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-rw-r--r--lib/Target/X86/X86CallingConv.h104
1 files changed, 8 insertions, 96 deletions
diff --git a/lib/Target/X86/X86CallingConv.h b/lib/Target/X86/X86CallingConv.h
index d0fcbd313312..191e0fa619b2 100644
--- a/lib/Target/X86/X86CallingConv.h
+++ b/lib/Target/X86/X86CallingConv.h
@@ -1,9 +1,8 @@
//=== X86CallingConv.h - X86 Custom Calling Convention Routines -*- C++ -*-===//
//
-// The LLVM Compiler Infrastructure
-//
-// This file is distributed under the University of Illinois Open Source
-// License. See LICENSE.TXT for details.
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
@@ -21,99 +20,12 @@
namespace llvm {
-/// When regcall calling convention compiled to 32 bit arch, special treatment
-/// is required for 64 bit masks.
-/// The value should be assigned to two GPRs.
-/// \return true if registers were allocated and false otherwise.
-bool CC_X86_32_RegCall_Assign2Regs(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
- CCValAssign::LocInfo &LocInfo,
- ISD::ArgFlagsTy &ArgFlags, CCState &State);
-
-/// Vectorcall calling convention has special handling for vector types or
-/// HVA for 64 bit arch.
-/// For HVAs shadow registers might be allocated on the first pass
-/// and actual XMM registers are allocated on the second pass.
-/// For vector types, actual XMM registers are allocated on the first pass.
-/// \return true if registers were allocated and false otherwise.
-bool CC_X86_64_VectorCall(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
- CCValAssign::LocInfo &LocInfo,
- ISD::ArgFlagsTy &ArgFlags, CCState &State);
-
-/// Vectorcall calling convention has special handling for vector types or
-/// HVA for 32 bit arch.
-/// For HVAs actual XMM registers are allocated on the second pass.
-/// For vector types, actual XMM registers are allocated on the first pass.
-/// \return true if registers were allocated and false otherwise.
-bool CC_X86_32_VectorCall(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
- CCValAssign::LocInfo &LocInfo,
- ISD::ArgFlagsTy &ArgFlags, CCState &State);
-
-inline bool CC_X86_AnyReg_Error(unsigned &, MVT &, MVT &,
- CCValAssign::LocInfo &, ISD::ArgFlagsTy &,
- CCState &) {
- llvm_unreachable("The AnyReg calling convention is only supported by the " \
- "stackmap and patchpoint intrinsics.");
- // gracefully fallback to X86 C calling convention on Release builds.
- return false;
-}
-
-inline bool CC_X86_32_MCUInReg(unsigned &ValNo, MVT &ValVT,
- MVT &LocVT,
- CCValAssign::LocInfo &LocInfo,
- ISD::ArgFlagsTy &ArgFlags,
- CCState &State) {
- // This is similar to CCAssignToReg<[EAX, EDX, ECX]>, but makes sure
- // not to split i64 and double between a register and stack
- static const MCPhysReg RegList[] = {X86::EAX, X86::EDX, X86::ECX};
- static const unsigned NumRegs = sizeof(RegList)/sizeof(RegList[0]);
-
- SmallVectorImpl<CCValAssign> &PendingMembers = State.getPendingLocs();
-
- // If this is the first part of an double/i64/i128, or if we're already
- // in the middle of a split, add to the pending list. If this is not
- // the end of the split, return, otherwise go on to process the pending
- // list
- if (ArgFlags.isSplit() || !PendingMembers.empty()) {
- PendingMembers.push_back(
- CCValAssign::getPending(ValNo, ValVT, LocVT, LocInfo));
- if (!ArgFlags.isSplitEnd())
- return true;
- }
-
- // If there are no pending members, we are not in the middle of a split,
- // so do the usual inreg stuff.
- if (PendingMembers.empty()) {
- if (unsigned Reg = State.AllocateReg(RegList)) {
- State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo));
- return true;
- }
- return false;
- }
-
- assert(ArgFlags.isSplitEnd());
-
- // We now have the entire original argument in PendingMembers, so decide
- // whether to use registers or the stack.
- // Per the MCU ABI:
- // a) To use registers, we need to have enough of them free to contain
- // the entire argument.
- // b) We never want to use more than 2 registers for a single argument.
-
- unsigned FirstFree = State.getFirstUnallocated(RegList);
- bool UseRegs = PendingMembers.size() <= std::min(2U, NumRegs - FirstFree);
-
- for (auto &It : PendingMembers) {
- if (UseRegs)
- It.convertToReg(State.AllocateReg(RegList[FirstFree++]));
- else
- It.convertToMem(State.AllocateStack(4, 4));
- State.addLoc(It);
- }
-
- PendingMembers.clear();
+bool RetCC_X86(unsigned ValNo, MVT ValVT, MVT LocVT,
+ CCValAssign::LocInfo LocInfo, ISD::ArgFlagsTy ArgFlags,
+ CCState &State);
- return true;
-}
+bool CC_X86(unsigned ValNo, MVT ValVT, MVT LocVT, CCValAssign::LocInfo LocInfo,
+ ISD::ArgFlagsTy ArgFlags, CCState &State);
} // End llvm namespace