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-rw-r--r--contrib/llvm-project/lldb/source/Target/StackFrameList.cpp984
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diff --git a/contrib/llvm-project/lldb/source/Target/StackFrameList.cpp b/contrib/llvm-project/lldb/source/Target/StackFrameList.cpp
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+++ b/contrib/llvm-project/lldb/source/Target/StackFrameList.cpp
@@ -0,0 +1,984 @@
+//===-- StackFrameList.cpp ------------------------------------------------===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+
+#include "lldb/Target/StackFrameList.h"
+#include "lldb/Breakpoint/Breakpoint.h"
+#include "lldb/Breakpoint/BreakpointLocation.h"
+#include "lldb/Core/Debugger.h"
+#include "lldb/Core/SourceManager.h"
+#include "lldb/Host/StreamFile.h"
+#include "lldb/Symbol/Block.h"
+#include "lldb/Symbol/Function.h"
+#include "lldb/Symbol/Symbol.h"
+#include "lldb/Target/Process.h"
+#include "lldb/Target/RegisterContext.h"
+#include "lldb/Target/StackFrame.h"
+#include "lldb/Target/StackFrameRecognizer.h"
+#include "lldb/Target/StopInfo.h"
+#include "lldb/Target/Target.h"
+#include "lldb/Target/Thread.h"
+#include "lldb/Target/Unwind.h"
+#include "lldb/Utility/LLDBLog.h"
+#include "lldb/Utility/Log.h"
+#include "llvm/ADT/SmallPtrSet.h"
+
+#include <memory>
+
+//#define DEBUG_STACK_FRAMES 1
+
+using namespace lldb;
+using namespace lldb_private;
+
+// StackFrameList constructor
+StackFrameList::StackFrameList(Thread &thread,
+ const lldb::StackFrameListSP &prev_frames_sp,
+ bool show_inline_frames)
+ : m_thread(thread), m_prev_frames_sp(prev_frames_sp), m_mutex(), m_frames(),
+ m_selected_frame_idx(), m_concrete_frames_fetched(0),
+ m_current_inlined_depth(UINT32_MAX),
+ m_current_inlined_pc(LLDB_INVALID_ADDRESS),
+ m_show_inlined_frames(show_inline_frames) {
+ if (prev_frames_sp) {
+ m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth;
+ m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc;
+ }
+}
+
+StackFrameList::~StackFrameList() {
+ // Call clear since this takes a lock and clears the stack frame list in case
+ // another thread is currently using this stack frame list
+ Clear();
+}
+
+void StackFrameList::CalculateCurrentInlinedDepth() {
+ uint32_t cur_inlined_depth = GetCurrentInlinedDepth();
+ if (cur_inlined_depth == UINT32_MAX) {
+ ResetCurrentInlinedDepth();
+ }
+}
+
+uint32_t StackFrameList::GetCurrentInlinedDepth() {
+ if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS) {
+ lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC();
+ if (cur_pc != m_current_inlined_pc) {
+ m_current_inlined_pc = LLDB_INVALID_ADDRESS;
+ m_current_inlined_depth = UINT32_MAX;
+ Log *log = GetLog(LLDBLog::Step);
+ if (log && log->GetVerbose())
+ LLDB_LOGF(
+ log,
+ "GetCurrentInlinedDepth: invalidating current inlined depth.\n");
+ }
+ return m_current_inlined_depth;
+ } else {
+ return UINT32_MAX;
+ }
+}
+
+void StackFrameList::ResetCurrentInlinedDepth() {
+ if (!m_show_inlined_frames)
+ return;
+
+ std::lock_guard<std::recursive_mutex> guard(m_mutex);
+
+ GetFramesUpTo(0, DoNotAllowInterruption);
+ if (m_frames.empty())
+ return;
+ if (!m_frames[0]->IsInlined()) {
+ m_current_inlined_depth = UINT32_MAX;
+ m_current_inlined_pc = LLDB_INVALID_ADDRESS;
+ Log *log = GetLog(LLDBLog::Step);
+ if (log && log->GetVerbose())
+ LLDB_LOGF(
+ log,
+ "ResetCurrentInlinedDepth: Invalidating current inlined depth.\n");
+ return;
+ }
+
+ // We only need to do something special about inlined blocks when we are
+ // at the beginning of an inlined function:
+ // FIXME: We probably also have to do something special if the PC is at
+ // the END of an inlined function, which coincides with the end of either
+ // its containing function or another inlined function.
+
+ Block *block_ptr = m_frames[0]->GetFrameBlock();
+ if (!block_ptr)
+ return;
+
+ Address pc_as_address;
+ lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC();
+ pc_as_address.SetLoadAddress(curr_pc, &(m_thread.GetProcess()->GetTarget()));
+ AddressRange containing_range;
+ if (!block_ptr->GetRangeContainingAddress(pc_as_address, containing_range) ||
+ pc_as_address != containing_range.GetBaseAddress())
+ return;
+
+ // If we got here because of a breakpoint hit, then set the inlined depth
+ // depending on where the breakpoint was set. If we got here because of a
+ // crash, then set the inlined depth to the deepest most block. Otherwise,
+ // we stopped here naturally as the result of a step, so set ourselves in the
+ // containing frame of the whole set of nested inlines, so the user can then
+ // "virtually" step into the frames one by one, or next over the whole mess.
+ // Note: We don't have to handle being somewhere in the middle of the stack
+ // here, since ResetCurrentInlinedDepth doesn't get called if there is a
+ // valid inlined depth set.
+ StopInfoSP stop_info_sp = m_thread.GetStopInfo();
+ if (!stop_info_sp)
+ return;
+ switch (stop_info_sp->GetStopReason()) {
+ case eStopReasonWatchpoint:
+ case eStopReasonException:
+ case eStopReasonExec:
+ case eStopReasonFork:
+ case eStopReasonVFork:
+ case eStopReasonVForkDone:
+ case eStopReasonSignal:
+ // In all these cases we want to stop in the deepest frame.
+ m_current_inlined_pc = curr_pc;
+ m_current_inlined_depth = 0;
+ break;
+ case eStopReasonBreakpoint: {
+ // FIXME: Figure out what this break point is doing, and set the inline
+ // depth appropriately. Be careful to take into account breakpoints that
+ // implement step over prologue, since that should do the default
+ // calculation. For now, if the breakpoints corresponding to this hit are
+ // all internal, I set the stop location to the top of the inlined stack,
+ // since that will make things like stepping over prologues work right.
+ // But if there are any non-internal breakpoints I do to the bottom of the
+ // stack, since that was the old behavior.
+ uint32_t bp_site_id = stop_info_sp->GetValue();
+ BreakpointSiteSP bp_site_sp(
+ m_thread.GetProcess()->GetBreakpointSiteList().FindByID(bp_site_id));
+ bool all_internal = true;
+ if (bp_site_sp) {
+ uint32_t num_owners = bp_site_sp->GetNumberOfConstituents();
+ for (uint32_t i = 0; i < num_owners; i++) {
+ Breakpoint &bp_ref =
+ bp_site_sp->GetConstituentAtIndex(i)->GetBreakpoint();
+ if (!bp_ref.IsInternal()) {
+ all_internal = false;
+ }
+ }
+ }
+ if (!all_internal) {
+ m_current_inlined_pc = curr_pc;
+ m_current_inlined_depth = 0;
+ break;
+ }
+ }
+ [[fallthrough]];
+ default: {
+ // Otherwise, we should set ourselves at the container of the inlining, so
+ // that the user can descend into them. So first we check whether we have
+ // more than one inlined block sharing this PC:
+ int num_inlined_functions = 0;
+
+ for (Block *container_ptr = block_ptr->GetInlinedParent();
+ container_ptr != nullptr;
+ container_ptr = container_ptr->GetInlinedParent()) {
+ if (!container_ptr->GetRangeContainingAddress(pc_as_address,
+ containing_range))
+ break;
+ if (pc_as_address != containing_range.GetBaseAddress())
+ break;
+
+ num_inlined_functions++;
+ }
+ m_current_inlined_pc = curr_pc;
+ m_current_inlined_depth = num_inlined_functions + 1;
+ Log *log = GetLog(LLDBLog::Step);
+ if (log && log->GetVerbose())
+ LLDB_LOGF(log,
+ "ResetCurrentInlinedDepth: setting inlined "
+ "depth: %d 0x%" PRIx64 ".\n",
+ m_current_inlined_depth, curr_pc);
+
+ break;
+ }
+ }
+}
+
+bool StackFrameList::DecrementCurrentInlinedDepth() {
+ if (m_show_inlined_frames) {
+ uint32_t current_inlined_depth = GetCurrentInlinedDepth();
+ if (current_inlined_depth != UINT32_MAX) {
+ if (current_inlined_depth > 0) {
+ m_current_inlined_depth--;
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+void StackFrameList::SetCurrentInlinedDepth(uint32_t new_depth) {
+ m_current_inlined_depth = new_depth;
+ if (new_depth == UINT32_MAX)
+ m_current_inlined_pc = LLDB_INVALID_ADDRESS;
+ else
+ m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC();
+}
+
+void StackFrameList::GetOnlyConcreteFramesUpTo(uint32_t end_idx,
+ Unwind &unwinder) {
+ assert(m_thread.IsValid() && "Expected valid thread");
+ assert(m_frames.size() <= end_idx && "Expected there to be frames to fill");
+
+ if (end_idx < m_concrete_frames_fetched)
+ return;
+
+ uint32_t num_frames = unwinder.GetFramesUpTo(end_idx);
+ if (num_frames <= end_idx + 1) {
+ // Done unwinding.
+ m_concrete_frames_fetched = UINT32_MAX;
+ }
+
+ // Don't create the frames eagerly. Defer this work to GetFrameAtIndex,
+ // which can lazily query the unwinder to create frames.
+ m_frames.resize(num_frames);
+}
+
+/// A sequence of calls that comprise some portion of a backtrace. Each frame
+/// is represented as a pair of a callee (Function *) and an address within the
+/// callee.
+struct CallDescriptor {
+ Function *func;
+ CallEdge::AddrType address_type = CallEdge::AddrType::Call;
+ addr_t address = LLDB_INVALID_ADDRESS;
+};
+using CallSequence = std::vector<CallDescriptor>;
+
+/// Find the unique path through the call graph from \p begin (with return PC
+/// \p return_pc) to \p end. On success this path is stored into \p path, and
+/// on failure \p path is unchanged.
+static void FindInterveningFrames(Function &begin, Function &end,
+ ExecutionContext &exe_ctx, Target &target,
+ addr_t return_pc, CallSequence &path,
+ ModuleList &images, Log *log) {
+ LLDB_LOG(log, "Finding frames between {0} and {1}, retn-pc={2:x}",
+ begin.GetDisplayName(), end.GetDisplayName(), return_pc);
+
+ // Find a non-tail calling edge with the correct return PC.
+ if (log)
+ for (const auto &edge : begin.GetCallEdges())
+ LLDB_LOG(log, "FindInterveningFrames: found call with retn-PC = {0:x}",
+ edge->GetReturnPCAddress(begin, target));
+ CallEdge *first_edge = begin.GetCallEdgeForReturnAddress(return_pc, target);
+ if (!first_edge) {
+ LLDB_LOG(log, "No call edge outgoing from {0} with retn-PC == {1:x}",
+ begin.GetDisplayName(), return_pc);
+ return;
+ }
+
+ // The first callee may not be resolved, or there may be nothing to fill in.
+ Function *first_callee = first_edge->GetCallee(images, exe_ctx);
+ if (!first_callee) {
+ LLDB_LOG(log, "Could not resolve callee");
+ return;
+ }
+ if (first_callee == &end) {
+ LLDB_LOG(log, "Not searching further, first callee is {0} (retn-PC: {1:x})",
+ end.GetDisplayName(), return_pc);
+ return;
+ }
+
+ // Run DFS on the tail-calling edges out of the first callee to find \p end.
+ // Fully explore the set of functions reachable from the first edge via tail
+ // calls in order to detect ambiguous executions.
+ struct DFS {
+ CallSequence active_path = {};
+ CallSequence solution_path = {};
+ llvm::SmallPtrSet<Function *, 2> visited_nodes = {};
+ bool ambiguous = false;
+ Function *end;
+ ModuleList &images;
+ Target &target;
+ ExecutionContext &context;
+
+ DFS(Function *end, ModuleList &images, Target &target,
+ ExecutionContext &context)
+ : end(end), images(images), target(target), context(context) {}
+
+ void search(CallEdge &first_edge, Function &first_callee,
+ CallSequence &path) {
+ dfs(first_edge, first_callee);
+ if (!ambiguous)
+ path = std::move(solution_path);
+ }
+
+ void dfs(CallEdge &current_edge, Function &callee) {
+ // Found a path to the target function.
+ if (&callee == end) {
+ if (solution_path.empty())
+ solution_path = active_path;
+ else
+ ambiguous = true;
+ return;
+ }
+
+ // Terminate the search if tail recursion is found, or more generally if
+ // there's more than one way to reach a target. This errs on the side of
+ // caution: it conservatively stops searching when some solutions are
+ // still possible to save time in the average case.
+ if (!visited_nodes.insert(&callee).second) {
+ ambiguous = true;
+ return;
+ }
+
+ // Search the calls made from this callee.
+ active_path.push_back(CallDescriptor{&callee});
+ for (const auto &edge : callee.GetTailCallingEdges()) {
+ Function *next_callee = edge->GetCallee(images, context);
+ if (!next_callee)
+ continue;
+
+ std::tie(active_path.back().address_type, active_path.back().address) =
+ edge->GetCallerAddress(callee, target);
+
+ dfs(*edge, *next_callee);
+ if (ambiguous)
+ return;
+ }
+ active_path.pop_back();
+ }
+ };
+
+ DFS(&end, images, target, exe_ctx).search(*first_edge, *first_callee, path);
+}
+
+/// Given that \p next_frame will be appended to the frame list, synthesize
+/// tail call frames between the current end of the list and \p next_frame.
+/// If any frames are added, adjust the frame index of \p next_frame.
+///
+/// --------------
+/// | ... | <- Completed frames.
+/// --------------
+/// | prev_frame |
+/// --------------
+/// | ... | <- Artificial frames inserted here.
+/// --------------
+/// | next_frame |
+/// --------------
+/// | ... | <- Not-yet-visited frames.
+/// --------------
+void StackFrameList::SynthesizeTailCallFrames(StackFrame &next_frame) {
+ // Cannot synthesize tail call frames when the stack is empty (there is no
+ // "previous" frame).
+ if (m_frames.empty())
+ return;
+
+ TargetSP target_sp = next_frame.CalculateTarget();
+ if (!target_sp)
+ return;
+
+ lldb::RegisterContextSP next_reg_ctx_sp = next_frame.GetRegisterContext();
+ if (!next_reg_ctx_sp)
+ return;
+
+ Log *log = GetLog(LLDBLog::Step);
+
+ StackFrame &prev_frame = *m_frames.back().get();
+
+ // Find the functions prev_frame and next_frame are stopped in. The function
+ // objects are needed to search the lazy call graph for intervening frames.
+ Function *prev_func =
+ prev_frame.GetSymbolContext(eSymbolContextFunction).function;
+ if (!prev_func) {
+ LLDB_LOG(log, "SynthesizeTailCallFrames: can't find previous function");
+ return;
+ }
+ Function *next_func =
+ next_frame.GetSymbolContext(eSymbolContextFunction).function;
+ if (!next_func) {
+ LLDB_LOG(log, "SynthesizeTailCallFrames: can't find next function");
+ return;
+ }
+
+ // Try to find the unique sequence of (tail) calls which led from next_frame
+ // to prev_frame.
+ CallSequence path;
+ addr_t return_pc = next_reg_ctx_sp->GetPC();
+ Target &target = *target_sp.get();
+ ModuleList &images = next_frame.CalculateTarget()->GetImages();
+ ExecutionContext exe_ctx(target_sp, /*get_process=*/true);
+ exe_ctx.SetFramePtr(&next_frame);
+ FindInterveningFrames(*next_func, *prev_func, exe_ctx, target, return_pc,
+ path, images, log);
+
+ // Push synthetic tail call frames.
+ for (auto calleeInfo : llvm::reverse(path)) {
+ Function *callee = calleeInfo.func;
+ uint32_t frame_idx = m_frames.size();
+ uint32_t concrete_frame_idx = next_frame.GetConcreteFrameIndex();
+ addr_t cfa = LLDB_INVALID_ADDRESS;
+ bool cfa_is_valid = false;
+ addr_t pc = calleeInfo.address;
+ // If the callee address refers to the call instruction, we do not want to
+ // subtract 1 from this value.
+ const bool behaves_like_zeroth_frame =
+ calleeInfo.address_type == CallEdge::AddrType::Call;
+ SymbolContext sc;
+ callee->CalculateSymbolContext(&sc);
+ auto synth_frame = std::make_shared<StackFrame>(
+ m_thread.shared_from_this(), frame_idx, concrete_frame_idx, cfa,
+ cfa_is_valid, pc, StackFrame::Kind::Artificial,
+ behaves_like_zeroth_frame, &sc);
+ m_frames.push_back(synth_frame);
+ LLDB_LOG(log, "Pushed frame {0} at {1:x}", callee->GetDisplayName(), pc);
+ }
+
+ // If any frames were created, adjust next_frame's index.
+ if (!path.empty())
+ next_frame.SetFrameIndex(m_frames.size());
+}
+
+bool StackFrameList::GetFramesUpTo(uint32_t end_idx,
+ InterruptionControl allow_interrupt) {
+ // Do not fetch frames for an invalid thread.
+ bool was_interrupted = false;
+ if (!m_thread.IsValid())
+ return false;
+
+ // We've already gotten more frames than asked for, or we've already finished
+ // unwinding, return.
+ if (m_frames.size() > end_idx || GetAllFramesFetched())
+ return false;
+
+ Unwind &unwinder = m_thread.GetUnwinder();
+
+ if (!m_show_inlined_frames) {
+ GetOnlyConcreteFramesUpTo(end_idx, unwinder);
+ return false;
+ }
+
+#if defined(DEBUG_STACK_FRAMES)
+ StreamFile s(stdout, false);
+#endif
+ // If we are hiding some frames from the outside world, we need to add
+ // those onto the total count of frames to fetch. However, we don't need
+ // to do that if end_idx is 0 since in that case we always get the first
+ // concrete frame and all the inlined frames below it... And of course, if
+ // end_idx is UINT32_MAX that means get all, so just do that...
+
+ uint32_t inlined_depth = 0;
+ if (end_idx > 0 && end_idx != UINT32_MAX) {
+ inlined_depth = GetCurrentInlinedDepth();
+ if (inlined_depth != UINT32_MAX) {
+ if (end_idx > 0)
+ end_idx += inlined_depth;
+ }
+ }
+
+ StackFrameSP unwind_frame_sp;
+ Debugger &dbg = m_thread.GetProcess()->GetTarget().GetDebugger();
+ do {
+ uint32_t idx = m_concrete_frames_fetched++;
+ lldb::addr_t pc = LLDB_INVALID_ADDRESS;
+ lldb::addr_t cfa = LLDB_INVALID_ADDRESS;
+ bool behaves_like_zeroth_frame = (idx == 0);
+ if (idx == 0) {
+ // We might have already created frame zero, only create it if we need
+ // to.
+ if (m_frames.empty()) {
+ RegisterContextSP reg_ctx_sp(m_thread.GetRegisterContext());
+
+ if (reg_ctx_sp) {
+ const bool success = unwinder.GetFrameInfoAtIndex(
+ idx, cfa, pc, behaves_like_zeroth_frame);
+ // There shouldn't be any way not to get the frame info for frame
+ // 0. But if the unwinder can't make one, lets make one by hand
+ // with the SP as the CFA and see if that gets any further.
+ if (!success) {
+ cfa = reg_ctx_sp->GetSP();
+ pc = reg_ctx_sp->GetPC();
+ }
+
+ unwind_frame_sp = std::make_shared<StackFrame>(
+ m_thread.shared_from_this(), m_frames.size(), idx, reg_ctx_sp,
+ cfa, pc, behaves_like_zeroth_frame, nullptr);
+ m_frames.push_back(unwind_frame_sp);
+ }
+ } else {
+ unwind_frame_sp = m_frames.front();
+ cfa = unwind_frame_sp->m_id.GetCallFrameAddress();
+ }
+ } else {
+ // Check for interruption when building the frames.
+ // Do the check in idx > 0 so that we'll always create a 0th frame.
+ if (allow_interrupt
+ && INTERRUPT_REQUESTED(dbg, "Interrupted having fetched {0} frames",
+ m_frames.size())) {
+ was_interrupted = true;
+ break;
+ }
+
+ const bool success =
+ unwinder.GetFrameInfoAtIndex(idx, cfa, pc, behaves_like_zeroth_frame);
+ if (!success) {
+ // We've gotten to the end of the stack.
+ SetAllFramesFetched();
+ break;
+ }
+ const bool cfa_is_valid = true;
+ unwind_frame_sp = std::make_shared<StackFrame>(
+ m_thread.shared_from_this(), m_frames.size(), idx, cfa, cfa_is_valid,
+ pc, StackFrame::Kind::Regular, behaves_like_zeroth_frame, nullptr);
+
+ // Create synthetic tail call frames between the previous frame and the
+ // newly-found frame. The new frame's index may change after this call,
+ // although its concrete index will stay the same.
+ SynthesizeTailCallFrames(*unwind_frame_sp.get());
+
+ m_frames.push_back(unwind_frame_sp);
+ }
+
+ assert(unwind_frame_sp);
+ SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext(
+ eSymbolContextBlock | eSymbolContextFunction);
+ Block *unwind_block = unwind_sc.block;
+ TargetSP target_sp = m_thread.CalculateTarget();
+ if (unwind_block) {
+ Address curr_frame_address(
+ unwind_frame_sp->GetFrameCodeAddressForSymbolication());
+
+ SymbolContext next_frame_sc;
+ Address next_frame_address;
+
+ while (unwind_sc.GetParentOfInlinedScope(
+ curr_frame_address, next_frame_sc, next_frame_address)) {
+ next_frame_sc.line_entry.ApplyFileMappings(target_sp);
+ behaves_like_zeroth_frame = false;
+ StackFrameSP frame_sp(new StackFrame(
+ m_thread.shared_from_this(), m_frames.size(), idx,
+ unwind_frame_sp->GetRegisterContextSP(), cfa, next_frame_address,
+ behaves_like_zeroth_frame, &next_frame_sc));
+
+ m_frames.push_back(frame_sp);
+ unwind_sc = next_frame_sc;
+ curr_frame_address = next_frame_address;
+ }
+ }
+ } while (m_frames.size() - 1 < end_idx);
+
+ // Don't try to merge till you've calculated all the frames in this stack.
+ if (GetAllFramesFetched() && m_prev_frames_sp) {
+ StackFrameList *prev_frames = m_prev_frames_sp.get();
+ StackFrameList *curr_frames = this;
+
+#if defined(DEBUG_STACK_FRAMES)
+ s.PutCString("\nprev_frames:\n");
+ prev_frames->Dump(&s);
+ s.PutCString("\ncurr_frames:\n");
+ curr_frames->Dump(&s);
+ s.EOL();
+#endif
+ size_t curr_frame_num, prev_frame_num;
+
+ for (curr_frame_num = curr_frames->m_frames.size(),
+ prev_frame_num = prev_frames->m_frames.size();
+ curr_frame_num > 0 && prev_frame_num > 0;
+ --curr_frame_num, --prev_frame_num) {
+ const size_t curr_frame_idx = curr_frame_num - 1;
+ const size_t prev_frame_idx = prev_frame_num - 1;
+ StackFrameSP curr_frame_sp(curr_frames->m_frames[curr_frame_idx]);
+ StackFrameSP prev_frame_sp(prev_frames->m_frames[prev_frame_idx]);
+
+#if defined(DEBUG_STACK_FRAMES)
+ s.Printf("\n\nCurr frame #%u ", curr_frame_idx);
+ if (curr_frame_sp)
+ curr_frame_sp->Dump(&s, true, false);
+ else
+ s.PutCString("NULL");
+ s.Printf("\nPrev frame #%u ", prev_frame_idx);
+ if (prev_frame_sp)
+ prev_frame_sp->Dump(&s, true, false);
+ else
+ s.PutCString("NULL");
+#endif
+
+ StackFrame *curr_frame = curr_frame_sp.get();
+ StackFrame *prev_frame = prev_frame_sp.get();
+
+ if (curr_frame == nullptr || prev_frame == nullptr)
+ break;
+
+ // Check the stack ID to make sure they are equal.
+ if (curr_frame->GetStackID() != prev_frame->GetStackID())
+ break;
+
+ prev_frame->UpdatePreviousFrameFromCurrentFrame(*curr_frame);
+ // Now copy the fixed up previous frame into the current frames so the
+ // pointer doesn't change.
+ m_frames[curr_frame_idx] = prev_frame_sp;
+
+#if defined(DEBUG_STACK_FRAMES)
+ s.Printf("\n Copying previous frame to current frame");
+#endif
+ }
+ // We are done with the old stack frame list, we can release it now.
+ m_prev_frames_sp.reset();
+ }
+
+#if defined(DEBUG_STACK_FRAMES)
+ s.PutCString("\n\nNew frames:\n");
+ Dump(&s);
+ s.EOL();
+#endif
+ // Don't report interrupted if we happen to have gotten all the frames:
+ if (!GetAllFramesFetched())
+ return was_interrupted;
+ return false;
+}
+
+uint32_t StackFrameList::GetNumFrames(bool can_create) {
+ std::lock_guard<std::recursive_mutex> guard(m_mutex);
+
+ if (can_create) {
+ // Don't allow interrupt or we might not return the correct count
+ GetFramesUpTo(UINT32_MAX, DoNotAllowInterruption);
+ }
+ return GetVisibleStackFrameIndex(m_frames.size());
+}
+
+void StackFrameList::Dump(Stream *s) {
+ if (s == nullptr)
+ return;
+
+ std::lock_guard<std::recursive_mutex> guard(m_mutex);
+
+ const_iterator pos, begin = m_frames.begin(), end = m_frames.end();
+ for (pos = begin; pos != end; ++pos) {
+ StackFrame *frame = (*pos).get();
+ s->Printf("%p: ", static_cast<void *>(frame));
+ if (frame) {
+ frame->GetStackID().Dump(s);
+ frame->DumpUsingSettingsFormat(s);
+ } else
+ s->Printf("frame #%u", (uint32_t)std::distance(begin, pos));
+ s->EOL();
+ }
+ s->EOL();
+}
+
+StackFrameSP StackFrameList::GetFrameAtIndex(uint32_t idx) {
+ StackFrameSP frame_sp;
+ std::lock_guard<std::recursive_mutex> guard(m_mutex);
+ uint32_t original_idx = idx;
+
+ uint32_t inlined_depth = GetCurrentInlinedDepth();
+ if (inlined_depth != UINT32_MAX)
+ idx += inlined_depth;
+
+ if (idx < m_frames.size())
+ frame_sp = m_frames[idx];
+
+ if (frame_sp)
+ return frame_sp;
+
+ // GetFramesUpTo will fill m_frames with as many frames as you asked for, if
+ // there are that many. If there weren't then you asked for too many frames.
+ // GetFramesUpTo returns true if interrupted:
+ if (GetFramesUpTo(idx)) {
+ Log *log = GetLog(LLDBLog::Thread);
+ LLDB_LOG(log, "GetFrameAtIndex was interrupted");
+ return {};
+ }
+
+ if (idx < m_frames.size()) {
+ if (m_show_inlined_frames) {
+ // When inline frames are enabled we actually create all the frames in
+ // GetFramesUpTo.
+ frame_sp = m_frames[idx];
+ } else {
+ addr_t pc, cfa;
+ bool behaves_like_zeroth_frame = (idx == 0);
+ if (m_thread.GetUnwinder().GetFrameInfoAtIndex(
+ idx, cfa, pc, behaves_like_zeroth_frame)) {
+ const bool cfa_is_valid = true;
+ frame_sp = std::make_shared<StackFrame>(
+ m_thread.shared_from_this(), idx, idx, cfa, cfa_is_valid, pc,
+ StackFrame::Kind::Regular, behaves_like_zeroth_frame, nullptr);
+
+ Function *function =
+ frame_sp->GetSymbolContext(eSymbolContextFunction).function;
+ if (function) {
+ // When we aren't showing inline functions we always use the top
+ // most function block as the scope.
+ frame_sp->SetSymbolContextScope(&function->GetBlock(false));
+ } else {
+ // Set the symbol scope from the symbol regardless if it is nullptr
+ // or valid.
+ frame_sp->SetSymbolContextScope(
+ frame_sp->GetSymbolContext(eSymbolContextSymbol).symbol);
+ }
+ SetFrameAtIndex(idx, frame_sp);
+ }
+ }
+ } else if (original_idx == 0) {
+ // There should ALWAYS be a frame at index 0. If something went wrong with
+ // the CurrentInlinedDepth such that there weren't as many frames as we
+ // thought taking that into account, then reset the current inlined depth
+ // and return the real zeroth frame.
+ if (m_frames.empty()) {
+ // Why do we have a thread with zero frames, that should not ever
+ // happen...
+ assert(!m_thread.IsValid() && "A valid thread has no frames.");
+ } else {
+ ResetCurrentInlinedDepth();
+ frame_sp = m_frames[original_idx];
+ }
+ }
+
+ return frame_sp;
+}
+
+StackFrameSP
+StackFrameList::GetFrameWithConcreteFrameIndex(uint32_t unwind_idx) {
+ // First try assuming the unwind index is the same as the frame index. The
+ // unwind index is always greater than or equal to the frame index, so it is
+ // a good place to start. If we have inlined frames we might have 5 concrete
+ // frames (frame unwind indexes go from 0-4), but we might have 15 frames
+ // after we make all the inlined frames. Most of the time the unwind frame
+ // index (or the concrete frame index) is the same as the frame index.
+ uint32_t frame_idx = unwind_idx;
+ StackFrameSP frame_sp(GetFrameAtIndex(frame_idx));
+ while (frame_sp) {
+ if (frame_sp->GetFrameIndex() == unwind_idx)
+ break;
+ frame_sp = GetFrameAtIndex(++frame_idx);
+ }
+ return frame_sp;
+}
+
+static bool CompareStackID(const StackFrameSP &stack_sp,
+ const StackID &stack_id) {
+ return stack_sp->GetStackID() < stack_id;
+}
+
+StackFrameSP StackFrameList::GetFrameWithStackID(const StackID &stack_id) {
+ StackFrameSP frame_sp;
+
+ if (stack_id.IsValid()) {
+ std::lock_guard<std::recursive_mutex> guard(m_mutex);
+ uint32_t frame_idx = 0;
+ // Do a binary search in case the stack frame is already in our cache
+ collection::const_iterator begin = m_frames.begin();
+ collection::const_iterator end = m_frames.end();
+ if (begin != end) {
+ collection::const_iterator pos =
+ std::lower_bound(begin, end, stack_id, CompareStackID);
+ if (pos != end) {
+ if ((*pos)->GetStackID() == stack_id)
+ return *pos;
+ }
+ }
+ do {
+ frame_sp = GetFrameAtIndex(frame_idx);
+ if (frame_sp && frame_sp->GetStackID() == stack_id)
+ break;
+ frame_idx++;
+ } while (frame_sp);
+ }
+ return frame_sp;
+}
+
+bool StackFrameList::SetFrameAtIndex(uint32_t idx, StackFrameSP &frame_sp) {
+ if (idx >= m_frames.size())
+ m_frames.resize(idx + 1);
+ // Make sure allocation succeeded by checking bounds again
+ if (idx < m_frames.size()) {
+ m_frames[idx] = frame_sp;
+ return true;
+ }
+ return false; // resize failed, out of memory?
+}
+
+void StackFrameList::SelectMostRelevantFrame() {
+ // Don't call into the frame recognizers on the private state thread as
+ // they can cause code to run in the target, and that can cause deadlocks
+ // when fetching stop events for the expression.
+ if (m_thread.GetProcess()->CurrentThreadIsPrivateStateThread())
+ return;
+
+ Log *log = GetLog(LLDBLog::Thread);
+
+ // Only the top frame should be recognized.
+ StackFrameSP frame_sp = GetFrameAtIndex(0);
+ if (!frame_sp) {
+ LLDB_LOG(log, "Failed to construct Frame #0");
+ return;
+ }
+
+ RecognizedStackFrameSP recognized_frame_sp = frame_sp->GetRecognizedFrame();
+
+ if (!recognized_frame_sp) {
+ LLDB_LOG(log, "Frame #0 not recognized");
+ return;
+ }
+
+ if (StackFrameSP most_relevant_frame_sp =
+ recognized_frame_sp->GetMostRelevantFrame()) {
+ LLDB_LOG(log, "Found most relevant frame at index {0}",
+ most_relevant_frame_sp->GetFrameIndex());
+ SetSelectedFrame(most_relevant_frame_sp.get());
+ } else {
+ LLDB_LOG(log, "No relevant frame!");
+ }
+}
+
+uint32_t StackFrameList::GetSelectedFrameIndex(
+ SelectMostRelevant select_most_relevant) {
+ std::lock_guard<std::recursive_mutex> guard(m_mutex);
+ if (!m_selected_frame_idx && select_most_relevant)
+ SelectMostRelevantFrame();
+ if (!m_selected_frame_idx) {
+ // If we aren't selecting the most relevant frame, and the selected frame
+ // isn't set, then don't force a selection here, just return 0.
+ if (!select_most_relevant)
+ return 0;
+ m_selected_frame_idx = 0;
+ }
+ return *m_selected_frame_idx;
+}
+
+uint32_t StackFrameList::SetSelectedFrame(lldb_private::StackFrame *frame) {
+ std::lock_guard<std::recursive_mutex> guard(m_mutex);
+ const_iterator pos;
+ const_iterator begin = m_frames.begin();
+ const_iterator end = m_frames.end();
+ m_selected_frame_idx = 0;
+
+ for (pos = begin; pos != end; ++pos) {
+ if (pos->get() == frame) {
+ m_selected_frame_idx = std::distance(begin, pos);
+ uint32_t inlined_depth = GetCurrentInlinedDepth();
+ if (inlined_depth != UINT32_MAX)
+ m_selected_frame_idx = *m_selected_frame_idx - inlined_depth;
+ break;
+ }
+ }
+
+ SetDefaultFileAndLineToSelectedFrame();
+ return *m_selected_frame_idx;
+}
+
+bool StackFrameList::SetSelectedFrameByIndex(uint32_t idx) {
+ std::lock_guard<std::recursive_mutex> guard(m_mutex);
+ StackFrameSP frame_sp(GetFrameAtIndex(idx));
+ if (frame_sp) {
+ SetSelectedFrame(frame_sp.get());
+ return true;
+ } else
+ return false;
+}
+
+void StackFrameList::SetDefaultFileAndLineToSelectedFrame() {
+ if (m_thread.GetID() ==
+ m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) {
+ StackFrameSP frame_sp(
+ GetFrameAtIndex(GetSelectedFrameIndex(DoNoSelectMostRelevantFrame)));
+ if (frame_sp) {
+ SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry);
+ if (sc.line_entry.GetFile())
+ m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine(
+ sc.line_entry.GetFile(), sc.line_entry.line);
+ }
+ }
+}
+
+// The thread has been run, reset the number stack frames to zero so we can
+// determine how many frames we have lazily.
+// Note, we don't actually re-use StackFrameLists, we always make a new
+// StackFrameList every time we stop, and then copy frame information frame
+// by frame from the old to the new StackFrameList. So the comment above,
+// does not describe how StackFrameLists are currently used.
+// Clear is currently only used to clear the list in the destructor.
+void StackFrameList::Clear() {
+ std::lock_guard<std::recursive_mutex> guard(m_mutex);
+ m_frames.clear();
+ m_concrete_frames_fetched = 0;
+ m_selected_frame_idx.reset();
+}
+
+lldb::StackFrameSP
+StackFrameList::GetStackFrameSPForStackFramePtr(StackFrame *stack_frame_ptr) {
+ const_iterator pos;
+ const_iterator begin = m_frames.begin();
+ const_iterator end = m_frames.end();
+ lldb::StackFrameSP ret_sp;
+
+ for (pos = begin; pos != end; ++pos) {
+ if (pos->get() == stack_frame_ptr) {
+ ret_sp = (*pos);
+ break;
+ }
+ }
+ return ret_sp;
+}
+
+size_t StackFrameList::GetStatus(Stream &strm, uint32_t first_frame,
+ uint32_t num_frames, bool show_frame_info,
+ uint32_t num_frames_with_source,
+ bool show_unique,
+ const char *selected_frame_marker) {
+ size_t num_frames_displayed = 0;
+
+ if (num_frames == 0)
+ return 0;
+
+ StackFrameSP frame_sp;
+ uint32_t frame_idx = 0;
+ uint32_t last_frame;
+
+ // Don't let the last frame wrap around...
+ if (num_frames == UINT32_MAX)
+ last_frame = UINT32_MAX;
+ else
+ last_frame = first_frame + num_frames;
+
+ StackFrameSP selected_frame_sp =
+ m_thread.GetSelectedFrame(DoNoSelectMostRelevantFrame);
+ const char *unselected_marker = nullptr;
+ std::string buffer;
+ if (selected_frame_marker) {
+ size_t len = strlen(selected_frame_marker);
+ buffer.insert(buffer.begin(), len, ' ');
+ unselected_marker = buffer.c_str();
+ }
+ const char *marker = nullptr;
+
+ for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx) {
+ frame_sp = GetFrameAtIndex(frame_idx);
+ if (!frame_sp)
+ break;
+
+ if (selected_frame_marker != nullptr) {
+ if (frame_sp == selected_frame_sp)
+ marker = selected_frame_marker;
+ else
+ marker = unselected_marker;
+ }
+ // Check for interruption here. If we're fetching arguments, this loop
+ // can go slowly:
+ Debugger &dbg = m_thread.GetProcess()->GetTarget().GetDebugger();
+ if (INTERRUPT_REQUESTED(
+ dbg, "Interrupted dumping stack for thread {0:x} with {1} shown.",
+ m_thread.GetID(), num_frames_displayed))
+ break;
+
+
+ if (!frame_sp->GetStatus(strm, show_frame_info,
+ num_frames_with_source > (first_frame - frame_idx),
+ show_unique, marker))
+ break;
+ ++num_frames_displayed;
+ }
+
+ strm.IndentLess();
+ return num_frames_displayed;
+}