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Diffstat (limited to 'contrib/llvm-project/lldb/source/Target/StackFrameList.cpp')
-rw-r--r-- | contrib/llvm-project/lldb/source/Target/StackFrameList.cpp | 984 |
1 files changed, 984 insertions, 0 deletions
diff --git a/contrib/llvm-project/lldb/source/Target/StackFrameList.cpp b/contrib/llvm-project/lldb/source/Target/StackFrameList.cpp new file mode 100644 index 000000000000..0cf9ce1bf043 --- /dev/null +++ b/contrib/llvm-project/lldb/source/Target/StackFrameList.cpp @@ -0,0 +1,984 @@ +//===-- StackFrameList.cpp ------------------------------------------------===// +// +// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. +// See https://llvm.org/LICENSE.txt for license information. +// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception +// +//===----------------------------------------------------------------------===// + +#include "lldb/Target/StackFrameList.h" +#include "lldb/Breakpoint/Breakpoint.h" +#include "lldb/Breakpoint/BreakpointLocation.h" +#include "lldb/Core/Debugger.h" +#include "lldb/Core/SourceManager.h" +#include "lldb/Host/StreamFile.h" +#include "lldb/Symbol/Block.h" +#include "lldb/Symbol/Function.h" +#include "lldb/Symbol/Symbol.h" +#include "lldb/Target/Process.h" +#include "lldb/Target/RegisterContext.h" +#include "lldb/Target/StackFrame.h" +#include "lldb/Target/StackFrameRecognizer.h" +#include "lldb/Target/StopInfo.h" +#include "lldb/Target/Target.h" +#include "lldb/Target/Thread.h" +#include "lldb/Target/Unwind.h" +#include "lldb/Utility/LLDBLog.h" +#include "lldb/Utility/Log.h" +#include "llvm/ADT/SmallPtrSet.h" + +#include <memory> + +//#define DEBUG_STACK_FRAMES 1 + +using namespace lldb; +using namespace lldb_private; + +// StackFrameList constructor +StackFrameList::StackFrameList(Thread &thread, + const lldb::StackFrameListSP &prev_frames_sp, + bool show_inline_frames) + : m_thread(thread), m_prev_frames_sp(prev_frames_sp), m_mutex(), m_frames(), + m_selected_frame_idx(), m_concrete_frames_fetched(0), + m_current_inlined_depth(UINT32_MAX), + m_current_inlined_pc(LLDB_INVALID_ADDRESS), + m_show_inlined_frames(show_inline_frames) { + if (prev_frames_sp) { + m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth; + m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc; + } +} + +StackFrameList::~StackFrameList() { + // Call clear since this takes a lock and clears the stack frame list in case + // another thread is currently using this stack frame list + Clear(); +} + +void StackFrameList::CalculateCurrentInlinedDepth() { + uint32_t cur_inlined_depth = GetCurrentInlinedDepth(); + if (cur_inlined_depth == UINT32_MAX) { + ResetCurrentInlinedDepth(); + } +} + +uint32_t StackFrameList::GetCurrentInlinedDepth() { + if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS) { + lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC(); + if (cur_pc != m_current_inlined_pc) { + m_current_inlined_pc = LLDB_INVALID_ADDRESS; + m_current_inlined_depth = UINT32_MAX; + Log *log = GetLog(LLDBLog::Step); + if (log && log->GetVerbose()) + LLDB_LOGF( + log, + "GetCurrentInlinedDepth: invalidating current inlined depth.\n"); + } + return m_current_inlined_depth; + } else { + return UINT32_MAX; + } +} + +void StackFrameList::ResetCurrentInlinedDepth() { + if (!m_show_inlined_frames) + return; + + std::lock_guard<std::recursive_mutex> guard(m_mutex); + + GetFramesUpTo(0, DoNotAllowInterruption); + if (m_frames.empty()) + return; + if (!m_frames[0]->IsInlined()) { + m_current_inlined_depth = UINT32_MAX; + m_current_inlined_pc = LLDB_INVALID_ADDRESS; + Log *log = GetLog(LLDBLog::Step); + if (log && log->GetVerbose()) + LLDB_LOGF( + log, + "ResetCurrentInlinedDepth: Invalidating current inlined depth.\n"); + return; + } + + // We only need to do something special about inlined blocks when we are + // at the beginning of an inlined function: + // FIXME: We probably also have to do something special if the PC is at + // the END of an inlined function, which coincides with the end of either + // its containing function or another inlined function. + + Block *block_ptr = m_frames[0]->GetFrameBlock(); + if (!block_ptr) + return; + + Address pc_as_address; + lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC(); + pc_as_address.SetLoadAddress(curr_pc, &(m_thread.GetProcess()->GetTarget())); + AddressRange containing_range; + if (!block_ptr->GetRangeContainingAddress(pc_as_address, containing_range) || + pc_as_address != containing_range.GetBaseAddress()) + return; + + // If we got here because of a breakpoint hit, then set the inlined depth + // depending on where the breakpoint was set. If we got here because of a + // crash, then set the inlined depth to the deepest most block. Otherwise, + // we stopped here naturally as the result of a step, so set ourselves in the + // containing frame of the whole set of nested inlines, so the user can then + // "virtually" step into the frames one by one, or next over the whole mess. + // Note: We don't have to handle being somewhere in the middle of the stack + // here, since ResetCurrentInlinedDepth doesn't get called if there is a + // valid inlined depth set. + StopInfoSP stop_info_sp = m_thread.GetStopInfo(); + if (!stop_info_sp) + return; + switch (stop_info_sp->GetStopReason()) { + case eStopReasonWatchpoint: + case eStopReasonException: + case eStopReasonExec: + case eStopReasonFork: + case eStopReasonVFork: + case eStopReasonVForkDone: + case eStopReasonSignal: + // In all these cases we want to stop in the deepest frame. + m_current_inlined_pc = curr_pc; + m_current_inlined_depth = 0; + break; + case eStopReasonBreakpoint: { + // FIXME: Figure out what this break point is doing, and set the inline + // depth appropriately. Be careful to take into account breakpoints that + // implement step over prologue, since that should do the default + // calculation. For now, if the breakpoints corresponding to this hit are + // all internal, I set the stop location to the top of the inlined stack, + // since that will make things like stepping over prologues work right. + // But if there are any non-internal breakpoints I do to the bottom of the + // stack, since that was the old behavior. + uint32_t bp_site_id = stop_info_sp->GetValue(); + BreakpointSiteSP bp_site_sp( + m_thread.GetProcess()->GetBreakpointSiteList().FindByID(bp_site_id)); + bool all_internal = true; + if (bp_site_sp) { + uint32_t num_owners = bp_site_sp->GetNumberOfConstituents(); + for (uint32_t i = 0; i < num_owners; i++) { + Breakpoint &bp_ref = + bp_site_sp->GetConstituentAtIndex(i)->GetBreakpoint(); + if (!bp_ref.IsInternal()) { + all_internal = false; + } + } + } + if (!all_internal) { + m_current_inlined_pc = curr_pc; + m_current_inlined_depth = 0; + break; + } + } + [[fallthrough]]; + default: { + // Otherwise, we should set ourselves at the container of the inlining, so + // that the user can descend into them. So first we check whether we have + // more than one inlined block sharing this PC: + int num_inlined_functions = 0; + + for (Block *container_ptr = block_ptr->GetInlinedParent(); + container_ptr != nullptr; + container_ptr = container_ptr->GetInlinedParent()) { + if (!container_ptr->GetRangeContainingAddress(pc_as_address, + containing_range)) + break; + if (pc_as_address != containing_range.GetBaseAddress()) + break; + + num_inlined_functions++; + } + m_current_inlined_pc = curr_pc; + m_current_inlined_depth = num_inlined_functions + 1; + Log *log = GetLog(LLDBLog::Step); + if (log && log->GetVerbose()) + LLDB_LOGF(log, + "ResetCurrentInlinedDepth: setting inlined " + "depth: %d 0x%" PRIx64 ".\n", + m_current_inlined_depth, curr_pc); + + break; + } + } +} + +bool StackFrameList::DecrementCurrentInlinedDepth() { + if (m_show_inlined_frames) { + uint32_t current_inlined_depth = GetCurrentInlinedDepth(); + if (current_inlined_depth != UINT32_MAX) { + if (current_inlined_depth > 0) { + m_current_inlined_depth--; + return true; + } + } + } + return false; +} + +void StackFrameList::SetCurrentInlinedDepth(uint32_t new_depth) { + m_current_inlined_depth = new_depth; + if (new_depth == UINT32_MAX) + m_current_inlined_pc = LLDB_INVALID_ADDRESS; + else + m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC(); +} + +void StackFrameList::GetOnlyConcreteFramesUpTo(uint32_t end_idx, + Unwind &unwinder) { + assert(m_thread.IsValid() && "Expected valid thread"); + assert(m_frames.size() <= end_idx && "Expected there to be frames to fill"); + + if (end_idx < m_concrete_frames_fetched) + return; + + uint32_t num_frames = unwinder.GetFramesUpTo(end_idx); + if (num_frames <= end_idx + 1) { + // Done unwinding. + m_concrete_frames_fetched = UINT32_MAX; + } + + // Don't create the frames eagerly. Defer this work to GetFrameAtIndex, + // which can lazily query the unwinder to create frames. + m_frames.resize(num_frames); +} + +/// A sequence of calls that comprise some portion of a backtrace. Each frame +/// is represented as a pair of a callee (Function *) and an address within the +/// callee. +struct CallDescriptor { + Function *func; + CallEdge::AddrType address_type = CallEdge::AddrType::Call; + addr_t address = LLDB_INVALID_ADDRESS; +}; +using CallSequence = std::vector<CallDescriptor>; + +/// Find the unique path through the call graph from \p begin (with return PC +/// \p return_pc) to \p end. On success this path is stored into \p path, and +/// on failure \p path is unchanged. +static void FindInterveningFrames(Function &begin, Function &end, + ExecutionContext &exe_ctx, Target &target, + addr_t return_pc, CallSequence &path, + ModuleList &images, Log *log) { + LLDB_LOG(log, "Finding frames between {0} and {1}, retn-pc={2:x}", + begin.GetDisplayName(), end.GetDisplayName(), return_pc); + + // Find a non-tail calling edge with the correct return PC. + if (log) + for (const auto &edge : begin.GetCallEdges()) + LLDB_LOG(log, "FindInterveningFrames: found call with retn-PC = {0:x}", + edge->GetReturnPCAddress(begin, target)); + CallEdge *first_edge = begin.GetCallEdgeForReturnAddress(return_pc, target); + if (!first_edge) { + LLDB_LOG(log, "No call edge outgoing from {0} with retn-PC == {1:x}", + begin.GetDisplayName(), return_pc); + return; + } + + // The first callee may not be resolved, or there may be nothing to fill in. + Function *first_callee = first_edge->GetCallee(images, exe_ctx); + if (!first_callee) { + LLDB_LOG(log, "Could not resolve callee"); + return; + } + if (first_callee == &end) { + LLDB_LOG(log, "Not searching further, first callee is {0} (retn-PC: {1:x})", + end.GetDisplayName(), return_pc); + return; + } + + // Run DFS on the tail-calling edges out of the first callee to find \p end. + // Fully explore the set of functions reachable from the first edge via tail + // calls in order to detect ambiguous executions. + struct DFS { + CallSequence active_path = {}; + CallSequence solution_path = {}; + llvm::SmallPtrSet<Function *, 2> visited_nodes = {}; + bool ambiguous = false; + Function *end; + ModuleList &images; + Target ⌖ + ExecutionContext &context; + + DFS(Function *end, ModuleList &images, Target &target, + ExecutionContext &context) + : end(end), images(images), target(target), context(context) {} + + void search(CallEdge &first_edge, Function &first_callee, + CallSequence &path) { + dfs(first_edge, first_callee); + if (!ambiguous) + path = std::move(solution_path); + } + + void dfs(CallEdge ¤t_edge, Function &callee) { + // Found a path to the target function. + if (&callee == end) { + if (solution_path.empty()) + solution_path = active_path; + else + ambiguous = true; + return; + } + + // Terminate the search if tail recursion is found, or more generally if + // there's more than one way to reach a target. This errs on the side of + // caution: it conservatively stops searching when some solutions are + // still possible to save time in the average case. + if (!visited_nodes.insert(&callee).second) { + ambiguous = true; + return; + } + + // Search the calls made from this callee. + active_path.push_back(CallDescriptor{&callee}); + for (const auto &edge : callee.GetTailCallingEdges()) { + Function *next_callee = edge->GetCallee(images, context); + if (!next_callee) + continue; + + std::tie(active_path.back().address_type, active_path.back().address) = + edge->GetCallerAddress(callee, target); + + dfs(*edge, *next_callee); + if (ambiguous) + return; + } + active_path.pop_back(); + } + }; + + DFS(&end, images, target, exe_ctx).search(*first_edge, *first_callee, path); +} + +/// Given that \p next_frame will be appended to the frame list, synthesize +/// tail call frames between the current end of the list and \p next_frame. +/// If any frames are added, adjust the frame index of \p next_frame. +/// +/// -------------- +/// | ... | <- Completed frames. +/// -------------- +/// | prev_frame | +/// -------------- +/// | ... | <- Artificial frames inserted here. +/// -------------- +/// | next_frame | +/// -------------- +/// | ... | <- Not-yet-visited frames. +/// -------------- +void StackFrameList::SynthesizeTailCallFrames(StackFrame &next_frame) { + // Cannot synthesize tail call frames when the stack is empty (there is no + // "previous" frame). + if (m_frames.empty()) + return; + + TargetSP target_sp = next_frame.CalculateTarget(); + if (!target_sp) + return; + + lldb::RegisterContextSP next_reg_ctx_sp = next_frame.GetRegisterContext(); + if (!next_reg_ctx_sp) + return; + + Log *log = GetLog(LLDBLog::Step); + + StackFrame &prev_frame = *m_frames.back().get(); + + // Find the functions prev_frame and next_frame are stopped in. The function + // objects are needed to search the lazy call graph for intervening frames. + Function *prev_func = + prev_frame.GetSymbolContext(eSymbolContextFunction).function; + if (!prev_func) { + LLDB_LOG(log, "SynthesizeTailCallFrames: can't find previous function"); + return; + } + Function *next_func = + next_frame.GetSymbolContext(eSymbolContextFunction).function; + if (!next_func) { + LLDB_LOG(log, "SynthesizeTailCallFrames: can't find next function"); + return; + } + + // Try to find the unique sequence of (tail) calls which led from next_frame + // to prev_frame. + CallSequence path; + addr_t return_pc = next_reg_ctx_sp->GetPC(); + Target &target = *target_sp.get(); + ModuleList &images = next_frame.CalculateTarget()->GetImages(); + ExecutionContext exe_ctx(target_sp, /*get_process=*/true); + exe_ctx.SetFramePtr(&next_frame); + FindInterveningFrames(*next_func, *prev_func, exe_ctx, target, return_pc, + path, images, log); + + // Push synthetic tail call frames. + for (auto calleeInfo : llvm::reverse(path)) { + Function *callee = calleeInfo.func; + uint32_t frame_idx = m_frames.size(); + uint32_t concrete_frame_idx = next_frame.GetConcreteFrameIndex(); + addr_t cfa = LLDB_INVALID_ADDRESS; + bool cfa_is_valid = false; + addr_t pc = calleeInfo.address; + // If the callee address refers to the call instruction, we do not want to + // subtract 1 from this value. + const bool behaves_like_zeroth_frame = + calleeInfo.address_type == CallEdge::AddrType::Call; + SymbolContext sc; + callee->CalculateSymbolContext(&sc); + auto synth_frame = std::make_shared<StackFrame>( + m_thread.shared_from_this(), frame_idx, concrete_frame_idx, cfa, + cfa_is_valid, pc, StackFrame::Kind::Artificial, + behaves_like_zeroth_frame, &sc); + m_frames.push_back(synth_frame); + LLDB_LOG(log, "Pushed frame {0} at {1:x}", callee->GetDisplayName(), pc); + } + + // If any frames were created, adjust next_frame's index. + if (!path.empty()) + next_frame.SetFrameIndex(m_frames.size()); +} + +bool StackFrameList::GetFramesUpTo(uint32_t end_idx, + InterruptionControl allow_interrupt) { + // Do not fetch frames for an invalid thread. + bool was_interrupted = false; + if (!m_thread.IsValid()) + return false; + + // We've already gotten more frames than asked for, or we've already finished + // unwinding, return. + if (m_frames.size() > end_idx || GetAllFramesFetched()) + return false; + + Unwind &unwinder = m_thread.GetUnwinder(); + + if (!m_show_inlined_frames) { + GetOnlyConcreteFramesUpTo(end_idx, unwinder); + return false; + } + +#if defined(DEBUG_STACK_FRAMES) + StreamFile s(stdout, false); +#endif + // If we are hiding some frames from the outside world, we need to add + // those onto the total count of frames to fetch. However, we don't need + // to do that if end_idx is 0 since in that case we always get the first + // concrete frame and all the inlined frames below it... And of course, if + // end_idx is UINT32_MAX that means get all, so just do that... + + uint32_t inlined_depth = 0; + if (end_idx > 0 && end_idx != UINT32_MAX) { + inlined_depth = GetCurrentInlinedDepth(); + if (inlined_depth != UINT32_MAX) { + if (end_idx > 0) + end_idx += inlined_depth; + } + } + + StackFrameSP unwind_frame_sp; + Debugger &dbg = m_thread.GetProcess()->GetTarget().GetDebugger(); + do { + uint32_t idx = m_concrete_frames_fetched++; + lldb::addr_t pc = LLDB_INVALID_ADDRESS; + lldb::addr_t cfa = LLDB_INVALID_ADDRESS; + bool behaves_like_zeroth_frame = (idx == 0); + if (idx == 0) { + // We might have already created frame zero, only create it if we need + // to. + if (m_frames.empty()) { + RegisterContextSP reg_ctx_sp(m_thread.GetRegisterContext()); + + if (reg_ctx_sp) { + const bool success = unwinder.GetFrameInfoAtIndex( + idx, cfa, pc, behaves_like_zeroth_frame); + // There shouldn't be any way not to get the frame info for frame + // 0. But if the unwinder can't make one, lets make one by hand + // with the SP as the CFA and see if that gets any further. + if (!success) { + cfa = reg_ctx_sp->GetSP(); + pc = reg_ctx_sp->GetPC(); + } + + unwind_frame_sp = std::make_shared<StackFrame>( + m_thread.shared_from_this(), m_frames.size(), idx, reg_ctx_sp, + cfa, pc, behaves_like_zeroth_frame, nullptr); + m_frames.push_back(unwind_frame_sp); + } + } else { + unwind_frame_sp = m_frames.front(); + cfa = unwind_frame_sp->m_id.GetCallFrameAddress(); + } + } else { + // Check for interruption when building the frames. + // Do the check in idx > 0 so that we'll always create a 0th frame. + if (allow_interrupt + && INTERRUPT_REQUESTED(dbg, "Interrupted having fetched {0} frames", + m_frames.size())) { + was_interrupted = true; + break; + } + + const bool success = + unwinder.GetFrameInfoAtIndex(idx, cfa, pc, behaves_like_zeroth_frame); + if (!success) { + // We've gotten to the end of the stack. + SetAllFramesFetched(); + break; + } + const bool cfa_is_valid = true; + unwind_frame_sp = std::make_shared<StackFrame>( + m_thread.shared_from_this(), m_frames.size(), idx, cfa, cfa_is_valid, + pc, StackFrame::Kind::Regular, behaves_like_zeroth_frame, nullptr); + + // Create synthetic tail call frames between the previous frame and the + // newly-found frame. The new frame's index may change after this call, + // although its concrete index will stay the same. + SynthesizeTailCallFrames(*unwind_frame_sp.get()); + + m_frames.push_back(unwind_frame_sp); + } + + assert(unwind_frame_sp); + SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext( + eSymbolContextBlock | eSymbolContextFunction); + Block *unwind_block = unwind_sc.block; + TargetSP target_sp = m_thread.CalculateTarget(); + if (unwind_block) { + Address curr_frame_address( + unwind_frame_sp->GetFrameCodeAddressForSymbolication()); + + SymbolContext next_frame_sc; + Address next_frame_address; + + while (unwind_sc.GetParentOfInlinedScope( + curr_frame_address, next_frame_sc, next_frame_address)) { + next_frame_sc.line_entry.ApplyFileMappings(target_sp); + behaves_like_zeroth_frame = false; + StackFrameSP frame_sp(new StackFrame( + m_thread.shared_from_this(), m_frames.size(), idx, + unwind_frame_sp->GetRegisterContextSP(), cfa, next_frame_address, + behaves_like_zeroth_frame, &next_frame_sc)); + + m_frames.push_back(frame_sp); + unwind_sc = next_frame_sc; + curr_frame_address = next_frame_address; + } + } + } while (m_frames.size() - 1 < end_idx); + + // Don't try to merge till you've calculated all the frames in this stack. + if (GetAllFramesFetched() && m_prev_frames_sp) { + StackFrameList *prev_frames = m_prev_frames_sp.get(); + StackFrameList *curr_frames = this; + +#if defined(DEBUG_STACK_FRAMES) + s.PutCString("\nprev_frames:\n"); + prev_frames->Dump(&s); + s.PutCString("\ncurr_frames:\n"); + curr_frames->Dump(&s); + s.EOL(); +#endif + size_t curr_frame_num, prev_frame_num; + + for (curr_frame_num = curr_frames->m_frames.size(), + prev_frame_num = prev_frames->m_frames.size(); + curr_frame_num > 0 && prev_frame_num > 0; + --curr_frame_num, --prev_frame_num) { + const size_t curr_frame_idx = curr_frame_num - 1; + const size_t prev_frame_idx = prev_frame_num - 1; + StackFrameSP curr_frame_sp(curr_frames->m_frames[curr_frame_idx]); + StackFrameSP prev_frame_sp(prev_frames->m_frames[prev_frame_idx]); + +#if defined(DEBUG_STACK_FRAMES) + s.Printf("\n\nCurr frame #%u ", curr_frame_idx); + if (curr_frame_sp) + curr_frame_sp->Dump(&s, true, false); + else + s.PutCString("NULL"); + s.Printf("\nPrev frame #%u ", prev_frame_idx); + if (prev_frame_sp) + prev_frame_sp->Dump(&s, true, false); + else + s.PutCString("NULL"); +#endif + + StackFrame *curr_frame = curr_frame_sp.get(); + StackFrame *prev_frame = prev_frame_sp.get(); + + if (curr_frame == nullptr || prev_frame == nullptr) + break; + + // Check the stack ID to make sure they are equal. + if (curr_frame->GetStackID() != prev_frame->GetStackID()) + break; + + prev_frame->UpdatePreviousFrameFromCurrentFrame(*curr_frame); + // Now copy the fixed up previous frame into the current frames so the + // pointer doesn't change. + m_frames[curr_frame_idx] = prev_frame_sp; + +#if defined(DEBUG_STACK_FRAMES) + s.Printf("\n Copying previous frame to current frame"); +#endif + } + // We are done with the old stack frame list, we can release it now. + m_prev_frames_sp.reset(); + } + +#if defined(DEBUG_STACK_FRAMES) + s.PutCString("\n\nNew frames:\n"); + Dump(&s); + s.EOL(); +#endif + // Don't report interrupted if we happen to have gotten all the frames: + if (!GetAllFramesFetched()) + return was_interrupted; + return false; +} + +uint32_t StackFrameList::GetNumFrames(bool can_create) { + std::lock_guard<std::recursive_mutex> guard(m_mutex); + + if (can_create) { + // Don't allow interrupt or we might not return the correct count + GetFramesUpTo(UINT32_MAX, DoNotAllowInterruption); + } + return GetVisibleStackFrameIndex(m_frames.size()); +} + +void StackFrameList::Dump(Stream *s) { + if (s == nullptr) + return; + + std::lock_guard<std::recursive_mutex> guard(m_mutex); + + const_iterator pos, begin = m_frames.begin(), end = m_frames.end(); + for (pos = begin; pos != end; ++pos) { + StackFrame *frame = (*pos).get(); + s->Printf("%p: ", static_cast<void *>(frame)); + if (frame) { + frame->GetStackID().Dump(s); + frame->DumpUsingSettingsFormat(s); + } else + s->Printf("frame #%u", (uint32_t)std::distance(begin, pos)); + s->EOL(); + } + s->EOL(); +} + +StackFrameSP StackFrameList::GetFrameAtIndex(uint32_t idx) { + StackFrameSP frame_sp; + std::lock_guard<std::recursive_mutex> guard(m_mutex); + uint32_t original_idx = idx; + + uint32_t inlined_depth = GetCurrentInlinedDepth(); + if (inlined_depth != UINT32_MAX) + idx += inlined_depth; + + if (idx < m_frames.size()) + frame_sp = m_frames[idx]; + + if (frame_sp) + return frame_sp; + + // GetFramesUpTo will fill m_frames with as many frames as you asked for, if + // there are that many. If there weren't then you asked for too many frames. + // GetFramesUpTo returns true if interrupted: + if (GetFramesUpTo(idx)) { + Log *log = GetLog(LLDBLog::Thread); + LLDB_LOG(log, "GetFrameAtIndex was interrupted"); + return {}; + } + + if (idx < m_frames.size()) { + if (m_show_inlined_frames) { + // When inline frames are enabled we actually create all the frames in + // GetFramesUpTo. + frame_sp = m_frames[idx]; + } else { + addr_t pc, cfa; + bool behaves_like_zeroth_frame = (idx == 0); + if (m_thread.GetUnwinder().GetFrameInfoAtIndex( + idx, cfa, pc, behaves_like_zeroth_frame)) { + const bool cfa_is_valid = true; + frame_sp = std::make_shared<StackFrame>( + m_thread.shared_from_this(), idx, idx, cfa, cfa_is_valid, pc, + StackFrame::Kind::Regular, behaves_like_zeroth_frame, nullptr); + + Function *function = + frame_sp->GetSymbolContext(eSymbolContextFunction).function; + if (function) { + // When we aren't showing inline functions we always use the top + // most function block as the scope. + frame_sp->SetSymbolContextScope(&function->GetBlock(false)); + } else { + // Set the symbol scope from the symbol regardless if it is nullptr + // or valid. + frame_sp->SetSymbolContextScope( + frame_sp->GetSymbolContext(eSymbolContextSymbol).symbol); + } + SetFrameAtIndex(idx, frame_sp); + } + } + } else if (original_idx == 0) { + // There should ALWAYS be a frame at index 0. If something went wrong with + // the CurrentInlinedDepth such that there weren't as many frames as we + // thought taking that into account, then reset the current inlined depth + // and return the real zeroth frame. + if (m_frames.empty()) { + // Why do we have a thread with zero frames, that should not ever + // happen... + assert(!m_thread.IsValid() && "A valid thread has no frames."); + } else { + ResetCurrentInlinedDepth(); + frame_sp = m_frames[original_idx]; + } + } + + return frame_sp; +} + +StackFrameSP +StackFrameList::GetFrameWithConcreteFrameIndex(uint32_t unwind_idx) { + // First try assuming the unwind index is the same as the frame index. The + // unwind index is always greater than or equal to the frame index, so it is + // a good place to start. If we have inlined frames we might have 5 concrete + // frames (frame unwind indexes go from 0-4), but we might have 15 frames + // after we make all the inlined frames. Most of the time the unwind frame + // index (or the concrete frame index) is the same as the frame index. + uint32_t frame_idx = unwind_idx; + StackFrameSP frame_sp(GetFrameAtIndex(frame_idx)); + while (frame_sp) { + if (frame_sp->GetFrameIndex() == unwind_idx) + break; + frame_sp = GetFrameAtIndex(++frame_idx); + } + return frame_sp; +} + +static bool CompareStackID(const StackFrameSP &stack_sp, + const StackID &stack_id) { + return stack_sp->GetStackID() < stack_id; +} + +StackFrameSP StackFrameList::GetFrameWithStackID(const StackID &stack_id) { + StackFrameSP frame_sp; + + if (stack_id.IsValid()) { + std::lock_guard<std::recursive_mutex> guard(m_mutex); + uint32_t frame_idx = 0; + // Do a binary search in case the stack frame is already in our cache + collection::const_iterator begin = m_frames.begin(); + collection::const_iterator end = m_frames.end(); + if (begin != end) { + collection::const_iterator pos = + std::lower_bound(begin, end, stack_id, CompareStackID); + if (pos != end) { + if ((*pos)->GetStackID() == stack_id) + return *pos; + } + } + do { + frame_sp = GetFrameAtIndex(frame_idx); + if (frame_sp && frame_sp->GetStackID() == stack_id) + break; + frame_idx++; + } while (frame_sp); + } + return frame_sp; +} + +bool StackFrameList::SetFrameAtIndex(uint32_t idx, StackFrameSP &frame_sp) { + if (idx >= m_frames.size()) + m_frames.resize(idx + 1); + // Make sure allocation succeeded by checking bounds again + if (idx < m_frames.size()) { + m_frames[idx] = frame_sp; + return true; + } + return false; // resize failed, out of memory? +} + +void StackFrameList::SelectMostRelevantFrame() { + // Don't call into the frame recognizers on the private state thread as + // they can cause code to run in the target, and that can cause deadlocks + // when fetching stop events for the expression. + if (m_thread.GetProcess()->CurrentThreadIsPrivateStateThread()) + return; + + Log *log = GetLog(LLDBLog::Thread); + + // Only the top frame should be recognized. + StackFrameSP frame_sp = GetFrameAtIndex(0); + if (!frame_sp) { + LLDB_LOG(log, "Failed to construct Frame #0"); + return; + } + + RecognizedStackFrameSP recognized_frame_sp = frame_sp->GetRecognizedFrame(); + + if (!recognized_frame_sp) { + LLDB_LOG(log, "Frame #0 not recognized"); + return; + } + + if (StackFrameSP most_relevant_frame_sp = + recognized_frame_sp->GetMostRelevantFrame()) { + LLDB_LOG(log, "Found most relevant frame at index {0}", + most_relevant_frame_sp->GetFrameIndex()); + SetSelectedFrame(most_relevant_frame_sp.get()); + } else { + LLDB_LOG(log, "No relevant frame!"); + } +} + +uint32_t StackFrameList::GetSelectedFrameIndex( + SelectMostRelevant select_most_relevant) { + std::lock_guard<std::recursive_mutex> guard(m_mutex); + if (!m_selected_frame_idx && select_most_relevant) + SelectMostRelevantFrame(); + if (!m_selected_frame_idx) { + // If we aren't selecting the most relevant frame, and the selected frame + // isn't set, then don't force a selection here, just return 0. + if (!select_most_relevant) + return 0; + m_selected_frame_idx = 0; + } + return *m_selected_frame_idx; +} + +uint32_t StackFrameList::SetSelectedFrame(lldb_private::StackFrame *frame) { + std::lock_guard<std::recursive_mutex> guard(m_mutex); + const_iterator pos; + const_iterator begin = m_frames.begin(); + const_iterator end = m_frames.end(); + m_selected_frame_idx = 0; + + for (pos = begin; pos != end; ++pos) { + if (pos->get() == frame) { + m_selected_frame_idx = std::distance(begin, pos); + uint32_t inlined_depth = GetCurrentInlinedDepth(); + if (inlined_depth != UINT32_MAX) + m_selected_frame_idx = *m_selected_frame_idx - inlined_depth; + break; + } + } + + SetDefaultFileAndLineToSelectedFrame(); + return *m_selected_frame_idx; +} + +bool StackFrameList::SetSelectedFrameByIndex(uint32_t idx) { + std::lock_guard<std::recursive_mutex> guard(m_mutex); + StackFrameSP frame_sp(GetFrameAtIndex(idx)); + if (frame_sp) { + SetSelectedFrame(frame_sp.get()); + return true; + } else + return false; +} + +void StackFrameList::SetDefaultFileAndLineToSelectedFrame() { + if (m_thread.GetID() == + m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) { + StackFrameSP frame_sp( + GetFrameAtIndex(GetSelectedFrameIndex(DoNoSelectMostRelevantFrame))); + if (frame_sp) { + SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry); + if (sc.line_entry.GetFile()) + m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine( + sc.line_entry.GetFile(), sc.line_entry.line); + } + } +} + +// The thread has been run, reset the number stack frames to zero so we can +// determine how many frames we have lazily. +// Note, we don't actually re-use StackFrameLists, we always make a new +// StackFrameList every time we stop, and then copy frame information frame +// by frame from the old to the new StackFrameList. So the comment above, +// does not describe how StackFrameLists are currently used. +// Clear is currently only used to clear the list in the destructor. +void StackFrameList::Clear() { + std::lock_guard<std::recursive_mutex> guard(m_mutex); + m_frames.clear(); + m_concrete_frames_fetched = 0; + m_selected_frame_idx.reset(); +} + +lldb::StackFrameSP +StackFrameList::GetStackFrameSPForStackFramePtr(StackFrame *stack_frame_ptr) { + const_iterator pos; + const_iterator begin = m_frames.begin(); + const_iterator end = m_frames.end(); + lldb::StackFrameSP ret_sp; + + for (pos = begin; pos != end; ++pos) { + if (pos->get() == stack_frame_ptr) { + ret_sp = (*pos); + break; + } + } + return ret_sp; +} + +size_t StackFrameList::GetStatus(Stream &strm, uint32_t first_frame, + uint32_t num_frames, bool show_frame_info, + uint32_t num_frames_with_source, + bool show_unique, + const char *selected_frame_marker) { + size_t num_frames_displayed = 0; + + if (num_frames == 0) + return 0; + + StackFrameSP frame_sp; + uint32_t frame_idx = 0; + uint32_t last_frame; + + // Don't let the last frame wrap around... + if (num_frames == UINT32_MAX) + last_frame = UINT32_MAX; + else + last_frame = first_frame + num_frames; + + StackFrameSP selected_frame_sp = + m_thread.GetSelectedFrame(DoNoSelectMostRelevantFrame); + const char *unselected_marker = nullptr; + std::string buffer; + if (selected_frame_marker) { + size_t len = strlen(selected_frame_marker); + buffer.insert(buffer.begin(), len, ' '); + unselected_marker = buffer.c_str(); + } + const char *marker = nullptr; + + for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx) { + frame_sp = GetFrameAtIndex(frame_idx); + if (!frame_sp) + break; + + if (selected_frame_marker != nullptr) { + if (frame_sp == selected_frame_sp) + marker = selected_frame_marker; + else + marker = unselected_marker; + } + // Check for interruption here. If we're fetching arguments, this loop + // can go slowly: + Debugger &dbg = m_thread.GetProcess()->GetTarget().GetDebugger(); + if (INTERRUPT_REQUESTED( + dbg, "Interrupted dumping stack for thread {0:x} with {1} shown.", + m_thread.GetID(), num_frames_displayed)) + break; + + + if (!frame_sp->GetStatus(strm, show_frame_info, + num_frames_with_source > (first_frame - frame_idx), + show_unique, marker)) + break; + ++num_frames_displayed; + } + + strm.IndentLess(); + return num_frames_displayed; +} |