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authorKyle Evans <kevans@FreeBSD.org>2021-01-14 05:56:18 +0000
committerKyle Evans <kevans@FreeBSD.org>2021-01-14 05:56:18 +0000
commit0495ed398c4f64013bab2327eb13a303e1f90c13 (patch)
treea3100af4498f59c50af29bbc0f48034d5cc92765 /lib/liblua
parent7ae27c2d6c4fe4f21e1219bb5d8a37cfc932337b (diff)
parent0ea45b9cd43ce1247eb3eee9bfd5cee3d19068e7 (diff)
downloadsrc-0495ed398c4f64013bab2327eb13a303e1f90c13.tar.gz
src-0495ed398c4f64013bab2327eb13a303e1f90c13.zip
Diffstat (limited to 'lib/liblua')
-rw-r--r--lib/liblua/Makefile2
-rw-r--r--lib/liblua/luaconf.h248
2 files changed, 108 insertions, 142 deletions
diff --git a/lib/liblua/Makefile b/lib/liblua/Makefile
index e5f5e3c5960a..0ca74e4545db 100644
--- a/lib/liblua/Makefile
+++ b/lib/liblua/Makefile
@@ -20,7 +20,7 @@ SRCS= lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c linit.c \
# Library functions; any change to these likely needs an accompanying change
# in our custom linit_flua.c. We use our custom linit.c to make it easier to
# support bootstrap flua that may not have supporting local libraries.
-SRCS+= lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c \
+SRCS+= lauxlib.c lbaselib.c lcorolib.c ldblib.c liolib.c \
lmathlib.c loslib.c lstrlib.c ltablib.c lutf8lib.c loadlib.c
CFLAGS+= -I${.CURDIR} -I${.CURDIR}/modules -I${LUASRC}
diff --git a/lib/liblua/luaconf.h b/lib/liblua/luaconf.h
index d13fde35fb5a..892ac3a0c8f3 100644
--- a/lib/liblua/luaconf.h
+++ b/lib/liblua/luaconf.h
@@ -1,6 +1,6 @@
/* $FreeBSD$ */
/*
-** $Id: luaconf.h,v 1.259.1.1 2017/04/19 17:29:57 roberto Exp $
+** $Id: luaconf.h $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
@@ -15,6 +15,16 @@
/*
** ===================================================================
+** General Configuration File for Lua
+**
+** Some definitions here can be changed externally, through the
+** compiler (e.g., with '-D' options). Those are protected by
+** '#if !defined' guards. However, several other definitions should
+** be changed directly here, either because they affect the Lua
+** ABI (by making the changes here, you ensure that all software
+** connected to Lua, such as C libraries, will be compiled with the
+** same configuration); or because they are seldom changed.
+**
** Search for "@@" to find all configurable definitions.
** ===================================================================
*/
@@ -23,21 +33,11 @@
/*
** {====================================================================
** System Configuration: macros to adapt (if needed) Lua to some
-** particular platform, for instance compiling it with 32-bit numbers or
-** restricting it to C89.
+** particular platform, for instance restricting it to C89.
** =====================================================================
*/
/*
-@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
-** can also define LUA_32BITS in the make file, but changing here you
-** ensure that all software connected to Lua will be compiled with the
-** same configuration.
-*/
-/* #define LUA_32BITS */
-
-
-/*
@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
** Define it if you want Lua to avoid the use of a few C99 features
** or Windows-specific features on Windows.
@@ -62,14 +62,12 @@
#if defined(LUA_USE_LINUX)
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
-#define LUA_USE_READLINE /* needs some extra libraries */
#endif
#if defined(LUA_USE_MACOSX)
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN /* MacOS does not need -ldl */
-#define LUA_USE_READLINE /* needs an extra library: -lreadline */
#endif
/* Local modifications: need io.popen */
@@ -81,33 +79,41 @@
#endif
/*
-@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
-** C89 ('long' and 'double'); Windows always has '__int64', so it does
-** not need to use this case.
+@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
*/
-#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
-#define LUA_C89_NUMBERS
-#endif
+#define LUAI_IS32INT ((UINT_MAX >> 30) >= 3)
+
+/* }================================================================== */
/*
-@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
+** {==================================================================
+** Configuration for Number types.
+** ===================================================================
*/
-/* avoid undefined shifts */
-#if ((INT_MAX >> 15) >> 15) >= 1
-#define LUAI_BITSINT 32
-#else
-/* 'int' always must have at least 16 bits */
-#define LUAI_BITSINT 16
+
+/*
+@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
+*/
+/* #define LUA_32BITS */
+
+
+/*
+@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
+** C89 ('long' and 'double'); Windows always has '__int64', so it does
+** not need to use this case.
+*/
+#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
+#define LUA_C89_NUMBERS
#endif
/*
@@ LUA_INT_TYPE defines the type for Lua integers.
@@ LUA_FLOAT_TYPE defines the type for Lua floats.
-** Lua should work fine with any mix of these options (if supported
-** by your C compiler). The usual configurations are 64-bit integers
+** Lua should work fine with any mix of these options supported
+** by your C compiler. The usual configurations are 64-bit integers
** and 'double' (the default), 32-bit integers and 'float' (for
** restricted platforms), and 'long'/'double' (for C compilers not
** compliant with C99, which may not have support for 'long long').
@@ -128,7 +134,7 @@
/*
** 32-bit integers and 'float'
*/
-#if LUAI_BITSINT >= 32 /* use 'int' if big enough */
+#if LUAI_IS32INT /* use 'int' if big enough */
#define LUA_INT_TYPE LUA_INT_INT
#else /* otherwise use 'long' */
#define LUA_INT_TYPE LUA_INT_LONG
@@ -160,7 +166,6 @@
-
/*
** {==================================================================
** Configuration for Paths.
@@ -188,6 +193,7 @@
** hierarchy or if you want to install your libraries in
** non-conventional directories.
*/
+
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
#if defined(_WIN32) /* { */
/*
@@ -197,31 +203,39 @@
#define LUA_LDIR "!\\lua\\"
#define LUA_CDIR "!\\"
#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
+#if !defined(LUA_PATH_DEFAULT)
#define LUA_PATH_DEFAULT \
LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
".\\?.lua;" ".\\?\\init.lua"
+#endif
+
+#if !define(LUA_CPATH_DEFAULT)
#define LUA_CPATH_DEFAULT \
LUA_CDIR"?.dll;" \
LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
LUA_CDIR"loadall.dll;" ".\\?.dll"
+#endif
#else /* }{ */
#define LUA_ROOT "/usr/"
#define LUA_LDIR LUA_ROOT "share/flua/"
#define LUA_CDIR LUA_ROOT "lib/flua/"
+
#if !defined(LUA_PATH_DEFAULT)
#define LUA_PATH_DEFAULT \
LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
"./?.lua;" "./?/init.lua"
#endif
+
#if !defined(LUA_CPATH_DEFAULT)
#define LUA_CPATH_DEFAULT \
LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
#endif
+
#endif /* } */
@@ -230,12 +244,16 @@
** CHANGE it if your machine does not use "/" as the directory separator
** and is not Windows. (On Windows Lua automatically uses "\".)
*/
+#if !defined(LUA_DIRSEP)
+
#if defined(_WIN32)
#define LUA_DIRSEP "\\"
#else
#define LUA_DIRSEP "/"
#endif
+#endif
+
/* }================================================================== */
@@ -269,16 +287,18 @@
#endif /* } */
-/* more often than not the libs go together with the core */
+/*
+** More often than not the libs go together with the core.
+*/
#define LUALIB_API LUA_API
-#define LUAMOD_API LUALIB_API
+#define LUAMOD_API LUA_API
/*
@@ LUAI_FUNC is a mark for all extern functions that are not to be
** exported to outside modules.
-@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
-** that are not to be exported to outside modules (LUAI_DDEF for
+@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
+** none of which to be exported to outside modules (LUAI_DDEF for
** definitions and LUAI_DDEC for declarations).
** CHANGE them if you need to mark them in some special way. Elf/gcc
** (versions 3.2 and later) mark them as "hidden" to optimize access
@@ -290,12 +310,12 @@
*/
#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
defined(__ELF__) /* { */
-#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
+#define LUAI_FUNC __attribute__((visibility("internal"))) extern
#else /* }{ */
#define LUAI_FUNC extern
#endif /* } */
-#define LUAI_DDEC LUAI_FUNC
+#define LUAI_DDEC(dec) LUAI_FUNC dec
#define LUAI_DDEF /* empty */
/* }================================================================== */
@@ -308,88 +328,43 @@
*/
/*
-@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
-@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
+@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
** You can define it to get all options, or change specific options
** to fit your specific needs.
*/
-#if defined(LUA_COMPAT_5_2) /* { */
+#if defined(LUA_COMPAT_5_3) /* { */
/*
@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
** functions in the mathematical library.
+** (These functions were already officially removed in 5.3;
+** nevertheless they are still available here.)
*/
#define LUA_COMPAT_MATHLIB
/*
-@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
-*/
-#define LUA_COMPAT_BITLIB
-
-/*
-@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
-*/
-#define LUA_COMPAT_IPAIRS
-
-/*
@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
** luaL_checkint, luaL_checklong, etc.)
+** (These macros were also officially removed in 5.3, but they are still
+** available here.)
*/
#define LUA_COMPAT_APIINTCASTS
-#endif /* } */
-
-
-#if defined(LUA_COMPAT_5_1) /* { */
-
-/* Incompatibilities from 5.2 -> 5.3 */
-#define LUA_COMPAT_MATHLIB
-#define LUA_COMPAT_APIINTCASTS
/*
-@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
-** You can replace it with 'table.unpack'.
+@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
+** using '__lt'.
*/
-#define LUA_COMPAT_UNPACK
+#define LUA_COMPAT_LT_LE
-/*
-@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
-** You can replace it with 'package.searchers'.
-*/
-#define LUA_COMPAT_LOADERS
-
-/*
-@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
-** You can call your C function directly (with light C functions).
-*/
-#define lua_cpcall(L,f,u) \
- (lua_pushcfunction(L, (f)), \
- lua_pushlightuserdata(L,(u)), \
- lua_pcall(L,1,0,0))
-
-
-/*
-@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
-** You can rewrite 'log10(x)' as 'log(x, 10)'.
-*/
-#define LUA_COMPAT_LOG10
-
-/*
-@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
-** library. You can rewrite 'loadstring(s)' as 'load(s)'.
-*/
-#define LUA_COMPAT_LOADSTRING
-
-/*
-@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
-*/
-#define LUA_COMPAT_MAXN
/*
@@ The following macros supply trivial compatibility for some
** changes in the API. The macros themselves document how to
** change your code to avoid using them.
+** (Once more, these macros were officially removed in 5.3, but they are
+** still available here.)
*/
#define lua_strlen(L,i) lua_rawlen(L, (i))
@@ -398,23 +373,8 @@
#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
-/*
-@@ LUA_COMPAT_MODULE controls compatibility with previous
-** module functions 'module' (Lua) and 'luaL_register' (C).
-*/
-#define LUA_COMPAT_MODULE
-
#endif /* } */
-
-/*
-@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
-@@ a float mark ('.0').
-** This macro is not on by default even in compatibility mode,
-** because this is not really an incompatibility.
-*/
-/* #define LUA_COMPAT_FLOATSTRING */
-
/* }================================================================== */
@@ -431,14 +391,14 @@
@@ LUA_NUMBER is the floating-point type used by Lua.
@@ LUAI_UACNUMBER is the result of a 'default argument promotion'
@@ over a floating number.
-@@ l_mathlim(x) corrects limit name 'x' to the proper float type
+@@ l_floatatt(x) corrects float attribute 'x' to the proper float type
** by prefixing it with one of FLT/DBL/LDBL.
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
@@ LUA_NUMBER_FMT is the format for writing floats.
@@ lua_number2str converts a float to a string.
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
@@ l_floor takes the floor of a float.
-@@ lua_str2number converts a decimal numeric string to a number.
+@@ lua_str2number converts a decimal numeral to a number.
*/
@@ -450,12 +410,13 @@
l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
/*
-@@ lua_numbertointeger converts a float number to an integer, or
-** returns 0 if float is not within the range of a lua_Integer.
-** (The range comparisons are tricky because of rounding. The tests
-** here assume a two-complement representation, where MININTEGER always
-** has an exact representation as a float; MAXINTEGER may not have one,
-** and therefore its conversion to float may have an ill-defined value.)
+@@ lua_numbertointeger converts a float number with an integral value
+** to an integer, or returns 0 if float is not within the range of
+** a lua_Integer. (The range comparisons are tricky because of
+** rounding. The tests here assume a two-complement representation,
+** where MININTEGER always has an exact representation as a float;
+** MAXINTEGER may not have one, and therefore its conversion to float
+** may have an ill-defined value.)
*/
#define lua_numbertointeger(n,p) \
((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
@@ -469,7 +430,7 @@
#define LUA_NUMBER float
-#define l_mathlim(n) (FLT_##n)
+#define l_floatatt(n) (FLT_##n)
#define LUAI_UACNUMBER double
@@ -485,7 +446,7 @@
#define LUA_NUMBER long double
-#define l_mathlim(n) (LDBL_##n)
+#define l_floatatt(n) (LDBL_##n)
#define LUAI_UACNUMBER long double
@@ -500,7 +461,7 @@
#define LUA_NUMBER double
-#define l_mathlim(n) (DBL_##n)
+#define l_floatatt(n) (DBL_##n)
#define LUAI_UACNUMBER double
@@ -525,11 +486,13 @@
@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
**
@@ LUAI_UACINT is the result of a 'default argument promotion'
-@@ over a lUA_INTEGER.
+@@ over a LUA_INTEGER.
@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
@@ LUA_INTEGER_FMT is the format for writing integers.
@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
+@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
+@@ LUA_UNSIGNEDBITS is the number of bits in a LUA_UNSIGNED.
@@ lua_integer2str converts an integer to a string.
*/
@@ -550,6 +513,9 @@
#define LUA_UNSIGNED unsigned LUAI_UACINT
+#define LUA_UNSIGNEDBITS (sizeof(LUA_UNSIGNED) * CHAR_BIT)
+
+
/* now the variable definitions */
#if LUA_INT_TYPE == LUA_INT_INT /* { int */
@@ -560,6 +526,8 @@
#define LUA_MAXINTEGER INT_MAX
#define LUA_MININTEGER INT_MIN
+#define LUA_MAXUNSIGNED UINT_MAX
+
#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
#define LUA_INTEGER long
@@ -568,6 +536,8 @@
#define LUA_MAXINTEGER LONG_MAX
#define LUA_MININTEGER LONG_MIN
+#define LUA_MAXUNSIGNED ULONG_MAX
+
#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
/* use presence of macro LLONG_MAX as proxy for C99 compliance */
@@ -580,6 +550,8 @@
#define LUA_MAXINTEGER LLONG_MAX
#define LUA_MININTEGER LLONG_MIN
+#define LUA_MAXUNSIGNED ULLONG_MAX
+
#elif defined(LUA_USE_WINDOWS) /* }{ */
/* in Windows, can use specific Windows types */
@@ -589,6 +561,8 @@
#define LUA_MAXINTEGER _I64_MAX
#define LUA_MININTEGER _I64_MIN
+#define LUA_MAXUNSIGNED _UI64_MAX
+
#else /* }{ */
#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
@@ -623,7 +597,7 @@
/*
-@@ lua_strx2number converts an hexadecimal numeric string to a number.
+@@ lua_strx2number converts a hexadecimal numeral to a number.
** In C99, 'strtod' does that conversion. Otherwise, you can
** leave 'lua_strx2number' undefined and Lua will provide its own
** implementation.
@@ -641,7 +615,7 @@
/*
-@@ lua_number2strx converts a float to an hexadecimal numeric string.
+@@ lua_number2strx converts a float to a hexadecimal numeral.
** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
** provide its own implementation.
@@ -687,7 +661,7 @@
/*
@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
** Change that if you do not want to use C locales. (Code using this
-** macro must include header 'locale.h'.)
+** macro must include the header 'locale.h'.)
*/
#if !defined(lua_getlocaledecpoint)
#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
@@ -728,7 +702,7 @@
** {==================================================================
** Macros that affect the API and must be stable (that is, must be the
** same when you compile Lua and when you compile code that links to
-** Lua). You probably do not want/need to change them.
+** Lua).
** =====================================================================
*/
@@ -737,8 +711,9 @@
** CHANGE it if you need a different limit. This limit is arbitrary;
** its only purpose is to stop Lua from consuming unlimited stack
** space (and to reserve some numbers for pseudo-indices).
+** (It must fit into max(size_t)/32.)
*/
-#if LUAI_BITSINT >= 32
+#if LUAI_IS32INT
#define LUAI_MAXSTACK 1000000
#else
#define LUAI_MAXSTACK 15000
@@ -763,27 +738,18 @@
/*
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
-** CHANGE it if it uses too much C-stack space. (For long double,
-** 'string.format("%.99f", -1e4932)' needs 5034 bytes, so a
-** smaller buffer would force a memory allocation for each call to
-** 'string.format'.)
*/
-#if LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE
-#define LUAL_BUFFERSIZE 8192
-#else
-#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
-#endif
-
-/* }================================================================== */
+#define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
/*
-@@ LUA_QL describes how error messages quote program elements.
-** Lua does not use these macros anymore; they are here for
-** compatibility only.
+@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
+** maximum alignment for the other items in that union.
*/
-#define LUA_QL(x) "'" x "'"
-#define LUA_QS LUA_QL("%s")
+#define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l
+
+/* }================================================================== */
+