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-rw-r--r--contrib/llvm-project/lldb/source/Breakpoint/Breakpoint.cpp1139
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diff --git a/contrib/llvm-project/lldb/source/Breakpoint/Breakpoint.cpp b/contrib/llvm-project/lldb/source/Breakpoint/Breakpoint.cpp
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+++ b/contrib/llvm-project/lldb/source/Breakpoint/Breakpoint.cpp
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+//===-- Breakpoint.cpp ----------------------------------------------------===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Support/Casting.h"
+
+#include "lldb/Breakpoint/Breakpoint.h"
+#include "lldb/Breakpoint/BreakpointLocation.h"
+#include "lldb/Breakpoint/BreakpointLocationCollection.h"
+#include "lldb/Breakpoint/BreakpointPrecondition.h"
+#include "lldb/Breakpoint/BreakpointResolver.h"
+#include "lldb/Breakpoint/BreakpointResolverFileLine.h"
+#include "lldb/Core/Address.h"
+#include "lldb/Core/Module.h"
+#include "lldb/Core/ModuleList.h"
+#include "lldb/Core/SearchFilter.h"
+#include "lldb/Core/Section.h"
+#include "lldb/Symbol/CompileUnit.h"
+#include "lldb/Symbol/Function.h"
+#include "lldb/Symbol/Symbol.h"
+#include "lldb/Symbol/SymbolContext.h"
+#include "lldb/Target/SectionLoadList.h"
+#include "lldb/Target/Target.h"
+#include "lldb/Target/ThreadSpec.h"
+#include "lldb/Utility/LLDBLog.h"
+#include "lldb/Utility/Log.h"
+#include "lldb/Utility/Stream.h"
+#include "lldb/Utility/StreamString.h"
+
+#include <memory>
+
+using namespace lldb;
+using namespace lldb_private;
+using namespace llvm;
+
+const char *Breakpoint::g_option_names[static_cast<uint32_t>(
+ Breakpoint::OptionNames::LastOptionName)]{"Names", "Hardware"};
+
+// Breakpoint constructor
+Breakpoint::Breakpoint(Target &target, SearchFilterSP &filter_sp,
+ BreakpointResolverSP &resolver_sp, bool hardware,
+ bool resolve_indirect_symbols)
+ : m_hardware(hardware), m_target(target), m_filter_sp(filter_sp),
+ m_resolver_sp(resolver_sp), m_options(true), m_locations(*this),
+ m_resolve_indirect_symbols(resolve_indirect_symbols), m_hit_counter() {}
+
+Breakpoint::Breakpoint(Target &new_target, const Breakpoint &source_bp)
+ : m_hardware(source_bp.m_hardware), m_target(new_target),
+ m_name_list(source_bp.m_name_list), m_options(source_bp.m_options),
+ m_locations(*this),
+ m_resolve_indirect_symbols(source_bp.m_resolve_indirect_symbols),
+ m_hit_counter() {}
+
+// Destructor
+Breakpoint::~Breakpoint() = default;
+
+BreakpointSP Breakpoint::CopyFromBreakpoint(TargetSP new_target,
+ const Breakpoint& bp_to_copy_from) {
+ if (!new_target)
+ return BreakpointSP();
+
+ BreakpointSP bp(new Breakpoint(*new_target, bp_to_copy_from));
+ // Now go through and copy the filter & resolver:
+ bp->m_resolver_sp = bp_to_copy_from.m_resolver_sp->CopyForBreakpoint(bp);
+ bp->m_filter_sp = bp_to_copy_from.m_filter_sp->CreateCopy(new_target);
+ return bp;
+}
+
+// Serialization
+StructuredData::ObjectSP Breakpoint::SerializeToStructuredData() {
+ // Serialize the resolver:
+ StructuredData::DictionarySP breakpoint_dict_sp(
+ new StructuredData::Dictionary());
+ StructuredData::DictionarySP breakpoint_contents_sp(
+ new StructuredData::Dictionary());
+
+ if (!m_name_list.empty()) {
+ StructuredData::ArraySP names_array_sp(new StructuredData::Array());
+ for (auto name : m_name_list) {
+ names_array_sp->AddItem(
+ StructuredData::StringSP(new StructuredData::String(name)));
+ }
+ breakpoint_contents_sp->AddItem(Breakpoint::GetKey(OptionNames::Names),
+ names_array_sp);
+ }
+
+ breakpoint_contents_sp->AddBooleanItem(
+ Breakpoint::GetKey(OptionNames::Hardware), m_hardware);
+
+ StructuredData::ObjectSP resolver_dict_sp(
+ m_resolver_sp->SerializeToStructuredData());
+ if (!resolver_dict_sp)
+ return StructuredData::ObjectSP();
+
+ breakpoint_contents_sp->AddItem(BreakpointResolver::GetSerializationKey(),
+ resolver_dict_sp);
+
+ StructuredData::ObjectSP filter_dict_sp(
+ m_filter_sp->SerializeToStructuredData());
+ if (!filter_dict_sp)
+ return StructuredData::ObjectSP();
+
+ breakpoint_contents_sp->AddItem(SearchFilter::GetSerializationKey(),
+ filter_dict_sp);
+
+ StructuredData::ObjectSP options_dict_sp(
+ m_options.SerializeToStructuredData());
+ if (!options_dict_sp)
+ return StructuredData::ObjectSP();
+
+ breakpoint_contents_sp->AddItem(BreakpointOptions::GetSerializationKey(),
+ options_dict_sp);
+
+ breakpoint_dict_sp->AddItem(GetSerializationKey(), breakpoint_contents_sp);
+ return breakpoint_dict_sp;
+}
+
+lldb::BreakpointSP Breakpoint::CreateFromStructuredData(
+ TargetSP target_sp, StructuredData::ObjectSP &object_data, Status &error) {
+ BreakpointSP result_sp;
+ if (!target_sp)
+ return result_sp;
+
+ StructuredData::Dictionary *breakpoint_dict = object_data->GetAsDictionary();
+
+ if (!breakpoint_dict || !breakpoint_dict->IsValid()) {
+ error.SetErrorString("Can't deserialize from an invalid data object.");
+ return result_sp;
+ }
+
+ StructuredData::Dictionary *resolver_dict;
+ bool success = breakpoint_dict->GetValueForKeyAsDictionary(
+ BreakpointResolver::GetSerializationKey(), resolver_dict);
+ if (!success) {
+ error.SetErrorString("Breakpoint data missing toplevel resolver key");
+ return result_sp;
+ }
+
+ Status create_error;
+ BreakpointResolverSP resolver_sp =
+ BreakpointResolver::CreateFromStructuredData(*resolver_dict,
+ create_error);
+ if (create_error.Fail()) {
+ error.SetErrorStringWithFormat(
+ "Error creating breakpoint resolver from data: %s.",
+ create_error.AsCString());
+ return result_sp;
+ }
+
+ StructuredData::Dictionary *filter_dict;
+ success = breakpoint_dict->GetValueForKeyAsDictionary(
+ SearchFilter::GetSerializationKey(), filter_dict);
+ SearchFilterSP filter_sp;
+ if (!success)
+ filter_sp =
+ std::make_shared<SearchFilterForUnconstrainedSearches>(target_sp);
+ else {
+ filter_sp = SearchFilter::CreateFromStructuredData(target_sp, *filter_dict,
+ create_error);
+ if (create_error.Fail()) {
+ error.SetErrorStringWithFormat(
+ "Error creating breakpoint filter from data: %s.",
+ create_error.AsCString());
+ return result_sp;
+ }
+ }
+
+ std::unique_ptr<BreakpointOptions> options_up;
+ StructuredData::Dictionary *options_dict;
+ Target& target = *target_sp;
+ success = breakpoint_dict->GetValueForKeyAsDictionary(
+ BreakpointOptions::GetSerializationKey(), options_dict);
+ if (success) {
+ options_up = BreakpointOptions::CreateFromStructuredData(
+ target, *options_dict, create_error);
+ if (create_error.Fail()) {
+ error.SetErrorStringWithFormat(
+ "Error creating breakpoint options from data: %s.",
+ create_error.AsCString());
+ return result_sp;
+ }
+ }
+
+ bool hardware = false;
+ success = breakpoint_dict->GetValueForKeyAsBoolean(
+ Breakpoint::GetKey(OptionNames::Hardware), hardware);
+
+ result_sp = target.CreateBreakpoint(filter_sp, resolver_sp, false,
+ hardware, true);
+
+ if (result_sp && options_up) {
+ result_sp->m_options = *options_up;
+ }
+
+ StructuredData::Array *names_array;
+ success = breakpoint_dict->GetValueForKeyAsArray(
+ Breakpoint::GetKey(OptionNames::Names), names_array);
+ if (success && names_array) {
+ size_t num_names = names_array->GetSize();
+ for (size_t i = 0; i < num_names; i++) {
+ if (std::optional<llvm::StringRef> maybe_name =
+ names_array->GetItemAtIndexAsString(i))
+ target.AddNameToBreakpoint(result_sp, *maybe_name, error);
+ }
+ }
+
+ return result_sp;
+}
+
+bool Breakpoint::SerializedBreakpointMatchesNames(
+ StructuredData::ObjectSP &bkpt_object_sp, std::vector<std::string> &names) {
+ if (!bkpt_object_sp)
+ return false;
+
+ StructuredData::Dictionary *bkpt_dict = bkpt_object_sp->GetAsDictionary();
+ if (!bkpt_dict)
+ return false;
+
+ if (names.empty())
+ return true;
+
+ StructuredData::Array *names_array;
+
+ bool success =
+ bkpt_dict->GetValueForKeyAsArray(GetKey(OptionNames::Names), names_array);
+ // If there are no names, it can't match these names;
+ if (!success)
+ return false;
+
+ size_t num_names = names_array->GetSize();
+
+ for (size_t i = 0; i < num_names; i++) {
+ std::optional<llvm::StringRef> maybe_name =
+ names_array->GetItemAtIndexAsString(i);
+ if (maybe_name && llvm::is_contained(names, *maybe_name))
+ return true;
+ }
+ return false;
+}
+
+const lldb::TargetSP Breakpoint::GetTargetSP() {
+ return m_target.shared_from_this();
+}
+
+bool Breakpoint::IsInternal() const { return LLDB_BREAK_ID_IS_INTERNAL(m_bid); }
+
+BreakpointLocationSP Breakpoint::AddLocation(const Address &addr,
+ bool *new_location) {
+ return m_locations.AddLocation(addr, m_resolve_indirect_symbols,
+ new_location);
+}
+
+BreakpointLocationSP Breakpoint::FindLocationByAddress(const Address &addr) {
+ return m_locations.FindByAddress(addr);
+}
+
+break_id_t Breakpoint::FindLocationIDByAddress(const Address &addr) {
+ return m_locations.FindIDByAddress(addr);
+}
+
+BreakpointLocationSP Breakpoint::FindLocationByID(break_id_t bp_loc_id) {
+ return m_locations.FindByID(bp_loc_id);
+}
+
+BreakpointLocationSP Breakpoint::GetLocationAtIndex(size_t index) {
+ return m_locations.GetByIndex(index);
+}
+
+void Breakpoint::RemoveInvalidLocations(const ArchSpec &arch) {
+ m_locations.RemoveInvalidLocations(arch);
+}
+
+// For each of the overall options we need to decide how they propagate to the
+// location options. This will determine the precedence of options on the
+// breakpoint vs. its locations.
+
+// Disable at the breakpoint level should override the location settings. That
+// way you can conveniently turn off a whole breakpoint without messing up the
+// individual settings.
+
+void Breakpoint::SetEnabled(bool enable) {
+ if (enable == m_options.IsEnabled())
+ return;
+
+ m_options.SetEnabled(enable);
+ if (enable)
+ m_locations.ResolveAllBreakpointSites();
+ else
+ m_locations.ClearAllBreakpointSites();
+
+ SendBreakpointChangedEvent(enable ? eBreakpointEventTypeEnabled
+ : eBreakpointEventTypeDisabled);
+}
+
+bool Breakpoint::IsEnabled() { return m_options.IsEnabled(); }
+
+void Breakpoint::SetIgnoreCount(uint32_t n) {
+ if (m_options.GetIgnoreCount() == n)
+ return;
+
+ m_options.SetIgnoreCount(n);
+ SendBreakpointChangedEvent(eBreakpointEventTypeIgnoreChanged);
+}
+
+void Breakpoint::DecrementIgnoreCount() {
+ uint32_t ignore = m_options.GetIgnoreCount();
+ if (ignore != 0)
+ m_options.SetIgnoreCount(ignore - 1);
+}
+
+uint32_t Breakpoint::GetIgnoreCount() const {
+ return m_options.GetIgnoreCount();
+}
+
+uint32_t Breakpoint::GetHitCount() const { return m_hit_counter.GetValue(); }
+
+void Breakpoint::ResetHitCount() {
+ m_hit_counter.Reset();
+ m_locations.ResetHitCount();
+}
+
+bool Breakpoint::IsOneShot() const { return m_options.IsOneShot(); }
+
+void Breakpoint::SetOneShot(bool one_shot) { m_options.SetOneShot(one_shot); }
+
+bool Breakpoint::IsAutoContinue() const { return m_options.IsAutoContinue(); }
+
+void Breakpoint::SetAutoContinue(bool auto_continue) {
+ m_options.SetAutoContinue(auto_continue);
+}
+
+void Breakpoint::SetThreadID(lldb::tid_t thread_id) {
+ if (m_options.GetThreadSpec()->GetTID() == thread_id)
+ return;
+
+ m_options.GetThreadSpec()->SetTID(thread_id);
+ SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged);
+}
+
+lldb::tid_t Breakpoint::GetThreadID() const {
+ if (m_options.GetThreadSpecNoCreate() == nullptr)
+ return LLDB_INVALID_THREAD_ID;
+ else
+ return m_options.GetThreadSpecNoCreate()->GetTID();
+}
+
+void Breakpoint::SetThreadIndex(uint32_t index) {
+ if (m_options.GetThreadSpec()->GetIndex() == index)
+ return;
+
+ m_options.GetThreadSpec()->SetIndex(index);
+ SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged);
+}
+
+uint32_t Breakpoint::GetThreadIndex() const {
+ if (m_options.GetThreadSpecNoCreate() == nullptr)
+ return 0;
+ else
+ return m_options.GetThreadSpecNoCreate()->GetIndex();
+}
+
+void Breakpoint::SetThreadName(const char *thread_name) {
+ if (m_options.GetThreadSpec()->GetName() != nullptr &&
+ ::strcmp(m_options.GetThreadSpec()->GetName(), thread_name) == 0)
+ return;
+
+ m_options.GetThreadSpec()->SetName(thread_name);
+ SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged);
+}
+
+const char *Breakpoint::GetThreadName() const {
+ if (m_options.GetThreadSpecNoCreate() == nullptr)
+ return nullptr;
+ else
+ return m_options.GetThreadSpecNoCreate()->GetName();
+}
+
+void Breakpoint::SetQueueName(const char *queue_name) {
+ if (m_options.GetThreadSpec()->GetQueueName() != nullptr &&
+ ::strcmp(m_options.GetThreadSpec()->GetQueueName(), queue_name) == 0)
+ return;
+
+ m_options.GetThreadSpec()->SetQueueName(queue_name);
+ SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged);
+}
+
+const char *Breakpoint::GetQueueName() const {
+ if (m_options.GetThreadSpecNoCreate() == nullptr)
+ return nullptr;
+ else
+ return m_options.GetThreadSpecNoCreate()->GetQueueName();
+}
+
+void Breakpoint::SetCondition(const char *condition) {
+ m_options.SetCondition(condition);
+ SendBreakpointChangedEvent(eBreakpointEventTypeConditionChanged);
+}
+
+const char *Breakpoint::GetConditionText() const {
+ return m_options.GetConditionText();
+}
+
+// This function is used when "baton" doesn't need to be freed
+void Breakpoint::SetCallback(BreakpointHitCallback callback, void *baton,
+ bool is_synchronous) {
+ // The default "Baton" class will keep a copy of "baton" and won't free or
+ // delete it when it goes out of scope.
+ m_options.SetCallback(callback, std::make_shared<UntypedBaton>(baton),
+ is_synchronous);
+
+ SendBreakpointChangedEvent(eBreakpointEventTypeCommandChanged);
+}
+
+// This function is used when a baton needs to be freed and therefore is
+// contained in a "Baton" subclass.
+void Breakpoint::SetCallback(BreakpointHitCallback callback,
+ const BatonSP &callback_baton_sp,
+ bool is_synchronous) {
+ m_options.SetCallback(callback, callback_baton_sp, is_synchronous);
+}
+
+void Breakpoint::ClearCallback() { m_options.ClearCallback(); }
+
+bool Breakpoint::InvokeCallback(StoppointCallbackContext *context,
+ break_id_t bp_loc_id) {
+ return m_options.InvokeCallback(context, GetID(), bp_loc_id);
+}
+
+BreakpointOptions &Breakpoint::GetOptions() { return m_options; }
+
+const BreakpointOptions &Breakpoint::GetOptions() const { return m_options; }
+
+void Breakpoint::ResolveBreakpoint() {
+ if (m_resolver_sp) {
+ ElapsedTime elapsed(m_resolve_time);
+ m_resolver_sp->ResolveBreakpoint(*m_filter_sp);
+ }
+}
+
+void Breakpoint::ResolveBreakpointInModules(
+ ModuleList &module_list, BreakpointLocationCollection &new_locations) {
+ ElapsedTime elapsed(m_resolve_time);
+ m_locations.StartRecordingNewLocations(new_locations);
+
+ m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list);
+
+ m_locations.StopRecordingNewLocations();
+}
+
+void Breakpoint::ResolveBreakpointInModules(ModuleList &module_list,
+ bool send_event) {
+ if (m_resolver_sp) {
+ // If this is not an internal breakpoint, set up to record the new
+ // locations, then dispatch an event with the new locations.
+ if (!IsInternal() && send_event) {
+ std::shared_ptr<BreakpointEventData> new_locations_event =
+ std::make_shared<BreakpointEventData>(
+ eBreakpointEventTypeLocationsAdded, shared_from_this());
+ ResolveBreakpointInModules(
+ module_list, new_locations_event->GetBreakpointLocationCollection());
+ if (new_locations_event->GetBreakpointLocationCollection().GetSize() != 0)
+ SendBreakpointChangedEvent(new_locations_event);
+ } else {
+ ElapsedTime elapsed(m_resolve_time);
+ m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list);
+ }
+ }
+}
+
+void Breakpoint::ClearAllBreakpointSites() {
+ m_locations.ClearAllBreakpointSites();
+}
+
+// ModulesChanged: Pass in a list of new modules, and
+
+void Breakpoint::ModulesChanged(ModuleList &module_list, bool load,
+ bool delete_locations) {
+ Log *log = GetLog(LLDBLog::Breakpoints);
+ LLDB_LOGF(log,
+ "Breakpoint::ModulesChanged: num_modules: %zu load: %i "
+ "delete_locations: %i\n",
+ module_list.GetSize(), load, delete_locations);
+
+ if (load) {
+ // The logic for handling new modules is:
+ // 1) If the filter rejects this module, then skip it. 2) Run through the
+ // current location list and if there are any locations
+ // for that module, we mark the module as "seen" and we don't try to
+ // re-resolve
+ // breakpoint locations for that module.
+ // However, we do add breakpoint sites to these locations if needed.
+ // 3) If we don't see this module in our breakpoint location list, call
+ // ResolveInModules.
+
+ ModuleList new_modules; // We'll stuff the "unseen" modules in this list,
+ // and then resolve
+ // them after the locations pass. Have to do it this way because resolving
+ // breakpoints will add new locations potentially.
+
+ for (ModuleSP module_sp : module_list.Modules()) {
+ bool seen = false;
+ if (!m_filter_sp->ModulePasses(module_sp))
+ continue;
+
+ BreakpointLocationCollection locations_with_no_section;
+ for (BreakpointLocationSP break_loc_sp :
+ m_locations.BreakpointLocations()) {
+
+ // If the section for this location was deleted, that means it's Module
+ // has gone away but somebody forgot to tell us. Let's clean it up
+ // here.
+ Address section_addr(break_loc_sp->GetAddress());
+ if (section_addr.SectionWasDeleted()) {
+ locations_with_no_section.Add(break_loc_sp);
+ continue;
+ }
+
+ if (!break_loc_sp->IsEnabled())
+ continue;
+
+ SectionSP section_sp(section_addr.GetSection());
+
+ // If we don't have a Section, that means this location is a raw
+ // address that we haven't resolved to a section yet. So we'll have to
+ // look in all the new modules to resolve this location. Otherwise, if
+ // it was set in this module, re-resolve it here.
+ if (section_sp && section_sp->GetModule() == module_sp) {
+ if (!seen)
+ seen = true;
+
+ if (!break_loc_sp->ResolveBreakpointSite()) {
+ LLDB_LOGF(log,
+ "Warning: could not set breakpoint site for "
+ "breakpoint location %d of breakpoint %d.\n",
+ break_loc_sp->GetID(), GetID());
+ }
+ }
+ }
+
+ size_t num_to_delete = locations_with_no_section.GetSize();
+
+ for (size_t i = 0; i < num_to_delete; i++)
+ m_locations.RemoveLocation(locations_with_no_section.GetByIndex(i));
+
+ if (!seen)
+ new_modules.AppendIfNeeded(module_sp);
+ }
+
+ if (new_modules.GetSize() > 0) {
+ ResolveBreakpointInModules(new_modules);
+ }
+ } else {
+ // Go through the currently set locations and if any have breakpoints in
+ // the module list, then remove their breakpoint sites, and their locations
+ // if asked to.
+
+ std::shared_ptr<BreakpointEventData> removed_locations_event;
+ if (!IsInternal())
+ removed_locations_event = std::make_shared<BreakpointEventData>(
+ eBreakpointEventTypeLocationsRemoved, shared_from_this());
+
+ for (ModuleSP module_sp : module_list.Modules()) {
+ if (m_filter_sp->ModulePasses(module_sp)) {
+ size_t loc_idx = 0;
+ size_t num_locations = m_locations.GetSize();
+ BreakpointLocationCollection locations_to_remove;
+ for (loc_idx = 0; loc_idx < num_locations; loc_idx++) {
+ BreakpointLocationSP break_loc_sp(m_locations.GetByIndex(loc_idx));
+ SectionSP section_sp(break_loc_sp->GetAddress().GetSection());
+ if (section_sp && section_sp->GetModule() == module_sp) {
+ // Remove this breakpoint since the shared library is unloaded, but
+ // keep the breakpoint location around so we always get complete
+ // hit count and breakpoint lifetime info
+ break_loc_sp->ClearBreakpointSite();
+ if (removed_locations_event) {
+ removed_locations_event->GetBreakpointLocationCollection().Add(
+ break_loc_sp);
+ }
+ if (delete_locations)
+ locations_to_remove.Add(break_loc_sp);
+ }
+ }
+
+ if (delete_locations) {
+ size_t num_locations_to_remove = locations_to_remove.GetSize();
+ for (loc_idx = 0; loc_idx < num_locations_to_remove; loc_idx++)
+ m_locations.RemoveLocation(locations_to_remove.GetByIndex(loc_idx));
+ }
+ }
+ }
+ SendBreakpointChangedEvent(removed_locations_event);
+ }
+}
+
+static bool SymbolContextsMightBeEquivalent(SymbolContext &old_sc,
+ SymbolContext &new_sc) {
+ bool equivalent_scs = false;
+
+ if (old_sc.module_sp.get() == new_sc.module_sp.get()) {
+ // If these come from the same module, we can directly compare the
+ // pointers:
+ if (old_sc.comp_unit && new_sc.comp_unit &&
+ (old_sc.comp_unit == new_sc.comp_unit)) {
+ if (old_sc.function && new_sc.function &&
+ (old_sc.function == new_sc.function)) {
+ equivalent_scs = true;
+ }
+ } else if (old_sc.symbol && new_sc.symbol &&
+ (old_sc.symbol == new_sc.symbol)) {
+ equivalent_scs = true;
+ }
+ } else {
+ // Otherwise we will compare by name...
+ if (old_sc.comp_unit && new_sc.comp_unit) {
+ if (old_sc.comp_unit->GetPrimaryFile() ==
+ new_sc.comp_unit->GetPrimaryFile()) {
+ // Now check the functions:
+ if (old_sc.function && new_sc.function &&
+ (old_sc.function->GetName() == new_sc.function->GetName())) {
+ equivalent_scs = true;
+ }
+ }
+ } else if (old_sc.symbol && new_sc.symbol) {
+ if (Mangled::Compare(old_sc.symbol->GetMangled(),
+ new_sc.symbol->GetMangled()) == 0) {
+ equivalent_scs = true;
+ }
+ }
+ }
+ return equivalent_scs;
+}
+
+void Breakpoint::ModuleReplaced(ModuleSP old_module_sp,
+ ModuleSP new_module_sp) {
+ Log *log = GetLog(LLDBLog::Breakpoints);
+ LLDB_LOGF(log, "Breakpoint::ModulesReplaced for %s\n",
+ old_module_sp->GetSpecificationDescription().c_str());
+ // First find all the locations that are in the old module
+
+ BreakpointLocationCollection old_break_locs;
+ for (BreakpointLocationSP break_loc_sp : m_locations.BreakpointLocations()) {
+ SectionSP section_sp = break_loc_sp->GetAddress().GetSection();
+ if (section_sp && section_sp->GetModule() == old_module_sp) {
+ old_break_locs.Add(break_loc_sp);
+ }
+ }
+
+ size_t num_old_locations = old_break_locs.GetSize();
+
+ if (num_old_locations == 0) {
+ // There were no locations in the old module, so we just need to check if
+ // there were any in the new module.
+ ModuleList temp_list;
+ temp_list.Append(new_module_sp);
+ ResolveBreakpointInModules(temp_list);
+ } else {
+ // First search the new module for locations. Then compare this with the
+ // old list, copy over locations that "look the same" Then delete the old
+ // locations. Finally remember to post the creation event.
+ //
+ // Two locations are the same if they have the same comp unit & function
+ // (by name) and there are the same number of locations in the old function
+ // as in the new one.
+
+ ModuleList temp_list;
+ temp_list.Append(new_module_sp);
+ BreakpointLocationCollection new_break_locs;
+ ResolveBreakpointInModules(temp_list, new_break_locs);
+ BreakpointLocationCollection locations_to_remove;
+ BreakpointLocationCollection locations_to_announce;
+
+ size_t num_new_locations = new_break_locs.GetSize();
+
+ if (num_new_locations > 0) {
+ // Break out the case of one location -> one location since that's the
+ // most common one, and there's no need to build up the structures needed
+ // for the merge in that case.
+ if (num_new_locations == 1 && num_old_locations == 1) {
+ bool equivalent_locations = false;
+ SymbolContext old_sc, new_sc;
+ // The only way the old and new location can be equivalent is if they
+ // have the same amount of information:
+ BreakpointLocationSP old_loc_sp = old_break_locs.GetByIndex(0);
+ BreakpointLocationSP new_loc_sp = new_break_locs.GetByIndex(0);
+
+ if (old_loc_sp->GetAddress().CalculateSymbolContext(&old_sc) ==
+ new_loc_sp->GetAddress().CalculateSymbolContext(&new_sc)) {
+ equivalent_locations =
+ SymbolContextsMightBeEquivalent(old_sc, new_sc);
+ }
+
+ if (equivalent_locations) {
+ m_locations.SwapLocation(old_loc_sp, new_loc_sp);
+ } else {
+ locations_to_remove.Add(old_loc_sp);
+ locations_to_announce.Add(new_loc_sp);
+ }
+ } else {
+ // We don't want to have to keep computing the SymbolContexts for these
+ // addresses over and over, so lets get them up front:
+
+ typedef std::map<lldb::break_id_t, SymbolContext> IDToSCMap;
+ IDToSCMap old_sc_map;
+ for (size_t idx = 0; idx < num_old_locations; idx++) {
+ SymbolContext sc;
+ BreakpointLocationSP bp_loc_sp = old_break_locs.GetByIndex(idx);
+ lldb::break_id_t loc_id = bp_loc_sp->GetID();
+ bp_loc_sp->GetAddress().CalculateSymbolContext(&old_sc_map[loc_id]);
+ }
+
+ std::map<lldb::break_id_t, SymbolContext> new_sc_map;
+ for (size_t idx = 0; idx < num_new_locations; idx++) {
+ SymbolContext sc;
+ BreakpointLocationSP bp_loc_sp = new_break_locs.GetByIndex(idx);
+ lldb::break_id_t loc_id = bp_loc_sp->GetID();
+ bp_loc_sp->GetAddress().CalculateSymbolContext(&new_sc_map[loc_id]);
+ }
+ // Take an element from the old Symbol Contexts
+ while (old_sc_map.size() > 0) {
+ lldb::break_id_t old_id = old_sc_map.begin()->first;
+ SymbolContext &old_sc = old_sc_map.begin()->second;
+
+ // Count the number of entries equivalent to this SC for the old
+ // list:
+ std::vector<lldb::break_id_t> old_id_vec;
+ old_id_vec.push_back(old_id);
+
+ IDToSCMap::iterator tmp_iter;
+ for (tmp_iter = ++old_sc_map.begin(); tmp_iter != old_sc_map.end();
+ tmp_iter++) {
+ if (SymbolContextsMightBeEquivalent(old_sc, tmp_iter->second))
+ old_id_vec.push_back(tmp_iter->first);
+ }
+
+ // Now find all the equivalent locations in the new list.
+ std::vector<lldb::break_id_t> new_id_vec;
+ for (tmp_iter = new_sc_map.begin(); tmp_iter != new_sc_map.end();
+ tmp_iter++) {
+ if (SymbolContextsMightBeEquivalent(old_sc, tmp_iter->second))
+ new_id_vec.push_back(tmp_iter->first);
+ }
+
+ // Alright, if we have the same number of potentially equivalent
+ // locations in the old and new modules, we'll just map them one to
+ // one in ascending ID order (assuming the resolver's order would
+ // match the equivalent ones. Otherwise, we'll dump all the old ones,
+ // and just take the new ones, erasing the elements from both maps as
+ // we go.
+
+ if (old_id_vec.size() == new_id_vec.size()) {
+ llvm::sort(old_id_vec);
+ llvm::sort(new_id_vec);
+ size_t num_elements = old_id_vec.size();
+ for (size_t idx = 0; idx < num_elements; idx++) {
+ BreakpointLocationSP old_loc_sp =
+ old_break_locs.FindByIDPair(GetID(), old_id_vec[idx]);
+ BreakpointLocationSP new_loc_sp =
+ new_break_locs.FindByIDPair(GetID(), new_id_vec[idx]);
+ m_locations.SwapLocation(old_loc_sp, new_loc_sp);
+ old_sc_map.erase(old_id_vec[idx]);
+ new_sc_map.erase(new_id_vec[idx]);
+ }
+ } else {
+ for (lldb::break_id_t old_id : old_id_vec) {
+ locations_to_remove.Add(
+ old_break_locs.FindByIDPair(GetID(), old_id));
+ old_sc_map.erase(old_id);
+ }
+ for (lldb::break_id_t new_id : new_id_vec) {
+ locations_to_announce.Add(
+ new_break_locs.FindByIDPair(GetID(), new_id));
+ new_sc_map.erase(new_id);
+ }
+ }
+ }
+ }
+ }
+
+ // Now remove the remaining old locations, and cons up a removed locations
+ // event. Note, we don't put the new locations that were swapped with an
+ // old location on the locations_to_remove list, so we don't need to worry
+ // about telling the world about removing a location we didn't tell them
+ // about adding.
+
+ std::shared_ptr<BreakpointEventData> removed_locations_event;
+ if (!IsInternal())
+ removed_locations_event = std::make_shared<BreakpointEventData>(
+ eBreakpointEventTypeLocationsRemoved, shared_from_this());
+
+ for (BreakpointLocationSP loc_sp :
+ locations_to_remove.BreakpointLocations()) {
+ m_locations.RemoveLocation(loc_sp);
+ if (removed_locations_event)
+ removed_locations_event->GetBreakpointLocationCollection().Add(loc_sp);
+ }
+ SendBreakpointChangedEvent(removed_locations_event);
+
+ // And announce the new ones.
+
+ if (!IsInternal()) {
+ std::shared_ptr<BreakpointEventData> added_locations_event =
+ std::make_shared<BreakpointEventData>(
+ eBreakpointEventTypeLocationsAdded, shared_from_this());
+ for (BreakpointLocationSP loc_sp :
+ locations_to_announce.BreakpointLocations())
+ added_locations_event->GetBreakpointLocationCollection().Add(loc_sp);
+
+ SendBreakpointChangedEvent(added_locations_event);
+ }
+ m_locations.Compact();
+ }
+}
+
+void Breakpoint::Dump(Stream *) {}
+
+size_t Breakpoint::GetNumResolvedLocations() const {
+ // Return the number of breakpoints that are actually resolved and set down
+ // in the inferior process.
+ return m_locations.GetNumResolvedLocations();
+}
+
+bool Breakpoint::HasResolvedLocations() const {
+ return GetNumResolvedLocations() > 0;
+}
+
+size_t Breakpoint::GetNumLocations() const { return m_locations.GetSize(); }
+
+void Breakpoint::AddName(llvm::StringRef new_name) {
+ m_name_list.insert(new_name.str());
+}
+
+void Breakpoint::GetDescription(Stream *s, lldb::DescriptionLevel level,
+ bool show_locations) {
+ assert(s != nullptr);
+
+ if (!m_kind_description.empty()) {
+ if (level == eDescriptionLevelBrief) {
+ s->PutCString(GetBreakpointKind());
+ return;
+ } else
+ s->Printf("Kind: %s\n", GetBreakpointKind());
+ }
+
+ const size_t num_locations = GetNumLocations();
+ const size_t num_resolved_locations = GetNumResolvedLocations();
+
+ // They just made the breakpoint, they don't need to be told HOW they made
+ // it... Also, we'll print the breakpoint number differently depending on
+ // whether there is 1 or more locations.
+ if (level != eDescriptionLevelInitial) {
+ s->Printf("%i: ", GetID());
+ GetResolverDescription(s);
+ GetFilterDescription(s);
+ }
+
+ switch (level) {
+ case lldb::eDescriptionLevelBrief:
+ case lldb::eDescriptionLevelFull:
+ if (num_locations > 0) {
+ s->Printf(", locations = %" PRIu64, (uint64_t)num_locations);
+ if (num_resolved_locations > 0)
+ s->Printf(", resolved = %" PRIu64 ", hit count = %d",
+ (uint64_t)num_resolved_locations, GetHitCount());
+ } else {
+ // Don't print the pending notification for exception resolvers since we
+ // don't generally know how to set them until the target is run.
+ if (m_resolver_sp->getResolverID() !=
+ BreakpointResolver::ExceptionResolver)
+ s->Printf(", locations = 0 (pending)");
+ }
+
+ m_options.GetDescription(s, level);
+
+ if (m_precondition_sp)
+ m_precondition_sp->GetDescription(*s, level);
+
+ if (level == lldb::eDescriptionLevelFull) {
+ if (!m_name_list.empty()) {
+ s->EOL();
+ s->Indent();
+ s->Printf("Names:");
+ s->EOL();
+ s->IndentMore();
+ for (const std::string &name : m_name_list) {
+ s->Indent();
+ s->Printf("%s\n", name.c_str());
+ }
+ s->IndentLess();
+ }
+ s->IndentLess();
+ s->EOL();
+ }
+ break;
+
+ case lldb::eDescriptionLevelInitial:
+ s->Printf("Breakpoint %i: ", GetID());
+ if (num_locations == 0) {
+ s->Printf("no locations (pending).");
+ } else if (num_locations == 1 && !show_locations) {
+ // There is only one location, so we'll just print that location
+ // information.
+ GetLocationAtIndex(0)->GetDescription(s, level);
+ } else {
+ s->Printf("%" PRIu64 " locations.", static_cast<uint64_t>(num_locations));
+ }
+ s->EOL();
+ break;
+
+ case lldb::eDescriptionLevelVerbose:
+ // Verbose mode does a debug dump of the breakpoint
+ Dump(s);
+ s->EOL();
+ // s->Indent();
+ m_options.GetDescription(s, level);
+ break;
+
+ default:
+ break;
+ }
+
+ // The brief description is just the location name (1.2 or whatever). That's
+ // pointless to show in the breakpoint's description, so suppress it.
+ if (show_locations && level != lldb::eDescriptionLevelBrief) {
+ s->IndentMore();
+ for (size_t i = 0; i < num_locations; ++i) {
+ BreakpointLocation *loc = GetLocationAtIndex(i).get();
+ loc->GetDescription(s, level);
+ s->EOL();
+ }
+ s->IndentLess();
+ }
+}
+
+void Breakpoint::GetResolverDescription(Stream *s) {
+ if (m_resolver_sp)
+ m_resolver_sp->GetDescription(s);
+}
+
+bool Breakpoint::GetMatchingFileLine(ConstString filename,
+ uint32_t line_number,
+ BreakpointLocationCollection &loc_coll) {
+ // TODO: To be correct, this method needs to fill the breakpoint location
+ // collection
+ // with the location IDs which match the filename and line_number.
+ //
+
+ if (m_resolver_sp) {
+ BreakpointResolverFileLine *resolverFileLine =
+ dyn_cast<BreakpointResolverFileLine>(m_resolver_sp.get());
+
+ // TODO: Handle SourceLocationSpec column information
+ if (resolverFileLine &&
+ resolverFileLine->m_location_spec.GetFileSpec().GetFilename() ==
+ filename &&
+ resolverFileLine->m_location_spec.GetLine() == line_number) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void Breakpoint::GetFilterDescription(Stream *s) {
+ m_filter_sp->GetDescription(s);
+}
+
+bool Breakpoint::EvaluatePrecondition(StoppointCallbackContext &context) {
+ if (!m_precondition_sp)
+ return true;
+
+ return m_precondition_sp->EvaluatePrecondition(context);
+}
+
+void Breakpoint::SendBreakpointChangedEvent(
+ lldb::BreakpointEventType eventKind) {
+ if (!IsInternal() && GetTarget().EventTypeHasListeners(
+ Target::eBroadcastBitBreakpointChanged)) {
+ std::shared_ptr<BreakpointEventData> data =
+ std::make_shared<BreakpointEventData>(eventKind, shared_from_this());
+
+ GetTarget().BroadcastEvent(Target::eBroadcastBitBreakpointChanged, data);
+ }
+}
+
+void Breakpoint::SendBreakpointChangedEvent(
+ const lldb::EventDataSP &breakpoint_data_sp) {
+ if (!breakpoint_data_sp)
+ return;
+
+ if (!IsInternal() &&
+ GetTarget().EventTypeHasListeners(Target::eBroadcastBitBreakpointChanged))
+ GetTarget().BroadcastEvent(Target::eBroadcastBitBreakpointChanged,
+ breakpoint_data_sp);
+}
+
+const char *Breakpoint::BreakpointEventTypeAsCString(BreakpointEventType type) {
+ switch (type) {
+ case eBreakpointEventTypeInvalidType: return "invalid";
+ case eBreakpointEventTypeAdded: return "breakpoint added";
+ case eBreakpointEventTypeRemoved: return "breakpoint removed";
+ case eBreakpointEventTypeLocationsAdded: return "locations added";
+ case eBreakpointEventTypeLocationsRemoved: return "locations removed";
+ case eBreakpointEventTypeLocationsResolved: return "locations resolved";
+ case eBreakpointEventTypeEnabled: return "breakpoint enabled";
+ case eBreakpointEventTypeDisabled: return "breakpoint disabled";
+ case eBreakpointEventTypeCommandChanged: return "command changed";
+ case eBreakpointEventTypeConditionChanged: return "condition changed";
+ case eBreakpointEventTypeIgnoreChanged: return "ignore count changed";
+ case eBreakpointEventTypeThreadChanged: return "thread changed";
+ case eBreakpointEventTypeAutoContinueChanged: return "autocontinue changed";
+ };
+ llvm_unreachable("Fully covered switch above!");
+}
+
+Log *Breakpoint::BreakpointEventData::GetLogChannel() {
+ return GetLog(LLDBLog::Breakpoints);
+}
+
+Breakpoint::BreakpointEventData::BreakpointEventData(
+ BreakpointEventType sub_type, const BreakpointSP &new_breakpoint_sp)
+ : m_breakpoint_event(sub_type), m_new_breakpoint_sp(new_breakpoint_sp) {}
+
+Breakpoint::BreakpointEventData::~BreakpointEventData() = default;
+
+llvm::StringRef Breakpoint::BreakpointEventData::GetFlavorString() {
+ return "Breakpoint::BreakpointEventData";
+}
+
+llvm::StringRef Breakpoint::BreakpointEventData::GetFlavor() const {
+ return BreakpointEventData::GetFlavorString();
+}
+
+BreakpointSP Breakpoint::BreakpointEventData::GetBreakpoint() const {
+ return m_new_breakpoint_sp;
+}
+
+BreakpointEventType
+Breakpoint::BreakpointEventData::GetBreakpointEventType() const {
+ return m_breakpoint_event;
+}
+
+void Breakpoint::BreakpointEventData::Dump(Stream *s) const {
+ if (!s)
+ return;
+ BreakpointEventType event_type = GetBreakpointEventType();
+ break_id_t bkpt_id = GetBreakpoint()->GetID();
+ s->Format("bkpt: {0} type: {1}", bkpt_id,
+ BreakpointEventTypeAsCString(event_type));
+}
+
+const Breakpoint::BreakpointEventData *
+Breakpoint::BreakpointEventData::GetEventDataFromEvent(const Event *event) {
+ if (event) {
+ const EventData *event_data = event->GetData();
+ if (event_data &&
+ event_data->GetFlavor() == BreakpointEventData::GetFlavorString())
+ return static_cast<const BreakpointEventData *>(event->GetData());
+ }
+ return nullptr;
+}
+
+BreakpointEventType
+Breakpoint::BreakpointEventData::GetBreakpointEventTypeFromEvent(
+ const EventSP &event_sp) {
+ const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get());
+
+ if (data == nullptr)
+ return eBreakpointEventTypeInvalidType;
+ else
+ return data->GetBreakpointEventType();
+}
+
+BreakpointSP Breakpoint::BreakpointEventData::GetBreakpointFromEvent(
+ const EventSP &event_sp) {
+ BreakpointSP bp_sp;
+
+ const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get());
+ if (data)
+ bp_sp = data->m_new_breakpoint_sp;
+
+ return bp_sp;
+}
+
+size_t Breakpoint::BreakpointEventData::GetNumBreakpointLocationsFromEvent(
+ const EventSP &event_sp) {
+ const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get());
+ if (data)
+ return data->m_locations.GetSize();
+
+ return 0;
+}
+
+lldb::BreakpointLocationSP
+Breakpoint::BreakpointEventData::GetBreakpointLocationAtIndexFromEvent(
+ const lldb::EventSP &event_sp, uint32_t bp_loc_idx) {
+ lldb::BreakpointLocationSP bp_loc_sp;
+
+ const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get());
+ if (data) {
+ bp_loc_sp = data->m_locations.GetByIndex(bp_loc_idx);
+ }
+
+ return bp_loc_sp;
+}
+
+json::Value Breakpoint::GetStatistics() {
+ json::Object bp;
+ bp.try_emplace("id", GetID());
+ bp.try_emplace("resolveTime", m_resolve_time.get().count());
+ bp.try_emplace("numLocations", (int64_t)GetNumLocations());
+ bp.try_emplace("numResolvedLocations", (int64_t)GetNumResolvedLocations());
+ bp.try_emplace("hitCount", (int64_t)GetHitCount());
+ bp.try_emplace("internal", IsInternal());
+ if (!m_kind_description.empty())
+ bp.try_emplace("kindDescription", m_kind_description);
+ // Put the full structured data for reproducing this breakpoint in a key/value
+ // pair named "details". This allows the breakpoint's details to be visible
+ // in the stats in case we need to reproduce a breakpoint that has long
+ // resolve times
+ StructuredData::ObjectSP bp_data_sp = SerializeToStructuredData();
+ if (bp_data_sp) {
+ std::string buffer;
+ llvm::raw_string_ostream ss(buffer);
+ json::OStream json_os(ss);
+ bp_data_sp->Serialize(json_os);
+ if (auto expected_value = llvm::json::parse(ss.str())) {
+ bp.try_emplace("details", std::move(*expected_value));
+ } else {
+ std::string details_error = toString(expected_value.takeError());
+ json::Object details;
+ details.try_emplace("error", details_error);
+ bp.try_emplace("details", std::move(details));
+ }
+ }
+ return json::Value(std::move(bp));
+}