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-rw-r--r--contrib/llvm-project/llvm/lib/Target/AMDGPU/SIRegisterInfo.cpp2020
1 files changed, 2020 insertions, 0 deletions
diff --git a/contrib/llvm-project/llvm/lib/Target/AMDGPU/SIRegisterInfo.cpp b/contrib/llvm-project/llvm/lib/Target/AMDGPU/SIRegisterInfo.cpp
new file mode 100644
index 000000000000..f152deb28004
--- /dev/null
+++ b/contrib/llvm-project/llvm/lib/Target/AMDGPU/SIRegisterInfo.cpp
@@ -0,0 +1,2020 @@
+//===-- SIRegisterInfo.cpp - SI Register Information ---------------------===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+//
+/// \file
+/// SI implementation of the TargetRegisterInfo class.
+//
+//===----------------------------------------------------------------------===//
+
+#include "SIRegisterInfo.h"
+#include "AMDGPURegisterBankInfo.h"
+#include "AMDGPUSubtarget.h"
+#include "SIInstrInfo.h"
+#include "SIMachineFunctionInfo.h"
+#include "MCTargetDesc/AMDGPUInstPrinter.h"
+#include "MCTargetDesc/AMDGPUMCTargetDesc.h"
+#include "llvm/CodeGen/LiveIntervals.h"
+#include "llvm/CodeGen/MachineDominators.h"
+#include "llvm/CodeGen/MachineFrameInfo.h"
+#include "llvm/CodeGen/MachineInstrBuilder.h"
+#include "llvm/CodeGen/RegisterScavenging.h"
+#include "llvm/CodeGen/SlotIndexes.h"
+#include "llvm/IR/Function.h"
+#include "llvm/IR/LLVMContext.h"
+
+using namespace llvm;
+
+static bool hasPressureSet(const int *PSets, unsigned PSetID) {
+ for (unsigned i = 0; PSets[i] != -1; ++i) {
+ if (PSets[i] == (int)PSetID)
+ return true;
+ }
+ return false;
+}
+
+void SIRegisterInfo::classifyPressureSet(unsigned PSetID, unsigned Reg,
+ BitVector &PressureSets) const {
+ for (MCRegUnitIterator U(Reg, this); U.isValid(); ++U) {
+ const int *PSets = getRegUnitPressureSets(*U);
+ if (hasPressureSet(PSets, PSetID)) {
+ PressureSets.set(PSetID);
+ break;
+ }
+ }
+}
+
+static cl::opt<bool> EnableSpillSGPRToSMEM(
+ "amdgpu-spill-sgpr-to-smem",
+ cl::desc("Use scalar stores to spill SGPRs if supported by subtarget"),
+ cl::init(false));
+
+static cl::opt<bool> EnableSpillSGPRToVGPR(
+ "amdgpu-spill-sgpr-to-vgpr",
+ cl::desc("Enable spilling VGPRs to SGPRs"),
+ cl::ReallyHidden,
+ cl::init(true));
+
+SIRegisterInfo::SIRegisterInfo(const GCNSubtarget &ST) :
+ AMDGPURegisterInfo(),
+ SGPRPressureSets(getNumRegPressureSets()),
+ VGPRPressureSets(getNumRegPressureSets()),
+ AGPRPressureSets(getNumRegPressureSets()),
+ SpillSGPRToVGPR(false),
+ SpillSGPRToSMEM(false),
+ isWave32(ST.isWave32()) {
+ if (EnableSpillSGPRToSMEM && ST.hasScalarStores())
+ SpillSGPRToSMEM = true;
+ else if (EnableSpillSGPRToVGPR)
+ SpillSGPRToVGPR = true;
+
+ unsigned NumRegPressureSets = getNumRegPressureSets();
+
+ SGPRSetID = NumRegPressureSets;
+ VGPRSetID = NumRegPressureSets;
+ AGPRSetID = NumRegPressureSets;
+
+ for (unsigned i = 0; i < NumRegPressureSets; ++i) {
+ classifyPressureSet(i, AMDGPU::SGPR0, SGPRPressureSets);
+ classifyPressureSet(i, AMDGPU::VGPR0, VGPRPressureSets);
+ classifyPressureSet(i, AMDGPU::AGPR0, AGPRPressureSets);
+ }
+
+ // Determine the number of reg units for each pressure set.
+ std::vector<unsigned> PressureSetRegUnits(NumRegPressureSets, 0);
+ for (unsigned i = 0, e = getNumRegUnits(); i != e; ++i) {
+ const int *PSets = getRegUnitPressureSets(i);
+ for (unsigned j = 0; PSets[j] != -1; ++j) {
+ ++PressureSetRegUnits[PSets[j]];
+ }
+ }
+
+ unsigned VGPRMax = 0, SGPRMax = 0, AGPRMax = 0;
+ for (unsigned i = 0; i < NumRegPressureSets; ++i) {
+ if (isVGPRPressureSet(i) && PressureSetRegUnits[i] > VGPRMax) {
+ VGPRSetID = i;
+ VGPRMax = PressureSetRegUnits[i];
+ continue;
+ }
+ if (isSGPRPressureSet(i) && PressureSetRegUnits[i] > SGPRMax) {
+ SGPRSetID = i;
+ SGPRMax = PressureSetRegUnits[i];
+ }
+ if (isAGPRPressureSet(i) && PressureSetRegUnits[i] > AGPRMax) {
+ AGPRSetID = i;
+ AGPRMax = PressureSetRegUnits[i];
+ continue;
+ }
+ }
+
+ assert(SGPRSetID < NumRegPressureSets &&
+ VGPRSetID < NumRegPressureSets &&
+ AGPRSetID < NumRegPressureSets);
+}
+
+unsigned SIRegisterInfo::reservedPrivateSegmentBufferReg(
+ const MachineFunction &MF) const {
+
+ const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
+ unsigned BaseIdx = alignDown(ST.getMaxNumSGPRs(MF), 4) - 4;
+ unsigned BaseReg(AMDGPU::SGPR_32RegClass.getRegister(BaseIdx));
+ return getMatchingSuperReg(BaseReg, AMDGPU::sub0, &AMDGPU::SReg_128RegClass);
+}
+
+static unsigned findPrivateSegmentWaveByteOffsetRegIndex(unsigned RegCount) {
+ unsigned Reg;
+
+ // Try to place it in a hole after PrivateSegmentBufferReg.
+ if (RegCount & 3) {
+ // We cannot put the segment buffer in (Idx - 4) ... (Idx - 1) due to
+ // alignment constraints, so we have a hole where can put the wave offset.
+ Reg = RegCount - 1;
+ } else {
+ // We can put the segment buffer in (Idx - 4) ... (Idx - 1) and put the
+ // wave offset before it.
+ Reg = RegCount - 5;
+ }
+
+ return Reg;
+}
+
+unsigned SIRegisterInfo::reservedPrivateSegmentWaveByteOffsetReg(
+ const MachineFunction &MF) const {
+ const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
+ unsigned Reg = findPrivateSegmentWaveByteOffsetRegIndex(ST.getMaxNumSGPRs(MF));
+ return AMDGPU::SGPR_32RegClass.getRegister(Reg);
+}
+
+BitVector SIRegisterInfo::getReservedRegs(const MachineFunction &MF) const {
+ BitVector Reserved(getNumRegs());
+
+ // EXEC_LO and EXEC_HI could be allocated and used as regular register, but
+ // this seems likely to result in bugs, so I'm marking them as reserved.
+ reserveRegisterTuples(Reserved, AMDGPU::EXEC);
+ reserveRegisterTuples(Reserved, AMDGPU::FLAT_SCR);
+
+ // M0 has to be reserved so that llvm accepts it as a live-in into a block.
+ reserveRegisterTuples(Reserved, AMDGPU::M0);
+
+ // Reserve src_vccz, src_execz, src_scc.
+ reserveRegisterTuples(Reserved, AMDGPU::SRC_VCCZ);
+ reserveRegisterTuples(Reserved, AMDGPU::SRC_EXECZ);
+ reserveRegisterTuples(Reserved, AMDGPU::SRC_SCC);
+
+ // Reserve the memory aperture registers.
+ reserveRegisterTuples(Reserved, AMDGPU::SRC_SHARED_BASE);
+ reserveRegisterTuples(Reserved, AMDGPU::SRC_SHARED_LIMIT);
+ reserveRegisterTuples(Reserved, AMDGPU::SRC_PRIVATE_BASE);
+ reserveRegisterTuples(Reserved, AMDGPU::SRC_PRIVATE_LIMIT);
+
+ // Reserve src_pops_exiting_wave_id - support is not implemented in Codegen.
+ reserveRegisterTuples(Reserved, AMDGPU::SRC_POPS_EXITING_WAVE_ID);
+
+ // Reserve xnack_mask registers - support is not implemented in Codegen.
+ reserveRegisterTuples(Reserved, AMDGPU::XNACK_MASK);
+
+ // Reserve lds_direct register - support is not implemented in Codegen.
+ reserveRegisterTuples(Reserved, AMDGPU::LDS_DIRECT);
+
+ // Reserve Trap Handler registers - support is not implemented in Codegen.
+ reserveRegisterTuples(Reserved, AMDGPU::TBA);
+ reserveRegisterTuples(Reserved, AMDGPU::TMA);
+ reserveRegisterTuples(Reserved, AMDGPU::TTMP0_TTMP1);
+ reserveRegisterTuples(Reserved, AMDGPU::TTMP2_TTMP3);
+ reserveRegisterTuples(Reserved, AMDGPU::TTMP4_TTMP5);
+ reserveRegisterTuples(Reserved, AMDGPU::TTMP6_TTMP7);
+ reserveRegisterTuples(Reserved, AMDGPU::TTMP8_TTMP9);
+ reserveRegisterTuples(Reserved, AMDGPU::TTMP10_TTMP11);
+ reserveRegisterTuples(Reserved, AMDGPU::TTMP12_TTMP13);
+ reserveRegisterTuples(Reserved, AMDGPU::TTMP14_TTMP15);
+
+ // Reserve null register - it shall never be allocated
+ reserveRegisterTuples(Reserved, AMDGPU::SGPR_NULL);
+
+ // Disallow vcc_hi allocation in wave32. It may be allocated but most likely
+ // will result in bugs.
+ if (isWave32) {
+ Reserved.set(AMDGPU::VCC);
+ Reserved.set(AMDGPU::VCC_HI);
+ }
+
+ const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
+
+ unsigned MaxNumSGPRs = ST.getMaxNumSGPRs(MF);
+ unsigned TotalNumSGPRs = AMDGPU::SGPR_32RegClass.getNumRegs();
+ for (unsigned i = MaxNumSGPRs; i < TotalNumSGPRs; ++i) {
+ unsigned Reg = AMDGPU::SGPR_32RegClass.getRegister(i);
+ reserveRegisterTuples(Reserved, Reg);
+ }
+
+ unsigned MaxNumVGPRs = ST.getMaxNumVGPRs(MF);
+ unsigned TotalNumVGPRs = AMDGPU::VGPR_32RegClass.getNumRegs();
+ for (unsigned i = MaxNumVGPRs; i < TotalNumVGPRs; ++i) {
+ unsigned Reg = AMDGPU::VGPR_32RegClass.getRegister(i);
+ reserveRegisterTuples(Reserved, Reg);
+ Reg = AMDGPU::AGPR_32RegClass.getRegister(i);
+ reserveRegisterTuples(Reserved, Reg);
+ }
+
+ const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
+
+ unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
+ if (ScratchWaveOffsetReg != AMDGPU::NoRegister) {
+ // Reserve 1 SGPR for scratch wave offset in case we need to spill.
+ reserveRegisterTuples(Reserved, ScratchWaveOffsetReg);
+ }
+
+ unsigned ScratchRSrcReg = MFI->getScratchRSrcReg();
+ if (ScratchRSrcReg != AMDGPU::NoRegister) {
+ // Reserve 4 SGPRs for the scratch buffer resource descriptor in case we need
+ // to spill.
+ // TODO: May need to reserve a VGPR if doing LDS spilling.
+ reserveRegisterTuples(Reserved, ScratchRSrcReg);
+ assert(!isSubRegister(ScratchRSrcReg, ScratchWaveOffsetReg));
+ }
+
+ // We have to assume the SP is needed in case there are calls in the function,
+ // which is detected after the function is lowered. If we aren't really going
+ // to need SP, don't bother reserving it.
+ unsigned StackPtrReg = MFI->getStackPtrOffsetReg();
+
+ if (StackPtrReg != AMDGPU::NoRegister) {
+ reserveRegisterTuples(Reserved, StackPtrReg);
+ assert(!isSubRegister(ScratchRSrcReg, StackPtrReg));
+ }
+
+ unsigned FrameReg = MFI->getFrameOffsetReg();
+ if (FrameReg != AMDGPU::NoRegister) {
+ reserveRegisterTuples(Reserved, FrameReg);
+ assert(!isSubRegister(ScratchRSrcReg, FrameReg));
+ }
+
+ for (unsigned Reg : MFI->WWMReservedRegs) {
+ reserveRegisterTuples(Reserved, Reg);
+ }
+
+ // FIXME: Stop using reserved registers for this.
+ for (MCPhysReg Reg : MFI->getAGPRSpillVGPRs())
+ reserveRegisterTuples(Reserved, Reg);
+
+ for (MCPhysReg Reg : MFI->getVGPRSpillAGPRs())
+ reserveRegisterTuples(Reserved, Reg);
+
+ return Reserved;
+}
+
+bool SIRegisterInfo::canRealignStack(const MachineFunction &MF) const {
+ const SIMachineFunctionInfo *Info = MF.getInfo<SIMachineFunctionInfo>();
+ // On entry, the base address is 0, so it can't possibly need any more
+ // alignment.
+
+ // FIXME: Should be able to specify the entry frame alignment per calling
+ // convention instead.
+ if (Info->isEntryFunction())
+ return false;
+
+ return TargetRegisterInfo::canRealignStack(MF);
+}
+
+bool SIRegisterInfo::requiresRegisterScavenging(const MachineFunction &Fn) const {
+ const SIMachineFunctionInfo *Info = Fn.getInfo<SIMachineFunctionInfo>();
+ if (Info->isEntryFunction()) {
+ const MachineFrameInfo &MFI = Fn.getFrameInfo();
+ return MFI.hasStackObjects() || MFI.hasCalls();
+ }
+
+ // May need scavenger for dealing with callee saved registers.
+ return true;
+}
+
+bool SIRegisterInfo::requiresFrameIndexScavenging(
+ const MachineFunction &MF) const {
+ const MachineFrameInfo &MFI = MF.getFrameInfo();
+ if (MFI.hasStackObjects())
+ return true;
+
+ // May need to deal with callee saved registers.
+ const SIMachineFunctionInfo *Info = MF.getInfo<SIMachineFunctionInfo>();
+ return !Info->isEntryFunction();
+}
+
+bool SIRegisterInfo::requiresFrameIndexReplacementScavenging(
+ const MachineFunction &MF) const {
+ const MachineFrameInfo &MFI = MF.getFrameInfo();
+ if (!MFI.hasStackObjects())
+ return false;
+
+ // The scavenger is used for large frames which may require finding a free
+ // register for large offsets.
+ if (!isUInt<12>(MFI.getStackSize()))
+ return true;
+
+ // If using scalar stores, for spills, m0 is needed for the scalar store
+ // offset (pre-GFX9). m0 is unallocatable, so we can't create a virtual
+ // register for it during frame index elimination, so the scavenger is
+ // directly needed.
+ return MF.getSubtarget<GCNSubtarget>().hasScalarStores() &&
+ MF.getInfo<SIMachineFunctionInfo>()->hasSpilledSGPRs();
+}
+
+bool SIRegisterInfo::requiresVirtualBaseRegisters(
+ const MachineFunction &) const {
+ // There are no special dedicated stack or frame pointers.
+ return true;
+}
+
+bool SIRegisterInfo::trackLivenessAfterRegAlloc(const MachineFunction &MF) const {
+ // This helps catch bugs as verifier errors.
+ return true;
+}
+
+int64_t SIRegisterInfo::getMUBUFInstrOffset(const MachineInstr *MI) const {
+ assert(SIInstrInfo::isMUBUF(*MI));
+
+ int OffIdx = AMDGPU::getNamedOperandIdx(MI->getOpcode(),
+ AMDGPU::OpName::offset);
+ return MI->getOperand(OffIdx).getImm();
+}
+
+int64_t SIRegisterInfo::getFrameIndexInstrOffset(const MachineInstr *MI,
+ int Idx) const {
+ if (!SIInstrInfo::isMUBUF(*MI))
+ return 0;
+
+ assert(Idx == AMDGPU::getNamedOperandIdx(MI->getOpcode(),
+ AMDGPU::OpName::vaddr) &&
+ "Should never see frame index on non-address operand");
+
+ return getMUBUFInstrOffset(MI);
+}
+
+bool SIRegisterInfo::needsFrameBaseReg(MachineInstr *MI, int64_t Offset) const {
+ if (!MI->mayLoadOrStore())
+ return false;
+
+ int64_t FullOffset = Offset + getMUBUFInstrOffset(MI);
+
+ return !isUInt<12>(FullOffset);
+}
+
+void SIRegisterInfo::materializeFrameBaseRegister(MachineBasicBlock *MBB,
+ unsigned BaseReg,
+ int FrameIdx,
+ int64_t Offset) const {
+ MachineBasicBlock::iterator Ins = MBB->begin();
+ DebugLoc DL; // Defaults to "unknown"
+
+ if (Ins != MBB->end())
+ DL = Ins->getDebugLoc();
+
+ MachineFunction *MF = MBB->getParent();
+ const GCNSubtarget &Subtarget = MF->getSubtarget<GCNSubtarget>();
+ const SIInstrInfo *TII = Subtarget.getInstrInfo();
+
+ if (Offset == 0) {
+ BuildMI(*MBB, Ins, DL, TII->get(AMDGPU::V_MOV_B32_e32), BaseReg)
+ .addFrameIndex(FrameIdx);
+ return;
+ }
+
+ MachineRegisterInfo &MRI = MF->getRegInfo();
+ unsigned OffsetReg = MRI.createVirtualRegister(&AMDGPU::SReg_32_XM0RegClass);
+
+ unsigned FIReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass);
+
+ BuildMI(*MBB, Ins, DL, TII->get(AMDGPU::S_MOV_B32), OffsetReg)
+ .addImm(Offset);
+ BuildMI(*MBB, Ins, DL, TII->get(AMDGPU::V_MOV_B32_e32), FIReg)
+ .addFrameIndex(FrameIdx);
+
+ TII->getAddNoCarry(*MBB, Ins, DL, BaseReg)
+ .addReg(OffsetReg, RegState::Kill)
+ .addReg(FIReg)
+ .addImm(0); // clamp bit
+}
+
+void SIRegisterInfo::resolveFrameIndex(MachineInstr &MI, unsigned BaseReg,
+ int64_t Offset) const {
+
+ MachineBasicBlock *MBB = MI.getParent();
+ MachineFunction *MF = MBB->getParent();
+ const GCNSubtarget &Subtarget = MF->getSubtarget<GCNSubtarget>();
+ const SIInstrInfo *TII = Subtarget.getInstrInfo();
+
+#ifndef NDEBUG
+ // FIXME: Is it possible to be storing a frame index to itself?
+ bool SeenFI = false;
+ for (const MachineOperand &MO: MI.operands()) {
+ if (MO.isFI()) {
+ if (SeenFI)
+ llvm_unreachable("should not see multiple frame indices");
+
+ SeenFI = true;
+ }
+ }
+#endif
+
+ MachineOperand *FIOp = TII->getNamedOperand(MI, AMDGPU::OpName::vaddr);
+ assert(FIOp && FIOp->isFI() && "frame index must be address operand");
+ assert(TII->isMUBUF(MI));
+ assert(TII->getNamedOperand(MI, AMDGPU::OpName::soffset)->getReg() ==
+ MF->getInfo<SIMachineFunctionInfo>()->getFrameOffsetReg() &&
+ "should only be seeing frame offset relative FrameIndex");
+
+
+ MachineOperand *OffsetOp = TII->getNamedOperand(MI, AMDGPU::OpName::offset);
+ int64_t NewOffset = OffsetOp->getImm() + Offset;
+ assert(isUInt<12>(NewOffset) && "offset should be legal");
+
+ FIOp->ChangeToRegister(BaseReg, false);
+ OffsetOp->setImm(NewOffset);
+}
+
+bool SIRegisterInfo::isFrameOffsetLegal(const MachineInstr *MI,
+ unsigned BaseReg,
+ int64_t Offset) const {
+ if (!SIInstrInfo::isMUBUF(*MI))
+ return false;
+
+ int64_t NewOffset = Offset + getMUBUFInstrOffset(MI);
+
+ return isUInt<12>(NewOffset);
+}
+
+const TargetRegisterClass *SIRegisterInfo::getPointerRegClass(
+ const MachineFunction &MF, unsigned Kind) const {
+ // This is inaccurate. It depends on the instruction and address space. The
+ // only place where we should hit this is for dealing with frame indexes /
+ // private accesses, so this is correct in that case.
+ return &AMDGPU::VGPR_32RegClass;
+}
+
+static unsigned getNumSubRegsForSpillOp(unsigned Op) {
+
+ switch (Op) {
+ case AMDGPU::SI_SPILL_S1024_SAVE:
+ case AMDGPU::SI_SPILL_S1024_RESTORE:
+ case AMDGPU::SI_SPILL_V1024_SAVE:
+ case AMDGPU::SI_SPILL_V1024_RESTORE:
+ case AMDGPU::SI_SPILL_A1024_SAVE:
+ case AMDGPU::SI_SPILL_A1024_RESTORE:
+ return 32;
+ case AMDGPU::SI_SPILL_S512_SAVE:
+ case AMDGPU::SI_SPILL_S512_RESTORE:
+ case AMDGPU::SI_SPILL_V512_SAVE:
+ case AMDGPU::SI_SPILL_V512_RESTORE:
+ case AMDGPU::SI_SPILL_A512_SAVE:
+ case AMDGPU::SI_SPILL_A512_RESTORE:
+ return 16;
+ case AMDGPU::SI_SPILL_S256_SAVE:
+ case AMDGPU::SI_SPILL_S256_RESTORE:
+ case AMDGPU::SI_SPILL_V256_SAVE:
+ case AMDGPU::SI_SPILL_V256_RESTORE:
+ return 8;
+ case AMDGPU::SI_SPILL_S160_SAVE:
+ case AMDGPU::SI_SPILL_S160_RESTORE:
+ case AMDGPU::SI_SPILL_V160_SAVE:
+ case AMDGPU::SI_SPILL_V160_RESTORE:
+ return 5;
+ case AMDGPU::SI_SPILL_S128_SAVE:
+ case AMDGPU::SI_SPILL_S128_RESTORE:
+ case AMDGPU::SI_SPILL_V128_SAVE:
+ case AMDGPU::SI_SPILL_V128_RESTORE:
+ case AMDGPU::SI_SPILL_A128_SAVE:
+ case AMDGPU::SI_SPILL_A128_RESTORE:
+ return 4;
+ case AMDGPU::SI_SPILL_S96_SAVE:
+ case AMDGPU::SI_SPILL_S96_RESTORE:
+ case AMDGPU::SI_SPILL_V96_SAVE:
+ case AMDGPU::SI_SPILL_V96_RESTORE:
+ return 3;
+ case AMDGPU::SI_SPILL_S64_SAVE:
+ case AMDGPU::SI_SPILL_S64_RESTORE:
+ case AMDGPU::SI_SPILL_V64_SAVE:
+ case AMDGPU::SI_SPILL_V64_RESTORE:
+ case AMDGPU::SI_SPILL_A64_SAVE:
+ case AMDGPU::SI_SPILL_A64_RESTORE:
+ return 2;
+ case AMDGPU::SI_SPILL_S32_SAVE:
+ case AMDGPU::SI_SPILL_S32_RESTORE:
+ case AMDGPU::SI_SPILL_V32_SAVE:
+ case AMDGPU::SI_SPILL_V32_RESTORE:
+ case AMDGPU::SI_SPILL_A32_SAVE:
+ case AMDGPU::SI_SPILL_A32_RESTORE:
+ return 1;
+ default: llvm_unreachable("Invalid spill opcode");
+ }
+}
+
+static int getOffsetMUBUFStore(unsigned Opc) {
+ switch (Opc) {
+ case AMDGPU::BUFFER_STORE_DWORD_OFFEN:
+ return AMDGPU::BUFFER_STORE_DWORD_OFFSET;
+ case AMDGPU::BUFFER_STORE_BYTE_OFFEN:
+ return AMDGPU::BUFFER_STORE_BYTE_OFFSET;
+ case AMDGPU::BUFFER_STORE_SHORT_OFFEN:
+ return AMDGPU::BUFFER_STORE_SHORT_OFFSET;
+ case AMDGPU::BUFFER_STORE_DWORDX2_OFFEN:
+ return AMDGPU::BUFFER_STORE_DWORDX2_OFFSET;
+ case AMDGPU::BUFFER_STORE_DWORDX4_OFFEN:
+ return AMDGPU::BUFFER_STORE_DWORDX4_OFFSET;
+ case AMDGPU::BUFFER_STORE_SHORT_D16_HI_OFFEN:
+ return AMDGPU::BUFFER_STORE_SHORT_D16_HI_OFFSET;
+ case AMDGPU::BUFFER_STORE_BYTE_D16_HI_OFFEN:
+ return AMDGPU::BUFFER_STORE_BYTE_D16_HI_OFFSET;
+ default:
+ return -1;
+ }
+}
+
+static int getOffsetMUBUFLoad(unsigned Opc) {
+ switch (Opc) {
+ case AMDGPU::BUFFER_LOAD_DWORD_OFFEN:
+ return AMDGPU::BUFFER_LOAD_DWORD_OFFSET;
+ case AMDGPU::BUFFER_LOAD_UBYTE_OFFEN:
+ return AMDGPU::BUFFER_LOAD_UBYTE_OFFSET;
+ case AMDGPU::BUFFER_LOAD_SBYTE_OFFEN:
+ return AMDGPU::BUFFER_LOAD_SBYTE_OFFSET;
+ case AMDGPU::BUFFER_LOAD_USHORT_OFFEN:
+ return AMDGPU::BUFFER_LOAD_USHORT_OFFSET;
+ case AMDGPU::BUFFER_LOAD_SSHORT_OFFEN:
+ return AMDGPU::BUFFER_LOAD_SSHORT_OFFSET;
+ case AMDGPU::BUFFER_LOAD_DWORDX2_OFFEN:
+ return AMDGPU::BUFFER_LOAD_DWORDX2_OFFSET;
+ case AMDGPU::BUFFER_LOAD_DWORDX4_OFFEN:
+ return AMDGPU::BUFFER_LOAD_DWORDX4_OFFSET;
+ case AMDGPU::BUFFER_LOAD_UBYTE_D16_OFFEN:
+ return AMDGPU::BUFFER_LOAD_UBYTE_D16_OFFSET;
+ case AMDGPU::BUFFER_LOAD_UBYTE_D16_HI_OFFEN:
+ return AMDGPU::BUFFER_LOAD_UBYTE_D16_HI_OFFSET;
+ case AMDGPU::BUFFER_LOAD_SBYTE_D16_OFFEN:
+ return AMDGPU::BUFFER_LOAD_SBYTE_D16_OFFSET;
+ case AMDGPU::BUFFER_LOAD_SBYTE_D16_HI_OFFEN:
+ return AMDGPU::BUFFER_LOAD_SBYTE_D16_HI_OFFSET;
+ case AMDGPU::BUFFER_LOAD_SHORT_D16_OFFEN:
+ return AMDGPU::BUFFER_LOAD_SHORT_D16_OFFSET;
+ case AMDGPU::BUFFER_LOAD_SHORT_D16_HI_OFFEN:
+ return AMDGPU::BUFFER_LOAD_SHORT_D16_HI_OFFSET;
+ default:
+ return -1;
+ }
+}
+
+static MachineInstrBuilder spillVGPRtoAGPR(MachineBasicBlock::iterator MI,
+ int Index,
+ unsigned Lane,
+ unsigned ValueReg,
+ bool IsKill) {
+ MachineBasicBlock *MBB = MI->getParent();
+ MachineFunction *MF = MI->getParent()->getParent();
+ SIMachineFunctionInfo *MFI = MF->getInfo<SIMachineFunctionInfo>();
+ const GCNSubtarget &ST = MF->getSubtarget<GCNSubtarget>();
+ const SIInstrInfo *TII = ST.getInstrInfo();
+
+ MCPhysReg Reg = MFI->getVGPRToAGPRSpill(Index, Lane);
+
+ if (Reg == AMDGPU::NoRegister)
+ return MachineInstrBuilder();
+
+ bool IsStore = MI->mayStore();
+ MachineRegisterInfo &MRI = MF->getRegInfo();
+ auto *TRI = static_cast<const SIRegisterInfo*>(MRI.getTargetRegisterInfo());
+
+ unsigned Dst = IsStore ? Reg : ValueReg;
+ unsigned Src = IsStore ? ValueReg : Reg;
+ unsigned Opc = (IsStore ^ TRI->isVGPR(MRI, Reg)) ? AMDGPU::V_ACCVGPR_WRITE_B32
+ : AMDGPU::V_ACCVGPR_READ_B32;
+
+ return BuildMI(*MBB, MI, MI->getDebugLoc(), TII->get(Opc), Dst)
+ .addReg(Src, getKillRegState(IsKill));
+}
+
+// This differs from buildSpillLoadStore by only scavenging a VGPR. It does not
+// need to handle the case where an SGPR may need to be spilled while spilling.
+static bool buildMUBUFOffsetLoadStore(const SIInstrInfo *TII,
+ MachineFrameInfo &MFI,
+ MachineBasicBlock::iterator MI,
+ int Index,
+ int64_t Offset) {
+ MachineBasicBlock *MBB = MI->getParent();
+ const DebugLoc &DL = MI->getDebugLoc();
+ bool IsStore = MI->mayStore();
+
+ unsigned Opc = MI->getOpcode();
+ int LoadStoreOp = IsStore ?
+ getOffsetMUBUFStore(Opc) : getOffsetMUBUFLoad(Opc);
+ if (LoadStoreOp == -1)
+ return false;
+
+ const MachineOperand *Reg = TII->getNamedOperand(*MI, AMDGPU::OpName::vdata);
+ if (spillVGPRtoAGPR(MI, Index, 0, Reg->getReg(), false).getInstr())
+ return true;
+
+ MachineInstrBuilder NewMI =
+ BuildMI(*MBB, MI, DL, TII->get(LoadStoreOp))
+ .add(*Reg)
+ .add(*TII->getNamedOperand(*MI, AMDGPU::OpName::srsrc))
+ .add(*TII->getNamedOperand(*MI, AMDGPU::OpName::soffset))
+ .addImm(Offset)
+ .addImm(0) // glc
+ .addImm(0) // slc
+ .addImm(0) // tfe
+ .addImm(0) // dlc
+ .cloneMemRefs(*MI);
+
+ const MachineOperand *VDataIn = TII->getNamedOperand(*MI,
+ AMDGPU::OpName::vdata_in);
+ if (VDataIn)
+ NewMI.add(*VDataIn);
+ return true;
+}
+
+void SIRegisterInfo::buildSpillLoadStore(MachineBasicBlock::iterator MI,
+ unsigned LoadStoreOp,
+ int Index,
+ unsigned ValueReg,
+ bool IsKill,
+ unsigned ScratchRsrcReg,
+ unsigned ScratchOffsetReg,
+ int64_t InstOffset,
+ MachineMemOperand *MMO,
+ RegScavenger *RS) const {
+ MachineBasicBlock *MBB = MI->getParent();
+ MachineFunction *MF = MI->getParent()->getParent();
+ const GCNSubtarget &ST = MF->getSubtarget<GCNSubtarget>();
+ const SIInstrInfo *TII = ST.getInstrInfo();
+ const MachineFrameInfo &MFI = MF->getFrameInfo();
+
+ const MCInstrDesc &Desc = TII->get(LoadStoreOp);
+ const DebugLoc &DL = MI->getDebugLoc();
+ bool IsStore = Desc.mayStore();
+
+ bool Scavenged = false;
+ unsigned SOffset = ScratchOffsetReg;
+
+ const unsigned EltSize = 4;
+ const TargetRegisterClass *RC = getRegClassForReg(MF->getRegInfo(), ValueReg);
+ unsigned NumSubRegs = AMDGPU::getRegBitWidth(RC->getID()) / (EltSize * CHAR_BIT);
+ unsigned Size = NumSubRegs * EltSize;
+ int64_t Offset = InstOffset + MFI.getObjectOffset(Index);
+ int64_t ScratchOffsetRegDelta = 0;
+
+ unsigned Align = MFI.getObjectAlignment(Index);
+ const MachinePointerInfo &BasePtrInfo = MMO->getPointerInfo();
+
+ Register TmpReg =
+ hasAGPRs(RC) ? TII->getNamedOperand(*MI, AMDGPU::OpName::tmp)->getReg()
+ : Register();
+
+ assert((Offset % EltSize) == 0 && "unexpected VGPR spill offset");
+
+ if (!isUInt<12>(Offset + Size - EltSize)) {
+ SOffset = AMDGPU::NoRegister;
+
+ // We currently only support spilling VGPRs to EltSize boundaries, meaning
+ // we can simplify the adjustment of Offset here to just scale with
+ // WavefrontSize.
+ Offset *= ST.getWavefrontSize();
+
+ // We don't have access to the register scavenger if this function is called
+ // during PEI::scavengeFrameVirtualRegs().
+ if (RS)
+ SOffset = RS->scavengeRegister(&AMDGPU::SGPR_32RegClass, MI, 0, false);
+
+ if (SOffset == AMDGPU::NoRegister) {
+ // There are no free SGPRs, and since we are in the process of spilling
+ // VGPRs too. Since we need a VGPR in order to spill SGPRs (this is true
+ // on SI/CI and on VI it is true until we implement spilling using scalar
+ // stores), we have no way to free up an SGPR. Our solution here is to
+ // add the offset directly to the ScratchOffset register, and then
+ // subtract the offset after the spill to return ScratchOffset to it's
+ // original value.
+ SOffset = ScratchOffsetReg;
+ ScratchOffsetRegDelta = Offset;
+ } else {
+ Scavenged = true;
+ }
+
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_ADD_U32), SOffset)
+ .addReg(ScratchOffsetReg)
+ .addImm(Offset);
+
+ Offset = 0;
+ }
+
+ for (unsigned i = 0, e = NumSubRegs; i != e; ++i, Offset += EltSize) {
+ unsigned SubReg = NumSubRegs == 1 ?
+ ValueReg : getSubReg(ValueReg, getSubRegFromChannel(i));
+
+ unsigned SOffsetRegState = 0;
+ unsigned SrcDstRegState = getDefRegState(!IsStore);
+ if (i + 1 == e) {
+ SOffsetRegState |= getKillRegState(Scavenged);
+ // The last implicit use carries the "Kill" flag.
+ SrcDstRegState |= getKillRegState(IsKill);
+ }
+
+ auto MIB = spillVGPRtoAGPR(MI, Index, i, SubReg, IsKill);
+
+ if (!MIB.getInstr()) {
+ unsigned FinalReg = SubReg;
+ if (TmpReg != AMDGPU::NoRegister) {
+ if (IsStore)
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_ACCVGPR_READ_B32), TmpReg)
+ .addReg(SubReg, getKillRegState(IsKill));
+ SubReg = TmpReg;
+ }
+
+ MachinePointerInfo PInfo = BasePtrInfo.getWithOffset(EltSize * i);
+ MachineMemOperand *NewMMO
+ = MF->getMachineMemOperand(PInfo, MMO->getFlags(),
+ EltSize, MinAlign(Align, EltSize * i));
+
+ MIB = BuildMI(*MBB, MI, DL, Desc)
+ .addReg(SubReg, getDefRegState(!IsStore) | getKillRegState(IsKill))
+ .addReg(ScratchRsrcReg)
+ .addReg(SOffset, SOffsetRegState)
+ .addImm(Offset)
+ .addImm(0) // glc
+ .addImm(0) // slc
+ .addImm(0) // tfe
+ .addImm(0) // dlc
+ .addMemOperand(NewMMO);
+
+ if (!IsStore && TmpReg != AMDGPU::NoRegister)
+ MIB = BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_ACCVGPR_WRITE_B32),
+ FinalReg)
+ .addReg(TmpReg, RegState::Kill);
+ }
+
+ if (NumSubRegs > 1)
+ MIB.addReg(ValueReg, RegState::Implicit | SrcDstRegState);
+ }
+
+ if (ScratchOffsetRegDelta != 0) {
+ // Subtract the offset we added to the ScratchOffset register.
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_SUB_U32), ScratchOffsetReg)
+ .addReg(ScratchOffsetReg)
+ .addImm(ScratchOffsetRegDelta);
+ }
+}
+
+static std::pair<unsigned, unsigned> getSpillEltSize(unsigned SuperRegSize,
+ bool Store) {
+ if (SuperRegSize % 16 == 0) {
+ return { 16, Store ? AMDGPU::S_BUFFER_STORE_DWORDX4_SGPR :
+ AMDGPU::S_BUFFER_LOAD_DWORDX4_SGPR };
+ }
+
+ if (SuperRegSize % 8 == 0) {
+ return { 8, Store ? AMDGPU::S_BUFFER_STORE_DWORDX2_SGPR :
+ AMDGPU::S_BUFFER_LOAD_DWORDX2_SGPR };
+ }
+
+ return { 4, Store ? AMDGPU::S_BUFFER_STORE_DWORD_SGPR :
+ AMDGPU::S_BUFFER_LOAD_DWORD_SGPR};
+}
+
+bool SIRegisterInfo::spillSGPR(MachineBasicBlock::iterator MI,
+ int Index,
+ RegScavenger *RS,
+ bool OnlyToVGPR) const {
+ MachineBasicBlock *MBB = MI->getParent();
+ MachineFunction *MF = MBB->getParent();
+ SIMachineFunctionInfo *MFI = MF->getInfo<SIMachineFunctionInfo>();
+ DenseSet<unsigned> SGPRSpillVGPRDefinedSet;
+
+ ArrayRef<SIMachineFunctionInfo::SpilledReg> VGPRSpills
+ = MFI->getSGPRToVGPRSpills(Index);
+ bool SpillToVGPR = !VGPRSpills.empty();
+ if (OnlyToVGPR && !SpillToVGPR)
+ return false;
+
+ MachineRegisterInfo &MRI = MF->getRegInfo();
+ const GCNSubtarget &ST = MF->getSubtarget<GCNSubtarget>();
+ const SIInstrInfo *TII = ST.getInstrInfo();
+
+ unsigned SuperReg = MI->getOperand(0).getReg();
+ bool IsKill = MI->getOperand(0).isKill();
+ const DebugLoc &DL = MI->getDebugLoc();
+
+ MachineFrameInfo &FrameInfo = MF->getFrameInfo();
+
+ bool SpillToSMEM = spillSGPRToSMEM();
+ if (SpillToSMEM && OnlyToVGPR)
+ return false;
+
+ Register FrameReg = getFrameRegister(*MF);
+
+ assert(SpillToVGPR || (SuperReg != MFI->getStackPtrOffsetReg() &&
+ SuperReg != MFI->getFrameOffsetReg() &&
+ SuperReg != MFI->getScratchWaveOffsetReg()));
+
+ assert(SuperReg != AMDGPU::M0 && "m0 should never spill");
+
+ unsigned OffsetReg = AMDGPU::M0;
+ unsigned M0CopyReg = AMDGPU::NoRegister;
+
+ if (SpillToSMEM) {
+ if (RS->isRegUsed(AMDGPU::M0)) {
+ M0CopyReg = MRI.createVirtualRegister(&AMDGPU::SReg_32_XM0RegClass);
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::COPY), M0CopyReg)
+ .addReg(AMDGPU::M0);
+ }
+ }
+
+ unsigned ScalarStoreOp;
+ unsigned EltSize = 4;
+ const TargetRegisterClass *RC = getPhysRegClass(SuperReg);
+ if (SpillToSMEM && isSGPRClass(RC)) {
+ // XXX - if private_element_size is larger than 4 it might be useful to be
+ // able to spill wider vmem spills.
+ std::tie(EltSize, ScalarStoreOp) =
+ getSpillEltSize(getRegSizeInBits(*RC) / 8, true);
+ }
+
+ ArrayRef<int16_t> SplitParts = getRegSplitParts(RC, EltSize);
+ unsigned NumSubRegs = SplitParts.empty() ? 1 : SplitParts.size();
+
+ // SubReg carries the "Kill" flag when SubReg == SuperReg.
+ unsigned SubKillState = getKillRegState((NumSubRegs == 1) && IsKill);
+ for (unsigned i = 0, e = NumSubRegs; i < e; ++i) {
+ unsigned SubReg = NumSubRegs == 1 ?
+ SuperReg : getSubReg(SuperReg, SplitParts[i]);
+
+ if (SpillToSMEM) {
+ int64_t FrOffset = FrameInfo.getObjectOffset(Index);
+
+ // The allocated memory size is really the wavefront size * the frame
+ // index size. The widest register class is 64 bytes, so a 4-byte scratch
+ // allocation is enough to spill this in a single stack object.
+ //
+ // FIXME: Frame size/offsets are computed earlier than this, so the extra
+ // space is still unnecessarily allocated.
+
+ unsigned Align = FrameInfo.getObjectAlignment(Index);
+ MachinePointerInfo PtrInfo
+ = MachinePointerInfo::getFixedStack(*MF, Index, EltSize * i);
+ MachineMemOperand *MMO
+ = MF->getMachineMemOperand(PtrInfo, MachineMemOperand::MOStore,
+ EltSize, MinAlign(Align, EltSize * i));
+
+ // SMEM instructions only support a single offset, so increment the wave
+ // offset.
+
+ int64_t Offset = (ST.getWavefrontSize() * FrOffset) + (EltSize * i);
+ if (Offset != 0) {
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_ADD_U32), OffsetReg)
+ .addReg(FrameReg)
+ .addImm(Offset);
+ } else {
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_MOV_B32), OffsetReg)
+ .addReg(FrameReg);
+ }
+
+ BuildMI(*MBB, MI, DL, TII->get(ScalarStoreOp))
+ .addReg(SubReg, getKillRegState(IsKill)) // sdata
+ .addReg(MFI->getScratchRSrcReg()) // sbase
+ .addReg(OffsetReg, RegState::Kill) // soff
+ .addImm(0) // glc
+ .addImm(0) // dlc
+ .addMemOperand(MMO);
+
+ continue;
+ }
+
+ if (SpillToVGPR) {
+ SIMachineFunctionInfo::SpilledReg Spill = VGPRSpills[i];
+
+ // During SGPR spilling to VGPR, determine if the VGPR is defined. The
+ // only circumstance in which we say it is undefined is when it is the
+ // first spill to this VGPR in the first basic block.
+ bool VGPRDefined = true;
+ if (MBB == &MF->front())
+ VGPRDefined = !SGPRSpillVGPRDefinedSet.insert(Spill.VGPR).second;
+
+ // Mark the "old value of vgpr" input undef only if this is the first sgpr
+ // spill to this specific vgpr in the first basic block.
+ BuildMI(*MBB, MI, DL,
+ TII->getMCOpcodeFromPseudo(AMDGPU::V_WRITELANE_B32),
+ Spill.VGPR)
+ .addReg(SubReg, getKillRegState(IsKill))
+ .addImm(Spill.Lane)
+ .addReg(Spill.VGPR, VGPRDefined ? 0 : RegState::Undef);
+
+ // FIXME: Since this spills to another register instead of an actual
+ // frame index, we should delete the frame index when all references to
+ // it are fixed.
+ } else {
+ // XXX - Can to VGPR spill fail for some subregisters but not others?
+ if (OnlyToVGPR)
+ return false;
+
+ // Spill SGPR to a frame index.
+ // TODO: Should VI try to spill to VGPR and then spill to SMEM?
+ unsigned TmpReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass);
+ // TODO: Should VI try to spill to VGPR and then spill to SMEM?
+
+ MachineInstrBuilder Mov
+ = BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_MOV_B32_e32), TmpReg)
+ .addReg(SubReg, SubKillState);
+
+
+ // There could be undef components of a spilled super register.
+ // TODO: Can we detect this and skip the spill?
+ if (NumSubRegs > 1) {
+ // The last implicit use of the SuperReg carries the "Kill" flag.
+ unsigned SuperKillState = 0;
+ if (i + 1 == e)
+ SuperKillState |= getKillRegState(IsKill);
+ Mov.addReg(SuperReg, RegState::Implicit | SuperKillState);
+ }
+
+ unsigned Align = FrameInfo.getObjectAlignment(Index);
+ MachinePointerInfo PtrInfo
+ = MachinePointerInfo::getFixedStack(*MF, Index, EltSize * i);
+ MachineMemOperand *MMO
+ = MF->getMachineMemOperand(PtrInfo, MachineMemOperand::MOStore,
+ EltSize, MinAlign(Align, EltSize * i));
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::SI_SPILL_V32_SAVE))
+ .addReg(TmpReg, RegState::Kill) // src
+ .addFrameIndex(Index) // vaddr
+ .addReg(MFI->getScratchRSrcReg()) // srrsrc
+ .addReg(MFI->getStackPtrOffsetReg()) // soffset
+ .addImm(i * 4) // offset
+ .addMemOperand(MMO);
+ }
+ }
+
+ if (M0CopyReg != AMDGPU::NoRegister) {
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::COPY), AMDGPU::M0)
+ .addReg(M0CopyReg, RegState::Kill);
+ }
+
+ MI->eraseFromParent();
+ MFI->addToSpilledSGPRs(NumSubRegs);
+ return true;
+}
+
+bool SIRegisterInfo::restoreSGPR(MachineBasicBlock::iterator MI,
+ int Index,
+ RegScavenger *RS,
+ bool OnlyToVGPR) const {
+ MachineFunction *MF = MI->getParent()->getParent();
+ MachineRegisterInfo &MRI = MF->getRegInfo();
+ MachineBasicBlock *MBB = MI->getParent();
+ SIMachineFunctionInfo *MFI = MF->getInfo<SIMachineFunctionInfo>();
+
+ ArrayRef<SIMachineFunctionInfo::SpilledReg> VGPRSpills
+ = MFI->getSGPRToVGPRSpills(Index);
+ bool SpillToVGPR = !VGPRSpills.empty();
+ if (OnlyToVGPR && !SpillToVGPR)
+ return false;
+
+ MachineFrameInfo &FrameInfo = MF->getFrameInfo();
+ const GCNSubtarget &ST = MF->getSubtarget<GCNSubtarget>();
+ const SIInstrInfo *TII = ST.getInstrInfo();
+ const DebugLoc &DL = MI->getDebugLoc();
+
+ unsigned SuperReg = MI->getOperand(0).getReg();
+ bool SpillToSMEM = spillSGPRToSMEM();
+ if (SpillToSMEM && OnlyToVGPR)
+ return false;
+
+ assert(SuperReg != AMDGPU::M0 && "m0 should never spill");
+
+ unsigned OffsetReg = AMDGPU::M0;
+ unsigned M0CopyReg = AMDGPU::NoRegister;
+
+ if (SpillToSMEM) {
+ if (RS->isRegUsed(AMDGPU::M0)) {
+ M0CopyReg = MRI.createVirtualRegister(&AMDGPU::SReg_32_XM0RegClass);
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::COPY), M0CopyReg)
+ .addReg(AMDGPU::M0);
+ }
+ }
+
+ unsigned EltSize = 4;
+ unsigned ScalarLoadOp;
+
+ Register FrameReg = getFrameRegister(*MF);
+
+ const TargetRegisterClass *RC = getPhysRegClass(SuperReg);
+ if (SpillToSMEM && isSGPRClass(RC)) {
+ // XXX - if private_element_size is larger than 4 it might be useful to be
+ // able to spill wider vmem spills.
+ std::tie(EltSize, ScalarLoadOp) =
+ getSpillEltSize(getRegSizeInBits(*RC) / 8, false);
+ }
+
+ ArrayRef<int16_t> SplitParts = getRegSplitParts(RC, EltSize);
+ unsigned NumSubRegs = SplitParts.empty() ? 1 : SplitParts.size();
+
+ // SubReg carries the "Kill" flag when SubReg == SuperReg.
+ int64_t FrOffset = FrameInfo.getObjectOffset(Index);
+
+ for (unsigned i = 0, e = NumSubRegs; i < e; ++i) {
+ unsigned SubReg = NumSubRegs == 1 ?
+ SuperReg : getSubReg(SuperReg, SplitParts[i]);
+
+ if (SpillToSMEM) {
+ // FIXME: Size may be > 4 but extra bytes wasted.
+ unsigned Align = FrameInfo.getObjectAlignment(Index);
+ MachinePointerInfo PtrInfo
+ = MachinePointerInfo::getFixedStack(*MF, Index, EltSize * i);
+ MachineMemOperand *MMO
+ = MF->getMachineMemOperand(PtrInfo, MachineMemOperand::MOLoad,
+ EltSize, MinAlign(Align, EltSize * i));
+
+ // Add i * 4 offset
+ int64_t Offset = (ST.getWavefrontSize() * FrOffset) + (EltSize * i);
+ if (Offset != 0) {
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_ADD_U32), OffsetReg)
+ .addReg(FrameReg)
+ .addImm(Offset);
+ } else {
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_MOV_B32), OffsetReg)
+ .addReg(FrameReg);
+ }
+
+ auto MIB =
+ BuildMI(*MBB, MI, DL, TII->get(ScalarLoadOp), SubReg)
+ .addReg(MFI->getScratchRSrcReg()) // sbase
+ .addReg(OffsetReg, RegState::Kill) // soff
+ .addImm(0) // glc
+ .addImm(0) // dlc
+ .addMemOperand(MMO);
+
+ if (NumSubRegs > 1 && i == 0)
+ MIB.addReg(SuperReg, RegState::ImplicitDefine);
+
+ continue;
+ }
+
+ if (SpillToVGPR) {
+ SIMachineFunctionInfo::SpilledReg Spill = VGPRSpills[i];
+ auto MIB =
+ BuildMI(*MBB, MI, DL, TII->getMCOpcodeFromPseudo(AMDGPU::V_READLANE_B32),
+ SubReg)
+ .addReg(Spill.VGPR)
+ .addImm(Spill.Lane);
+
+ if (NumSubRegs > 1 && i == 0)
+ MIB.addReg(SuperReg, RegState::ImplicitDefine);
+ } else {
+ if (OnlyToVGPR)
+ return false;
+
+ // Restore SGPR from a stack slot.
+ // FIXME: We should use S_LOAD_DWORD here for VI.
+ unsigned TmpReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass);
+ unsigned Align = FrameInfo.getObjectAlignment(Index);
+
+ MachinePointerInfo PtrInfo
+ = MachinePointerInfo::getFixedStack(*MF, Index, EltSize * i);
+
+ MachineMemOperand *MMO = MF->getMachineMemOperand(PtrInfo,
+ MachineMemOperand::MOLoad, EltSize,
+ MinAlign(Align, EltSize * i));
+
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::SI_SPILL_V32_RESTORE), TmpReg)
+ .addFrameIndex(Index) // vaddr
+ .addReg(MFI->getScratchRSrcReg()) // srsrc
+ .addReg(MFI->getStackPtrOffsetReg()) // soffset
+ .addImm(i * 4) // offset
+ .addMemOperand(MMO);
+
+ auto MIB =
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_READFIRSTLANE_B32), SubReg)
+ .addReg(TmpReg, RegState::Kill);
+
+ if (NumSubRegs > 1)
+ MIB.addReg(MI->getOperand(0).getReg(), RegState::ImplicitDefine);
+ }
+ }
+
+ if (M0CopyReg != AMDGPU::NoRegister) {
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::COPY), AMDGPU::M0)
+ .addReg(M0CopyReg, RegState::Kill);
+ }
+
+ MI->eraseFromParent();
+ return true;
+}
+
+/// Special case of eliminateFrameIndex. Returns true if the SGPR was spilled to
+/// a VGPR and the stack slot can be safely eliminated when all other users are
+/// handled.
+bool SIRegisterInfo::eliminateSGPRToVGPRSpillFrameIndex(
+ MachineBasicBlock::iterator MI,
+ int FI,
+ RegScavenger *RS) const {
+ switch (MI->getOpcode()) {
+ case AMDGPU::SI_SPILL_S1024_SAVE:
+ case AMDGPU::SI_SPILL_S512_SAVE:
+ case AMDGPU::SI_SPILL_S256_SAVE:
+ case AMDGPU::SI_SPILL_S160_SAVE:
+ case AMDGPU::SI_SPILL_S128_SAVE:
+ case AMDGPU::SI_SPILL_S96_SAVE:
+ case AMDGPU::SI_SPILL_S64_SAVE:
+ case AMDGPU::SI_SPILL_S32_SAVE:
+ return spillSGPR(MI, FI, RS, true);
+ case AMDGPU::SI_SPILL_S1024_RESTORE:
+ case AMDGPU::SI_SPILL_S512_RESTORE:
+ case AMDGPU::SI_SPILL_S256_RESTORE:
+ case AMDGPU::SI_SPILL_S160_RESTORE:
+ case AMDGPU::SI_SPILL_S128_RESTORE:
+ case AMDGPU::SI_SPILL_S96_RESTORE:
+ case AMDGPU::SI_SPILL_S64_RESTORE:
+ case AMDGPU::SI_SPILL_S32_RESTORE:
+ return restoreSGPR(MI, FI, RS, true);
+ default:
+ llvm_unreachable("not an SGPR spill instruction");
+ }
+}
+
+void SIRegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator MI,
+ int SPAdj, unsigned FIOperandNum,
+ RegScavenger *RS) const {
+ MachineFunction *MF = MI->getParent()->getParent();
+ MachineRegisterInfo &MRI = MF->getRegInfo();
+ MachineBasicBlock *MBB = MI->getParent();
+ SIMachineFunctionInfo *MFI = MF->getInfo<SIMachineFunctionInfo>();
+ MachineFrameInfo &FrameInfo = MF->getFrameInfo();
+ const GCNSubtarget &ST = MF->getSubtarget<GCNSubtarget>();
+ const SIInstrInfo *TII = ST.getInstrInfo();
+ DebugLoc DL = MI->getDebugLoc();
+
+ assert(SPAdj == 0 && "unhandled SP adjustment in call sequence?");
+
+ MachineOperand &FIOp = MI->getOperand(FIOperandNum);
+ int Index = MI->getOperand(FIOperandNum).getIndex();
+
+ Register FrameReg = getFrameRegister(*MF);
+
+ switch (MI->getOpcode()) {
+ // SGPR register spill
+ case AMDGPU::SI_SPILL_S1024_SAVE:
+ case AMDGPU::SI_SPILL_S512_SAVE:
+ case AMDGPU::SI_SPILL_S256_SAVE:
+ case AMDGPU::SI_SPILL_S160_SAVE:
+ case AMDGPU::SI_SPILL_S128_SAVE:
+ case AMDGPU::SI_SPILL_S96_SAVE:
+ case AMDGPU::SI_SPILL_S64_SAVE:
+ case AMDGPU::SI_SPILL_S32_SAVE: {
+ spillSGPR(MI, Index, RS);
+ break;
+ }
+
+ // SGPR register restore
+ case AMDGPU::SI_SPILL_S1024_RESTORE:
+ case AMDGPU::SI_SPILL_S512_RESTORE:
+ case AMDGPU::SI_SPILL_S256_RESTORE:
+ case AMDGPU::SI_SPILL_S160_RESTORE:
+ case AMDGPU::SI_SPILL_S128_RESTORE:
+ case AMDGPU::SI_SPILL_S96_RESTORE:
+ case AMDGPU::SI_SPILL_S64_RESTORE:
+ case AMDGPU::SI_SPILL_S32_RESTORE: {
+ restoreSGPR(MI, Index, RS);
+ break;
+ }
+
+ // VGPR register spill
+ case AMDGPU::SI_SPILL_V1024_SAVE:
+ case AMDGPU::SI_SPILL_V512_SAVE:
+ case AMDGPU::SI_SPILL_V256_SAVE:
+ case AMDGPU::SI_SPILL_V160_SAVE:
+ case AMDGPU::SI_SPILL_V128_SAVE:
+ case AMDGPU::SI_SPILL_V96_SAVE:
+ case AMDGPU::SI_SPILL_V64_SAVE:
+ case AMDGPU::SI_SPILL_V32_SAVE:
+ case AMDGPU::SI_SPILL_A1024_SAVE:
+ case AMDGPU::SI_SPILL_A512_SAVE:
+ case AMDGPU::SI_SPILL_A128_SAVE:
+ case AMDGPU::SI_SPILL_A64_SAVE:
+ case AMDGPU::SI_SPILL_A32_SAVE: {
+ const MachineOperand *VData = TII->getNamedOperand(*MI,
+ AMDGPU::OpName::vdata);
+ assert(TII->getNamedOperand(*MI, AMDGPU::OpName::soffset)->getReg() ==
+ MFI->getStackPtrOffsetReg());
+
+ buildSpillLoadStore(MI, AMDGPU::BUFFER_STORE_DWORD_OFFSET,
+ Index,
+ VData->getReg(), VData->isKill(),
+ TII->getNamedOperand(*MI, AMDGPU::OpName::srsrc)->getReg(),
+ FrameReg,
+ TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm(),
+ *MI->memoperands_begin(),
+ RS);
+ MFI->addToSpilledVGPRs(getNumSubRegsForSpillOp(MI->getOpcode()));
+ MI->eraseFromParent();
+ break;
+ }
+ case AMDGPU::SI_SPILL_V32_RESTORE:
+ case AMDGPU::SI_SPILL_V64_RESTORE:
+ case AMDGPU::SI_SPILL_V96_RESTORE:
+ case AMDGPU::SI_SPILL_V128_RESTORE:
+ case AMDGPU::SI_SPILL_V160_RESTORE:
+ case AMDGPU::SI_SPILL_V256_RESTORE:
+ case AMDGPU::SI_SPILL_V512_RESTORE:
+ case AMDGPU::SI_SPILL_V1024_RESTORE:
+ case AMDGPU::SI_SPILL_A32_RESTORE:
+ case AMDGPU::SI_SPILL_A64_RESTORE:
+ case AMDGPU::SI_SPILL_A128_RESTORE:
+ case AMDGPU::SI_SPILL_A512_RESTORE:
+ case AMDGPU::SI_SPILL_A1024_RESTORE: {
+ const MachineOperand *VData = TII->getNamedOperand(*MI,
+ AMDGPU::OpName::vdata);
+ assert(TII->getNamedOperand(*MI, AMDGPU::OpName::soffset)->getReg() ==
+ MFI->getStackPtrOffsetReg());
+
+ buildSpillLoadStore(MI, AMDGPU::BUFFER_LOAD_DWORD_OFFSET,
+ Index,
+ VData->getReg(), VData->isKill(),
+ TII->getNamedOperand(*MI, AMDGPU::OpName::srsrc)->getReg(),
+ FrameReg,
+ TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm(),
+ *MI->memoperands_begin(),
+ RS);
+ MI->eraseFromParent();
+ break;
+ }
+
+ default: {
+ const DebugLoc &DL = MI->getDebugLoc();
+ bool IsMUBUF = TII->isMUBUF(*MI);
+
+ if (!IsMUBUF && !MFI->isEntryFunction()) {
+ // Convert to an absolute stack address by finding the offset from the
+ // scratch wave base and scaling by the wave size.
+ //
+ // In an entry function/kernel the offset is already the absolute
+ // address relative to the frame register.
+
+ unsigned DiffReg
+ = MRI.createVirtualRegister(&AMDGPU::SReg_32_XM0RegClass);
+
+ bool IsCopy = MI->getOpcode() == AMDGPU::V_MOV_B32_e32;
+ Register ResultReg = IsCopy ?
+ MI->getOperand(0).getReg() :
+ MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass);
+
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_SUB_U32), DiffReg)
+ .addReg(FrameReg)
+ .addReg(MFI->getScratchWaveOffsetReg());
+
+ int64_t Offset = FrameInfo.getObjectOffset(Index);
+ if (Offset == 0) {
+ // XXX - This never happens because of emergency scavenging slot at 0?
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_LSHRREV_B32_e64), ResultReg)
+ .addImm(Log2_32(ST.getWavefrontSize()))
+ .addReg(DiffReg);
+ } else {
+ unsigned ScaledReg
+ = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass);
+
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_LSHRREV_B32_e64), ScaledReg)
+ .addImm(Log2_32(ST.getWavefrontSize()))
+ .addReg(DiffReg, RegState::Kill);
+
+ // TODO: Fold if use instruction is another add of a constant.
+ if (AMDGPU::isInlinableLiteral32(Offset, ST.hasInv2PiInlineImm())) {
+ TII->getAddNoCarry(*MBB, MI, DL, ResultReg)
+ .addImm(Offset)
+ .addReg(ScaledReg, RegState::Kill)
+ .addImm(0); // clamp bit
+ } else {
+ unsigned ConstOffsetReg
+ = MRI.createVirtualRegister(&AMDGPU::SReg_32_XM0RegClass);
+
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_MOV_B32), ConstOffsetReg)
+ .addImm(Offset);
+ TII->getAddNoCarry(*MBB, MI, DL, ResultReg)
+ .addReg(ConstOffsetReg, RegState::Kill)
+ .addReg(ScaledReg, RegState::Kill)
+ .addImm(0); // clamp bit
+ }
+ }
+
+ // Don't introduce an extra copy if we're just materializing in a mov.
+ if (IsCopy)
+ MI->eraseFromParent();
+ else
+ FIOp.ChangeToRegister(ResultReg, false, false, true);
+ return;
+ }
+
+ if (IsMUBUF) {
+ // Disable offen so we don't need a 0 vgpr base.
+ assert(static_cast<int>(FIOperandNum) ==
+ AMDGPU::getNamedOperandIdx(MI->getOpcode(),
+ AMDGPU::OpName::vaddr));
+
+ assert(TII->getNamedOperand(*MI, AMDGPU::OpName::soffset)->getReg() ==
+ MFI->getStackPtrOffsetReg());
+
+ TII->getNamedOperand(*MI, AMDGPU::OpName::soffset)->setReg(FrameReg);
+
+ int64_t Offset = FrameInfo.getObjectOffset(Index);
+ int64_t OldImm
+ = TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm();
+ int64_t NewOffset = OldImm + Offset;
+
+ if (isUInt<12>(NewOffset) &&
+ buildMUBUFOffsetLoadStore(TII, FrameInfo, MI, Index, NewOffset)) {
+ MI->eraseFromParent();
+ return;
+ }
+ }
+
+ // If the offset is simply too big, don't convert to a scratch wave offset
+ // relative index.
+
+ int64_t Offset = FrameInfo.getObjectOffset(Index);
+ FIOp.ChangeToImmediate(Offset);
+ if (!TII->isImmOperandLegal(*MI, FIOperandNum, FIOp)) {
+ unsigned TmpReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass);
+ BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_MOV_B32_e32), TmpReg)
+ .addImm(Offset);
+ FIOp.ChangeToRegister(TmpReg, false, false, true);
+ }
+ }
+ }
+}
+
+StringRef SIRegisterInfo::getRegAsmName(unsigned Reg) const {
+ const TargetRegisterClass *RC = getMinimalPhysRegClass(Reg);
+ unsigned Size = getRegSizeInBits(*RC);
+ unsigned AltName = AMDGPU::NoRegAltName;
+
+ switch (Size) {
+ case 32: AltName = AMDGPU::Reg32; break;
+ case 64: AltName = AMDGPU::Reg64; break;
+ case 96: AltName = AMDGPU::Reg96; break;
+ case 128: AltName = AMDGPU::Reg128; break;
+ case 160: AltName = AMDGPU::Reg160; break;
+ case 256: AltName = AMDGPU::Reg256; break;
+ case 512: AltName = AMDGPU::Reg512; break;
+ case 1024: AltName = AMDGPU::Reg1024; break;
+ }
+ return AMDGPUInstPrinter::getRegisterName(Reg, AltName);
+}
+
+// FIXME: This is very slow. It might be worth creating a map from physreg to
+// register class.
+const TargetRegisterClass *SIRegisterInfo::getPhysRegClass(unsigned Reg) const {
+ assert(!TargetRegisterInfo::isVirtualRegister(Reg));
+
+ static const TargetRegisterClass *const BaseClasses[] = {
+ &AMDGPU::VGPR_32RegClass,
+ &AMDGPU::SReg_32RegClass,
+ &AMDGPU::AGPR_32RegClass,
+ &AMDGPU::VReg_64RegClass,
+ &AMDGPU::SReg_64RegClass,
+ &AMDGPU::AReg_64RegClass,
+ &AMDGPU::VReg_96RegClass,
+ &AMDGPU::SReg_96RegClass,
+ &AMDGPU::VReg_128RegClass,
+ &AMDGPU::SReg_128RegClass,
+ &AMDGPU::AReg_128RegClass,
+ &AMDGPU::VReg_160RegClass,
+ &AMDGPU::SReg_160RegClass,
+ &AMDGPU::VReg_256RegClass,
+ &AMDGPU::SReg_256RegClass,
+ &AMDGPU::VReg_512RegClass,
+ &AMDGPU::SReg_512RegClass,
+ &AMDGPU::AReg_512RegClass,
+ &AMDGPU::SReg_1024RegClass,
+ &AMDGPU::VReg_1024RegClass,
+ &AMDGPU::AReg_1024RegClass,
+ &AMDGPU::SCC_CLASSRegClass,
+ &AMDGPU::Pseudo_SReg_32RegClass,
+ &AMDGPU::Pseudo_SReg_128RegClass,
+ };
+
+ for (const TargetRegisterClass *BaseClass : BaseClasses) {
+ if (BaseClass->contains(Reg)) {
+ return BaseClass;
+ }
+ }
+ return nullptr;
+}
+
+// TODO: It might be helpful to have some target specific flags in
+// TargetRegisterClass to mark which classes are VGPRs to make this trivial.
+bool SIRegisterInfo::hasVGPRs(const TargetRegisterClass *RC) const {
+ unsigned Size = getRegSizeInBits(*RC);
+ if (Size < 32)
+ return false;
+ switch (Size) {
+ case 32:
+ return getCommonSubClass(&AMDGPU::VGPR_32RegClass, RC) != nullptr;
+ case 64:
+ return getCommonSubClass(&AMDGPU::VReg_64RegClass, RC) != nullptr;
+ case 96:
+ return getCommonSubClass(&AMDGPU::VReg_96RegClass, RC) != nullptr;
+ case 128:
+ return getCommonSubClass(&AMDGPU::VReg_128RegClass, RC) != nullptr;
+ case 160:
+ return getCommonSubClass(&AMDGPU::VReg_160RegClass, RC) != nullptr;
+ case 256:
+ return getCommonSubClass(&AMDGPU::VReg_256RegClass, RC) != nullptr;
+ case 512:
+ return getCommonSubClass(&AMDGPU::VReg_512RegClass, RC) != nullptr;
+ case 1024:
+ return getCommonSubClass(&AMDGPU::VReg_1024RegClass, RC) != nullptr;
+ default:
+ llvm_unreachable("Invalid register class size");
+ }
+}
+
+bool SIRegisterInfo::hasAGPRs(const TargetRegisterClass *RC) const {
+ unsigned Size = getRegSizeInBits(*RC);
+ if (Size < 32)
+ return false;
+ switch (Size) {
+ case 32:
+ return getCommonSubClass(&AMDGPU::AGPR_32RegClass, RC) != nullptr;
+ case 64:
+ return getCommonSubClass(&AMDGPU::AReg_64RegClass, RC) != nullptr;
+ case 96:
+ return false;
+ case 128:
+ return getCommonSubClass(&AMDGPU::AReg_128RegClass, RC) != nullptr;
+ case 160:
+ case 256:
+ return false;
+ case 512:
+ return getCommonSubClass(&AMDGPU::AReg_512RegClass, RC) != nullptr;
+ case 1024:
+ return getCommonSubClass(&AMDGPU::AReg_1024RegClass, RC) != nullptr;
+ default:
+ llvm_unreachable("Invalid register class size");
+ }
+}
+
+const TargetRegisterClass *SIRegisterInfo::getEquivalentVGPRClass(
+ const TargetRegisterClass *SRC) const {
+ switch (getRegSizeInBits(*SRC)) {
+ case 32:
+ return &AMDGPU::VGPR_32RegClass;
+ case 64:
+ return &AMDGPU::VReg_64RegClass;
+ case 96:
+ return &AMDGPU::VReg_96RegClass;
+ case 128:
+ return &AMDGPU::VReg_128RegClass;
+ case 160:
+ return &AMDGPU::VReg_160RegClass;
+ case 256:
+ return &AMDGPU::VReg_256RegClass;
+ case 512:
+ return &AMDGPU::VReg_512RegClass;
+ case 1024:
+ return &AMDGPU::VReg_1024RegClass;
+ default:
+ llvm_unreachable("Invalid register class size");
+ }
+}
+
+const TargetRegisterClass *SIRegisterInfo::getEquivalentAGPRClass(
+ const TargetRegisterClass *SRC) const {
+ switch (getRegSizeInBits(*SRC)) {
+ case 32:
+ return &AMDGPU::AGPR_32RegClass;
+ case 64:
+ return &AMDGPU::AReg_64RegClass;
+ case 128:
+ return &AMDGPU::AReg_128RegClass;
+ case 512:
+ return &AMDGPU::AReg_512RegClass;
+ case 1024:
+ return &AMDGPU::AReg_1024RegClass;
+ default:
+ llvm_unreachable("Invalid register class size");
+ }
+}
+
+const TargetRegisterClass *SIRegisterInfo::getEquivalentSGPRClass(
+ const TargetRegisterClass *VRC) const {
+ switch (getRegSizeInBits(*VRC)) {
+ case 32:
+ return &AMDGPU::SGPR_32RegClass;
+ case 64:
+ return &AMDGPU::SReg_64RegClass;
+ case 96:
+ return &AMDGPU::SReg_96RegClass;
+ case 128:
+ return &AMDGPU::SReg_128RegClass;
+ case 160:
+ return &AMDGPU::SReg_160RegClass;
+ case 256:
+ return &AMDGPU::SReg_256RegClass;
+ case 512:
+ return &AMDGPU::SReg_512RegClass;
+ case 1024:
+ return &AMDGPU::SReg_1024RegClass;
+ default:
+ llvm_unreachable("Invalid register class size");
+ }
+}
+
+const TargetRegisterClass *SIRegisterInfo::getSubRegClass(
+ const TargetRegisterClass *RC, unsigned SubIdx) const {
+ if (SubIdx == AMDGPU::NoSubRegister)
+ return RC;
+
+ // We can assume that each lane corresponds to one 32-bit register.
+ unsigned Count = getSubRegIndexLaneMask(SubIdx).getNumLanes();
+ if (isSGPRClass(RC)) {
+ switch (Count) {
+ case 1:
+ return &AMDGPU::SGPR_32RegClass;
+ case 2:
+ return &AMDGPU::SReg_64RegClass;
+ case 3:
+ return &AMDGPU::SReg_96RegClass;
+ case 4:
+ return &AMDGPU::SReg_128RegClass;
+ case 5:
+ return &AMDGPU::SReg_160RegClass;
+ case 8:
+ return &AMDGPU::SReg_256RegClass;
+ case 16:
+ return &AMDGPU::SReg_512RegClass;
+ case 32: /* fall-through */
+ default:
+ llvm_unreachable("Invalid sub-register class size");
+ }
+ } else if (hasAGPRs(RC)) {
+ switch (Count) {
+ case 1:
+ return &AMDGPU::AGPR_32RegClass;
+ case 2:
+ return &AMDGPU::AReg_64RegClass;
+ case 4:
+ return &AMDGPU::AReg_128RegClass;
+ case 16:
+ return &AMDGPU::AReg_512RegClass;
+ case 32: /* fall-through */
+ default:
+ llvm_unreachable("Invalid sub-register class size");
+ }
+ } else {
+ switch (Count) {
+ case 1:
+ return &AMDGPU::VGPR_32RegClass;
+ case 2:
+ return &AMDGPU::VReg_64RegClass;
+ case 3:
+ return &AMDGPU::VReg_96RegClass;
+ case 4:
+ return &AMDGPU::VReg_128RegClass;
+ case 5:
+ return &AMDGPU::VReg_160RegClass;
+ case 8:
+ return &AMDGPU::VReg_256RegClass;
+ case 16:
+ return &AMDGPU::VReg_512RegClass;
+ case 32: /* fall-through */
+ default:
+ llvm_unreachable("Invalid sub-register class size");
+ }
+ }
+}
+
+bool SIRegisterInfo::shouldRewriteCopySrc(
+ const TargetRegisterClass *DefRC,
+ unsigned DefSubReg,
+ const TargetRegisterClass *SrcRC,
+ unsigned SrcSubReg) const {
+ // We want to prefer the smallest register class possible, so we don't want to
+ // stop and rewrite on anything that looks like a subregister
+ // extract. Operations mostly don't care about the super register class, so we
+ // only want to stop on the most basic of copies between the same register
+ // class.
+ //
+ // e.g. if we have something like
+ // %0 = ...
+ // %1 = ...
+ // %2 = REG_SEQUENCE %0, sub0, %1, sub1, %2, sub2
+ // %3 = COPY %2, sub0
+ //
+ // We want to look through the COPY to find:
+ // => %3 = COPY %0
+
+ // Plain copy.
+ return getCommonSubClass(DefRC, SrcRC) != nullptr;
+}
+
+/// Returns a register that is not used at any point in the function.
+/// If all registers are used, then this function will return
+// AMDGPU::NoRegister.
+unsigned
+SIRegisterInfo::findUnusedRegister(const MachineRegisterInfo &MRI,
+ const TargetRegisterClass *RC,
+ const MachineFunction &MF) const {
+
+ for (unsigned Reg : *RC)
+ if (MRI.isAllocatable(Reg) && !MRI.isPhysRegUsed(Reg))
+ return Reg;
+ return AMDGPU::NoRegister;
+}
+
+ArrayRef<int16_t> SIRegisterInfo::getRegSplitParts(const TargetRegisterClass *RC,
+ unsigned EltSize) const {
+ if (EltSize == 4) {
+ static const int16_t Sub0_31[] = {
+ AMDGPU::sub0, AMDGPU::sub1, AMDGPU::sub2, AMDGPU::sub3,
+ AMDGPU::sub4, AMDGPU::sub5, AMDGPU::sub6, AMDGPU::sub7,
+ AMDGPU::sub8, AMDGPU::sub9, AMDGPU::sub10, AMDGPU::sub11,
+ AMDGPU::sub12, AMDGPU::sub13, AMDGPU::sub14, AMDGPU::sub15,
+ AMDGPU::sub16, AMDGPU::sub17, AMDGPU::sub18, AMDGPU::sub19,
+ AMDGPU::sub20, AMDGPU::sub21, AMDGPU::sub22, AMDGPU::sub23,
+ AMDGPU::sub24, AMDGPU::sub25, AMDGPU::sub26, AMDGPU::sub27,
+ AMDGPU::sub28, AMDGPU::sub29, AMDGPU::sub30, AMDGPU::sub31,
+ };
+
+ static const int16_t Sub0_15[] = {
+ AMDGPU::sub0, AMDGPU::sub1, AMDGPU::sub2, AMDGPU::sub3,
+ AMDGPU::sub4, AMDGPU::sub5, AMDGPU::sub6, AMDGPU::sub7,
+ AMDGPU::sub8, AMDGPU::sub9, AMDGPU::sub10, AMDGPU::sub11,
+ AMDGPU::sub12, AMDGPU::sub13, AMDGPU::sub14, AMDGPU::sub15,
+ };
+
+ static const int16_t Sub0_7[] = {
+ AMDGPU::sub0, AMDGPU::sub1, AMDGPU::sub2, AMDGPU::sub3,
+ AMDGPU::sub4, AMDGPU::sub5, AMDGPU::sub6, AMDGPU::sub7,
+ };
+
+ static const int16_t Sub0_4[] = {
+ AMDGPU::sub0, AMDGPU::sub1, AMDGPU::sub2, AMDGPU::sub3, AMDGPU::sub4,
+ };
+
+ static const int16_t Sub0_3[] = {
+ AMDGPU::sub0, AMDGPU::sub1, AMDGPU::sub2, AMDGPU::sub3,
+ };
+
+ static const int16_t Sub0_2[] = {
+ AMDGPU::sub0, AMDGPU::sub1, AMDGPU::sub2,
+ };
+
+ static const int16_t Sub0_1[] = {
+ AMDGPU::sub0, AMDGPU::sub1,
+ };
+
+ switch (AMDGPU::getRegBitWidth(*RC->MC)) {
+ case 32:
+ return {};
+ case 64:
+ return makeArrayRef(Sub0_1);
+ case 96:
+ return makeArrayRef(Sub0_2);
+ case 128:
+ return makeArrayRef(Sub0_3);
+ case 160:
+ return makeArrayRef(Sub0_4);
+ case 256:
+ return makeArrayRef(Sub0_7);
+ case 512:
+ return makeArrayRef(Sub0_15);
+ case 1024:
+ return makeArrayRef(Sub0_31);
+ default:
+ llvm_unreachable("unhandled register size");
+ }
+ }
+
+ if (EltSize == 8) {
+ static const int16_t Sub0_31_64[] = {
+ AMDGPU::sub0_sub1, AMDGPU::sub2_sub3,
+ AMDGPU::sub4_sub5, AMDGPU::sub6_sub7,
+ AMDGPU::sub8_sub9, AMDGPU::sub10_sub11,
+ AMDGPU::sub12_sub13, AMDGPU::sub14_sub15,
+ AMDGPU::sub16_sub17, AMDGPU::sub18_sub19,
+ AMDGPU::sub20_sub21, AMDGPU::sub22_sub23,
+ AMDGPU::sub24_sub25, AMDGPU::sub26_sub27,
+ AMDGPU::sub28_sub29, AMDGPU::sub30_sub31
+ };
+
+ static const int16_t Sub0_15_64[] = {
+ AMDGPU::sub0_sub1, AMDGPU::sub2_sub3,
+ AMDGPU::sub4_sub5, AMDGPU::sub6_sub7,
+ AMDGPU::sub8_sub9, AMDGPU::sub10_sub11,
+ AMDGPU::sub12_sub13, AMDGPU::sub14_sub15
+ };
+
+ static const int16_t Sub0_7_64[] = {
+ AMDGPU::sub0_sub1, AMDGPU::sub2_sub3,
+ AMDGPU::sub4_sub5, AMDGPU::sub6_sub7
+ };
+
+
+ static const int16_t Sub0_3_64[] = {
+ AMDGPU::sub0_sub1, AMDGPU::sub2_sub3
+ };
+
+ switch (AMDGPU::getRegBitWidth(*RC->MC)) {
+ case 64:
+ return {};
+ case 128:
+ return makeArrayRef(Sub0_3_64);
+ case 256:
+ return makeArrayRef(Sub0_7_64);
+ case 512:
+ return makeArrayRef(Sub0_15_64);
+ case 1024:
+ return makeArrayRef(Sub0_31_64);
+ default:
+ llvm_unreachable("unhandled register size");
+ }
+ }
+
+ if (EltSize == 16) {
+
+ static const int16_t Sub0_31_128[] = {
+ AMDGPU::sub0_sub1_sub2_sub3,
+ AMDGPU::sub4_sub5_sub6_sub7,
+ AMDGPU::sub8_sub9_sub10_sub11,
+ AMDGPU::sub12_sub13_sub14_sub15,
+ AMDGPU::sub16_sub17_sub18_sub19,
+ AMDGPU::sub20_sub21_sub22_sub23,
+ AMDGPU::sub24_sub25_sub26_sub27,
+ AMDGPU::sub28_sub29_sub30_sub31
+ };
+
+ static const int16_t Sub0_15_128[] = {
+ AMDGPU::sub0_sub1_sub2_sub3,
+ AMDGPU::sub4_sub5_sub6_sub7,
+ AMDGPU::sub8_sub9_sub10_sub11,
+ AMDGPU::sub12_sub13_sub14_sub15
+ };
+
+ static const int16_t Sub0_7_128[] = {
+ AMDGPU::sub0_sub1_sub2_sub3,
+ AMDGPU::sub4_sub5_sub6_sub7
+ };
+
+ switch (AMDGPU::getRegBitWidth(*RC->MC)) {
+ case 128:
+ return {};
+ case 256:
+ return makeArrayRef(Sub0_7_128);
+ case 512:
+ return makeArrayRef(Sub0_15_128);
+ case 1024:
+ return makeArrayRef(Sub0_31_128);
+ default:
+ llvm_unreachable("unhandled register size");
+ }
+ }
+
+ assert(EltSize == 32 && "unhandled elt size");
+
+ static const int16_t Sub0_31_256[] = {
+ AMDGPU::sub0_sub1_sub2_sub3_sub4_sub5_sub6_sub7,
+ AMDGPU::sub8_sub9_sub10_sub11_sub12_sub13_sub14_sub15,
+ AMDGPU::sub16_sub17_sub18_sub19_sub20_sub21_sub22_sub23,
+ AMDGPU::sub24_sub25_sub26_sub27_sub28_sub29_sub30_sub31
+ };
+
+ static const int16_t Sub0_15_256[] = {
+ AMDGPU::sub0_sub1_sub2_sub3_sub4_sub5_sub6_sub7,
+ AMDGPU::sub8_sub9_sub10_sub11_sub12_sub13_sub14_sub15
+ };
+
+ switch (AMDGPU::getRegBitWidth(*RC->MC)) {
+ case 256:
+ return {};
+ case 512:
+ return makeArrayRef(Sub0_15_256);
+ case 1024:
+ return makeArrayRef(Sub0_31_256);
+ default:
+ llvm_unreachable("unhandled register size");
+ }
+}
+
+const TargetRegisterClass*
+SIRegisterInfo::getRegClassForReg(const MachineRegisterInfo &MRI,
+ unsigned Reg) const {
+ if (TargetRegisterInfo::isVirtualRegister(Reg))
+ return MRI.getRegClass(Reg);
+
+ return getPhysRegClass(Reg);
+}
+
+bool SIRegisterInfo::isVGPR(const MachineRegisterInfo &MRI,
+ unsigned Reg) const {
+ const TargetRegisterClass * RC = getRegClassForReg(MRI, Reg);
+ assert(RC && "Register class for the reg not found");
+ return hasVGPRs(RC);
+}
+
+bool SIRegisterInfo::isAGPR(const MachineRegisterInfo &MRI,
+ unsigned Reg) const {
+ const TargetRegisterClass * RC = getRegClassForReg(MRI, Reg);
+ assert(RC && "Register class for the reg not found");
+ return hasAGPRs(RC);
+}
+
+bool SIRegisterInfo::shouldCoalesce(MachineInstr *MI,
+ const TargetRegisterClass *SrcRC,
+ unsigned SubReg,
+ const TargetRegisterClass *DstRC,
+ unsigned DstSubReg,
+ const TargetRegisterClass *NewRC,
+ LiveIntervals &LIS) const {
+ unsigned SrcSize = getRegSizeInBits(*SrcRC);
+ unsigned DstSize = getRegSizeInBits(*DstRC);
+ unsigned NewSize = getRegSizeInBits(*NewRC);
+
+ // Do not increase size of registers beyond dword, we would need to allocate
+ // adjacent registers and constraint regalloc more than needed.
+
+ // Always allow dword coalescing.
+ if (SrcSize <= 32 || DstSize <= 32)
+ return true;
+
+ return NewSize <= DstSize || NewSize <= SrcSize;
+}
+
+unsigned SIRegisterInfo::getRegPressureLimit(const TargetRegisterClass *RC,
+ MachineFunction &MF) const {
+
+ const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
+ const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
+
+ unsigned Occupancy = ST.getOccupancyWithLocalMemSize(MFI->getLDSSize(),
+ MF.getFunction());
+ switch (RC->getID()) {
+ default:
+ return AMDGPURegisterInfo::getRegPressureLimit(RC, MF);
+ case AMDGPU::VGPR_32RegClassID:
+ return std::min(ST.getMaxNumVGPRs(Occupancy), ST.getMaxNumVGPRs(MF));
+ case AMDGPU::SGPR_32RegClassID:
+ return std::min(ST.getMaxNumSGPRs(Occupancy, true), ST.getMaxNumSGPRs(MF));
+ }
+}
+
+unsigned SIRegisterInfo::getRegPressureSetLimit(const MachineFunction &MF,
+ unsigned Idx) const {
+ if (Idx == getVGPRPressureSet() || Idx == getAGPRPressureSet())
+ return getRegPressureLimit(&AMDGPU::VGPR_32RegClass,
+ const_cast<MachineFunction &>(MF));
+
+ if (Idx == getSGPRPressureSet())
+ return getRegPressureLimit(&AMDGPU::SGPR_32RegClass,
+ const_cast<MachineFunction &>(MF));
+
+ return AMDGPURegisterInfo::getRegPressureSetLimit(MF, Idx);
+}
+
+const int *SIRegisterInfo::getRegUnitPressureSets(unsigned RegUnit) const {
+ static const int Empty[] = { -1 };
+
+ if (hasRegUnit(AMDGPU::M0, RegUnit))
+ return Empty;
+ return AMDGPURegisterInfo::getRegUnitPressureSets(RegUnit);
+}
+
+unsigned SIRegisterInfo::getReturnAddressReg(const MachineFunction &MF) const {
+ // Not a callee saved register.
+ return AMDGPU::SGPR30_SGPR31;
+}
+
+const TargetRegisterClass *
+SIRegisterInfo::getRegClassForSizeOnBank(unsigned Size,
+ const RegisterBank &RB,
+ const MachineRegisterInfo &MRI) const {
+ switch (Size) {
+ case 1: {
+ switch (RB.getID()) {
+ case AMDGPU::VGPRRegBankID:
+ return &AMDGPU::VGPR_32RegClass;
+ case AMDGPU::VCCRegBankID:
+ return isWave32 ?
+ &AMDGPU::SReg_32_XM0_XEXECRegClass : &AMDGPU::SReg_64_XEXECRegClass;
+ case AMDGPU::SGPRRegBankID:
+ return &AMDGPU::SReg_32_XM0RegClass;
+ case AMDGPU::SCCRegBankID:
+ // This needs to return an allocatable class, so don't bother returning
+ // the dummy SCC class.
+ return &AMDGPU::SReg_32_XM0RegClass;
+ default:
+ llvm_unreachable("unknown register bank");
+ }
+ }
+ case 32:
+ return RB.getID() == AMDGPU::VGPRRegBankID ? &AMDGPU::VGPR_32RegClass :
+ &AMDGPU::SReg_32_XM0RegClass;
+ case 64:
+ return RB.getID() == AMDGPU::VGPRRegBankID ? &AMDGPU::VReg_64RegClass :
+ &AMDGPU::SReg_64_XEXECRegClass;
+ case 96:
+ return RB.getID() == AMDGPU::VGPRRegBankID ? &AMDGPU::VReg_96RegClass :
+ &AMDGPU::SReg_96RegClass;
+ case 128:
+ return RB.getID() == AMDGPU::VGPRRegBankID ? &AMDGPU::VReg_128RegClass :
+ &AMDGPU::SReg_128RegClass;
+ case 160:
+ return RB.getID() == AMDGPU::VGPRRegBankID ? &AMDGPU::VReg_160RegClass :
+ &AMDGPU::SReg_160RegClass;
+ case 256:
+ return RB.getID() == AMDGPU::VGPRRegBankID ? &AMDGPU::VReg_256RegClass :
+ &AMDGPU::SReg_256RegClass;
+ case 512:
+ return RB.getID() == AMDGPU::VGPRRegBankID ? &AMDGPU::VReg_512RegClass :
+ &AMDGPU::SReg_512RegClass;
+ default:
+ if (Size < 32)
+ return RB.getID() == AMDGPU::VGPRRegBankID ? &AMDGPU::VGPR_32RegClass :
+ &AMDGPU::SReg_32_XM0RegClass;
+ return nullptr;
+ }
+}
+
+const TargetRegisterClass *
+SIRegisterInfo::getConstrainedRegClassForOperand(const MachineOperand &MO,
+ const MachineRegisterInfo &MRI) const {
+ if (const RegisterBank *RB = MRI.getRegBankOrNull(MO.getReg()))
+ return getRegClassForTypeOnBank(MRI.getType(MO.getReg()), *RB, MRI);
+ return nullptr;
+}
+
+unsigned SIRegisterInfo::getVCC() const {
+ return isWave32 ? AMDGPU::VCC_LO : AMDGPU::VCC;
+}
+
+const TargetRegisterClass *
+SIRegisterInfo::getRegClass(unsigned RCID) const {
+ switch ((int)RCID) {
+ case AMDGPU::SReg_1RegClassID:
+ return getBoolRC();
+ case AMDGPU::SReg_1_XEXECRegClassID:
+ return isWave32 ? &AMDGPU::SReg_32_XM0_XEXECRegClass
+ : &AMDGPU::SReg_64_XEXECRegClass;
+ case -1:
+ return nullptr;
+ default:
+ return AMDGPURegisterInfo::getRegClass(RCID);
+ }
+}
+
+// Find reaching register definition
+MachineInstr *SIRegisterInfo::findReachingDef(unsigned Reg, unsigned SubReg,
+ MachineInstr &Use,
+ MachineRegisterInfo &MRI,
+ LiveIntervals *LIS) const {
+ auto &MDT = LIS->getAnalysis<MachineDominatorTree>();
+ SlotIndex UseIdx = LIS->getInstructionIndex(Use);
+ SlotIndex DefIdx;
+
+ if (TargetRegisterInfo::isVirtualRegister(Reg)) {
+ if (!LIS->hasInterval(Reg))
+ return nullptr;
+ LiveInterval &LI = LIS->getInterval(Reg);
+ LaneBitmask SubLanes = SubReg ? getSubRegIndexLaneMask(SubReg)
+ : MRI.getMaxLaneMaskForVReg(Reg);
+ VNInfo *V = nullptr;
+ if (LI.hasSubRanges()) {
+ for (auto &S : LI.subranges()) {
+ if ((S.LaneMask & SubLanes) == SubLanes) {
+ V = S.getVNInfoAt(UseIdx);
+ break;
+ }
+ }
+ } else {
+ V = LI.getVNInfoAt(UseIdx);
+ }
+ if (!V)
+ return nullptr;
+ DefIdx = V->def;
+ } else {
+ // Find last def.
+ for (MCRegUnitIterator Units(Reg, this); Units.isValid(); ++Units) {
+ LiveRange &LR = LIS->getRegUnit(*Units);
+ if (VNInfo *V = LR.getVNInfoAt(UseIdx)) {
+ if (!DefIdx.isValid() ||
+ MDT.dominates(LIS->getInstructionFromIndex(DefIdx),
+ LIS->getInstructionFromIndex(V->def)))
+ DefIdx = V->def;
+ } else {
+ return nullptr;
+ }
+ }
+ }
+
+ MachineInstr *Def = LIS->getInstructionFromIndex(DefIdx);
+
+ if (!Def || !MDT.dominates(Def, &Use))
+ return nullptr;
+
+ assert(Def->modifiesRegister(Reg, this));
+
+ return Def;
+}