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-rw-r--r--contrib/llvm-project/llvm/lib/CodeGen/LiveDebugValues/InstrRefBasedImpl.h63
1 files changed, 53 insertions, 10 deletions
diff --git a/contrib/llvm-project/llvm/lib/CodeGen/LiveDebugValues/InstrRefBasedImpl.h b/contrib/llvm-project/llvm/lib/CodeGen/LiveDebugValues/InstrRefBasedImpl.h
index d96ef6d4f6e5..789205e61cdb 100644
--- a/contrib/llvm-project/llvm/lib/CodeGen/LiveDebugValues/InstrRefBasedImpl.h
+++ b/contrib/llvm-project/llvm/lib/CodeGen/LiveDebugValues/InstrRefBasedImpl.h
@@ -655,6 +655,14 @@ public:
const DbgValueProperties &Properties);
};
+/// Types for recording sets of variable fragments that overlap. For a given
+/// local variable, we record all other fragments of that variable that could
+/// overlap it, to reduce search time.
+using FragmentOfVar =
+ std::pair<const DILocalVariable *, DIExpression::FragmentInfo>;
+using OverlapMap =
+ DenseMap<FragmentOfVar, SmallVector<DIExpression::FragmentInfo, 1>>;
+
/// Collection of DBG_VALUEs observed when traversing a block. Records each
/// variable and the value the DBG_VALUE refers to. Requires the machine value
/// location dataflow algorithm to have run already, so that values can be
@@ -672,9 +680,12 @@ public:
MapVector<DebugVariable, DbgValue> Vars;
DenseMap<DebugVariable, const DILocation *> Scopes;
MachineBasicBlock *MBB = nullptr;
+ const OverlapMap &OverlappingFragments;
+ DbgValueProperties EmptyProperties;
public:
- VLocTracker() {}
+ VLocTracker(const OverlapMap &O, const DIExpression *EmptyExpr)
+ : OverlappingFragments(O), EmptyProperties(EmptyExpr, false) {}
void defVar(const MachineInstr &MI, const DbgValueProperties &Properties,
Optional<ValueIDNum> ID) {
@@ -689,6 +700,8 @@ public:
if (!Result.second)
Result.first->second = Rec;
Scopes[Var] = MI.getDebugLoc().get();
+
+ considerOverlaps(Var, MI.getDebugLoc().get());
}
void defVar(const MachineInstr &MI, const MachineOperand &MO) {
@@ -704,16 +717,37 @@ public:
if (!Result.second)
Result.first->second = Rec;
Scopes[Var] = MI.getDebugLoc().get();
+
+ considerOverlaps(Var, MI.getDebugLoc().get());
}
-};
-/// Types for recording sets of variable fragments that overlap. For a given
-/// local variable, we record all other fragments of that variable that could
-/// overlap it, to reduce search time.
-using FragmentOfVar =
- std::pair<const DILocalVariable *, DIExpression::FragmentInfo>;
-using OverlapMap =
- DenseMap<FragmentOfVar, SmallVector<DIExpression::FragmentInfo, 1>>;
+ void considerOverlaps(const DebugVariable &Var, const DILocation *Loc) {
+ auto Overlaps = OverlappingFragments.find(
+ {Var.getVariable(), Var.getFragmentOrDefault()});
+ if (Overlaps == OverlappingFragments.end())
+ return;
+
+ // Otherwise: terminate any overlapped variable locations.
+ for (auto FragmentInfo : Overlaps->second) {
+ // The "empty" fragment is stored as DebugVariable::DefaultFragment, so
+ // that it overlaps with everything, however its cannonical representation
+ // in a DebugVariable is as "None".
+ Optional<DIExpression::FragmentInfo> OptFragmentInfo = FragmentInfo;
+ if (DebugVariable::isDefaultFragment(FragmentInfo))
+ OptFragmentInfo = None;
+
+ DebugVariable Overlapped(Var.getVariable(), OptFragmentInfo,
+ Var.getInlinedAt());
+ DbgValue Rec = DbgValue(EmptyProperties, DbgValue::Undef);
+
+ // Attempt insertion; overwrite if it's already mapped.
+ auto Result = Vars.insert(std::make_pair(Overlapped, Rec));
+ if (!Result.second)
+ Result.first->second = Rec;
+ Scopes[Overlapped] = Loc;
+ }
+ }
+};
// XXX XXX docs
class InstrRefBasedLDV : public LDVImpl {
@@ -817,6 +851,16 @@ private:
OverlapMap OverlapFragments;
VarToFragments SeenFragments;
+ /// True if we need to examine call instructions for stack clobbers. We
+ /// normally assume that they don't clobber SP, but stack probes on Windows
+ /// do.
+ bool AdjustsStackInCalls = false;
+
+ /// If AdjustsStackInCalls is true, this holds the name of the target's stack
+ /// probe function, which is the function we expect will alter the stack
+ /// pointer.
+ StringRef StackProbeSymbolName;
+
/// Tests whether this instruction is a spill to a stack slot.
bool isSpillInstruction(const MachineInstr &MI, MachineFunction *MF);
@@ -962,7 +1006,6 @@ private:
/// \returns true if any live-ins change value, either from value propagation
/// or PHI elimination.
bool vlocJoin(MachineBasicBlock &MBB, LiveIdxT &VLOCOutLocs,
- SmallPtrSet<const MachineBasicBlock *, 8> &InScopeBlocks,
SmallPtrSet<const MachineBasicBlock *, 8> &BlocksToExplore,
DbgValue &LiveIn);