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+/*===-------------------- sm3intrin.h - SM3 intrinsics ---------------------===
+ *
+ * Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+ * See https://llvm.org/LICENSE.txt for license information.
+ * SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+ *
+ *===-----------------------------------------------------------------------===
+ */
+
+#ifndef __IMMINTRIN_H
+#error "Never use <sm3intrin.h> directly; include <immintrin.h> instead."
+#endif // __IMMINTRIN_H
+
+#ifndef __SM3INTRIN_H
+#define __SM3INTRIN_H
+
+#define __DEFAULT_FN_ATTRS128 \
+ __attribute__((__always_inline__, __nodebug__, __target__("sm3"), \
+ __min_vector_width__(128)))
+
+/// This intrinisc is one of the two SM3 message scheduling intrinsics. The
+/// intrinsic performs an initial calculation for the next four SM3 message
+/// words. The calculated results are stored in \a dst.
+///
+/// \headerfile <immintrin.h>
+///
+/// \code
+/// __m128i _mm_sm3msg1_epi32(__m128i __A, __m128i __B, __m128i __C)
+/// \endcode
+///
+/// This intrinsic corresponds to the \c VSM3MSG1 instruction.
+///
+/// \param __A
+/// A 128-bit vector of [4 x int].
+/// \param __B
+/// A 128-bit vector of [4 x int].
+/// \param __C
+/// A 128-bit vector of [4 x int].
+/// \returns
+/// A 128-bit vector of [4 x int].
+///
+/// \code{.operation}
+/// DEFINE ROL32(dword, n) {
+/// count := n % 32
+/// dest := (dword << count) | (dword >> (32 - count))
+/// RETURN dest
+/// }
+/// DEFINE P1(x) {
+/// RETURN x ^ ROL32(x, 15) ^ ROL32(x, 23)
+/// }
+/// W[0] := __C.dword[0]
+/// W[1] := __C.dword[1]
+/// W[2] := __C.dword[2]
+/// W[3] := __C.dword[3]
+/// W[7] := __A.dword[0]
+/// W[8] := __A.dword[1]
+/// W[9] := __A.dword[2]
+/// W[10] := __A.dword[3]
+/// W[13] := __B.dword[0]
+/// W[14] := __B.dword[1]
+/// W[15] := __B.dword[2]
+/// TMP0 := W[7] ^ W[0] ^ ROL32(W[13], 15)
+/// TMP1 := W[8] ^ W[1] ^ ROL32(W[14], 15)
+/// TMP2 := W[9] ^ W[2] ^ ROL32(W[15], 15)
+/// TMP3 := W[10] ^ W[3]
+/// dst.dword[0] := P1(TMP0)
+/// dst.dword[1] := P1(TMP1)
+/// dst.dword[2] := P1(TMP2)
+/// dst.dword[3] := P1(TMP3)
+/// dst[MAX:128] := 0
+/// \endcode
+static __inline__ __m128i __DEFAULT_FN_ATTRS128 _mm_sm3msg1_epi32(__m128i __A,
+ __m128i __B,
+ __m128i __C) {
+ return (__m128i)__builtin_ia32_vsm3msg1((__v4su)__A, (__v4su)__B,
+ (__v4su)__C);
+}
+
+/// This intrinisc is one of the two SM3 message scheduling intrinsics. The
+/// intrinsic performs the final calculation for the next four SM3 message
+/// words. The calculated results are stored in \a dst.
+///
+/// \headerfile <immintrin.h>
+///
+/// \code
+/// __m128i _mm_sm3msg2_epi32(__m128i __A, __m128i __B, __m128i __C)
+/// \endcode
+///
+/// This intrinsic corresponds to the \c VSM3MSG2 instruction.
+///
+/// \param __A
+/// A 128-bit vector of [4 x int].
+/// \param __B
+/// A 128-bit vector of [4 x int].
+/// \param __C
+/// A 128-bit vector of [4 x int].
+/// \returns
+/// A 128-bit vector of [4 x int].
+///
+/// \code{.operation}
+/// DEFINE ROL32(dword, n) {
+/// count := n % 32
+/// dest := (dword << count) | (dword >> (32-count))
+/// RETURN dest
+/// }
+/// WTMP[0] := __A.dword[0]
+/// WTMP[1] := __A.dword[1]
+/// WTMP[2] := __A.dword[2]
+/// WTMP[3] := __A.dword[3]
+/// W[3] := __B.dword[0]
+/// W[4] := __B.dword[1]
+/// W[5] := __B.dword[2]
+/// W[6] := __B.dword[3]
+/// W[10] := __C.dword[0]
+/// W[11] := __C.dword[1]
+/// W[12] := __C.dword[2]
+/// W[13] := __C.dword[3]
+/// W[16] := ROL32(W[3], 7) ^ W[10] ^ WTMP[0]
+/// W[17] := ROL32(W[4], 7) ^ W[11] ^ WTMP[1]
+/// W[18] := ROL32(W[5], 7) ^ W[12] ^ WTMP[2]
+/// W[19] := ROL32(W[6], 7) ^ W[13] ^ WTMP[3]
+/// W[19] := W[19] ^ ROL32(W[16], 6) ^ ROL32(W[16], 15) ^ ROL32(W[16], 30)
+/// dst.dword[0] := W[16]
+/// dst.dword[1] := W[17]
+/// dst.dword[2] := W[18]
+/// dst.dword[3] := W[19]
+/// dst[MAX:128] := 0
+/// \endcode
+static __inline__ __m128i __DEFAULT_FN_ATTRS128 _mm_sm3msg2_epi32(__m128i __A,
+ __m128i __B,
+ __m128i __C) {
+ return (__m128i)__builtin_ia32_vsm3msg2((__v4su)__A, (__v4su)__B,
+ (__v4su)__C);
+}
+
+/// This intrinsic performs two rounds of SM3 operation using initial SM3 state
+/// (C, D, G, H) from \a __A, an initial SM3 states (A, B, E, F)
+/// from \a __B and a pre-computed words from the \a __C. \a __A with
+/// initial SM3 state of (C, D, G, H) assumes input of non-rotated left
+/// variables from previous state. The updated SM3 state (A, B, E, F) is
+/// written to \a __A. The \a imm8 should contain the even round number
+/// for the first of the two rounds computed by this instruction. The
+/// computation masks the \a imm8 value by AND’ing it with 0x3E so that only
+/// even round numbers from 0 through 62 are used for this operation. The
+/// calculated results are stored in \a dst.
+///
+/// \headerfile <immintrin.h>
+///
+/// \code
+/// __m128i _mm_sm3rnds2_epi32(__m128i __A, __m128i __B, __m128i __C, const int
+/// imm8) \endcode
+///
+/// This intrinsic corresponds to the \c VSM3RNDS2 instruction.
+///
+/// \param __A
+/// A 128-bit vector of [4 x int].
+/// \param __B
+/// A 128-bit vector of [4 x int].
+/// \param __C
+/// A 128-bit vector of [4 x int].
+/// \param imm8
+/// A 8-bit constant integer.
+/// \returns
+/// A 128-bit vector of [4 x int].
+///
+/// \code{.operation}
+/// DEFINE ROL32(dword, n) {
+/// count := n % 32
+/// dest := (dword << count) | (dword >> (32-count))
+/// RETURN dest
+/// }
+/// DEFINE P0(dword) {
+/// RETURN dword ^ ROL32(dword, 9) ^ ROL32(dword, 17)
+/// }
+/// DEFINE FF(x,y,z, round){
+/// IF round < 16
+/// RETURN (x ^ y ^ z)
+/// ELSE
+/// RETURN (x & y) | (x & z) | (y & z)
+/// FI
+/// }
+/// DEFINE GG(x, y, z, round){
+/// IF round < 16
+/// RETURN (x ^ y ^ z)
+/// ELSE
+/// RETURN (x & y) | (~x & z)
+/// FI
+/// }
+/// A[0] := __B.dword[3]
+/// B[0] := __B.dword[2]
+/// C[0] := __A.dword[3]
+/// D[0] := __A.dword[2]
+/// E[0] := __B.dword[1]
+/// F[0] := __B.dword[0]
+/// G[0] := __A.dword[1]
+/// H[0] := __A.dword[0]
+/// W[0] := __C.dword[0]
+/// W[1] := __C.dword[1]
+/// W[4] := __C.dword[2]
+/// W[5] := __C.dword[3]
+/// C[0] := ROL32(C[0], 9)
+/// D[0] := ROL32(D[0], 9)
+/// G[0] := ROL32(G[0], 19)
+/// H[0] := ROL32(H[0], 19)
+/// ROUND := __D & 0x3E
+/// IF ROUND < 16
+/// CONST := 0x79CC4519
+/// ELSE
+/// CONST := 0x7A879D8A
+/// FI
+/// CONST := ROL32(CONST,ROUND)
+/// FOR i:= 0 to 1
+/// S1 := ROL32((ROL32(A[i], 12) + E[i] + CONST), 7)
+/// S2 := S1 ^ ROL32(A[i], 12)
+/// T1 := FF(A[i], B[i], C[i], ROUND) + D[i] + S2 + (W[i] ^ W[i+4])
+/// T2 := GG(E[i], F[i], G[i], ROUND) + H[i] + S1 + W[i]
+/// D[i+1] := C[i]
+/// C[i+1] := ROL32(B[i],9)
+/// B[i+1] := A[i]
+/// A[i+1] := T1
+/// H[i+1] := G[i]
+/// G[i+1] := ROL32(F[i], 19)
+/// F[i+1] := E[i]
+/// E[i+1] := P0(T2)
+/// CONST := ROL32(CONST, 1)
+/// ENDFOR
+/// dst.dword[3] := A[2]
+/// dst.dword[2] := B[2]
+/// dst.dword[1] := E[2]
+/// dst.dword[0] := F[2]
+/// dst[MAX:128] := 0
+/// \endcode
+#define _mm_sm3rnds2_epi32(A, B, C, D) \
+ (__m128i) __builtin_ia32_vsm3rnds2((__v4su)A, (__v4su)B, (__v4su)C, (int)D)
+
+#undef __DEFAULT_FN_ATTRS128
+
+#endif // __SM3INTRIN_H