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-rw-r--r--contrib/llvm-project/llvm/lib/Support/Threading.cpp15
1 files changed, 13 insertions, 2 deletions
diff --git a/contrib/llvm-project/llvm/lib/Support/Threading.cpp b/contrib/llvm-project/llvm/lib/Support/Threading.cpp
index 04a1a9e19428..3ac3695fa9ed 100644
--- a/contrib/llvm-project/llvm/lib/Support/Threading.cpp
+++ b/contrib/llvm-project/llvm/lib/Support/Threading.cpp
@@ -62,8 +62,19 @@ unsigned llvm::ThreadPoolStrategy::compute_thread_count() const {
: sys::getHostNumPhysicalCores();
if (MaxThreadCount <= 0)
MaxThreadCount = 1;
- if (ThreadsRequested == 0)
- return MaxThreadCount;
+ // Damage control threading.
+ //
+ // There are no heuristics to figure out how many threads makes sense to spawn,
+ // all while rolling with all available hw threads starts being detrimental to
+ // performance really early.
+ //
+ // Work around by putting a hard cap unless the user explicitly requested a certain amount.
+ //
+ // See https://discourse.llvm.org/t/avoidable-overhead-from-threading-by-default/69160
+ // for more details.
+ if (ThreadsRequested == 0) {
+ return std::min(MaxThreadCount, 4);
+ }
if (!Limit)
return ThreadsRequested;
return std::min((unsigned)MaxThreadCount, ThreadsRequested);