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diff --git a/contrib/llvm-project/lldb/source/Plugins/Process/gdb-remote/GDBRemoteClientBase.cpp b/contrib/llvm-project/lldb/source/Plugins/Process/gdb-remote/GDBRemoteClientBase.cpp
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+++ b/contrib/llvm-project/lldb/source/Plugins/Process/gdb-remote/GDBRemoteClientBase.cpp
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+//===-- GDBRemoteClientBase.cpp -------------------------------------------===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+
+#include "GDBRemoteClientBase.h"
+
+#include "llvm/ADT/StringExtras.h"
+
+#include "lldb/Target/UnixSignals.h"
+#include "lldb/Utility/LLDBAssert.h"
+
+#include "ProcessGDBRemoteLog.h"
+
+using namespace lldb;
+using namespace lldb_private;
+using namespace lldb_private::process_gdb_remote;
+using namespace std::chrono;
+
+// When we've sent a continue packet and are waiting for the target to stop,
+// we wake up the wait with this interval to make sure the stub hasn't gone
+// away while we were waiting.
+static const seconds kWakeupInterval(5);
+
+/////////////////////////
+// GDBRemoteClientBase //
+/////////////////////////
+
+GDBRemoteClientBase::ContinueDelegate::~ContinueDelegate() = default;
+
+GDBRemoteClientBase::GDBRemoteClientBase(const char *comm_name)
+ : GDBRemoteCommunication(), Broadcaster(nullptr, comm_name),
+ m_async_count(0), m_is_running(false), m_should_stop(false) {}
+
+StateType GDBRemoteClientBase::SendContinuePacketAndWaitForResponse(
+ ContinueDelegate &delegate, const UnixSignals &signals,
+ llvm::StringRef payload, std::chrono::seconds interrupt_timeout,
+ StringExtractorGDBRemote &response) {
+ Log *log = GetLog(GDBRLog::Process);
+ response.Clear();
+
+ {
+ std::lock_guard<std::mutex> lock(m_mutex);
+ m_continue_packet = std::string(payload);
+ m_should_stop = false;
+ }
+ ContinueLock cont_lock(*this);
+ if (!cont_lock)
+ return eStateInvalid;
+ OnRunPacketSent(true);
+ // The main ReadPacket loop wakes up at computed_timeout intervals, just to
+ // check that the connection hasn't dropped. When we wake up we also check
+ // whether there is an interrupt request that has reached its endpoint.
+ // If we want a shorter interrupt timeout that kWakeupInterval, we need to
+ // choose the shorter interval for the wake up as well.
+ std::chrono::seconds computed_timeout = std::min(interrupt_timeout,
+ kWakeupInterval);
+ for (;;) {
+ PacketResult read_result = ReadPacket(response, computed_timeout, false);
+ // Reset the computed_timeout to the default value in case we are going
+ // round again.
+ computed_timeout = std::min(interrupt_timeout, kWakeupInterval);
+ switch (read_result) {
+ case PacketResult::ErrorReplyTimeout: {
+ std::lock_guard<std::mutex> lock(m_mutex);
+ if (m_async_count == 0) {
+ continue;
+ }
+ auto cur_time = steady_clock::now();
+ if (cur_time >= m_interrupt_endpoint)
+ return eStateInvalid;
+ else {
+ // We woke up and found an interrupt is in flight, but we haven't
+ // exceeded the interrupt wait time. So reset the wait time to the
+ // time left till the interrupt timeout. But don't wait longer
+ // than our wakeup timeout.
+ auto new_wait = m_interrupt_endpoint - cur_time;
+ computed_timeout = std::min(kWakeupInterval,
+ std::chrono::duration_cast<std::chrono::seconds>(new_wait));
+ continue;
+ }
+ break;
+ }
+ case PacketResult::Success:
+ break;
+ default:
+ LLDB_LOGF(log, "GDBRemoteClientBase::%s () ReadPacket(...) => false",
+ __FUNCTION__);
+ return eStateInvalid;
+ }
+ if (response.Empty())
+ return eStateInvalid;
+
+ const char stop_type = response.GetChar();
+ LLDB_LOGF(log, "GDBRemoteClientBase::%s () got packet: %s", __FUNCTION__,
+ response.GetStringRef().data());
+
+ switch (stop_type) {
+ case 'W':
+ case 'X':
+ return eStateExited;
+ case 'E':
+ // ERROR
+ return eStateInvalid;
+ default:
+ LLDB_LOGF(log, "GDBRemoteClientBase::%s () unrecognized async packet",
+ __FUNCTION__);
+ return eStateInvalid;
+ case 'O': {
+ std::string inferior_stdout;
+ response.GetHexByteString(inferior_stdout);
+ delegate.HandleAsyncStdout(inferior_stdout);
+ break;
+ }
+ case 'A':
+ delegate.HandleAsyncMisc(
+ llvm::StringRef(response.GetStringRef()).substr(1));
+ break;
+ case 'J':
+ delegate.HandleAsyncStructuredDataPacket(response.GetStringRef());
+ break;
+ case 'T':
+ case 'S':
+ // Do this with the continue lock held.
+ const bool should_stop = ShouldStop(signals, response);
+ response.SetFilePos(0);
+
+ // The packet we should resume with. In the future we should check our
+ // thread list and "do the right thing" for new threads that show up
+ // while we stop and run async packets. Setting the packet to 'c' to
+ // continue all threads is the right thing to do 99.99% of the time
+ // because if a thread was single stepping, and we sent an interrupt, we
+ // will notice above that we didn't stop due to an interrupt but stopped
+ // due to stepping and we would _not_ continue. This packet may get
+ // modified by the async actions (e.g. to send a signal).
+ m_continue_packet = 'c';
+ cont_lock.unlock();
+
+ delegate.HandleStopReply();
+ if (should_stop)
+ return eStateStopped;
+
+ switch (cont_lock.lock()) {
+ case ContinueLock::LockResult::Success:
+ break;
+ case ContinueLock::LockResult::Failed:
+ return eStateInvalid;
+ case ContinueLock::LockResult::Cancelled:
+ return eStateStopped;
+ }
+ OnRunPacketSent(false);
+ break;
+ }
+ }
+}
+
+bool GDBRemoteClientBase::SendAsyncSignal(
+ int signo, std::chrono::seconds interrupt_timeout) {
+ Lock lock(*this, interrupt_timeout);
+ if (!lock || !lock.DidInterrupt())
+ return false;
+
+ m_continue_packet = 'C';
+ m_continue_packet += llvm::hexdigit((signo / 16) % 16);
+ m_continue_packet += llvm::hexdigit(signo % 16);
+ return true;
+}
+
+bool GDBRemoteClientBase::Interrupt(std::chrono::seconds interrupt_timeout) {
+ Lock lock(*this, interrupt_timeout);
+ if (!lock.DidInterrupt())
+ return false;
+ m_should_stop = true;
+ return true;
+}
+
+GDBRemoteCommunication::PacketResult
+GDBRemoteClientBase::SendPacketAndWaitForResponse(
+ llvm::StringRef payload, StringExtractorGDBRemote &response,
+ std::chrono::seconds interrupt_timeout) {
+ Lock lock(*this, interrupt_timeout);
+ if (!lock) {
+ if (Log *log = GetLog(GDBRLog::Process))
+ LLDB_LOGF(log,
+ "GDBRemoteClientBase::%s failed to get mutex, not sending "
+ "packet '%.*s'",
+ __FUNCTION__, int(payload.size()), payload.data());
+ return PacketResult::ErrorSendFailed;
+ }
+
+ return SendPacketAndWaitForResponseNoLock(payload, response);
+}
+
+GDBRemoteCommunication::PacketResult
+GDBRemoteClientBase::ReadPacketWithOutputSupport(
+ StringExtractorGDBRemote &response, Timeout<std::micro> timeout,
+ bool sync_on_timeout,
+ llvm::function_ref<void(llvm::StringRef)> output_callback) {
+ auto result = ReadPacket(response, timeout, sync_on_timeout);
+ while (result == PacketResult::Success && response.IsNormalResponse() &&
+ response.PeekChar() == 'O') {
+ response.GetChar();
+ std::string output;
+ if (response.GetHexByteString(output))
+ output_callback(output);
+ result = ReadPacket(response, timeout, sync_on_timeout);
+ }
+ return result;
+}
+
+GDBRemoteCommunication::PacketResult
+GDBRemoteClientBase::SendPacketAndReceiveResponseWithOutputSupport(
+ llvm::StringRef payload, StringExtractorGDBRemote &response,
+ std::chrono::seconds interrupt_timeout,
+ llvm::function_ref<void(llvm::StringRef)> output_callback) {
+ Lock lock(*this, interrupt_timeout);
+ if (!lock) {
+ if (Log *log = GetLog(GDBRLog::Process))
+ LLDB_LOGF(log,
+ "GDBRemoteClientBase::%s failed to get mutex, not sending "
+ "packet '%.*s'",
+ __FUNCTION__, int(payload.size()), payload.data());
+ return PacketResult::ErrorSendFailed;
+ }
+
+ PacketResult packet_result = SendPacketNoLock(payload);
+ if (packet_result != PacketResult::Success)
+ return packet_result;
+
+ return ReadPacketWithOutputSupport(response, GetPacketTimeout(), true,
+ output_callback);
+}
+
+GDBRemoteCommunication::PacketResult
+GDBRemoteClientBase::SendPacketAndWaitForResponseNoLock(
+ llvm::StringRef payload, StringExtractorGDBRemote &response) {
+ PacketResult packet_result = SendPacketNoLock(payload);
+ if (packet_result != PacketResult::Success)
+ return packet_result;
+
+ const size_t max_response_retries = 3;
+ for (size_t i = 0; i < max_response_retries; ++i) {
+ packet_result = ReadPacket(response, GetPacketTimeout(), true);
+ // Make sure we received a response
+ if (packet_result != PacketResult::Success)
+ return packet_result;
+ // Make sure our response is valid for the payload that was sent
+ if (response.ValidateResponse())
+ return packet_result;
+ // Response says it wasn't valid
+ Log *log = GetLog(GDBRLog::Packets);
+ LLDB_LOGF(
+ log,
+ "error: packet with payload \"%.*s\" got invalid response \"%s\": %s",
+ int(payload.size()), payload.data(), response.GetStringRef().data(),
+ (i == (max_response_retries - 1))
+ ? "using invalid response and giving up"
+ : "ignoring response and waiting for another");
+ }
+ return packet_result;
+}
+
+bool GDBRemoteClientBase::ShouldStop(const UnixSignals &signals,
+ StringExtractorGDBRemote &response) {
+ std::lock_guard<std::mutex> lock(m_mutex);
+
+ if (m_async_count == 0)
+ return true; // We were not interrupted. The process stopped on its own.
+
+ // Older debugserver stubs (before April 2016) can return two stop-reply
+ // packets in response to a ^C packet. Additionally, all debugservers still
+ // return two stop replies if the inferior stops due to some other reason
+ // before the remote stub manages to interrupt it. We need to wait for this
+ // additional packet to make sure the packet sequence does not get skewed.
+ StringExtractorGDBRemote extra_stop_reply_packet;
+ ReadPacket(extra_stop_reply_packet, milliseconds(100), false);
+
+ // Interrupting is typically done using SIGSTOP or SIGINT, so if the process
+ // stops with some other signal, we definitely want to stop.
+ const uint8_t signo = response.GetHexU8(UINT8_MAX);
+ if (signo != signals.GetSignalNumberFromName("SIGSTOP") &&
+ signo != signals.GetSignalNumberFromName("SIGINT"))
+ return true;
+
+ // We probably only stopped to perform some async processing, so continue
+ // after that is done.
+ // TODO: This is not 100% correct, as the process may have been stopped with
+ // SIGINT or SIGSTOP that was not caused by us (e.g. raise(SIGINT)). This will
+ // normally cause a stop, but if it's done concurrently with a async
+ // interrupt, that stop will get eaten (llvm.org/pr20231).
+ return false;
+}
+
+void GDBRemoteClientBase::OnRunPacketSent(bool first) {
+ if (first)
+ BroadcastEvent(eBroadcastBitRunPacketSent, nullptr);
+}
+
+///////////////////////////////////////
+// GDBRemoteClientBase::ContinueLock //
+///////////////////////////////////////
+
+GDBRemoteClientBase::ContinueLock::ContinueLock(GDBRemoteClientBase &comm)
+ : m_comm(comm), m_acquired(false) {
+ lock();
+}
+
+GDBRemoteClientBase::ContinueLock::~ContinueLock() {
+ if (m_acquired)
+ unlock();
+}
+
+void GDBRemoteClientBase::ContinueLock::unlock() {
+ lldbassert(m_acquired);
+ {
+ std::unique_lock<std::mutex> lock(m_comm.m_mutex);
+ m_comm.m_is_running = false;
+ }
+ m_comm.m_cv.notify_all();
+ m_acquired = false;
+}
+
+GDBRemoteClientBase::ContinueLock::LockResult
+GDBRemoteClientBase::ContinueLock::lock() {
+ Log *log = GetLog(GDBRLog::Process);
+ LLDB_LOGF(log, "GDBRemoteClientBase::ContinueLock::%s() resuming with %s",
+ __FUNCTION__, m_comm.m_continue_packet.c_str());
+
+ lldbassert(!m_acquired);
+ std::unique_lock<std::mutex> lock(m_comm.m_mutex);
+ m_comm.m_cv.wait(lock, [this] { return m_comm.m_async_count == 0; });
+ if (m_comm.m_should_stop) {
+ m_comm.m_should_stop = false;
+ LLDB_LOGF(log, "GDBRemoteClientBase::ContinueLock::%s() cancelled",
+ __FUNCTION__);
+ return LockResult::Cancelled;
+ }
+ if (m_comm.SendPacketNoLock(m_comm.m_continue_packet) !=
+ PacketResult::Success)
+ return LockResult::Failed;
+
+ lldbassert(!m_comm.m_is_running);
+ m_comm.m_is_running = true;
+ m_acquired = true;
+ return LockResult::Success;
+}
+
+///////////////////////////////
+// GDBRemoteClientBase::Lock //
+///////////////////////////////
+
+GDBRemoteClientBase::Lock::Lock(GDBRemoteClientBase &comm,
+ std::chrono::seconds interrupt_timeout)
+ : m_async_lock(comm.m_async_mutex, std::defer_lock), m_comm(comm),
+ m_interrupt_timeout(interrupt_timeout), m_acquired(false),
+ m_did_interrupt(false) {
+ SyncWithContinueThread();
+ if (m_acquired)
+ m_async_lock.lock();
+}
+
+void GDBRemoteClientBase::Lock::SyncWithContinueThread() {
+ Log *log = GetLog(GDBRLog::Process|GDBRLog::Packets);
+ std::unique_lock<std::mutex> lock(m_comm.m_mutex);
+ if (m_comm.m_is_running && m_interrupt_timeout == std::chrono::seconds(0))
+ return; // We were asked to avoid interrupting the sender. Lock is not
+ // acquired.
+
+ ++m_comm.m_async_count;
+ if (m_comm.m_is_running) {
+ if (m_comm.m_async_count == 1) {
+ // The sender has sent the continue packet and we are the first async
+ // packet. Let's interrupt it.
+ const char ctrl_c = '\x03';
+ ConnectionStatus status = eConnectionStatusSuccess;
+ size_t bytes_written = m_comm.Write(&ctrl_c, 1, status, nullptr);
+ if (bytes_written == 0) {
+ --m_comm.m_async_count;
+ LLDB_LOGF(log, "GDBRemoteClientBase::Lock::Lock failed to send "
+ "interrupt packet");
+ return;
+ }
+ m_comm.m_interrupt_endpoint = steady_clock::now() + m_interrupt_timeout;
+ if (log)
+ log->PutCString("GDBRemoteClientBase::Lock::Lock sent packet: \\x03");
+ }
+ m_comm.m_cv.wait(lock, [this] { return !m_comm.m_is_running; });
+ m_did_interrupt = true;
+ }
+ m_acquired = true;
+}
+
+GDBRemoteClientBase::Lock::~Lock() {
+ if (!m_acquired)
+ return;
+ {
+ std::unique_lock<std::mutex> lock(m_comm.m_mutex);
+ --m_comm.m_async_count;
+ }
+ m_comm.m_cv.notify_one();
+}