldingSetBase::GrowHashTable() {
- GrowBucketCount(NumBuckets * 2);
-}
-
-void FoldingSetBase::reserve(unsigned EltCount) {
- // This will give us somewhere between EltCount / 2 and
- // EltCount buckets. This puts us in the load factor
- // range of 1.0 - 2.0.
- if(EltCount < capacity())
- return;
- GrowBucketCount(PowerOf2Floor(EltCount));
-}
-
-/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
-/// return it. If not, return the insertion token that will make insertion
-/// faster.
-FoldingSetBase::Node *
-FoldingSetBase::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
- void *&InsertPos) {
- unsigned IDHash = ID.ComputeHash();
- void **Bucket = GetBucketFor(IDHash, Buckets, NumBuckets);
- void *Probe = *Bucket;
-
- InsertPos = nullptr;
-
- FoldingSetNodeID TempID;
- while (Node *NodeInBucket = GetNextPtr(Probe)) {
- if (NodeEquals(NodeInBucket, ID, IDHash, TempID))
- return NodeInBucket;
- TempID.clear();
-
- Probe = NodeInBucket->getNextInBucket();
- }
-
- // Didn't find the node, return null with the bucket as the InsertPos.
- InsertPos = Bucket;
- return nullptr;
-}
-
-/// InsertNode - Insert the specified node into the folding set, knowing that it
-/// is not already in the map. InsertPos must be obtained from
-/// FindNodeOrInsertPos.
-void FoldingSetBase::InsertNode(Node *N, void *InsertPos) {
- assert(!N->getNextInBucket());
- // Do we need to grow the hashtable?
- if (NumNodes+1 > capacity()) {
- GrowHashTable();
- FoldingSetNodeID TempID;
- InsertPos = GetBucketFor(ComputeNodeHash(N, TempID), Buckets, NumBuckets);
- }
-
- ++NumNodes;
-
- /// The insert position is actually a bucket pointer.
- void **Bucket = static_cast<void**>(InsertPos);
-
- void *Next = *Bucket;
-
- // If this is the first insertion into this bucket, its next pointer will be
- // null. Pretend as if it pointed to itself, setting the low bit to indicate
- // that it is a pointer to the bucket.
- if (!Next)
- Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);
-
- // Set the node's next pointer, and make the bucket point to the node.
- N->SetNextInBucket(Next);
- *Bucket = N;
-}
-
-/// RemoveNode - Remove a node from the folding set, returning true if one was
-/// removed or false if the node was not in the folding set.
-bool FoldingSetBase::RemoveNode(Node *N) {
- // Because each bucket is a circular list, we don't need to compute N's hash
- // to remove it.
- void *Ptr = N->getNextInBucket();
- if (!Ptr) return false; // Not in folding set.
-
- --NumNodes;
- N->SetNextInBucket(nullptr);
-
- // Remember what N originally pointed to, either a bucket or another node.
- void *NodeNextPtr = Ptr;
-
- // Chase around the list until we find the node (or bucket) which points to N.
- while (true) {
- if (Node *NodeInBucket = GetNextPtr(Ptr)) {
- // Advance pointer.
- Ptr = NodeInBucket->getNextInBucket();
-
- // We found a node that points to N, change it to point to N's next node,
- // removing N from the list.
- if (Ptr == N) {
- NodeInBucket->SetNextInBucket(NodeNextPtr);
- return true;
- }
- } else {
- void **Bucket = GetBucketPtr(Ptr);
- Ptr = *Bucket;
-
- // If we found that the bucket points to N, update the bucket to point to
- // whatever is next.
- if (Ptr == N) {
- *Bucket = NodeNextPtr;
- return true;
- }
- }
- }
-}
-
-/// GetOrInsertNode - If there is an existing simple Node exactly
-/// equal to the specified node, return it. Otherwise, insert 'N' and it
-/// instead.
-FoldingSetBase::Node *FoldingSetBase::GetOrInsertNode(FoldingSetBase::Node *N) {
- FoldingSetNodeID ID;
- GetNodeProfile(N, ID);
- void *IP;
- if (Node *E = FindNodeOrInsertPos(ID, IP))
- return E;
- InsertNode(N, IP);
- return N;
-}
-
-//===----------------------------------------------------------------------===//
-// FoldingSetIteratorImpl Implementation
-
-FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {
- // Skip to the first non-null non-self-cycle bucket.
- while (*Bucket != reinterpret_cast<void*>(-1) &&
- (!*Bucket || !GetNextPtr(*Bucket)))
- ++Bucket;
-
- NodePtr = static_cast<FoldingSetNode*>(*Bucket);
-}
-
-void FoldingSetIteratorImpl::advance() {
- // If there is another link within this bucket, go to it.
- void *Probe = NodePtr->getNextInBucket();
-
- if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))
- NodePtr = NextNodeInBucket;
- else {
- // Otherwise, this is the last link in this bucket.
- void **Bucket = GetBucketPtr(Probe);
-
- // Skip to the next non-null non-self-cycle bucket.
- do {
- ++Bucket;
- } while (*Bucket != reinterpret_cast<void*>(-1) &&
- (!*Bucket || !GetNextPtr(*Bucket)));
-
- NodePtr = static_cast<FoldingSetNode*>(*Bucket);
- }
-}
-
-//===----------------------------------------------------------------------===//
-// FoldingSetBucketIteratorImpl Implementation
-
-FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) {
- Ptr = (!*Bucket || !GetNextPtr(*Bucket)) ? (void*) Bucket : *Bucket;
-}