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-.\" Copyright (c) 1989, 1993
-.\" The Regents of the University of California. All rights reserved.
-.\"
-.\" Redistribution and use in source and binary forms, with or without
-.\" modification, are permitted provided that the following conditions
-.\" are met:
-.\" 1. Redistributions of source code must retain the above copyright
-.\" notice, this list of conditions and the following disclaimer.
-.\" 2. Redistributions in binary form must reproduce the above copyright
-.\" notice, this list of conditions and the following disclaimer in the
-.\" documentation and/or other materials provided with the distribution.
-.\" 3. All advertising materials mentioning features or use of this software
-.\" must display the following acknowledgement:
-.\" This product includes software developed by the University of
-.\" California, Berkeley and its contributors.
-.\" 4. Neither the name of the University nor the names of its contributors
-.\" may be used to endorse or promote products derived from this software
-.\" without specific prior written permission.
-.\"
-.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
-.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
-.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
-.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
-.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-.\" SUCH DAMAGE.
-.\"
-.\" @(#)worm.6 8.1 (Berkeley) 5/31/93
-.\" $FreeBSD$
-.\"
-.TH WORM 6 "May 31, 1993"
-.UC 4
-.SH NAME
-worm \- play the growing worm game
-.SH SYNOPSIS
-.B worm
-[
-.I size
-]
-.SH DESCRIPTION
-In
-.I worm,
-you are a little worm, your body is the "o"'s on the screen
-and your head is the "@". You move with the hjkl keys (as in the game
-snake). If you don't press any keys, you continue in the direction you
-last moved. The upper case HJKL keys move you as if you had pressed
-several (9 for HL and 5 for JK) of the corresponding lower case key
-(unless you run into a digit, then it stops).
-.PP
-On the screen you will see a digit, if your worm eats the digit is will
-grow longer, the actual amount longer depends on which digit it was
-that you ate. The object of the game is to see how long you can make
-the worm grow.
-.PP
-The game ends when the worm runs into either the sides of the screen,
-or itself. The current score (how much the worm has grown) is kept in
-the upper left corner of the screen.
-.PP
-The optional argument, if present, is the initial length of the worm.
-.SH BUGS
-If the initial length of the worm is set to less than one or more
-than 75, various strange things happen.