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diff --git a/contrib/llvm-project/llvm/lib/Target/X86/X86WinEHState.cpp b/contrib/llvm-project/llvm/lib/Target/X86/X86WinEHState.cpp
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+//===-- X86WinEHState - Insert EH state updates for win32 exceptions ------===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+//
+// All functions using an MSVC EH personality use an explicitly updated state
+// number stored in an exception registration stack object. The registration
+// object is linked into a thread-local chain of registrations stored at fs:00.
+// This pass adds the registration object and EH state updates.
+//
+//===----------------------------------------------------------------------===//
+
+#include "X86.h"
+#include "llvm/ADT/PostOrderIterator.h"
+#include "llvm/Analysis/CFG.h"
+#include "llvm/Analysis/EHPersonalities.h"
+#include "llvm/CodeGen/MachineModuleInfo.h"
+#include "llvm/CodeGen/WinEHFuncInfo.h"
+#include "llvm/IR/CallSite.h"
+#include "llvm/IR/Function.h"
+#include "llvm/IR/IRBuilder.h"
+#include "llvm/IR/Instructions.h"
+#include "llvm/IR/IntrinsicInst.h"
+#include "llvm/IR/Module.h"
+#include "llvm/Pass.h"
+#include "llvm/Support/Debug.h"
+#include <deque>
+
+using namespace llvm;
+
+#define DEBUG_TYPE "winehstate"
+
+namespace {
+const int OverdefinedState = INT_MIN;
+
+class WinEHStatePass : public FunctionPass {
+public:
+ static char ID; // Pass identification, replacement for typeid.
+
+ WinEHStatePass() : FunctionPass(ID) { }
+
+ bool runOnFunction(Function &Fn) override;
+
+ bool doInitialization(Module &M) override;
+
+ bool doFinalization(Module &M) override;
+
+ void getAnalysisUsage(AnalysisUsage &AU) const override;
+
+ StringRef getPassName() const override {
+ return "Windows 32-bit x86 EH state insertion";
+ }
+
+private:
+ void emitExceptionRegistrationRecord(Function *F);
+
+ void linkExceptionRegistration(IRBuilder<> &Builder, Function *Handler);
+ void unlinkExceptionRegistration(IRBuilder<> &Builder);
+ void addStateStores(Function &F, WinEHFuncInfo &FuncInfo);
+ void insertStateNumberStore(Instruction *IP, int State);
+
+ Value *emitEHLSDA(IRBuilder<> &Builder, Function *F);
+
+ Function *generateLSDAInEAXThunk(Function *ParentFunc);
+
+ bool isStateStoreNeeded(EHPersonality Personality, CallSite CS);
+ void rewriteSetJmpCallSite(IRBuilder<> &Builder, Function &F, CallSite CS,
+ Value *State);
+ int getBaseStateForBB(DenseMap<BasicBlock *, ColorVector> &BlockColors,
+ WinEHFuncInfo &FuncInfo, BasicBlock *BB);
+ int getStateForCallSite(DenseMap<BasicBlock *, ColorVector> &BlockColors,
+ WinEHFuncInfo &FuncInfo, CallSite CS);
+
+ // Module-level type getters.
+ Type *getEHLinkRegistrationType();
+ Type *getSEHRegistrationType();
+ Type *getCXXEHRegistrationType();
+
+ // Per-module data.
+ Module *TheModule = nullptr;
+ StructType *EHLinkRegistrationTy = nullptr;
+ StructType *CXXEHRegistrationTy = nullptr;
+ StructType *SEHRegistrationTy = nullptr;
+ FunctionCallee SetJmp3 = nullptr;
+ FunctionCallee CxxLongjmpUnwind = nullptr;
+
+ // Per-function state
+ EHPersonality Personality = EHPersonality::Unknown;
+ Function *PersonalityFn = nullptr;
+ bool UseStackGuard = false;
+ int ParentBaseState;
+ FunctionCallee SehLongjmpUnwind = nullptr;
+ Constant *Cookie = nullptr;
+
+ /// The stack allocation containing all EH data, including the link in the
+ /// fs:00 chain and the current state.
+ AllocaInst *RegNode = nullptr;
+
+ // The allocation containing the EH security guard.
+ AllocaInst *EHGuardNode = nullptr;
+
+ /// The index of the state field of RegNode.
+ int StateFieldIndex = ~0U;
+
+ /// The linked list node subobject inside of RegNode.
+ Value *Link = nullptr;
+};
+}
+
+FunctionPass *llvm::createX86WinEHStatePass() { return new WinEHStatePass(); }
+
+char WinEHStatePass::ID = 0;
+
+INITIALIZE_PASS(WinEHStatePass, "x86-winehstate",
+ "Insert stores for EH state numbers", false, false)
+
+bool WinEHStatePass::doInitialization(Module &M) {
+ TheModule = &M;
+ return false;
+}
+
+bool WinEHStatePass::doFinalization(Module &M) {
+ assert(TheModule == &M);
+ TheModule = nullptr;
+ EHLinkRegistrationTy = nullptr;
+ CXXEHRegistrationTy = nullptr;
+ SEHRegistrationTy = nullptr;
+ SetJmp3 = nullptr;
+ CxxLongjmpUnwind = nullptr;
+ SehLongjmpUnwind = nullptr;
+ Cookie = nullptr;
+ return false;
+}
+
+void WinEHStatePass::getAnalysisUsage(AnalysisUsage &AU) const {
+ // This pass should only insert a stack allocation, memory accesses, and
+ // localrecovers.
+ AU.setPreservesCFG();
+}
+
+bool WinEHStatePass::runOnFunction(Function &F) {
+ // Don't insert state stores or exception handler thunks for
+ // available_externally functions. The handler needs to reference the LSDA,
+ // which will not be emitted in this case.
+ if (F.hasAvailableExternallyLinkage())
+ return false;
+
+ // Check the personality. Do nothing if this personality doesn't use funclets.
+ if (!F.hasPersonalityFn())
+ return false;
+ PersonalityFn =
+ dyn_cast<Function>(F.getPersonalityFn()->stripPointerCasts());
+ if (!PersonalityFn)
+ return false;
+ Personality = classifyEHPersonality(PersonalityFn);
+ if (!isFuncletEHPersonality(Personality))
+ return false;
+
+ // Skip this function if there are no EH pads and we aren't using IR-level
+ // outlining.
+ bool HasPads = false;
+ for (BasicBlock &BB : F) {
+ if (BB.isEHPad()) {
+ HasPads = true;
+ break;
+ }
+ }
+ if (!HasPads)
+ return false;
+
+ Type *Int8PtrType = Type::getInt8PtrTy(TheModule->getContext());
+ SetJmp3 = TheModule->getOrInsertFunction(
+ "_setjmp3", FunctionType::get(
+ Type::getInt32Ty(TheModule->getContext()),
+ {Int8PtrType, Type::getInt32Ty(TheModule->getContext())},
+ /*isVarArg=*/true));
+
+ // Disable frame pointer elimination in this function.
+ // FIXME: Do the nested handlers need to keep the parent ebp in ebp, or can we
+ // use an arbitrary register?
+ F.addFnAttr("no-frame-pointer-elim", "true");
+
+ emitExceptionRegistrationRecord(&F);
+
+ // The state numbers calculated here in IR must agree with what we calculate
+ // later on for the MachineFunction. In particular, if an IR pass deletes an
+ // unreachable EH pad after this point before machine CFG construction, we
+ // will be in trouble. If this assumption is ever broken, we should turn the
+ // numbers into an immutable analysis pass.
+ WinEHFuncInfo FuncInfo;
+ addStateStores(F, FuncInfo);
+
+ // Reset per-function state.
+ PersonalityFn = nullptr;
+ Personality = EHPersonality::Unknown;
+ UseStackGuard = false;
+ RegNode = nullptr;
+ EHGuardNode = nullptr;
+
+ return true;
+}
+
+/// Get the common EH registration subobject:
+/// typedef _EXCEPTION_DISPOSITION (*PEXCEPTION_ROUTINE)(
+/// _EXCEPTION_RECORD *, void *, _CONTEXT *, void *);
+/// struct EHRegistrationNode {
+/// EHRegistrationNode *Next;
+/// PEXCEPTION_ROUTINE Handler;
+/// };
+Type *WinEHStatePass::getEHLinkRegistrationType() {
+ if (EHLinkRegistrationTy)
+ return EHLinkRegistrationTy;
+ LLVMContext &Context = TheModule->getContext();
+ EHLinkRegistrationTy = StructType::create(Context, "EHRegistrationNode");
+ Type *FieldTys[] = {
+ EHLinkRegistrationTy->getPointerTo(0), // EHRegistrationNode *Next
+ Type::getInt8PtrTy(Context) // EXCEPTION_DISPOSITION (*Handler)(...)
+ };
+ EHLinkRegistrationTy->setBody(FieldTys, false);
+ return EHLinkRegistrationTy;
+}
+
+/// The __CxxFrameHandler3 registration node:
+/// struct CXXExceptionRegistration {
+/// void *SavedESP;
+/// EHRegistrationNode SubRecord;
+/// int32_t TryLevel;
+/// };
+Type *WinEHStatePass::getCXXEHRegistrationType() {
+ if (CXXEHRegistrationTy)
+ return CXXEHRegistrationTy;
+ LLVMContext &Context = TheModule->getContext();
+ Type *FieldTys[] = {
+ Type::getInt8PtrTy(Context), // void *SavedESP
+ getEHLinkRegistrationType(), // EHRegistrationNode SubRecord
+ Type::getInt32Ty(Context) // int32_t TryLevel
+ };
+ CXXEHRegistrationTy =
+ StructType::create(FieldTys, "CXXExceptionRegistration");
+ return CXXEHRegistrationTy;
+}
+
+/// The _except_handler3/4 registration node:
+/// struct EH4ExceptionRegistration {
+/// void *SavedESP;
+/// _EXCEPTION_POINTERS *ExceptionPointers;
+/// EHRegistrationNode SubRecord;
+/// int32_t EncodedScopeTable;
+/// int32_t TryLevel;
+/// };
+Type *WinEHStatePass::getSEHRegistrationType() {
+ if (SEHRegistrationTy)
+ return SEHRegistrationTy;
+ LLVMContext &Context = TheModule->getContext();
+ Type *FieldTys[] = {
+ Type::getInt8PtrTy(Context), // void *SavedESP
+ Type::getInt8PtrTy(Context), // void *ExceptionPointers
+ getEHLinkRegistrationType(), // EHRegistrationNode SubRecord
+ Type::getInt32Ty(Context), // int32_t EncodedScopeTable
+ Type::getInt32Ty(Context) // int32_t TryLevel
+ };
+ SEHRegistrationTy = StructType::create(FieldTys, "SEHExceptionRegistration");
+ return SEHRegistrationTy;
+}
+
+// Emit an exception registration record. These are stack allocations with the
+// common subobject of two pointers: the previous registration record (the old
+// fs:00) and the personality function for the current frame. The data before
+// and after that is personality function specific.
+void WinEHStatePass::emitExceptionRegistrationRecord(Function *F) {
+ assert(Personality == EHPersonality::MSVC_CXX ||
+ Personality == EHPersonality::MSVC_X86SEH);
+
+ // Struct type of RegNode. Used for GEPing.
+ Type *RegNodeTy;
+
+ IRBuilder<> Builder(&F->getEntryBlock(), F->getEntryBlock().begin());
+ Type *Int8PtrType = Builder.getInt8PtrTy();
+ Type *Int32Ty = Builder.getInt32Ty();
+ Type *VoidTy = Builder.getVoidTy();
+
+ if (Personality == EHPersonality::MSVC_CXX) {
+ RegNodeTy = getCXXEHRegistrationType();
+ RegNode = Builder.CreateAlloca(RegNodeTy);
+ // SavedESP = llvm.stacksave()
+ Value *SP = Builder.CreateCall(
+ Intrinsic::getDeclaration(TheModule, Intrinsic::stacksave), {});
+ Builder.CreateStore(SP, Builder.CreateStructGEP(RegNodeTy, RegNode, 0));
+ // TryLevel = -1
+ StateFieldIndex = 2;
+ ParentBaseState = -1;
+ insertStateNumberStore(&*Builder.GetInsertPoint(), ParentBaseState);
+ // Handler = __ehhandler$F
+ Function *Trampoline = generateLSDAInEAXThunk(F);
+ Link = Builder.CreateStructGEP(RegNodeTy, RegNode, 1);
+ linkExceptionRegistration(Builder, Trampoline);
+
+ CxxLongjmpUnwind = TheModule->getOrInsertFunction(
+ "__CxxLongjmpUnwind",
+ FunctionType::get(VoidTy, Int8PtrType, /*isVarArg=*/false));
+ cast<Function>(CxxLongjmpUnwind.getCallee()->stripPointerCasts())
+ ->setCallingConv(CallingConv::X86_StdCall);
+ } else if (Personality == EHPersonality::MSVC_X86SEH) {
+ // If _except_handler4 is in use, some additional guard checks and prologue
+ // stuff is required.
+ StringRef PersonalityName = PersonalityFn->getName();
+ UseStackGuard = (PersonalityName == "_except_handler4");
+
+ // Allocate local structures.
+ RegNodeTy = getSEHRegistrationType();
+ RegNode = Builder.CreateAlloca(RegNodeTy);
+ if (UseStackGuard)
+ EHGuardNode = Builder.CreateAlloca(Int32Ty);
+
+ // SavedESP = llvm.stacksave()
+ Value *SP = Builder.CreateCall(
+ Intrinsic::getDeclaration(TheModule, Intrinsic::stacksave), {});
+ Builder.CreateStore(SP, Builder.CreateStructGEP(RegNodeTy, RegNode, 0));
+ // TryLevel = -2 / -1
+ StateFieldIndex = 4;
+ ParentBaseState = UseStackGuard ? -2 : -1;
+ insertStateNumberStore(&*Builder.GetInsertPoint(), ParentBaseState);
+ // ScopeTable = llvm.x86.seh.lsda(F)
+ Value *LSDA = emitEHLSDA(Builder, F);
+ LSDA = Builder.CreatePtrToInt(LSDA, Int32Ty);
+ // If using _except_handler4, xor the address of the table with
+ // __security_cookie.
+ if (UseStackGuard) {
+ Cookie = TheModule->getOrInsertGlobal("__security_cookie", Int32Ty);
+ Value *Val = Builder.CreateLoad(Int32Ty, Cookie, "cookie");
+ LSDA = Builder.CreateXor(LSDA, Val);
+ }
+ Builder.CreateStore(LSDA, Builder.CreateStructGEP(RegNodeTy, RegNode, 3));
+
+ // If using _except_handler4, the EHGuard contains: FramePtr xor Cookie.
+ if (UseStackGuard) {
+ Value *Val = Builder.CreateLoad(Int32Ty, Cookie);
+ Value *FrameAddr = Builder.CreateCall(
+ Intrinsic::getDeclaration(TheModule, Intrinsic::frameaddress),
+ Builder.getInt32(0), "frameaddr");
+ Value *FrameAddrI32 = Builder.CreatePtrToInt(FrameAddr, Int32Ty);
+ FrameAddrI32 = Builder.CreateXor(FrameAddrI32, Val);
+ Builder.CreateStore(FrameAddrI32, EHGuardNode);
+ }
+
+ // Register the exception handler.
+ Link = Builder.CreateStructGEP(RegNodeTy, RegNode, 2);
+ linkExceptionRegistration(Builder, PersonalityFn);
+
+ SehLongjmpUnwind = TheModule->getOrInsertFunction(
+ UseStackGuard ? "_seh_longjmp_unwind4" : "_seh_longjmp_unwind",
+ FunctionType::get(Type::getVoidTy(TheModule->getContext()), Int8PtrType,
+ /*isVarArg=*/false));
+ cast<Function>(SehLongjmpUnwind.getCallee()->stripPointerCasts())
+ ->setCallingConv(CallingConv::X86_StdCall);
+ } else {
+ llvm_unreachable("unexpected personality function");
+ }
+
+ // Insert an unlink before all returns.
+ for (BasicBlock &BB : *F) {
+ Instruction *T = BB.getTerminator();
+ if (!isa<ReturnInst>(T))
+ continue;
+ Builder.SetInsertPoint(T);
+ unlinkExceptionRegistration(Builder);
+ }
+}
+
+Value *WinEHStatePass::emitEHLSDA(IRBuilder<> &Builder, Function *F) {
+ Value *FI8 = Builder.CreateBitCast(F, Type::getInt8PtrTy(F->getContext()));
+ return Builder.CreateCall(
+ Intrinsic::getDeclaration(TheModule, Intrinsic::x86_seh_lsda), FI8);
+}
+
+/// Generate a thunk that puts the LSDA of ParentFunc in EAX and then calls
+/// PersonalityFn, forwarding the parameters passed to PEXCEPTION_ROUTINE:
+/// typedef _EXCEPTION_DISPOSITION (*PEXCEPTION_ROUTINE)(
+/// _EXCEPTION_RECORD *, void *, _CONTEXT *, void *);
+/// We essentially want this code:
+/// movl $lsda, %eax
+/// jmpl ___CxxFrameHandler3
+Function *WinEHStatePass::generateLSDAInEAXThunk(Function *ParentFunc) {
+ LLVMContext &Context = ParentFunc->getContext();
+ Type *Int32Ty = Type::getInt32Ty(Context);
+ Type *Int8PtrType = Type::getInt8PtrTy(Context);
+ Type *ArgTys[5] = {Int8PtrType, Int8PtrType, Int8PtrType, Int8PtrType,
+ Int8PtrType};
+ FunctionType *TrampolineTy =
+ FunctionType::get(Int32Ty, makeArrayRef(&ArgTys[0], 4),
+ /*isVarArg=*/false);
+ FunctionType *TargetFuncTy =
+ FunctionType::get(Int32Ty, makeArrayRef(&ArgTys[0], 5),
+ /*isVarArg=*/false);
+ Function *Trampoline =
+ Function::Create(TrampolineTy, GlobalValue::InternalLinkage,
+ Twine("__ehhandler$") + GlobalValue::dropLLVMManglingEscape(
+ ParentFunc->getName()),
+ TheModule);
+ if (auto *C = ParentFunc->getComdat())
+ Trampoline->setComdat(C);
+ BasicBlock *EntryBB = BasicBlock::Create(Context, "entry", Trampoline);
+ IRBuilder<> Builder(EntryBB);
+ Value *LSDA = emitEHLSDA(Builder, ParentFunc);
+ Value *CastPersonality =
+ Builder.CreateBitCast(PersonalityFn, TargetFuncTy->getPointerTo());
+ auto AI = Trampoline->arg_begin();
+ Value *Args[5] = {LSDA, &*AI++, &*AI++, &*AI++, &*AI++};
+ CallInst *Call = Builder.CreateCall(TargetFuncTy, CastPersonality, Args);
+ // Can't use musttail due to prototype mismatch, but we can use tail.
+ Call->setTailCall(true);
+ // Set inreg so we pass it in EAX.
+ Call->addParamAttr(0, Attribute::InReg);
+ Builder.CreateRet(Call);
+ return Trampoline;
+}
+
+void WinEHStatePass::linkExceptionRegistration(IRBuilder<> &Builder,
+ Function *Handler) {
+ // Emit the .safeseh directive for this function.
+ Handler->addFnAttr("safeseh");
+
+ Type *LinkTy = getEHLinkRegistrationType();
+ // Handler = Handler
+ Value *HandlerI8 = Builder.CreateBitCast(Handler, Builder.getInt8PtrTy());
+ Builder.CreateStore(HandlerI8, Builder.CreateStructGEP(LinkTy, Link, 1));
+ // Next = [fs:00]
+ Constant *FSZero =
+ Constant::getNullValue(LinkTy->getPointerTo()->getPointerTo(257));
+ Value *Next = Builder.CreateLoad(LinkTy->getPointerTo(), FSZero);
+ Builder.CreateStore(Next, Builder.CreateStructGEP(LinkTy, Link, 0));
+ // [fs:00] = Link
+ Builder.CreateStore(Link, FSZero);
+}
+
+void WinEHStatePass::unlinkExceptionRegistration(IRBuilder<> &Builder) {
+ // Clone Link into the current BB for better address mode folding.
+ if (auto *GEP = dyn_cast<GetElementPtrInst>(Link)) {
+ GEP = cast<GetElementPtrInst>(GEP->clone());
+ Builder.Insert(GEP);
+ Link = GEP;
+ }
+ Type *LinkTy = getEHLinkRegistrationType();
+ // [fs:00] = Link->Next
+ Value *Next = Builder.CreateLoad(LinkTy->getPointerTo(),
+ Builder.CreateStructGEP(LinkTy, Link, 0));
+ Constant *FSZero =
+ Constant::getNullValue(LinkTy->getPointerTo()->getPointerTo(257));
+ Builder.CreateStore(Next, FSZero);
+}
+
+// Calls to setjmp(p) are lowered to _setjmp3(p, 0) by the frontend.
+// The idea behind _setjmp3 is that it takes an optional number of personality
+// specific parameters to indicate how to restore the personality-specific frame
+// state when longjmp is initiated. Typically, the current TryLevel is saved.
+void WinEHStatePass::rewriteSetJmpCallSite(IRBuilder<> &Builder, Function &F,
+ CallSite CS, Value *State) {
+ // Don't rewrite calls with a weird number of arguments.
+ if (CS.getNumArgOperands() != 2)
+ return;
+
+ Instruction *Inst = CS.getInstruction();
+
+ SmallVector<OperandBundleDef, 1> OpBundles;
+ CS.getOperandBundlesAsDefs(OpBundles);
+
+ SmallVector<Value *, 3> OptionalArgs;
+ if (Personality == EHPersonality::MSVC_CXX) {
+ OptionalArgs.push_back(CxxLongjmpUnwind.getCallee());
+ OptionalArgs.push_back(State);
+ OptionalArgs.push_back(emitEHLSDA(Builder, &F));
+ } else if (Personality == EHPersonality::MSVC_X86SEH) {
+ OptionalArgs.push_back(SehLongjmpUnwind.getCallee());
+ OptionalArgs.push_back(State);
+ if (UseStackGuard)
+ OptionalArgs.push_back(Cookie);
+ } else {
+ llvm_unreachable("unhandled personality!");
+ }
+
+ SmallVector<Value *, 5> Args;
+ Args.push_back(
+ Builder.CreateBitCast(CS.getArgOperand(0), Builder.getInt8PtrTy()));
+ Args.push_back(Builder.getInt32(OptionalArgs.size()));
+ Args.append(OptionalArgs.begin(), OptionalArgs.end());
+
+ CallSite NewCS;
+ if (CS.isCall()) {
+ auto *CI = cast<CallInst>(Inst);
+ CallInst *NewCI = Builder.CreateCall(SetJmp3, Args, OpBundles);
+ NewCI->setTailCallKind(CI->getTailCallKind());
+ NewCS = NewCI;
+ } else {
+ auto *II = cast<InvokeInst>(Inst);
+ NewCS = Builder.CreateInvoke(
+ SetJmp3, II->getNormalDest(), II->getUnwindDest(), Args, OpBundles);
+ }
+ NewCS.setCallingConv(CS.getCallingConv());
+ NewCS.setAttributes(CS.getAttributes());
+ NewCS->setDebugLoc(CS->getDebugLoc());
+
+ Instruction *NewInst = NewCS.getInstruction();
+ NewInst->takeName(Inst);
+ Inst->replaceAllUsesWith(NewInst);
+ Inst->eraseFromParent();
+}
+
+// Figure out what state we should assign calls in this block.
+int WinEHStatePass::getBaseStateForBB(
+ DenseMap<BasicBlock *, ColorVector> &BlockColors, WinEHFuncInfo &FuncInfo,
+ BasicBlock *BB) {
+ int BaseState = ParentBaseState;
+ auto &BBColors = BlockColors[BB];
+
+ assert(BBColors.size() == 1 && "multi-color BB not removed by preparation");
+ BasicBlock *FuncletEntryBB = BBColors.front();
+ if (auto *FuncletPad =
+ dyn_cast<FuncletPadInst>(FuncletEntryBB->getFirstNonPHI())) {
+ auto BaseStateI = FuncInfo.FuncletBaseStateMap.find(FuncletPad);
+ if (BaseStateI != FuncInfo.FuncletBaseStateMap.end())
+ BaseState = BaseStateI->second;
+ }
+
+ return BaseState;
+}
+
+// Calculate the state a call-site is in.
+int WinEHStatePass::getStateForCallSite(
+ DenseMap<BasicBlock *, ColorVector> &BlockColors, WinEHFuncInfo &FuncInfo,
+ CallSite CS) {
+ if (auto *II = dyn_cast<InvokeInst>(CS.getInstruction())) {
+ // Look up the state number of the EH pad this unwinds to.
+ assert(FuncInfo.InvokeStateMap.count(II) && "invoke has no state!");
+ return FuncInfo.InvokeStateMap[II];
+ }
+ // Possibly throwing call instructions have no actions to take after
+ // an unwind. Ensure they are in the -1 state.
+ return getBaseStateForBB(BlockColors, FuncInfo, CS.getParent());
+}
+
+// Calculate the intersection of all the FinalStates for a BasicBlock's
+// predecessors.
+static int getPredState(DenseMap<BasicBlock *, int> &FinalStates, Function &F,
+ int ParentBaseState, BasicBlock *BB) {
+ // The entry block has no predecessors but we know that the prologue always
+ // sets us up with a fixed state.
+ if (&F.getEntryBlock() == BB)
+ return ParentBaseState;
+
+ // This is an EH Pad, conservatively report this basic block as overdefined.
+ if (BB->isEHPad())
+ return OverdefinedState;
+
+ int CommonState = OverdefinedState;
+ for (BasicBlock *PredBB : predecessors(BB)) {
+ // We didn't manage to get a state for one of these predecessors,
+ // conservatively report this basic block as overdefined.
+ auto PredEndState = FinalStates.find(PredBB);
+ if (PredEndState == FinalStates.end())
+ return OverdefinedState;
+
+ // This code is reachable via exceptional control flow,
+ // conservatively report this basic block as overdefined.
+ if (isa<CatchReturnInst>(PredBB->getTerminator()))
+ return OverdefinedState;
+
+ int PredState = PredEndState->second;
+ assert(PredState != OverdefinedState &&
+ "overdefined BBs shouldn't be in FinalStates");
+ if (CommonState == OverdefinedState)
+ CommonState = PredState;
+
+ // At least two predecessors have different FinalStates,
+ // conservatively report this basic block as overdefined.
+ if (CommonState != PredState)
+ return OverdefinedState;
+ }
+
+ return CommonState;
+}
+
+// Calculate the intersection of all the InitialStates for a BasicBlock's
+// successors.
+static int getSuccState(DenseMap<BasicBlock *, int> &InitialStates, Function &F,
+ int ParentBaseState, BasicBlock *BB) {
+ // This block rejoins normal control flow,
+ // conservatively report this basic block as overdefined.
+ if (isa<CatchReturnInst>(BB->getTerminator()))
+ return OverdefinedState;
+
+ int CommonState = OverdefinedState;
+ for (BasicBlock *SuccBB : successors(BB)) {
+ // We didn't manage to get a state for one of these predecessors,
+ // conservatively report this basic block as overdefined.
+ auto SuccStartState = InitialStates.find(SuccBB);
+ if (SuccStartState == InitialStates.end())
+ return OverdefinedState;
+
+ // This is an EH Pad, conservatively report this basic block as overdefined.
+ if (SuccBB->isEHPad())
+ return OverdefinedState;
+
+ int SuccState = SuccStartState->second;
+ assert(SuccState != OverdefinedState &&
+ "overdefined BBs shouldn't be in FinalStates");
+ if (CommonState == OverdefinedState)
+ CommonState = SuccState;
+
+ // At least two successors have different InitialStates,
+ // conservatively report this basic block as overdefined.
+ if (CommonState != SuccState)
+ return OverdefinedState;
+ }
+
+ return CommonState;
+}
+
+bool WinEHStatePass::isStateStoreNeeded(EHPersonality Personality,
+ CallSite CS) {
+ if (!CS)
+ return false;
+
+ // If the function touches memory, it needs a state store.
+ if (isAsynchronousEHPersonality(Personality))
+ return !CS.doesNotAccessMemory();
+
+ // If the function throws, it needs a state store.
+ return !CS.doesNotThrow();
+}
+
+void WinEHStatePass::addStateStores(Function &F, WinEHFuncInfo &FuncInfo) {
+ // Mark the registration node. The backend needs to know which alloca it is so
+ // that it can recover the original frame pointer.
+ IRBuilder<> Builder(RegNode->getNextNode());
+ Value *RegNodeI8 = Builder.CreateBitCast(RegNode, Builder.getInt8PtrTy());
+ Builder.CreateCall(
+ Intrinsic::getDeclaration(TheModule, Intrinsic::x86_seh_ehregnode),
+ {RegNodeI8});
+
+ if (EHGuardNode) {
+ IRBuilder<> Builder(EHGuardNode->getNextNode());
+ Value *EHGuardNodeI8 =
+ Builder.CreateBitCast(EHGuardNode, Builder.getInt8PtrTy());
+ Builder.CreateCall(
+ Intrinsic::getDeclaration(TheModule, Intrinsic::x86_seh_ehguard),
+ {EHGuardNodeI8});
+ }
+
+ // Calculate state numbers.
+ if (isAsynchronousEHPersonality(Personality))
+ calculateSEHStateNumbers(&F, FuncInfo);
+ else
+ calculateWinCXXEHStateNumbers(&F, FuncInfo);
+
+ // Iterate all the instructions and emit state number stores.
+ DenseMap<BasicBlock *, ColorVector> BlockColors = colorEHFunclets(F);
+ ReversePostOrderTraversal<Function *> RPOT(&F);
+
+ // InitialStates yields the state of the first call-site for a BasicBlock.
+ DenseMap<BasicBlock *, int> InitialStates;
+ // FinalStates yields the state of the last call-site for a BasicBlock.
+ DenseMap<BasicBlock *, int> FinalStates;
+ // Worklist used to revisit BasicBlocks with indeterminate
+ // Initial/Final-States.
+ std::deque<BasicBlock *> Worklist;
+ // Fill in InitialStates and FinalStates for BasicBlocks with call-sites.
+ for (BasicBlock *BB : RPOT) {
+ int InitialState = OverdefinedState;
+ int FinalState;
+ if (&F.getEntryBlock() == BB)
+ InitialState = FinalState = ParentBaseState;
+ for (Instruction &I : *BB) {
+ CallSite CS(&I);
+ if (!isStateStoreNeeded(Personality, CS))
+ continue;
+
+ int State = getStateForCallSite(BlockColors, FuncInfo, CS);
+ if (InitialState == OverdefinedState)
+ InitialState = State;
+ FinalState = State;
+ }
+ // No call-sites in this basic block? That's OK, we will come back to these
+ // in a later pass.
+ if (InitialState == OverdefinedState) {
+ Worklist.push_back(BB);
+ continue;
+ }
+ LLVM_DEBUG(dbgs() << "X86WinEHState: " << BB->getName()
+ << " InitialState=" << InitialState << '\n');
+ LLVM_DEBUG(dbgs() << "X86WinEHState: " << BB->getName()
+ << " FinalState=" << FinalState << '\n');
+ InitialStates.insert({BB, InitialState});
+ FinalStates.insert({BB, FinalState});
+ }
+
+ // Try to fill-in InitialStates and FinalStates which have no call-sites.
+ while (!Worklist.empty()) {
+ BasicBlock *BB = Worklist.front();
+ Worklist.pop_front();
+ // This BasicBlock has already been figured out, nothing more we can do.
+ if (InitialStates.count(BB) != 0)
+ continue;
+
+ int PredState = getPredState(FinalStates, F, ParentBaseState, BB);
+ if (PredState == OverdefinedState)
+ continue;
+
+ // We successfully inferred this BasicBlock's state via it's predecessors;
+ // enqueue it's successors to see if we can infer their states.
+ InitialStates.insert({BB, PredState});
+ FinalStates.insert({BB, PredState});
+ for (BasicBlock *SuccBB : successors(BB))
+ Worklist.push_back(SuccBB);
+ }
+
+ // Try to hoist stores from successors.
+ for (BasicBlock *BB : RPOT) {
+ int SuccState = getSuccState(InitialStates, F, ParentBaseState, BB);
+ if (SuccState == OverdefinedState)
+ continue;
+
+ // Update our FinalState to reflect the common InitialState of our
+ // successors.
+ FinalStates.insert({BB, SuccState});
+ }
+
+ // Finally, insert state stores before call-sites which transition us to a new
+ // state.
+ for (BasicBlock *BB : RPOT) {
+ auto &BBColors = BlockColors[BB];
+ BasicBlock *FuncletEntryBB = BBColors.front();
+ if (isa<CleanupPadInst>(FuncletEntryBB->getFirstNonPHI()))
+ continue;
+
+ int PrevState = getPredState(FinalStates, F, ParentBaseState, BB);
+ LLVM_DEBUG(dbgs() << "X86WinEHState: " << BB->getName()
+ << " PrevState=" << PrevState << '\n');
+
+ for (Instruction &I : *BB) {
+ CallSite CS(&I);
+ if (!isStateStoreNeeded(Personality, CS))
+ continue;
+
+ int State = getStateForCallSite(BlockColors, FuncInfo, CS);
+ if (State != PrevState)
+ insertStateNumberStore(&I, State);
+ PrevState = State;
+ }
+
+ // We might have hoisted a state store into this block, emit it now.
+ auto EndState = FinalStates.find(BB);
+ if (EndState != FinalStates.end())
+ if (EndState->second != PrevState)
+ insertStateNumberStore(BB->getTerminator(), EndState->second);
+ }
+
+ SmallVector<CallSite, 1> SetJmp3CallSites;
+ for (BasicBlock *BB : RPOT) {
+ for (Instruction &I : *BB) {
+ CallSite CS(&I);
+ if (!CS)
+ continue;
+ if (CS.getCalledValue()->stripPointerCasts() !=
+ SetJmp3.getCallee()->stripPointerCasts())
+ continue;
+
+ SetJmp3CallSites.push_back(CS);
+ }
+ }
+
+ for (CallSite CS : SetJmp3CallSites) {
+ auto &BBColors = BlockColors[CS->getParent()];
+ BasicBlock *FuncletEntryBB = BBColors.front();
+ bool InCleanup = isa<CleanupPadInst>(FuncletEntryBB->getFirstNonPHI());
+
+ IRBuilder<> Builder(CS.getInstruction());
+ Value *State;
+ if (InCleanup) {
+ Value *StateField = Builder.CreateStructGEP(RegNode->getAllocatedType(),
+ RegNode, StateFieldIndex);
+ State = Builder.CreateLoad(Builder.getInt32Ty(), StateField);
+ } else {
+ State = Builder.getInt32(getStateForCallSite(BlockColors, FuncInfo, CS));
+ }
+ rewriteSetJmpCallSite(Builder, F, CS, State);
+ }
+}
+
+void WinEHStatePass::insertStateNumberStore(Instruction *IP, int State) {
+ IRBuilder<> Builder(IP);
+ Value *StateField = Builder.CreateStructGEP(RegNode->getAllocatedType(),
+ RegNode, StateFieldIndex);
+ Builder.CreateStore(Builder.getInt32(State), StateField);
+}