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Diffstat (limited to 'contrib/llvm-project/clang/lib/Headers/sm3intrin.h')
-rw-r--r-- | contrib/llvm-project/clang/lib/Headers/sm3intrin.h | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/contrib/llvm-project/clang/lib/Headers/sm3intrin.h b/contrib/llvm-project/clang/lib/Headers/sm3intrin.h new file mode 100644 index 000000000000..8a3d8bc9ef01 --- /dev/null +++ b/contrib/llvm-project/clang/lib/Headers/sm3intrin.h @@ -0,0 +1,238 @@ +/*===-------------------- sm3intrin.h - SM3 intrinsics ---------------------=== + * + * Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. + * See https://llvm.org/LICENSE.txt for license information. + * SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception + * + *===-----------------------------------------------------------------------=== + */ + +#ifndef __IMMINTRIN_H +#error "Never use <sm3intrin.h> directly; include <immintrin.h> instead." +#endif // __IMMINTRIN_H + +#ifndef __SM3INTRIN_H +#define __SM3INTRIN_H + +#define __DEFAULT_FN_ATTRS128 \ + __attribute__((__always_inline__, __nodebug__, __target__("sm3"), \ + __min_vector_width__(128))) + +/// This intrinisc is one of the two SM3 message scheduling intrinsics. The +/// intrinsic performs an initial calculation for the next four SM3 message +/// words. The calculated results are stored in \a dst. +/// +/// \headerfile <immintrin.h> +/// +/// \code +/// __m128i _mm_sm3msg1_epi32(__m128i __A, __m128i __B, __m128i __C) +/// \endcode +/// +/// This intrinsic corresponds to the \c VSM3MSG1 instruction. +/// +/// \param __A +/// A 128-bit vector of [4 x int]. +/// \param __B +/// A 128-bit vector of [4 x int]. +/// \param __C +/// A 128-bit vector of [4 x int]. +/// \returns +/// A 128-bit vector of [4 x int]. +/// +/// \code{.operation} +/// DEFINE ROL32(dword, n) { +/// count := n % 32 +/// dest := (dword << count) | (dword >> (32 - count)) +/// RETURN dest +/// } +/// DEFINE P1(x) { +/// RETURN x ^ ROL32(x, 15) ^ ROL32(x, 23) +/// } +/// W[0] := __C.dword[0] +/// W[1] := __C.dword[1] +/// W[2] := __C.dword[2] +/// W[3] := __C.dword[3] +/// W[7] := __A.dword[0] +/// W[8] := __A.dword[1] +/// W[9] := __A.dword[2] +/// W[10] := __A.dword[3] +/// W[13] := __B.dword[0] +/// W[14] := __B.dword[1] +/// W[15] := __B.dword[2] +/// TMP0 := W[7] ^ W[0] ^ ROL32(W[13], 15) +/// TMP1 := W[8] ^ W[1] ^ ROL32(W[14], 15) +/// TMP2 := W[9] ^ W[2] ^ ROL32(W[15], 15) +/// TMP3 := W[10] ^ W[3] +/// dst.dword[0] := P1(TMP0) +/// dst.dword[1] := P1(TMP1) +/// dst.dword[2] := P1(TMP2) +/// dst.dword[3] := P1(TMP3) +/// dst[MAX:128] := 0 +/// \endcode +static __inline__ __m128i __DEFAULT_FN_ATTRS128 _mm_sm3msg1_epi32(__m128i __A, + __m128i __B, + __m128i __C) { + return (__m128i)__builtin_ia32_vsm3msg1((__v4su)__A, (__v4su)__B, + (__v4su)__C); +} + +/// This intrinisc is one of the two SM3 message scheduling intrinsics. The +/// intrinsic performs the final calculation for the next four SM3 message +/// words. The calculated results are stored in \a dst. +/// +/// \headerfile <immintrin.h> +/// +/// \code +/// __m128i _mm_sm3msg2_epi32(__m128i __A, __m128i __B, __m128i __C) +/// \endcode +/// +/// This intrinsic corresponds to the \c VSM3MSG2 instruction. +/// +/// \param __A +/// A 128-bit vector of [4 x int]. +/// \param __B +/// A 128-bit vector of [4 x int]. +/// \param __C +/// A 128-bit vector of [4 x int]. +/// \returns +/// A 128-bit vector of [4 x int]. +/// +/// \code{.operation} +/// DEFINE ROL32(dword, n) { +/// count := n % 32 +/// dest := (dword << count) | (dword >> (32-count)) +/// RETURN dest +/// } +/// WTMP[0] := __A.dword[0] +/// WTMP[1] := __A.dword[1] +/// WTMP[2] := __A.dword[2] +/// WTMP[3] := __A.dword[3] +/// W[3] := __B.dword[0] +/// W[4] := __B.dword[1] +/// W[5] := __B.dword[2] +/// W[6] := __B.dword[3] +/// W[10] := __C.dword[0] +/// W[11] := __C.dword[1] +/// W[12] := __C.dword[2] +/// W[13] := __C.dword[3] +/// W[16] := ROL32(W[3], 7) ^ W[10] ^ WTMP[0] +/// W[17] := ROL32(W[4], 7) ^ W[11] ^ WTMP[1] +/// W[18] := ROL32(W[5], 7) ^ W[12] ^ WTMP[2] +/// W[19] := ROL32(W[6], 7) ^ W[13] ^ WTMP[3] +/// W[19] := W[19] ^ ROL32(W[16], 6) ^ ROL32(W[16], 15) ^ ROL32(W[16], 30) +/// dst.dword[0] := W[16] +/// dst.dword[1] := W[17] +/// dst.dword[2] := W[18] +/// dst.dword[3] := W[19] +/// dst[MAX:128] := 0 +/// \endcode +static __inline__ __m128i __DEFAULT_FN_ATTRS128 _mm_sm3msg2_epi32(__m128i __A, + __m128i __B, + __m128i __C) { + return (__m128i)__builtin_ia32_vsm3msg2((__v4su)__A, (__v4su)__B, + (__v4su)__C); +} + +/// This intrinsic performs two rounds of SM3 operation using initial SM3 state +/// (C, D, G, H) from \a __A, an initial SM3 states (A, B, E, F) +/// from \a __B and a pre-computed words from the \a __C. \a __A with +/// initial SM3 state of (C, D, G, H) assumes input of non-rotated left +/// variables from previous state. The updated SM3 state (A, B, E, F) is +/// written to \a __A. The \a imm8 should contain the even round number +/// for the first of the two rounds computed by this instruction. The +/// computation masks the \a imm8 value by AND’ing it with 0x3E so that only +/// even round numbers from 0 through 62 are used for this operation. The +/// calculated results are stored in \a dst. +/// +/// \headerfile <immintrin.h> +/// +/// \code +/// __m128i _mm_sm3rnds2_epi32(__m128i __A, __m128i __B, __m128i __C, const int +/// imm8) \endcode +/// +/// This intrinsic corresponds to the \c VSM3RNDS2 instruction. +/// +/// \param __A +/// A 128-bit vector of [4 x int]. +/// \param __B +/// A 128-bit vector of [4 x int]. +/// \param __C +/// A 128-bit vector of [4 x int]. +/// \param imm8 +/// A 8-bit constant integer. +/// \returns +/// A 128-bit vector of [4 x int]. +/// +/// \code{.operation} +/// DEFINE ROL32(dword, n) { +/// count := n % 32 +/// dest := (dword << count) | (dword >> (32-count)) +/// RETURN dest +/// } +/// DEFINE P0(dword) { +/// RETURN dword ^ ROL32(dword, 9) ^ ROL32(dword, 17) +/// } +/// DEFINE FF(x,y,z, round){ +/// IF round < 16 +/// RETURN (x ^ y ^ z) +/// ELSE +/// RETURN (x & y) | (x & z) | (y & z) +/// FI +/// } +/// DEFINE GG(x, y, z, round){ +/// IF round < 16 +/// RETURN (x ^ y ^ z) +/// ELSE +/// RETURN (x & y) | (~x & z) +/// FI +/// } +/// A[0] := __B.dword[3] +/// B[0] := __B.dword[2] +/// C[0] := __A.dword[3] +/// D[0] := __A.dword[2] +/// E[0] := __B.dword[1] +/// F[0] := __B.dword[0] +/// G[0] := __A.dword[1] +/// H[0] := __A.dword[0] +/// W[0] := __C.dword[0] +/// W[1] := __C.dword[1] +/// W[4] := __C.dword[2] +/// W[5] := __C.dword[3] +/// C[0] := ROL32(C[0], 9) +/// D[0] := ROL32(D[0], 9) +/// G[0] := ROL32(G[0], 19) +/// H[0] := ROL32(H[0], 19) +/// ROUND := __D & 0x3E +/// IF ROUND < 16 +/// CONST := 0x79CC4519 +/// ELSE +/// CONST := 0x7A879D8A +/// FI +/// CONST := ROL32(CONST,ROUND) +/// FOR i:= 0 to 1 +/// S1 := ROL32((ROL32(A[i], 12) + E[i] + CONST), 7) +/// S2 := S1 ^ ROL32(A[i], 12) +/// T1 := FF(A[i], B[i], C[i], ROUND) + D[i] + S2 + (W[i] ^ W[i+4]) +/// T2 := GG(E[i], F[i], G[i], ROUND) + H[i] + S1 + W[i] +/// D[i+1] := C[i] +/// C[i+1] := ROL32(B[i],9) +/// B[i+1] := A[i] +/// A[i+1] := T1 +/// H[i+1] := G[i] +/// G[i+1] := ROL32(F[i], 19) +/// F[i+1] := E[i] +/// E[i+1] := P0(T2) +/// CONST := ROL32(CONST, 1) +/// ENDFOR +/// dst.dword[3] := A[2] +/// dst.dword[2] := B[2] +/// dst.dword[1] := E[2] +/// dst.dword[0] := F[2] +/// dst[MAX:128] := 0 +/// \endcode +#define _mm_sm3rnds2_epi32(A, B, C, D) \ + (__m128i) __builtin_ia32_vsm3rnds2((__v4su)A, (__v4su)B, (__v4su)C, (int)D) + +#undef __DEFAULT_FN_ATTRS128 + +#endif // __SM3INTRIN_H |