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-rw-r--r--lib/libvgl/Makefile42
-rw-r--r--lib/libvgl/Makefile.depend15
-rw-r--r--lib/libvgl/bitmap.c314
-rw-r--r--lib/libvgl/keyboard.c94
-rw-r--r--lib/libvgl/main.c529
-rw-r--r--lib/libvgl/mouse.c421
-rw-r--r--lib/libvgl/simple.c686
-rw-r--r--lib/libvgl/text.c249
-rw-r--r--lib/libvgl/vgl.3469
-rw-r--r--lib/libvgl/vgl.h161
10 files changed, 2980 insertions, 0 deletions
diff --git a/lib/libvgl/Makefile b/lib/libvgl/Makefile
new file mode 100644
index 000000000000..e679b82db369
--- /dev/null
+++ b/lib/libvgl/Makefile
@@ -0,0 +1,42 @@
+PACKAGE=lib${LIB}
+LIB= vgl
+SHLIB_MAJOR= 6
+CFLAGS+=-Wall -I${.CURDIR}
+SRCS= main.c simple.c bitmap.c text.c mouse.c keyboard.c
+INCS= vgl.h
+MAN= vgl.3
+WARNS?= 2
+MLINKS+= vgl.3 VGLBitmapAllocateBits.3 \
+ vgl.3 VGLBitmapCopy.3 \
+ vgl.3 VGLBitmapCreate.3 \
+ vgl.3 VGLBitmapDestroy.3 \
+ vgl.3 VGLBitmapPutChar.3 \
+ vgl.3 VGLBitmapString.3 \
+ vgl.3 VGLBlankDisplay.3 \
+ vgl.3 VGLBox.3 \
+ vgl.3 VGLCheckSwitch.3 \
+ vgl.3 VGLClear.3 \
+ vgl.3 VGLEllipse.3 \
+ vgl.3 VGLEnd.3 \
+ vgl.3 VGLFilledBox.3 \
+ vgl.3 VGLFilledEllipse.3 \
+ vgl.3 VGLGetXY.3 \
+ vgl.3 VGLInit.3 \
+ vgl.3 VGLLine.3 \
+ vgl.3 VGLKeyboardInit.3 \
+ vgl.3 VGLKeyboardEnd.3 \
+ vgl.3 VGLKeyboardGetCh.3 \
+ vgl.3 VGLMouseInit.3 \
+ vgl.3 VGLMouseMode.3 \
+ vgl.3 VGLMouseSetImage.3 \
+ vgl.3 VGLMouseSetStdImage.3 \
+ vgl.3 VGLMouseStatus.3 \
+ vgl.3 VGLPanScreen.3 \
+ vgl.3 VGLSetBorder.3 \
+ vgl.3 VGLSetPalette.3 \
+ vgl.3 VGLSetPaletteIndex.3 \
+ vgl.3 VGLSetVScreenSize.3 \
+ vgl.3 VGLSetXY.3 \
+ vgl.3 VGLTextSetFontFile.3
+
+.include <bsd.lib.mk>
diff --git a/lib/libvgl/Makefile.depend b/lib/libvgl/Makefile.depend
new file mode 100644
index 000000000000..6ef78fac5cbf
--- /dev/null
+++ b/lib/libvgl/Makefile.depend
@@ -0,0 +1,15 @@
+# Autogenerated - do NOT edit!
+
+DIRDEPS = \
+ include \
+ include/xlocale \
+ lib/${CSU_DIR} \
+ lib/libc \
+ lib/libcompiler_rt \
+
+
+.include <dirdeps.mk>
+
+.if ${DEP_RELDIR} == ${_DEP_RELDIR}
+# local dependencies - needed for -jN in clean tree
+.endif
diff --git a/lib/libvgl/bitmap.c b/lib/libvgl/bitmap.c
new file mode 100644
index 000000000000..2beeb8ee68c4
--- /dev/null
+++ b/lib/libvgl/bitmap.c
@@ -0,0 +1,314 @@
+/*-
+ * SPDX-License-Identifier: BSD-3-Clause
+ *
+ * Copyright (c) 1991-1997 Søren Schmidt
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer,
+ * in this position and unchanged.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <sys/types.h>
+#include <signal.h>
+#include <sys/fbio.h>
+#include "vgl.h"
+
+#define min(x, y) (((x) < (y)) ? (x) : (y))
+
+static byte mask[8] = {0xff, 0x7f, 0x3f, 0x1f, 0x0f, 0x07, 0x03, 0x01};
+static int color2bit[16] = {0x00000000, 0x00000001, 0x00000100, 0x00000101,
+ 0x00010000, 0x00010001, 0x00010100, 0x00010101,
+ 0x01000000, 0x01000001, 0x01000100, 0x01000101,
+ 0x01010000, 0x01010001, 0x01010100, 0x01010101};
+
+static void
+WriteVerticalLine(VGLBitmap *dst, int x, int y, int width, byte *line)
+{
+ int bwidth, i, pos, last, planepos, start_offset, end_offset, offset;
+ int len;
+ unsigned int word = 0;
+ byte *address;
+ byte *VGLPlane[4];
+
+ switch (dst->Type) {
+ case VIDBUF4:
+ case VIDBUF4S:
+ start_offset = (x & 0x07);
+ end_offset = (x + width) & 0x07;
+ bwidth = (width + start_offset) / 8;
+ if (end_offset)
+ bwidth++;
+ VGLPlane[0] = VGLBuf;
+ VGLPlane[1] = VGLPlane[0] + bwidth;
+ VGLPlane[2] = VGLPlane[1] + bwidth;
+ VGLPlane[3] = VGLPlane[2] + bwidth;
+ pos = 0;
+ planepos = 0;
+ last = 8 - start_offset;
+ while (pos < width) {
+ word = 0;
+ while (pos < last && pos < width)
+ word = (word<<1) | color2bit[line[pos++]&0x0f];
+ VGLPlane[0][planepos] = word;
+ VGLPlane[1][planepos] = word>>8;
+ VGLPlane[2][planepos] = word>>16;
+ VGLPlane[3][planepos] = word>>24;
+ planepos++;
+ last += 8;
+ }
+ planepos--;
+ if (end_offset) {
+ word <<= (8 - end_offset);
+ VGLPlane[0][planepos] = word;
+ VGLPlane[1][planepos] = word>>8;
+ VGLPlane[2][planepos] = word>>16;
+ VGLPlane[3][planepos] = word>>24;
+ }
+ outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */
+ outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */
+ for (i=0; i<4; i++) {
+ outb(0x3c4, 0x02);
+ outb(0x3c5, 0x01<<i);
+ outb(0x3ce, 0x04);
+ outb(0x3cf, i);
+ pos = VGLAdpInfo.va_line_width*y + x/8;
+ if (dst->Type == VIDBUF4) {
+ if (end_offset)
+ VGLPlane[i][planepos] |= dst->Bitmap[pos+planepos] & mask[end_offset];
+ if (start_offset)
+ VGLPlane[i][0] |= dst->Bitmap[pos] & ~mask[start_offset];
+ bcopy(&VGLPlane[i][0], dst->Bitmap + pos, bwidth);
+ } else { /* VIDBUF4S */
+ if (end_offset) {
+ offset = VGLSetSegment(pos + planepos);
+ VGLPlane[i][planepos] |= dst->Bitmap[offset] & mask[end_offset];
+ }
+ offset = VGLSetSegment(pos);
+ if (start_offset)
+ VGLPlane[i][0] |= dst->Bitmap[offset] & ~mask[start_offset];
+ for (last = bwidth; ; ) {
+ len = min(VGLAdpInfo.va_window_size - offset, last);
+ bcopy(&VGLPlane[i][bwidth - last], dst->Bitmap + offset, len);
+ pos += len;
+ last -= len;
+ if (last <= 0)
+ break;
+ offset = VGLSetSegment(pos);
+ }
+ }
+ }
+ break;
+ case VIDBUF8X:
+ address = dst->Bitmap + VGLAdpInfo.va_line_width * y + x/4;
+ for (i=0; i<4; i++) {
+ outb(0x3c4, 0x02);
+ outb(0x3c5, 0x01 << ((x + i)%4));
+ for (planepos=0, pos=i; pos<width; planepos++, pos+=4)
+ address[planepos] = line[pos];
+ if ((x + i)%4 == 3)
+ ++address;
+ }
+ break;
+ case VIDBUF8S:
+ case VIDBUF16S:
+ case VIDBUF24S:
+ case VIDBUF32S:
+ width = width * dst->PixelBytes;
+ pos = (dst->VXsize * y + x) * dst->PixelBytes;
+ while (width > 0) {
+ offset = VGLSetSegment(pos);
+ i = min(VGLAdpInfo.va_window_size - offset, width);
+ bcopy(line, dst->Bitmap + offset, i);
+ line += i;
+ pos += i;
+ width -= i;
+ }
+ break;
+ case MEMBUF:
+ case VIDBUF8:
+ case VIDBUF16:
+ case VIDBUF24:
+ case VIDBUF32:
+ address = dst->Bitmap + (dst->VXsize * y + x) * dst->PixelBytes;
+ bcopy(line, address, width * dst->PixelBytes);
+ break;
+ default:
+ ;
+ }
+}
+
+int
+__VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy,
+ VGLBitmap *dst, int dstx, int dsty, int width, int hight)
+{
+ byte *buffer, *p;
+ int mousemerge, srcline, dstline, yend, yextra, ystep;
+
+ mousemerge = 0;
+ if (hight < 0) {
+ hight = -hight;
+ mousemerge = (dst == VGLDisplay &&
+ VGLMouseOverlap(dstx, dsty, width, hight));
+ if (mousemerge)
+ buffer = alloca(width*src->PixelBytes);
+ }
+ if (srcx>src->VXsize || srcy>src->VYsize
+ || dstx>dst->VXsize || dsty>dst->VYsize)
+ return -1;
+ if (srcx < 0) {
+ width=width+srcx; dstx-=srcx; srcx=0;
+ }
+ if (srcy < 0) {
+ hight=hight+srcy; dsty-=srcy; srcy=0;
+ }
+ if (dstx < 0) {
+ width=width+dstx; srcx-=dstx; dstx=0;
+ }
+ if (dsty < 0) {
+ hight=hight+dsty; srcy-=dsty; dsty=0;
+ }
+ if (srcx+width > src->VXsize)
+ width=src->VXsize-srcx;
+ if (srcy+hight > src->VYsize)
+ hight=src->VYsize-srcy;
+ if (dstx+width > dst->VXsize)
+ width=dst->VXsize-dstx;
+ if (dsty+hight > dst->VYsize)
+ hight=dst->VYsize-dsty;
+ if (width < 0 || hight < 0)
+ return -1;
+ yend = srcy + hight;
+ yextra = 0;
+ ystep = 1;
+ if (src->Bitmap == dst->Bitmap && srcy < dsty) {
+ yend = srcy - 1;
+ yextra = hight - 1;
+ ystep = -1;
+ }
+ for (srcline = srcy + yextra, dstline = dsty + yextra; srcline != yend;
+ srcline += ystep, dstline += ystep) {
+ p = src->Bitmap+(srcline*src->VXsize+srcx)*dst->PixelBytes;
+ if (mousemerge && VGLMouseOverlap(dstx, dstline, width, 1)) {
+ bcopy(p, buffer, width*src->PixelBytes);
+ p = buffer;
+ VGLMouseMerge(dstx, dstline, width, p);
+ }
+ WriteVerticalLine(dst, dstx, dstline, width, p);
+ }
+ return 0;
+}
+
+int
+VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy,
+ VGLBitmap *dst, int dstx, int dsty, int width, int hight)
+{
+ int error;
+
+ if (hight < 0)
+ return -1;
+ if (src == VGLDisplay)
+ src = &VGLVDisplay;
+ if (src->Type != MEMBUF)
+ return -1; /* invalid */
+ if (dst == VGLDisplay) {
+ VGLMouseFreeze();
+ __VGLBitmapCopy(src, srcx, srcy, &VGLVDisplay, dstx, dsty, width, hight);
+ error = __VGLBitmapCopy(src, srcx, srcy, &VGLVDisplay, dstx, dsty,
+ width, hight);
+ if (error != 0)
+ return error;
+ src = &VGLVDisplay;
+ srcx = dstx;
+ srcy = dsty;
+ } else if (dst->Type != MEMBUF)
+ return -1; /* invalid */
+ error = __VGLBitmapCopy(src, srcx, srcy, dst, dstx, dsty, width, -hight);
+ if (dst == VGLDisplay)
+ VGLMouseUnFreeze();
+ return error;
+}
+
+VGLBitmap
+*VGLBitmapCreate(int type, int xsize, int ysize, byte *bits)
+{
+ VGLBitmap *object;
+
+ if (type != MEMBUF)
+ return NULL;
+ if (xsize < 0 || ysize < 0)
+ return NULL;
+ object = (VGLBitmap *)malloc(sizeof(*object));
+ if (object == NULL)
+ return NULL;
+ object->Type = type;
+ object->Xsize = xsize;
+ object->Ysize = ysize;
+ object->VXsize = xsize;
+ object->VYsize = ysize;
+ object->Xorigin = 0;
+ object->Yorigin = 0;
+ object->Bitmap = bits;
+ object->PixelBytes = VGLDisplay->PixelBytes;
+ return object;
+}
+
+void
+VGLBitmapDestroy(VGLBitmap *object)
+{
+ if (object->Bitmap)
+ free(object->Bitmap);
+ free(object);
+}
+
+int
+VGLBitmapAllocateBits(VGLBitmap *object)
+{
+ object->Bitmap = malloc(object->VXsize*object->VYsize*object->PixelBytes);
+ if (object->Bitmap == NULL)
+ return -1;
+ return 0;
+}
+
+void
+VGLBitmapCvt(VGLBitmap *src, VGLBitmap *dst)
+{
+ u_long color;
+ int dstpos, i, pb, size, srcpb, srcpos;
+
+ size = src->VXsize * src->VYsize;
+ srcpb = src->PixelBytes;
+ if (srcpb <= 0)
+ srcpb = 1;
+ pb = dst->PixelBytes;
+ if (pb == srcpb) {
+ bcopy(src->Bitmap, dst->Bitmap, size * pb);
+ return;
+ }
+ if (srcpb != 1)
+ return; /* not supported */
+ for (srcpos = dstpos = 0; srcpos < size; srcpos++) {
+ color = VGLrgb332ToNative(src->Bitmap[srcpos]);
+ for (i = 0; i < pb; i++, color >>= 8)
+ dst->Bitmap[dstpos++] = color;
+ }
+}
diff --git a/lib/libvgl/keyboard.c b/lib/libvgl/keyboard.c
new file mode 100644
index 000000000000..25399330dba5
--- /dev/null
+++ b/lib/libvgl/keyboard.c
@@ -0,0 +1,94 @@
+/*-
+ * SPDX-License-Identifier: BSD-3-Clause
+ *
+ * Copyright (c) 1997 Søren Schmidt
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer
+ * in this position and unchanged.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+#include <stdio.h>
+#include <sys/types.h>
+#include <sys/ioctl.h>
+#include <termios.h>
+#include <sys/time.h>
+#include <sys/fbio.h>
+#include <sys/kbio.h>
+#include "vgl.h"
+
+static struct termios VGLKeyboardTty;
+static int VGLKeyboardMode = -1;
+
+int
+VGLKeyboardInit(int mode)
+{
+ static struct termios term;
+
+ ioctl(0, KDGKBMODE, &VGLKeyboardMode);
+ tcgetattr(0, &VGLKeyboardTty);
+
+ term = VGLKeyboardTty;
+ cfmakeraw(&term);
+ term.c_iflag = IGNPAR | IGNBRK;
+ term.c_oflag = OPOST | ONLCR;
+ term.c_cflag = CREAD | CS8;
+ term.c_lflag &= ~(ICANON | ECHO | ISIG);
+ term.c_cc[VTIME] = 0;
+ term.c_cc[VMIN] = 0;
+ cfsetispeed(&term, 9600);
+ cfsetospeed(&term, 9600);
+ tcsetattr(0, TCSANOW | TCSAFLUSH, &term);
+
+ switch (mode) {
+ case VGL_RAWKEYS:
+ ioctl(0, KDSKBMODE, K_RAW);
+ break;
+ case VGL_CODEKEYS:
+ ioctl(0, KDSKBMODE, K_CODE);
+ break;
+ case VGL_XLATEKEYS:
+ ioctl(0, KDSKBMODE, K_XLATE);
+ break;
+ }
+ return 0;
+}
+
+void
+VGLKeyboardEnd()
+{
+ if (VGLKeyboardMode != -1) {
+ ioctl(0, KDSKBMODE, VGLKeyboardMode);
+ tcsetattr(0, TCSANOW | TCSAFLUSH, &VGLKeyboardTty);
+ }
+}
+
+int
+VGLKeyboardGetCh()
+{
+ unsigned char ch = 0;
+
+ read (0, &ch, 1);
+ return (int)ch;
+}
diff --git a/lib/libvgl/main.c b/lib/libvgl/main.c
new file mode 100644
index 000000000000..13e376c48417
--- /dev/null
+++ b/lib/libvgl/main.c
@@ -0,0 +1,529 @@
+/*-
+ * SPDX-License-Identifier: BSD-3-Clause
+ *
+ * Copyright (c) 1991-1997 Søren Schmidt
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer
+ * in this position and unchanged.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+#include <signal.h>
+#include <stdio.h>
+#include <sys/types.h>
+#include <sys/file.h>
+#include <sys/ioctl.h>
+#include <sys/mman.h>
+#include <sys/fbio.h>
+#include <sys/kbio.h>
+#include <sys/consio.h>
+#include "vgl.h"
+
+#define min(x, y) (((x) < (y)) ? (x) : (y))
+#define max(x, y) (((x) > (y)) ? (x) : (y))
+
+VGLBitmap *VGLDisplay;
+VGLBitmap VGLVDisplay;
+video_info_t VGLModeInfo;
+video_adapter_info_t VGLAdpInfo;
+byte *VGLBuf;
+
+static int VGLMode;
+static int VGLOldMode;
+static size_t VGLBufSize;
+static byte *VGLMem = MAP_FAILED;
+static int VGLSwitchPending;
+static int VGLAbortPending;
+static int VGLOnDisplay;
+static unsigned int VGLCurWindow;
+static int VGLInitDone = 0;
+static video_info_t VGLOldModeInfo;
+static vid_info_t VGLOldVInfo;
+static int VGLOldVXsize;
+
+void
+VGLEnd()
+{
+struct vt_mode smode;
+ int size[3];
+
+ if (!VGLInitDone)
+ return;
+ VGLInitDone = 0;
+ signal(SIGUSR1, SIG_IGN);
+ signal(SIGUSR2, SIG_IGN);
+ VGLSwitchPending = 0;
+ VGLAbortPending = 0;
+ VGLMouseMode(VGL_MOUSEHIDE);
+
+ if (VGLMem != MAP_FAILED) {
+ VGLClear(VGLDisplay, 0);
+ munmap(VGLMem, VGLAdpInfo.va_window_size);
+ }
+
+ ioctl(0, FBIO_SETLINEWIDTH, &VGLOldVXsize);
+
+ if (VGLOldMode >= M_VESA_BASE)
+ ioctl(0, _IO('V', VGLOldMode - M_VESA_BASE), 0);
+ else
+ ioctl(0, _IO('S', VGLOldMode), 0);
+ if (VGLOldModeInfo.vi_flags & V_INFO_GRAPHICS) {
+ size[0] = VGLOldVInfo.mv_csz;
+ size[1] = VGLOldVInfo.mv_rsz;
+ size[2] = VGLOldVInfo.font_size;
+ ioctl(0, KDRASTER, size);
+ }
+ if (VGLModeInfo.vi_mem_model != V_INFO_MM_DIRECT)
+ ioctl(0, KDDISABIO, 0);
+ ioctl(0, KDSETMODE, KD_TEXT);
+ smode.mode = VT_AUTO;
+ ioctl(0, VT_SETMODE, &smode);
+ if (VGLBuf)
+ free(VGLBuf);
+ VGLBuf = NULL;
+ free(VGLDisplay);
+ VGLDisplay = NULL;
+ VGLKeyboardEnd();
+}
+
+static void
+VGLAbort(int arg)
+{
+ sigset_t mask;
+
+ VGLAbortPending = 1;
+ signal(SIGINT, SIG_IGN);
+ signal(SIGTERM, SIG_IGN);
+ signal(SIGUSR2, SIG_IGN);
+ if (arg == SIGBUS || arg == SIGSEGV) {
+ signal(arg, SIG_DFL);
+ sigemptyset(&mask);
+ sigaddset(&mask, arg);
+ sigprocmask(SIG_UNBLOCK, &mask, NULL);
+ VGLEnd();
+ kill(getpid(), arg);
+ }
+}
+
+static void
+VGLSwitch(int arg __unused)
+{
+ if (!VGLOnDisplay)
+ VGLOnDisplay = 1;
+ else
+ VGLOnDisplay = 0;
+ VGLSwitchPending = 1;
+ signal(SIGUSR1, VGLSwitch);
+}
+
+int
+VGLInit(int mode)
+{
+ struct vt_mode smode;
+ int adptype, depth;
+
+ if (VGLInitDone)
+ return -1;
+
+ signal(SIGUSR1, VGLSwitch);
+ signal(SIGINT, VGLAbort);
+ signal(SIGTERM, VGLAbort);
+ signal(SIGSEGV, VGLAbort);
+ signal(SIGBUS, VGLAbort);
+ signal(SIGUSR2, SIG_IGN);
+
+ VGLOnDisplay = 1;
+ VGLSwitchPending = 0;
+ VGLAbortPending = 0;
+
+ if (ioctl(0, CONS_GET, &VGLOldMode) || ioctl(0, CONS_CURRENT, &adptype))
+ return -1;
+ if (IOCGROUP(mode) == 'V') /* XXX: this is ugly */
+ VGLModeInfo.vi_mode = (mode & 0x0ff) + M_VESA_BASE;
+ else
+ VGLModeInfo.vi_mode = mode & 0x0ff;
+ if (ioctl(0, CONS_MODEINFO, &VGLModeInfo)) /* FBIO_MODEINFO */
+ return -1;
+
+ /* Save info for old mode to restore font size if old mode is graphics. */
+ VGLOldModeInfo.vi_mode = VGLOldMode;
+ if (ioctl(0, CONS_MODEINFO, &VGLOldModeInfo))
+ return -1;
+ VGLOldVInfo.size = sizeof(VGLOldVInfo);
+ if (ioctl(0, CONS_GETINFO, &VGLOldVInfo))
+ return -1;
+
+ VGLDisplay = (VGLBitmap *)malloc(sizeof(VGLBitmap));
+ if (VGLDisplay == NULL)
+ return -2;
+
+ if (VGLModeInfo.vi_mem_model != V_INFO_MM_DIRECT && ioctl(0, KDENABIO, 0)) {
+ free(VGLDisplay);
+ return -3;
+ }
+
+ VGLInitDone = 1;
+
+ /*
+ * vi_mem_model specifies the memory model of the current video mode
+ * in -CURRENT.
+ */
+ switch (VGLModeInfo.vi_mem_model) {
+ case V_INFO_MM_PLANAR:
+ /* we can handle EGA/VGA planner modes only */
+ if (VGLModeInfo.vi_depth != 4 || VGLModeInfo.vi_planes != 4
+ || (adptype != KD_EGA && adptype != KD_VGA)) {
+ VGLEnd();
+ return -4;
+ }
+ VGLDisplay->Type = VIDBUF4;
+ VGLDisplay->PixelBytes = 1;
+ break;
+ case V_INFO_MM_PACKED:
+ /* we can do only 256 color packed modes */
+ if (VGLModeInfo.vi_depth != 8) {
+ VGLEnd();
+ return -4;
+ }
+ VGLDisplay->Type = VIDBUF8;
+ VGLDisplay->PixelBytes = 1;
+ break;
+ case V_INFO_MM_VGAX:
+ VGLDisplay->Type = VIDBUF8X;
+ VGLDisplay->PixelBytes = 1;
+ break;
+ case V_INFO_MM_DIRECT:
+ VGLDisplay->PixelBytes = VGLModeInfo.vi_pixel_size;
+ switch (VGLDisplay->PixelBytes) {
+ case 2:
+ VGLDisplay->Type = VIDBUF16;
+ break;
+ case 3:
+ VGLDisplay->Type = VIDBUF24;
+ break;
+ case 4:
+ VGLDisplay->Type = VIDBUF32;
+ break;
+ default:
+ VGLEnd();
+ return -4;
+ }
+ break;
+ default:
+ VGLEnd();
+ return -4;
+ }
+
+ ioctl(0, VT_WAITACTIVE, 0);
+ ioctl(0, KDSETMODE, KD_GRAPHICS);
+ if (ioctl(0, mode, 0)) {
+ VGLEnd();
+ return -5;
+ }
+ if (ioctl(0, CONS_ADPINFO, &VGLAdpInfo)) { /* FBIO_ADPINFO */
+ VGLEnd();
+ return -6;
+ }
+
+ /*
+ * Calculate the shadow screen buffer size. In -CURRENT, va_buffer_size
+ * always holds the entire frame buffer size, wheather it's in the linear
+ * mode or windowed mode.
+ * VGLBufSize = VGLAdpInfo.va_buffer_size;
+ * In -STABLE, va_buffer_size holds the frame buffer size, only if
+ * the linear frame buffer mode is supported. Otherwise the field is zero.
+ * We shall calculate the minimal size in this case:
+ * VGLAdpInfo.va_line_width*VGLModeInfo.vi_height*VGLModeInfo.vi_planes
+ * or
+ * VGLAdpInfo.va_window_size*VGLModeInfo.vi_planes;
+ * Use whichever is larger.
+ */
+ if (VGLAdpInfo.va_buffer_size != 0)
+ VGLBufSize = VGLAdpInfo.va_buffer_size;
+ else
+ VGLBufSize = max(VGLAdpInfo.va_line_width*VGLModeInfo.vi_height,
+ VGLAdpInfo.va_window_size)*VGLModeInfo.vi_planes;
+ /*
+ * The above is for old -CURRENT. Current -CURRENT since r203535 and/or
+ * r248799 restricts va_buffer_size to the displayed size in VESA modes to
+ * avoid wasting kva for mapping unused parts of the frame buffer. But all
+ * parts were usable here. Applying the same restriction to user mappings
+ * makes our virtualization useless and breaks our panning, but large frame
+ * buffers are also difficult for us to manage (clearing and switching may
+ * be too slow, and malloc() may fail). Restrict ourselves similarly to
+ * get the same efficiency and bugs for all kernels.
+ */
+ if (VGLModeInfo.vi_mode >= M_VESA_BASE)
+ VGLBufSize = VGLAdpInfo.va_line_width*VGLModeInfo.vi_height*
+ VGLModeInfo.vi_planes;
+ VGLBuf = malloc(VGLBufSize);
+ if (VGLBuf == NULL) {
+ VGLEnd();
+ return -7;
+ }
+
+#ifdef LIBVGL_DEBUG
+ fprintf(stderr, "VGLBufSize:0x%x\n", VGLBufSize);
+#endif
+
+ /* see if we are in the windowed buffer mode or in the linear buffer mode */
+ if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size) {
+ switch (VGLDisplay->Type) {
+ case VIDBUF4:
+ VGLDisplay->Type = VIDBUF4S;
+ break;
+ case VIDBUF8:
+ VGLDisplay->Type = VIDBUF8S;
+ break;
+ case VIDBUF16:
+ VGLDisplay->Type = VIDBUF16S;
+ break;
+ case VIDBUF24:
+ VGLDisplay->Type = VIDBUF24S;
+ break;
+ case VIDBUF32:
+ VGLDisplay->Type = VIDBUF32S;
+ break;
+ default:
+ VGLEnd();
+ return -8;
+ }
+ }
+
+ VGLMode = mode;
+ VGLCurWindow = 0;
+
+ VGLDisplay->Xsize = VGLModeInfo.vi_width;
+ VGLDisplay->Ysize = VGLModeInfo.vi_height;
+ depth = VGLModeInfo.vi_depth;
+ if (depth == 15)
+ depth = 16;
+ VGLOldVXsize =
+ VGLDisplay->VXsize = VGLAdpInfo.va_line_width
+ *8/(depth/VGLModeInfo.vi_planes);
+ VGLDisplay->VYsize = VGLBufSize/VGLModeInfo.vi_planes/VGLAdpInfo.va_line_width;
+ VGLDisplay->Xorigin = 0;
+ VGLDisplay->Yorigin = 0;
+
+ VGLMem = (byte*)mmap(0, VGLAdpInfo.va_window_size, PROT_READ|PROT_WRITE,
+ MAP_FILE | MAP_SHARED, 0, 0);
+ if (VGLMem == MAP_FAILED) {
+ VGLEnd();
+ return -7;
+ }
+ VGLDisplay->Bitmap = VGLMem;
+
+ VGLVDisplay = *VGLDisplay;
+ VGLVDisplay.Type = MEMBUF;
+ if (VGLModeInfo.vi_depth < 8)
+ VGLVDisplay.Bitmap = malloc(2 * VGLBufSize);
+ else
+ VGLVDisplay.Bitmap = VGLBuf;
+
+ VGLSavePalette();
+
+#ifdef LIBVGL_DEBUG
+ fprintf(stderr, "va_line_width:%d\n", VGLAdpInfo.va_line_width);
+ fprintf(stderr, "VGLXsize:%d, Ysize:%d, VXsize:%d, VYsize:%d\n",
+ VGLDisplay->Xsize, VGLDisplay->Ysize,
+ VGLDisplay->VXsize, VGLDisplay->VYsize);
+#endif
+
+ smode.mode = VT_PROCESS;
+ smode.waitv = 0;
+ smode.relsig = SIGUSR1;
+ smode.acqsig = SIGUSR1;
+ smode.frsig = SIGINT;
+ if (ioctl(0, VT_SETMODE, &smode)) {
+ VGLEnd();
+ return -9;
+ }
+ VGLTextSetFontFile((byte*)0);
+ VGLClear(VGLDisplay, 0);
+ return 0;
+}
+
+void
+VGLCheckSwitch()
+{
+ if (VGLAbortPending) {
+ VGLEnd();
+ exit(0);
+ }
+ while (VGLSwitchPending) {
+ VGLSwitchPending = 0;
+ if (VGLOnDisplay) {
+ if (VGLModeInfo.vi_mem_model != V_INFO_MM_DIRECT)
+ ioctl(0, KDENABIO, 0);
+ ioctl(0, KDSETMODE, KD_GRAPHICS);
+ ioctl(0, VGLMode, 0);
+ VGLCurWindow = 0;
+ VGLMem = (byte*)mmap(0, VGLAdpInfo.va_window_size, PROT_READ|PROT_WRITE,
+ MAP_FILE | MAP_SHARED, 0, 0);
+
+ /* XXX: what if mmap() has failed! */
+ VGLDisplay->Type = VIDBUF8; /* XXX */
+ switch (VGLModeInfo.vi_mem_model) {
+ case V_INFO_MM_PLANAR:
+ if (VGLModeInfo.vi_depth == 4 && VGLModeInfo.vi_planes == 4) {
+ if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size)
+ VGLDisplay->Type = VIDBUF4S;
+ else
+ VGLDisplay->Type = VIDBUF4;
+ } else {
+ /* shouldn't be happening */
+ }
+ break;
+ case V_INFO_MM_PACKED:
+ if (VGLModeInfo.vi_depth == 8) {
+ if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size)
+ VGLDisplay->Type = VIDBUF8S;
+ else
+ VGLDisplay->Type = VIDBUF8;
+ }
+ break;
+ case V_INFO_MM_VGAX:
+ VGLDisplay->Type = VIDBUF8X;
+ break;
+ case V_INFO_MM_DIRECT:
+ switch (VGLModeInfo.vi_pixel_size) {
+ case 2:
+ if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size)
+ VGLDisplay->Type = VIDBUF16S;
+ else
+ VGLDisplay->Type = VIDBUF16;
+ break;
+ case 3:
+ if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size)
+ VGLDisplay->Type = VIDBUF24S;
+ else
+ VGLDisplay->Type = VIDBUF24;
+ break;
+ case 4:
+ if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size)
+ VGLDisplay->Type = VIDBUF32S;
+ else
+ VGLDisplay->Type = VIDBUF32;
+ break;
+ default:
+ /* shouldn't be happening */
+ break;
+ }
+ default:
+ /* shouldn't be happening */
+ break;
+ }
+
+ VGLDisplay->Bitmap = VGLMem;
+ VGLDisplay->Xsize = VGLModeInfo.vi_width;
+ VGLDisplay->Ysize = VGLModeInfo.vi_height;
+ VGLSetVScreenSize(VGLDisplay, VGLDisplay->VXsize, VGLDisplay->VYsize);
+ VGLRestoreBlank();
+ VGLRestoreBorder();
+ VGLMouseRestore();
+ VGLPanScreen(VGLDisplay, VGLDisplay->Xorigin, VGLDisplay->Yorigin);
+ VGLBitmapCopy(&VGLVDisplay, 0, 0, VGLDisplay, 0, 0,
+ VGLDisplay->VXsize, VGLDisplay->VYsize);
+ VGLRestorePalette();
+ ioctl(0, VT_RELDISP, VT_ACKACQ);
+ }
+ else {
+ VGLMem = MAP_FAILED;
+ munmap(VGLDisplay->Bitmap, VGLAdpInfo.va_window_size);
+ ioctl(0, VGLOldMode, 0);
+ ioctl(0, KDSETMODE, KD_TEXT);
+ if (VGLModeInfo.vi_mem_model != V_INFO_MM_DIRECT)
+ ioctl(0, KDDISABIO, 0);
+ ioctl(0, VT_RELDISP, VT_TRUE);
+ VGLDisplay->Bitmap = VGLBuf;
+ VGLDisplay->Type = MEMBUF;
+ VGLDisplay->Xsize = VGLDisplay->VXsize;
+ VGLDisplay->Ysize = VGLDisplay->VYsize;
+ while (!VGLOnDisplay) pause();
+ }
+ }
+}
+
+int
+VGLSetSegment(unsigned int offset)
+{
+ if (offset/VGLAdpInfo.va_window_size != VGLCurWindow) {
+ ioctl(0, CONS_SETWINORG, offset); /* FBIO_SETWINORG */
+ VGLCurWindow = offset/VGLAdpInfo.va_window_size;
+ }
+ return (offset%VGLAdpInfo.va_window_size);
+}
+
+int
+VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize)
+{
+ int depth;
+
+ if (VXsize < object->Xsize || VYsize < object->Ysize)
+ return -1;
+ if (object->Type == MEMBUF)
+ return -1;
+ if (ioctl(0, FBIO_SETLINEWIDTH, &VXsize))
+ return -1;
+ ioctl(0, CONS_ADPINFO, &VGLAdpInfo); /* FBIO_ADPINFO */
+ depth = VGLModeInfo.vi_depth;
+ if (depth == 15)
+ depth = 16;
+ object->VXsize = VGLAdpInfo.va_line_width
+ *8/(depth/VGLModeInfo.vi_planes);
+ object->VYsize = VGLBufSize/VGLModeInfo.vi_planes/VGLAdpInfo.va_line_width;
+ if (VYsize < object->VYsize)
+ object->VYsize = VYsize;
+
+#ifdef LIBVGL_DEBUG
+ fprintf(stderr, "new size: VGLXsize:%d, Ysize:%d, VXsize:%d, VYsize:%d\n",
+ object->Xsize, object->Ysize, object->VXsize, object->VYsize);
+#endif
+
+ return 0;
+}
+
+int
+VGLPanScreen(VGLBitmap *object, int x, int y)
+{
+ video_display_start_t origin;
+
+ if (x < 0 || x + object->Xsize > object->VXsize
+ || y < 0 || y + object->Ysize > object->VYsize)
+ return -1;
+ if (object->Type == MEMBUF)
+ return 0;
+ origin.x = x;
+ origin.y = y;
+ if (ioctl(0, FBIO_SETDISPSTART, &origin))
+ return -1;
+ object->Xorigin = x;
+ object->Yorigin = y;
+
+#ifdef LIBVGL_DEBUG
+ fprintf(stderr, "new origin: (%d, %d)\n", x, y);
+#endif
+
+ return 0;
+}
diff --git a/lib/libvgl/mouse.c b/lib/libvgl/mouse.c
new file mode 100644
index 000000000000..c4019fd7606f
--- /dev/null
+++ b/lib/libvgl/mouse.c
@@ -0,0 +1,421 @@
+/*-
+ * SPDX-License-Identifier: BSD-3-Clause
+ *
+ * Copyright (c) 1991-1997 Søren Schmidt
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer
+ * in this position and unchanged.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+#include <stdio.h>
+#include <sys/types.h>
+#include <sys/ioctl.h>
+#include <sys/signal.h>
+#include <sys/consio.h>
+#include <sys/fbio.h>
+#include "vgl.h"
+
+static void VGLMouseAction(int dummy);
+
+#define BORDER 0xff /* default border -- light white in rgb 3:3:2 */
+#define INTERIOR 0xa0 /* default interior -- red in rgb 3:3:2 */
+#define LARGE_MOUSE_IMG_XSIZE 19
+#define LARGE_MOUSE_IMG_YSIZE 32
+#define SMALL_MOUSE_IMG_XSIZE 10
+#define SMALL_MOUSE_IMG_YSIZE 16
+#define X 0xff /* any nonzero in And mask means part of cursor */
+#define B BORDER
+#define I INTERIOR
+static byte LargeAndMask[] = {
+ X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,
+ X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,
+ X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,
+ X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
+ X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,
+ X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
+ X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,
+ X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,
+ X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,
+ X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,
+ X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,
+ X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,
+ X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
+ X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
+ X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
+ X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
+ X,X,X,X,X,X,0,X,X,X,X,X,X,0,0,0,0,0,0,
+ X,X,X,X,X,0,0,X,X,X,X,X,X,0,0,0,0,0,0,
+ X,X,X,X,0,0,0,0,X,X,X,X,X,X,0,0,0,0,0,
+ X,X,X,0,0,0,0,0,X,X,X,X,X,X,0,0,0,0,0,
+ X,X,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,X,X,X,X,0,0,0,
+};
+static byte LargeOrMask[] = {
+ B,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ B,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ B,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ B,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ B,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ B,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,
+ B,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,
+ B,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,
+ B,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,
+ B,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,
+ B,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,
+ B,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,
+ B,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,
+ B,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,
+ B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,
+ B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,
+ B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,
+ B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,
+ B,I,I,I,I,I,I,I,I,I,I,B,B,B,B,B,B,B,B,
+ B,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,
+ B,I,I,I,I,I,B,I,I,I,I,B,0,0,0,0,0,0,0,
+ B,I,I,I,I,B,0,B,I,I,I,I,B,0,0,0,0,0,0,
+ B,I,I,I,B,0,0,B,I,I,I,I,B,0,0,0,0,0,0,
+ B,I,I,B,0,0,0,0,B,I,I,I,I,B,0,0,0,0,0,
+ B,I,B,0,0,0,0,0,B,I,I,I,I,B,0,0,0,0,0,
+ B,B,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,B,B,B,B,0,0,0,
+};
+static byte SmallAndMask[] = {
+ X,X,0,0,0,0,0,0,0,0,
+ X,X,X,0,0,0,0,0,0,0,
+ X,X,X,X,0,0,0,0,0,0,
+ X,X,X,X,X,0,0,0,0,0,
+ X,X,X,X,X,X,0,0,0,0,
+ X,X,X,X,X,X,X,0,0,0,
+ X,X,X,X,X,X,X,X,0,0,
+ X,X,X,X,X,X,X,X,X,0,
+ X,X,X,X,X,X,X,X,X,X,
+ X,X,X,X,X,X,X,X,X,X,
+ X,X,X,X,X,X,X,0,0,0,
+ X,X,X,0,X,X,X,X,0,0,
+ X,X,0,0,X,X,X,X,0,0,
+ 0,0,0,0,0,X,X,X,X,0,
+ 0,0,0,0,0,X,X,X,X,0,
+ 0,0,0,0,0,0,X,X,0,0,
+};
+static byte SmallOrMask[] = {
+ B,B,0,0,0,0,0,0,0,0,
+ B,I,B,0,0,0,0,0,0,0,
+ B,I,I,B,0,0,0,0,0,0,
+ B,I,I,I,B,0,0,0,0,0,
+ B,I,I,I,I,B,0,0,0,0,
+ B,I,I,I,I,I,B,0,0,0,
+ B,I,I,I,I,I,I,B,0,0,
+ B,I,I,I,I,I,I,I,B,0,
+ B,I,I,I,I,I,I,I,I,B,
+ B,I,I,I,I,I,B,B,B,B,
+ B,I,I,B,I,I,B,0,0,0,
+ B,I,B,0,B,I,I,B,0,0,
+ B,B,0,0,B,I,I,B,0,0,
+ 0,0,0,0,0,B,I,I,B,0,
+ 0,0,0,0,0,B,I,I,B,0,
+ 0,0,0,0,0,0,B,B,0,0,
+};
+#undef X
+#undef B
+#undef I
+static VGLBitmap VGLMouseLargeAndMask =
+ VGLBITMAP_INITIALIZER(MEMBUF, LARGE_MOUSE_IMG_XSIZE, LARGE_MOUSE_IMG_YSIZE,
+ LargeAndMask);
+static VGLBitmap VGLMouseLargeOrMask =
+ VGLBITMAP_INITIALIZER(MEMBUF, LARGE_MOUSE_IMG_XSIZE, LARGE_MOUSE_IMG_YSIZE,
+ LargeOrMask);
+static VGLBitmap VGLMouseSmallAndMask =
+ VGLBITMAP_INITIALIZER(MEMBUF, SMALL_MOUSE_IMG_XSIZE, SMALL_MOUSE_IMG_YSIZE,
+ SmallAndMask);
+static VGLBitmap VGLMouseSmallOrMask =
+ VGLBITMAP_INITIALIZER(MEMBUF, SMALL_MOUSE_IMG_XSIZE, SMALL_MOUSE_IMG_YSIZE,
+ SmallOrMask);
+static VGLBitmap *VGLMouseAndMask, *VGLMouseOrMask;
+static int VGLMouseShown = VGL_MOUSEHIDE;
+static int VGLMouseXpos = 0;
+static int VGLMouseYpos = 0;
+static int VGLMouseButtons = 0;
+static volatile sig_atomic_t VGLMintpending;
+static volatile sig_atomic_t VGLMsuppressint;
+
+#define INTOFF() (VGLMsuppressint++)
+#define INTON() do { \
+ if (--VGLMsuppressint == 0 && VGLMintpending) \
+ VGLMouseAction(0); \
+ } while (0)
+
+int
+__VGLMouseMode(int mode)
+{
+ int oldmode;
+
+ INTOFF();
+ oldmode = VGLMouseShown;
+ if (mode == VGL_MOUSESHOW) {
+ if (VGLMouseShown == VGL_MOUSEHIDE) {
+ VGLMouseShown = VGL_MOUSESHOW;
+ __VGLBitmapCopy(&VGLVDisplay, VGLMouseXpos, VGLMouseYpos,
+ VGLDisplay, VGLMouseXpos, VGLMouseYpos,
+ VGLMouseAndMask->VXsize, -VGLMouseAndMask->VYsize);
+ }
+ }
+ else {
+ if (VGLMouseShown == VGL_MOUSESHOW) {
+ VGLMouseShown = VGL_MOUSEHIDE;
+ __VGLBitmapCopy(&VGLVDisplay, VGLMouseXpos, VGLMouseYpos,
+ VGLDisplay, VGLMouseXpos, VGLMouseYpos,
+ VGLMouseAndMask->VXsize, VGLMouseAndMask->VYsize);
+ }
+ }
+ INTON();
+ return oldmode;
+}
+
+void
+VGLMouseMode(int mode)
+{
+ __VGLMouseMode(mode);
+}
+
+static void
+VGLMouseAction(int dummy)
+{
+ struct mouse_info mouseinfo;
+ int mousemode;
+
+ if (VGLMsuppressint) {
+ VGLMintpending = 1;
+ return;
+ }
+again:
+ INTOFF();
+ VGLMintpending = 0;
+ mouseinfo.operation = MOUSE_GETINFO;
+ ioctl(0, CONS_MOUSECTL, &mouseinfo);
+ if (VGLMouseXpos != mouseinfo.u.data.x ||
+ VGLMouseYpos != mouseinfo.u.data.y) {
+ mousemode = __VGLMouseMode(VGL_MOUSEHIDE);
+ VGLMouseXpos = mouseinfo.u.data.x;
+ VGLMouseYpos = mouseinfo.u.data.y;
+ __VGLMouseMode(mousemode);
+ }
+ VGLMouseButtons = mouseinfo.u.data.buttons;
+
+ /*
+ * Loop to handle any new (suppressed) signals. This is INTON() without
+ * recursion. !SA_RESTART prevents recursion in signal handling. So the
+ * maximum recursion is 2 levels.
+ */
+ VGLMsuppressint = 0;
+ if (VGLMintpending)
+ goto again;
+}
+
+void
+VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask)
+{
+ int mousemode;
+
+ mousemode = __VGLMouseMode(VGL_MOUSEHIDE);
+
+ VGLMouseAndMask = AndMask;
+
+ if (VGLMouseOrMask != NULL) {
+ free(VGLMouseOrMask->Bitmap);
+ free(VGLMouseOrMask);
+ }
+ VGLMouseOrMask = VGLBitmapCreate(MEMBUF, OrMask->VXsize, OrMask->VYsize, 0);
+ VGLBitmapAllocateBits(VGLMouseOrMask);
+ VGLBitmapCvt(OrMask, VGLMouseOrMask);
+
+ __VGLMouseMode(mousemode);
+}
+
+void
+VGLMouseSetStdImage()
+{
+ if (VGLDisplay->VXsize > 800)
+ VGLMouseSetImage(&VGLMouseLargeAndMask, &VGLMouseLargeOrMask);
+ else
+ VGLMouseSetImage(&VGLMouseSmallAndMask, &VGLMouseSmallOrMask);
+}
+
+int
+VGLMouseInit(int mode)
+{
+ struct mouse_info mouseinfo;
+ VGLBitmap *ormask;
+ int border, error, i, interior;
+
+ switch (VGLModeInfo.vi_mem_model) {
+ case V_INFO_MM_PACKED:
+ case V_INFO_MM_PLANAR:
+ border = 0x0f;
+ interior = 0x04;
+ break;
+ case V_INFO_MM_VGAX:
+ border = 0x3f;
+ interior = 0x24;
+ break;
+ default:
+ border = BORDER;
+ interior = INTERIOR;
+ break;
+ }
+ if (VGLModeInfo.vi_mode == M_BG640x480)
+ border = 0; /* XXX (palette makes 0x04 look like 0x0f) */
+ if (getenv("VGLMOUSEBORDERCOLOR") != NULL)
+ border = strtoul(getenv("VGLMOUSEBORDERCOLOR"), NULL, 0);
+ if (getenv("VGLMOUSEINTERIORCOLOR") != NULL)
+ interior = strtoul(getenv("VGLMOUSEINTERIORCOLOR"), NULL, 0);
+ ormask = &VGLMouseLargeOrMask;
+ for (i = 0; i < ormask->VXsize * ormask->VYsize; i++)
+ ormask->Bitmap[i] = ormask->Bitmap[i] == BORDER ? border :
+ ormask->Bitmap[i] == INTERIOR ? interior : 0;
+ ormask = &VGLMouseSmallOrMask;
+ for (i = 0; i < ormask->VXsize * ormask->VYsize; i++)
+ ormask->Bitmap[i] = ormask->Bitmap[i] == BORDER ? border :
+ ormask->Bitmap[i] == INTERIOR ? interior : 0;
+ VGLMouseSetStdImage();
+ mouseinfo.operation = MOUSE_MODE;
+ mouseinfo.u.mode.signal = SIGUSR2;
+ if ((error = ioctl(0, CONS_MOUSECTL, &mouseinfo)))
+ return error;
+ signal(SIGUSR2, VGLMouseAction);
+ mouseinfo.operation = MOUSE_GETINFO;
+ ioctl(0, CONS_MOUSECTL, &mouseinfo);
+ VGLMouseXpos = mouseinfo.u.data.x;
+ VGLMouseYpos = mouseinfo.u.data.y;
+ VGLMouseButtons = mouseinfo.u.data.buttons;
+ VGLMouseMode(mode);
+ return 0;
+}
+
+void
+VGLMouseRestore(void)
+{
+ struct mouse_info mouseinfo;
+
+ INTOFF();
+ mouseinfo.operation = MOUSE_GETINFO;
+ if (ioctl(0, CONS_MOUSECTL, &mouseinfo) == 0) {
+ mouseinfo.operation = MOUSE_MOVEABS;
+ mouseinfo.u.data.x = VGLMouseXpos;
+ mouseinfo.u.data.y = VGLMouseYpos;
+ ioctl(0, CONS_MOUSECTL, &mouseinfo);
+ }
+ INTON();
+}
+
+int
+VGLMouseStatus(int *x, int *y, char *buttons)
+{
+ INTOFF();
+ *x = VGLMouseXpos;
+ *y = VGLMouseYpos;
+ *buttons = VGLMouseButtons;
+ INTON();
+ return VGLMouseShown;
+}
+
+void
+VGLMouseFreeze(void)
+{
+ INTOFF();
+}
+
+int
+VGLMouseFreezeXY(int x, int y)
+{
+ INTOFF();
+ if (VGLMouseShown != VGL_MOUSESHOW)
+ return 0;
+ if (x >= VGLMouseXpos && x < VGLMouseXpos + VGLMouseAndMask->VXsize &&
+ y >= VGLMouseYpos && y < VGLMouseYpos + VGLMouseAndMask->VYsize &&
+ VGLMouseAndMask->Bitmap[(y-VGLMouseYpos)*VGLMouseAndMask->VXsize+
+ (x-VGLMouseXpos)])
+ return 1;
+ return 0;
+}
+
+int
+VGLMouseOverlap(int x, int y, int width, int hight)
+{
+ int overlap;
+
+ if (VGLMouseShown != VGL_MOUSESHOW)
+ return 0;
+ if (x > VGLMouseXpos)
+ overlap = (VGLMouseXpos + VGLMouseAndMask->VXsize) - x;
+ else
+ overlap = (x + width) - VGLMouseXpos;
+ if (overlap <= 0)
+ return 0;
+ if (y > VGLMouseYpos)
+ overlap = (VGLMouseYpos + VGLMouseAndMask->VYsize) - y;
+ else
+ overlap = (y + hight) - VGLMouseYpos;
+ return overlap > 0;
+}
+
+void
+VGLMouseMerge(int x, int y, int width, byte *line)
+{
+ int pos, x1, xend, xstart;
+
+ xstart = x;
+ if (xstart < VGLMouseXpos)
+ xstart = VGLMouseXpos;
+ xend = x + width;
+ if (xend > VGLMouseXpos + VGLMouseAndMask->VXsize)
+ xend = VGLMouseXpos + VGLMouseAndMask->VXsize;
+ for (x1 = xstart; x1 < xend; x1++) {
+ pos = (y - VGLMouseYpos) * VGLMouseAndMask->VXsize + x1 - VGLMouseXpos;
+ if (VGLMouseAndMask->Bitmap[pos])
+ bcopy(&VGLMouseOrMask->Bitmap[pos * VGLDisplay->PixelBytes],
+ &line[(x1 - x) * VGLDisplay->PixelBytes], VGLDisplay->PixelBytes);
+ }
+}
+
+void
+VGLMouseUnFreeze()
+{
+ INTON();
+}
diff --git a/lib/libvgl/simple.c b/lib/libvgl/simple.c
new file mode 100644
index 000000000000..3ae07db1993b
--- /dev/null
+++ b/lib/libvgl/simple.c
@@ -0,0 +1,686 @@
+/*-
+ * SPDX-License-Identifier: BSD-3-Clause
+ *
+ * Copyright (c) 1991-1997 Søren Schmidt
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer
+ * in this position and unchanged.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+#include <signal.h>
+#include <sys/fbio.h>
+#include <sys/kbio.h>
+#include <sys/endian.h>
+#include "vgl.h"
+
+static int VGLBlank;
+static byte VGLBorderColor;
+static byte VGLSavePaletteRed[256];
+static byte VGLSavePaletteGreen[256];
+static byte VGLSavePaletteBlue[256];
+
+#define ABS(a) (((a)<0) ? -(a) : (a))
+#define SGN(a) (((a)<0) ? -1 : 1)
+#define min(x, y) (((x) < (y)) ? (x) : (y))
+#define max(x, y) (((x) > (y)) ? (x) : (y))
+
+void
+VGLSetXY(VGLBitmap *object, int x, int y, u_long color)
+{
+ int offset, soffset, undermouse;
+
+ VGLCheckSwitch();
+ if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) {
+ if (object == VGLDisplay) {
+ undermouse = VGLMouseFreezeXY(x, y);
+ VGLSetXY(&VGLVDisplay, x, y, color);
+ } else if (object->Type != MEMBUF)
+ return; /* invalid */
+ else
+ undermouse = 0;
+ if (!undermouse) {
+ offset = (y * object->VXsize + x) * object->PixelBytes;
+ switch (object->Type) {
+ case VIDBUF8S:
+ case VIDBUF16S:
+ case VIDBUF32S:
+ offset = VGLSetSegment(offset);
+ /* FALLTHROUGH */
+ case MEMBUF:
+ case VIDBUF8:
+ case VIDBUF16:
+ case VIDBUF24:
+ case VIDBUF32:
+ color = htole32(color);
+ switch (object->PixelBytes) {
+ case 1:
+ memcpy(&object->Bitmap[offset], &color, 1);
+ break;
+ case 2:
+ memcpy(&object->Bitmap[offset], &color, 2);
+ break;
+ case 3:
+ memcpy(&object->Bitmap[offset], &color, 3);
+ break;
+ case 4:
+ memcpy(&object->Bitmap[offset], &color, 4);
+ break;
+ }
+ break;
+ case VIDBUF24S:
+ soffset = VGLSetSegment(offset);
+ color = htole32(color);
+ switch (VGLAdpInfo.va_window_size - soffset) {
+ case 1:
+ memcpy(&object->Bitmap[soffset], &color, 1);
+ soffset = VGLSetSegment(offset + 1);
+ memcpy(&object->Bitmap[soffset], (byte *)&color + 1, 2);
+ break;
+ case 2:
+ memcpy(&object->Bitmap[soffset], &color, 2);
+ soffset = VGLSetSegment(offset + 2);
+ memcpy(&object->Bitmap[soffset], (byte *)&color + 2, 1);
+ break;
+ default:
+ memcpy(&object->Bitmap[soffset], &color, 3);
+ break;
+ }
+ break;
+ case VIDBUF8X:
+ outb(0x3c4, 0x02);
+ outb(0x3c5, 0x01 << (x&0x3));
+ object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = ((byte)color);
+ break;
+ case VIDBUF4S:
+ offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8);
+ goto set_planar;
+ case VIDBUF4:
+ offset = y*VGLAdpInfo.va_line_width + x/8;
+set_planar:
+ outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
+ outb(0x3ce, 0x00); outb(0x3cf, (byte)color & 0x0f); /* set/reset */
+ outb(0x3ce, 0x01); outb(0x3cf, 0x0f); /* set/reset enable */
+ outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8)); /* bit mask */
+ object->Bitmap[offset] |= (byte)color;
+ }
+ }
+ if (object == VGLDisplay)
+ VGLMouseUnFreeze();
+ }
+}
+
+u_long
+VGLGetXY(VGLBitmap *object, int x, int y)
+{
+ u_long color;
+ int offset;
+
+ VGLCheckSwitch();
+ if (x<0 || x>=object->VXsize || y<0 || y>=object->VYsize)
+ return 0;
+ if (object == VGLDisplay)
+ object = &VGLVDisplay;
+ else if (object->Type != MEMBUF)
+ return 0; /* invalid */
+ offset = (y * object->VXsize + x) * object->PixelBytes;
+ switch (object->PixelBytes) {
+ case 1:
+ memcpy(&color, &object->Bitmap[offset], 1);
+ return le32toh(color) & 0xff;
+ case 2:
+ memcpy(&color, &object->Bitmap[offset], 2);
+ return le32toh(color) & 0xffff;
+ case 3:
+ memcpy(&color, &object->Bitmap[offset], 3);
+ return le32toh(color) & 0xffffff;
+ case 4:
+ memcpy(&color, &object->Bitmap[offset], 4);
+ return le32toh(color);
+ }
+ return 0; /* invalid */
+}
+
+ /*
+ * Symmetric Double Step Line Algorithm by Brian Wyvill from
+ * "Graphics Gems", Academic Press, 1990.
+ */
+
+#define SL_SWAP(a,b) {a^=b; b^=a; a^=b;}
+#define SL_ABSOLUTE(i,j,k) ( (i-j)*(k = ( (i-j)<0 ? -1 : 1)))
+
+void
+plot(VGLBitmap * object, int x, int y, int flag, u_long color)
+{
+ /* non-zero flag indicates the pixels need swapping back. */
+ if (flag)
+ VGLSetXY(object, y, x, color);
+ else
+ VGLSetXY(object, x, y, color);
+}
+
+
+void
+VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
+{
+ int dx, dy, incr1, incr2, D, x, y, xend, c, pixels_left;
+ int sign_x, sign_y, step, reverse, i;
+
+ dx = SL_ABSOLUTE(x2, x1, sign_x);
+ dy = SL_ABSOLUTE(y2, y1, sign_y);
+ /* decide increment sign by the slope sign */
+ if (sign_x == sign_y)
+ step = 1;
+ else
+ step = -1;
+
+ if (dy > dx) { /* chooses axis of greatest movement (make dx) */
+ SL_SWAP(x1, y1);
+ SL_SWAP(x2, y2);
+ SL_SWAP(dx, dy);
+ reverse = 1;
+ } else
+ reverse = 0;
+ /* note error check for dx==0 should be included here */
+ if (x1 > x2) { /* start from the smaller coordinate */
+ x = x2;
+ y = y2;
+/* x1 = x1;
+ y1 = y1; */
+ } else {
+ x = x1;
+ y = y1;
+ x1 = x2;
+ y1 = y2;
+ }
+
+
+ /* Note dx=n implies 0 - n or (dx+1) pixels to be set */
+ /* Go round loop dx/4 times then plot last 0,1,2 or 3 pixels */
+ /* In fact (dx-1)/4 as 2 pixels are already plotted */
+ xend = (dx - 1) / 4;
+ pixels_left = (dx - 1) % 4; /* number of pixels left over at the
+ * end */
+ plot(object, x, y, reverse, color);
+ if (pixels_left < 0)
+ return; /* plot only one pixel for zero length
+ * vectors */
+ plot(object, x1, y1, reverse, color); /* plot first two points */
+ incr2 = 4 * dy - 2 * dx;
+ if (incr2 < 0) { /* slope less than 1/2 */
+ c = 2 * dy;
+ incr1 = 2 * c;
+ D = incr1 - dx;
+
+ for (i = 0; i < xend; i++) { /* plotting loop */
+ ++x;
+ --x1;
+ if (D < 0) {
+ /* pattern 1 forwards */
+ plot(object, x, y, reverse, color);
+ plot(object, ++x, y, reverse, color);
+ /* pattern 1 backwards */
+ plot(object, x1, y1, reverse, color);
+ plot(object, --x1, y1, reverse, color);
+ D += incr1;
+ } else {
+ if (D < c) {
+ /* pattern 2 forwards */
+ plot(object, x, y, reverse, color);
+ plot(object, ++x, y += step, reverse,
+ color);
+ /* pattern 2 backwards */
+ plot(object, x1, y1, reverse, color);
+ plot(object, --x1, y1 -= step, reverse,
+ color);
+ } else {
+ /* pattern 3 forwards */
+ plot(object, x, y += step, reverse, color);
+ plot(object, ++x, y, reverse, color);
+ /* pattern 3 backwards */
+ plot(object, x1, y1 -= step, reverse,
+ color);
+ plot(object, --x1, y1, reverse, color);
+ }
+ D += incr2;
+ }
+ } /* end for */
+
+ /* plot last pattern */
+ if (pixels_left) {
+ if (D < 0) {
+ plot(object, ++x, y, reverse, color); /* pattern 1 */
+ if (pixels_left > 1)
+ plot(object, ++x, y, reverse, color);
+ if (pixels_left > 2)
+ plot(object, --x1, y1, reverse, color);
+ } else {
+ if (D < c) {
+ plot(object, ++x, y, reverse, color); /* pattern 2 */
+ if (pixels_left > 1)
+ plot(object, ++x, y += step, reverse, color);
+ if (pixels_left > 2)
+ plot(object, --x1, y1, reverse, color);
+ } else {
+ /* pattern 3 */
+ plot(object, ++x, y += step, reverse, color);
+ if (pixels_left > 1)
+ plot(object, ++x, y, reverse, color);
+ if (pixels_left > 2)
+ plot(object, --x1, y1 -= step, reverse, color);
+ }
+ }
+ } /* end if pixels_left */
+ }
+ /* end slope < 1/2 */
+ else { /* slope greater than 1/2 */
+ c = 2 * (dy - dx);
+ incr1 = 2 * c;
+ D = incr1 + dx;
+ for (i = 0; i < xend; i++) {
+ ++x;
+ --x1;
+ if (D > 0) {
+ /* pattern 4 forwards */
+ plot(object, x, y += step, reverse, color);
+ plot(object, ++x, y += step, reverse, color);
+ /* pattern 4 backwards */
+ plot(object, x1, y1 -= step, reverse, color);
+ plot(object, --x1, y1 -= step, reverse, color);
+ D += incr1;
+ } else {
+ if (D < c) {
+ /* pattern 2 forwards */
+ plot(object, x, y, reverse, color);
+ plot(object, ++x, y += step, reverse,
+ color);
+
+ /* pattern 2 backwards */
+ plot(object, x1, y1, reverse, color);
+ plot(object, --x1, y1 -= step, reverse,
+ color);
+ } else {
+ /* pattern 3 forwards */
+ plot(object, x, y += step, reverse, color);
+ plot(object, ++x, y, reverse, color);
+ /* pattern 3 backwards */
+ plot(object, x1, y1 -= step, reverse, color);
+ plot(object, --x1, y1, reverse, color);
+ }
+ D += incr2;
+ }
+ } /* end for */
+ /* plot last pattern */
+ if (pixels_left) {
+ if (D > 0) {
+ plot(object, ++x, y += step, reverse, color); /* pattern 4 */
+ if (pixels_left > 1)
+ plot(object, ++x, y += step, reverse,
+ color);
+ if (pixels_left > 2)
+ plot(object, --x1, y1 -= step, reverse,
+ color);
+ } else {
+ if (D < c) {
+ plot(object, ++x, y, reverse, color); /* pattern 2 */
+ if (pixels_left > 1)
+ plot(object, ++x, y += step, reverse, color);
+ if (pixels_left > 2)
+ plot(object, --x1, y1, reverse, color);
+ } else {
+ /* pattern 3 */
+ plot(object, ++x, y += step, reverse, color);
+ if (pixels_left > 1)
+ plot(object, ++x, y, reverse, color);
+ if (pixels_left > 2) {
+ if (D > c) /* step 3 */
+ plot(object, --x1, y1 -= step, reverse, color);
+ else /* step 2 */
+ plot(object, --x1, y1, reverse, color);
+ }
+ }
+ }
+ }
+ }
+}
+
+void
+VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
+{
+ VGLLine(object, x1, y1, x2, y1, color);
+ VGLLine(object, x2, y1, x2, y2, color);
+ VGLLine(object, x2, y2, x1, y2, color);
+ VGLLine(object, x1, y2, x1, y1, color);
+}
+
+void
+VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
+{
+ int y;
+
+ for (y=y1; y<=y2; y++) VGLLine(object, x1, y, x2, y, color);
+}
+
+static inline void
+set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, u_long color)
+{
+ if (x!=0) {
+ VGLSetXY(object, xc+x, yc+y, color);
+ VGLSetXY(object, xc-x, yc+y, color);
+ if (y!=0) {
+ VGLSetXY(object, xc+x, yc-y, color);
+ VGLSetXY(object, xc-x, yc-y, color);
+ }
+ }
+ else {
+ VGLSetXY(object, xc, yc+y, color);
+ if (y!=0)
+ VGLSetXY(object, xc, yc-y, color);
+ }
+}
+
+void
+VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color)
+{
+ int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b;
+ int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b;
+
+ while (dx<dy) {
+ set4pixels(object, x, y, xc, yc, color);
+ if (d>0) {
+ y--; dy-=asq2; d-=dy;
+ }
+ x++; dx+=bsq2; d+=bsq+dx;
+ }
+ d+=(3*(asq-bsq)/2-(dx+dy))/2;
+ while (y>=0) {
+ set4pixels(object, x, y, xc, yc, color);
+ if (d<0) {
+ x++; dx+=bsq2; d+=dx;
+ }
+ y--; dy-=asq2; d+=asq-dy;
+ }
+}
+
+static inline void
+set2lines(VGLBitmap *object, int x, int y, int xc, int yc, u_long color)
+{
+ if (x!=0) {
+ VGLLine(object, xc+x, yc+y, xc-x, yc+y, color);
+ if (y!=0)
+ VGLLine(object, xc+x, yc-y, xc-x, yc-y, color);
+ }
+ else {
+ VGLLine(object, xc, yc+y, xc, yc-y, color);
+ }
+}
+
+void
+VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color)
+{
+ int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b;
+ int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b;
+
+ while (dx<dy) {
+ set2lines(object, x, y, xc, yc, color);
+ if (d>0) {
+ y--; dy-=asq2; d-=dy;
+ }
+ x++; dx+=bsq2; d+=bsq+dx;
+ }
+ d+=(3*(asq-bsq)/2-(dx+dy))/2;
+ while (y>=0) {
+ set2lines(object, x, y, xc, yc, color);
+ if (d<0) {
+ x++; dx+=bsq2; d+=dx;
+ }
+ y--; dy-=asq2; d+=asq-dy;
+ }
+}
+
+void
+VGLClear(VGLBitmap *object, u_long color)
+{
+ VGLBitmap src;
+ int i, len, mousemode, offset;
+
+ VGLCheckSwitch();
+ if (object == VGLDisplay) {
+ VGLMouseFreeze();
+ VGLClear(&VGLVDisplay, color);
+ } else if (object->Type != MEMBUF)
+ return; /* invalid */
+ switch (object->Type) {
+ case MEMBUF:
+ case VIDBUF8:
+ case VIDBUF8S:
+ case VIDBUF16:
+ case VIDBUF16S:
+ case VIDBUF24:
+ case VIDBUF24S:
+ case VIDBUF32:
+ case VIDBUF32S:
+ src.Type = MEMBUF;
+ src.Xsize = object->Xsize;
+ src.VXsize = object->VXsize;
+ src.Ysize = 1;
+ src.VYsize = 1;
+ src.Xorigin = 0;
+ src.Yorigin = 0;
+ src.Bitmap = alloca(object->VXsize * object->PixelBytes);
+ src.PixelBytes = object->PixelBytes;
+ color = htole32(color);
+ for (i = 0; i < object->VXsize; i++)
+ bcopy(&color, src.Bitmap + i * object->PixelBytes, object->PixelBytes);
+ for (i = 0; i < object->VYsize; i++)
+ __VGLBitmapCopy(&src, 0, 0, object, 0, i, object->VXsize, -1);
+ break;
+
+ case VIDBUF8X:
+ mousemode = __VGLMouseMode(VGL_MOUSEHIDE);
+ /* XXX works only for Xsize % 4 = 0 */
+ outb(0x3c6, 0xff);
+ outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
+ memset(object->Bitmap, (byte)color, VGLAdpInfo.va_line_width*object->VYsize);
+ __VGLMouseMode(mousemode);
+ break;
+
+ case VIDBUF4:
+ case VIDBUF4S:
+ mousemode = __VGLMouseMode(VGL_MOUSEHIDE);
+ /* XXX works only for Xsize % 8 = 0 */
+ outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
+ outb(0x3ce, 0x05); outb(0x3cf, 0x02); /* mode 2 */
+ outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */
+ outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */
+ for (offset = 0; offset < VGLAdpInfo.va_line_width*object->VYsize; ) {
+ VGLSetSegment(offset);
+ len = min(object->VXsize*object->VYsize - offset,
+ VGLAdpInfo.va_window_size);
+ memset(object->Bitmap, (byte)color, len);
+ offset += len;
+ }
+ outb(0x3ce, 0x05); outb(0x3cf, 0x00);
+ __VGLMouseMode(mousemode);
+ break;
+ }
+ if (object == VGLDisplay)
+ VGLMouseUnFreeze();
+}
+
+static inline u_long
+VGLrgbToNative(uint16_t r, uint16_t g, uint16_t b)
+{
+ int nr, ng, nb;
+
+ nr = VGLModeInfo.vi_pixel_fsizes[2];
+ ng = VGLModeInfo.vi_pixel_fsizes[1];
+ nb = VGLModeInfo.vi_pixel_fsizes[0];
+ return (r >> (16 - nr) << (ng + nb)) | (g >> (16 - ng) << nb) |
+ (b >> (16 - nb) << 0);
+}
+
+u_long
+VGLrgb332ToNative(byte c)
+{
+ uint16_t r, g, b;
+
+ /* 3:3:2 to 16:16:16 */
+ r = ((c & 0xe0) >> 5) * 0xffff / 7;
+ g = ((c & 0x1c) >> 2) * 0xffff / 7;
+ b = ((c & 0x03) >> 0) * 0xffff / 3;
+
+ return VGLrgbToNative(r, g, b);
+}
+
+void
+VGLRestorePalette()
+{
+ int i;
+
+ if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT)
+ return;
+ outb(0x3C6, 0xFF);
+ inb(0x3DA);
+ outb(0x3C8, 0x00);
+ for (i=0; i<256; i++) {
+ outb(0x3C9, VGLSavePaletteRed[i]);
+ inb(0x84);
+ outb(0x3C9, VGLSavePaletteGreen[i]);
+ inb(0x84);
+ outb(0x3C9, VGLSavePaletteBlue[i]);
+ inb(0x84);
+ }
+ inb(0x3DA);
+ outb(0x3C0, 0x20);
+}
+
+void
+VGLSavePalette()
+{
+ int i;
+
+ if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT)
+ return;
+ outb(0x3C6, 0xFF);
+ inb(0x3DA);
+ outb(0x3C7, 0x00);
+ for (i=0; i<256; i++) {
+ VGLSavePaletteRed[i] = inb(0x3C9);
+ inb(0x84);
+ VGLSavePaletteGreen[i] = inb(0x3C9);
+ inb(0x84);
+ VGLSavePaletteBlue[i] = inb(0x3C9);
+ inb(0x84);
+ }
+ inb(0x3DA);
+ outb(0x3C0, 0x20);
+}
+
+void
+VGLSetPalette(byte *red, byte *green, byte *blue)
+{
+ int i;
+
+ if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT)
+ return;
+ for (i=0; i<256; i++) {
+ VGLSavePaletteRed[i] = red[i];
+ VGLSavePaletteGreen[i] = green[i];
+ VGLSavePaletteBlue[i] = blue[i];
+ }
+ VGLCheckSwitch();
+ outb(0x3C6, 0xFF);
+ inb(0x3DA);
+ outb(0x3C8, 0x00);
+ for (i=0; i<256; i++) {
+ outb(0x3C9, VGLSavePaletteRed[i]);
+ inb(0x84);
+ outb(0x3C9, VGLSavePaletteGreen[i]);
+ inb(0x84);
+ outb(0x3C9, VGLSavePaletteBlue[i]);
+ inb(0x84);
+ }
+ inb(0x3DA);
+ outb(0x3C0, 0x20);
+}
+
+void
+VGLSetPaletteIndex(byte color, byte red, byte green, byte blue)
+{
+ if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT)
+ return;
+ VGLSavePaletteRed[color] = red;
+ VGLSavePaletteGreen[color] = green;
+ VGLSavePaletteBlue[color] = blue;
+ VGLCheckSwitch();
+ outb(0x3C6, 0xFF);
+ inb(0x3DA);
+ outb(0x3C8, color);
+ outb(0x3C9, red); outb(0x3C9, green); outb(0x3C9, blue);
+ inb(0x3DA);
+ outb(0x3C0, 0x20);
+}
+
+void
+VGLRestoreBorder(void)
+{
+ VGLSetBorder(VGLBorderColor);
+}
+
+void
+VGLSetBorder(byte color)
+{
+ if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT && ioctl(0, KDENABIO, 0))
+ return;
+ VGLCheckSwitch();
+ inb(0x3DA);
+ outb(0x3C0,0x11); outb(0x3C0, color);
+ inb(0x3DA);
+ outb(0x3C0, 0x20);
+ VGLBorderColor = color;
+ if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT)
+ ioctl(0, KDDISABIO, 0);
+}
+
+void
+VGLRestoreBlank(void)
+{
+ VGLBlankDisplay(VGLBlank);
+}
+
+void
+VGLBlankDisplay(int blank)
+{
+ byte val;
+
+ if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT && ioctl(0, KDENABIO, 0))
+ return;
+ VGLCheckSwitch();
+ outb(0x3C4, 0x01); val = inb(0x3C5); outb(0x3C4, 0x01);
+ outb(0x3C5, ((blank) ? (val |= 0x20) : (val &= 0xDF)));
+ VGLBlank = blank;
+ if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT)
+ ioctl(0, KDDISABIO, 0);
+}
diff --git a/lib/libvgl/text.c b/lib/libvgl/text.c
new file mode 100644
index 000000000000..2aaa197c1a64
--- /dev/null
+++ b/lib/libvgl/text.c
@@ -0,0 +1,249 @@
+/*-
+ * SPDX-License-Identifier: BSD-3-Clause
+ *
+ * Copyright (c) 1991-1997 Søren Schmidt
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer
+ * in this position and unchanged.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+#include <stdio.h>
+#include <sys/fbio.h>
+#include "vgl.h"
+
+static VGLText *VGLTextFont;
+
+extern byte VGLFont[];
+
+int
+VGLTextSetFontFile(char *filename)
+{
+FILE *fd;
+
+ if (VGLTextFont) {
+ if (VGLTextFont->BitmapArray != VGLFont)
+ free (VGLTextFont->BitmapArray);
+ free(VGLTextFont);
+ }
+
+ if ((VGLTextFont=(VGLText*)malloc(sizeof(VGLText))) == (VGLText*)0)
+ return 1;
+
+ if (filename==NULL) {
+ VGLTextFont->Width = 8;
+ VGLTextFont->Height = 8;
+ VGLTextFont->BitmapArray = VGLFont;
+ }
+ else {
+ if ((fd=fopen(filename, "r"))==(FILE*)0)
+ return 1;
+ fread(&VGLTextFont->Width, 1 , 1, fd);
+ fread(&VGLTextFont->Height, 1 , 1, fd);
+ VGLTextFont->BitmapArray =
+ (byte*)malloc(256*((VGLTextFont->Width + 7)/8)*VGLTextFont->Height);
+ fread(VGLTextFont->BitmapArray, 1,
+ (256*((VGLTextFont->Width + 7)/8)*VGLTextFont->Height), fd);
+ fclose(fd);
+ }
+ return 0;
+}
+
+void
+VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch,
+ u_long fgcol, u_long bgcol, int fill, int dir)
+{
+ int b, Bpc, Bpl, lin, bit, topbit;
+
+ Bpl = (VGLTextFont->Width + 7) / 8;
+ Bpc = Bpl * VGLTextFont->Height;
+ topbit = VGLTextFont->Width - 1;
+ for(lin = 0; lin < VGLTextFont->Height; lin++) {
+ for(bit = 0; bit < VGLTextFont->Width; bit++) {
+ b = bit + (-VGLTextFont->Width & 7);
+ if (VGLTextFont->BitmapArray[(ch*Bpc)+(lin*Bpl)+(b/8)]&(1<<(b%8)))
+ switch (dir) {
+ case 0:
+ VGLSetXY(Object, (x+topbit-bit), (y+lin), fgcol);
+ break;
+ case 1:
+ VGLSetXY(Object, (x+lin), (y-topbit+bit), fgcol);
+ break;
+ case 2:
+ VGLSetXY(Object, (x-topbit+bit), (y-lin), fgcol);
+ break;
+ case 3:
+ VGLSetXY(Object, (x-lin), (y+topbit-bit), fgcol);
+ break;
+ case 4:
+ VGLSetXY(Object, (x+lin+topbit-bit), (y+lin+bit), fgcol);
+ break;
+ }
+ else if (fill)
+ switch (dir) {
+ case 0:
+ VGLSetXY(Object, (x+topbit-bit), (y+lin), bgcol);
+ break;
+ case 1:
+ VGLSetXY(Object, (x+lin), (y-topbit+bit), bgcol);
+ break;
+ case 2:
+ VGLSetXY(Object, (x-topbit+bit), (y-lin), bgcol);
+ break;
+ case 3:
+ VGLSetXY(Object, (x-lin), (y+topbit-bit), bgcol);
+ break;
+ case 4:
+ VGLSetXY(Object, (x+lin+topbit-bit), (y+lin+bit), bgcol);
+ break;
+ }
+ }
+ }
+}
+
+void
+VGLBitmapString(VGLBitmap *Object, int x, int y, char *str,
+ u_long fgcol, u_long bgcol, int fill, int dir)
+{
+ int pos;
+
+ for (pos=0; pos<strlen(str); pos++) {
+ switch (dir) {
+ case 0:
+ VGLBitmapPutChar(Object, x+(pos*VGLTextFont->Width), y,
+ str[pos], fgcol, bgcol, fill, dir);
+ break;
+ case 1:
+ VGLBitmapPutChar(Object, x, y-(pos*VGLTextFont->Width),
+ str[pos], fgcol, bgcol, fill, dir);
+ break;
+ case 2:
+ VGLBitmapPutChar(Object, x-(pos*VGLTextFont->Width), y,
+ str[pos], fgcol, bgcol, fill, dir);
+ break;
+ case 3:
+ VGLBitmapPutChar(Object, x, y+(pos*VGLTextFont->Width),
+ str[pos], fgcol, bgcol, fill, dir);
+ break;
+ case 4:
+ VGLBitmapPutChar(Object, x+(pos*VGLTextFont->Width),
+ y-(pos*VGLTextFont->Width),
+ str[pos], fgcol, bgcol, fill, dir);
+ break;
+ }
+ }
+}
+
+byte VGLFont[] = {
+0,0,0,0,0,0,0,0,126,129,165,129,189,153,129,126,126,255,219,255,195,231,
+255,126,108,254,254,254,124,56,16,0,16,56,124,254,124,56,16,0,56,124,56,
+254,254,124,56,124,16,16,56,124,254,124,56,124,0,0,24,60,60,24,0,0,255,
+255,231,195,195,231,255,255,0,60,102,66,66,102,60,0,255,195,153,189,189,
+153,195,255,15,7,15,125,204,204,204,120,60,102,102,102,60,24,126,24,63,
+51,63,48,48,112,240,224,127,99,127,99,99,103,230,192,153,90,60,231,231,
+60,90,153,128,224,248,254,248,224,128,0,2,14,62,254,62,14,2,0,24,60,126,
+24,24,126,60,24,102,102,102,102,102,0,102,0,127,219,219,123,27,27,27,0,
+62,99,56,108,108,56,204,120,0,0,0,0,126,126,126,0,24,60,126,24,126,60,24,
+255,24,60,126,24,24,24,24,0,24,24,24,24,126,60,24,0,0,24,12,254,12,24,0,
+0,0,48,96,254,96,48,0,0,0,0,192,192,192,254,0,0,0,36,102,255,102,36,0,0,
+0,24,60,126,255,255,0,0,0,255,255,126,60,24,0,0,0,0,0,0,0,0,0,0,48,120,
+120,48,48,0,48,0,108,108,108,0,0,0,0,0,108,108,254,108,254,108,108,0,48,
+124,192,120,12,248,48,0,0,198,204,24,48,102,198,0,56,108,56,118,220,204,
+118,0,96,96,192,0,0,0,0,0,24,48,96,96,96,48,24,0,96,48,24,24,24,48,96,0,
+0,102,60,255,60,102,0,0,0,48,48,252,48,48,0,0,0,0,0,0,0,48,48,96,0,0,0,
+252,0,0,0,0,0,0,0,0,0,48,48,0,6,12,24,48,96,192,128,0,124,198,206,222,246,
+230,124,0,48,112,48,48,48,48,252,0,120,204,12,56,96,204,252,0,120,204,12,
+56,12,204,120,0,28,60,108,204,254,12,30,0,252,192,248,12,12,204,120,0,56,
+96,192,248,204,204,120,0,252,204,12,24,48,48,48,0,120,204,204,120,204,204,
+120,0,120,204,204,124,12,24,112,0,0,48,48,0,0,48,48,0,0,48,48,0,0,48,48,
+96,24,48,96,192,96,48,24,0,0,0,252,0,0,252,0,0,96,48,24,12,24,48,96,0,120,
+204,12,24,48,0,48,0,124,198,222,222,222,192,120,0,48,120,204,204,252,204,
+204,0,252,102,102,124,102,102,252,0,60,102,192,192,192,102,60,0,248,108,
+102,102,102,108,248,0,254,98,104,120,104,98,254,0,254,98,104,120,104,96,
+240,0,60,102,192,192,206,102,62,0,204,204,204,252,204,204,204,0,120,48,
+48,48,48,48,120,0,30,12,12,12,204,204,120,0,230,102,108,120,108,102,230,
+0,240,96,96,96,98,102,254,0,198,238,254,254,214,198,198,0,198,230,246,222,
+206,198,198,0,56,108,198,198,198,108,56,0,252,102,102,124,96,96,240,0,120,
+204,204,204,220,120,28,0,252,102,102,124,108,102,230,0,120,204,224,112,
+28,204,120,0,252,180,48,48,48,48,120,0,204,204,204,204,204,204,252,0,204,
+204,204,204,204,120,48,0,198,198,198,214,254,238,198,0,198,198,108,56,56,
+108,198,0,204,204,204,120,48,48,120,0,254,198,140,24,50,102,254,0,120,96,
+96,96,96,96,120,0,192,96,48,24,12,6,2,0,120,24,24,24,24,24,120,0,16,56,
+108,198,0,0,0,0,0,0,0,0,0,0,0,255,48,48,24,0,0,0,0,0,0,0,120,12,124,204,
+118,0,224,96,96,124,102,102,220,0,0,0,120,204,192,204,120,0,28,12,12,124,
+204,204,118,0,0,0,120,204,252,192,120,0,56,108,96,240,96,96,240,0,0,0,118,
+204,204,124,12,248,224,96,108,118,102,102,230,0,48,0,112,48,48,48,120,0,
+12,0,12,12,12,204,204,120,224,96,102,108,120,108,230,0,112,48,48,48,48,
+48,120,0,0,0,204,254,254,214,198,0,0,0,248,204,204,204,204,0,0,0,120,204,
+204,204,120,0,0,0,220,102,102,124,96,240,0,0,118,204,204,124,12,30,0,0,
+220,118,102,96,240,0,0,0,124,192,120,12,248,0,16,48,124,48,48,52,24,0,0,
+0,204,204,204,204,118,0,0,0,204,204,204,120,48,0,0,0,198,214,254,254,108,
+0,0,0,198,108,56,108,198,0,0,0,204,204,204,124,12,248,0,0,252,152,48,100,
+252,0,28,48,48,224,48,48,28,0,24,24,24,0,24,24,24,0,224,48,48,28,48,48,
+224,0,118,220,0,0,0,0,0,0,0,16,56,108,198,198,254,0,0,0,0,0,0,0,0,0,0,0,
+60,126,255,126,24,0,170,85,85,170,170,85,85,170,68,68,68,68,31,4,4,4,124,
+64,64,64,31,16,16,16,56,68,68,56,30,17,20,19,64,64,64,124,31,16,16,16,56,
+108,56,0,0,0,0,0,0,0,24,24,24,24,126,0,68,100,76,68,16,16,16,31,68,68,40,
+16,31,4,4,4,24,24,24,24,248,0,0,0,0,0,0,0,248,24,24,24,0,0,0,0,31,24,24,
+24,24,24,24,24,31,0,0,0,24,24,24,24,255,24,24,24,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,24,24,24,
+24,31,24,24,24,24,24,24,24,248,24,24,24,24,24,24,24,255,0,0,0,0,0,0,0,255,
+24,24,24,24,24,24,24,24,24,24,24,0,12,48,96,24,12,126,0,0,48,12,6,24,48,
+126,0,0,0,3,62,54,54,108,0,0,0,4,126,16,126,64,0,0,28,48,48,48,48,126,0,
+0,0,0,24,0,0,0,0,0,0,0,0,0,0,0,0,48,0,48,48,120,120,48,0,0,0,16,124,192,
+192,124,16,0,56,96,96,240,96,252,0,0,195,60,102,102,60,195,0,0,204,204,
+120,48,252,48,0,24,24,24,0,24,24,24,0,126,192,124,198,124,6,252,0,198,0,
+0,0,0,0,0,0,124,130,186,162,186,130,124,0,28,6,30,34,31,63,0,0,0,51,102,
+204,102,51,0,0,0,254,6,0,0,0,0,0,0,0,0,0,0,0,0,0,124,130,186,178,170,130,
+124,0,254,0,0,0,0,0,0,0,56,108,56,0,0,0,0,0,0,16,124,16,0,124,0,0,28,54,
+6,24,62,0,0,0,30,2,14,2,30,0,0,0,24,48,0,0,0,0,0,0,0,0,204,204,204,204,
+118,192,126,202,202,126,10,10,10,0,0,0,0,24,0,0,0,0,0,0,0,0,0,0,24,48,6,
+14,6,6,6,0,0,0,14,17,17,17,14,31,0,0,0,204,102,51,102,204,0,0,96,224,102,
+108,51,103,15,3,96,224,102,108,54,106,4,14,240,32,150,108,51,103,15,3,48,
+0,48,96,192,204,120,0,24,12,48,120,204,252,204,0,96,192,48,120,204,252,
+204,0,120,132,48,120,204,252,204,0,102,152,48,120,204,252,204,0,204,0,48,
+120,204,252,204,0,48,72,48,120,204,252,204,0,62,120,152,156,248,152,158,
+0,60,102,192,192,192,102,28,48,48,24,254,98,120,98,254,0,24,48,254,98,120,
+98,254,0,56,68,254,98,120,98,254,0,102,0,254,98,120,98,254,0,96,48,120,
+48,48,48,120,0,24,48,120,48,48,48,120,0,120,132,120,48,48,48,120,0,204,
+0,120,48,48,48,120,0,120,108,102,246,102,108,120,0,102,152,230,246,222,
+206,198,0,48,24,124,198,198,198,124,0,24,48,124,198,198,198,124,0,56,68,
+124,198,198,198,124,0,102,152,124,198,198,198,124,0,198,0,124,198,198,198,
+124,0,0,198,108,56,56,108,198,0,6,124,206,154,178,230,120,192,96,48,204,
+204,204,204,252,0,24,48,204,204,204,204,252,0,120,132,204,204,204,204,252,
+0,204,0,204,204,204,204,252,0,24,48,204,204,120,48,120,0,96,120,108,120,
+96,96,96,0,120,204,196,220,198,198,220,192,48,24,120,12,124,204,118,0,24,
+48,120,12,124,204,118,0,120,132,120,12,124,204,118,0,102,152,120,12,124,
+204,118,0,204,0,120,12,124,204,118,0,48,72,56,12,124,204,118,0,0,0,236,
+50,126,176,110,0,0,0,60,102,192,102,28,48,48,24,120,204,252,192,120,0,24,
+48,120,204,252,192,120,0,120,132,120,204,252,192,120,0,204,0,120,204,252,
+192,120,0,96,48,0,112,48,48,120,0,24,48,0,112,48,48,120,0,112,136,0,112,
+48,48,120,0,204,0,0,112,48,48,120,0,108,56,108,12,108,204,120,0,102,152,
+248,204,204,204,204,0,96,48,0,124,198,198,124,0,24,48,0,124,198,198,124,
+0,56,68,0,124,198,198,124,0,102,152,0,124,198,198,124,0,198,0,0,124,198,
+198,124,0,0,0,24,0,126,0,24,0,0,0,6,124,222,246,124,192,96,48,0,204,204,
+204,118,0,24,48,0,204,204,204,118,0,48,72,0,204,204,204,118,0,204,0,0,204,
+204,204,118,0,24,48,204,204,204,124,12,248,224,120,108,102,108,120,224,
+0,204,0,204,204,204,124,12,248
+};
diff --git a/lib/libvgl/vgl.3 b/lib/libvgl/vgl.3
new file mode 100644
index 000000000000..b17ad315fc0c
--- /dev/null
+++ b/lib/libvgl/vgl.3
@@ -0,0 +1,469 @@
+.\"-
+.\" Copyright (c) 1997 Søren Schmidt
+.\" All rights reserved.
+.\"
+.\" Redistribution and use in source and binary forms, with or without
+.\" modification, are permitted provided that the following conditions
+.\" are met:
+.\" 1. Redistributions of source code must retain the above copyright
+.\" notice, this list of conditions and the following disclaimer,
+.\" in this position and unchanged.
+.\" 2. Redistributions in binary form must reproduce the above copyright
+.\" notice, this list of conditions and the following disclaimer in the
+.\" documentation and/or other materials provided with the distribution.
+.\" 3. The name of the author may not be used to endorse or promote products
+.\" derived from this software without specific prior written permission.
+.\"
+.\" THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+.\" IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+.\" OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+.\" IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+.\" INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+.\" NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+.\" THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+.Dd February 25, 2012
+.Dt VGL 3
+.Os
+.Sh NAME
+.Nm VGLBitmapAllocateBits ,
+.Nm VGLBitmapCopy ,
+.Nm VGLBitmapCreate ,
+.Nm VGLBitmapDestroy ,
+.Nm VGLBitmapPutChar ,
+.Nm VGLBitmapString ,
+.Nm VGLBlankDisplay ,
+.Nm VGLBox ,
+.Nm VGLCheckSwitch ,
+.Nm VGLClear ,
+.Nm VGLEllipse ,
+.Nm VGLEnd ,
+.Nm VGLFilledBox ,
+.Nm VGLFilledEllipse ,
+.Nm VGLGetXY ,
+.Nm VGLInit ,
+.Nm VGLLine ,
+.Nm VGLKeyboardInit ,
+.Nm VGLKeyboardEnd ,
+.Nm VGLKeyboardGetCh ,
+.Nm VGLMouseInit ,
+.Nm VGLMouseMode ,
+.Nm VGLMouseSetImage ,
+.Nm VGLMouseSetStdImage ,
+.Nm VGLMouseStatus ,
+.Nm VGLPanScreen ,
+.Nm VGLSetBorder ,
+.Nm VGLSetPalette ,
+.Nm VGLSetPaletteIndex ,
+.Nm VGLSetVScreenSize ,
+.Nm VGLSetXY ,
+.Nm VGLTextSetFontFile
+.Nd Video Graphics Library functions
+.Sh LIBRARY
+.Lb libvgl
+.Sh SYNOPSIS
+.In sys/fbio.h
+.In sys/consio.h
+.In sys/kbio.h
+.In vgl.h
+.Ft int
+.Fn VGLInit "int mode"
+.Ft void
+.Fn VGLEnd "void"
+.Ft void
+.Fn VGLCheckSwitch "void"
+.Ft int
+.Fn VGLTextSetFontFile "char *filename"
+.Ft int
+.Fn VGLKeyboardInit "int code"
+.Ft void
+.Fn VGLKeyboardEnd "void"
+.Ft int
+.Fn VGLKeyboardGetCh "void"
+.Ft int
+.Fn VGLMouseInit "int mode"
+.Ft void
+.Fn VGLMouseMode "int mode"
+.Ft int
+.Fn VGLMouseStatus "int *x" "int *y" "char *buttons"
+.Ft void
+.Fn VGLMouseSetImage "VGLBitmap *AndMask" "VGLBitmap *OrMask"
+.Ft void
+.Fn VGLMouseSetStdImage "void"
+.Ft u_long
+.Fn VGLGetXY "VGLBitmap *object" "int x" "int y"
+.Ft void
+.Fn VGLSetXY "VGLBitmap *object" "int x" "int y" "u_long color"
+.Ft void
+.Fn VGLLine "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "u_long color"
+.Ft void
+.Fn VGLBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "u_long color"
+.Ft void
+.Fn VGLFilledBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "u_long color"
+.Ft void
+.Fn VGLEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "u_long color"
+.Ft void
+.Fn VGLFilledEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "u_long color"
+.Ft VGLBitmap *
+.Fn VGLBitmapCreate "int type" "int xsize" "int ysize" "byte *bits"
+.Ft void
+.Fn VGLBitmapDestroy "VGLBitmap *object"
+.Ft int
+.Fn VGLBitmapAllocateBits "VGLBitmap *object"
+.Ft int
+.Fn VGLBitmapCopy "VGLBitmap *src" "int srcx" "int srcy" "VGLBitmap *dst" "int dstx" "int dsty" "int width" "int hight"
+.Ft void
+.Fn VGLBitmapPutChar "VGLBitmap *Object" "int x" "int y" "byte ch" "u_long fgcol" "u_long bgcol" "int fill" "int dir"
+.Ft void
+.Fn VGLBitmapString "VGLBitmap *Object" "int x" "int y" "char *str" "u_long fgcol" "u_long bgcol" "int fill" "int dir"
+.Ft void
+.Fn VGLClear "VGLBitmap *object" "u_long color"
+.Ft void
+.Fn VGLSetPalette "byte *red" "byte *green" "byte *blue"
+.Ft void
+.Fn VGLSetPaletteIndex "byte color" "byte red" "byte green" "byte blue"
+.Ft void
+.Fn VGLSetBorder "byte color"
+.Ft int
+.Fn VGLSetVScreenSize "VGLBitmap *object" "int vxsize" "int vysize"
+.Ft int
+.Fn VGLPanScreen "VGLBitmap *object" "int x" "int y"
+.Ft void
+.Fn VGLBlankDisplay "int blank"
+.Sh DESCRIPTION
+.Nm Libvgl
+is a library that enables the programmer access to the graphics
+modes supported by the console driver (syscons).
+The library takes care of
+programming the actual video hardware, and provides a number of simple
+functions to do various graphic operations.
+There is also support for a
+mouse via the standard mouse system in
+.Fx ,
+see
+.Xr mouse 4 ,
+including the ability to transparently have a mouse pointer superimposed on
+the graphic image currently being worked on.
+The library takes care of screen switching by storing the current image in
+memory before switching to another virtual console, and restoring when the
+user switches back.
+This allows several graphic applications at once, but
+on different virtual consoles.
+.Pp
+Below is a short description of the various functions:
+.Pp
+.Fn VGLInit
+initialize the library and set up the graphic mode
+.Va mode .
+.Pp
+.Fn VGLEnd
+terminate graphic mode, and restore the screenmode that was active before
+.Fn VGLInit
+was called.
+.Pp
+.Fn VGLCheckSwitch
+if the program goes into longer periods of processing without doing
+any graphics output, calling this function occasionally will allow
+the system to switch screens.
+.Pp
+.Fn VGLTextSetFontFile
+instruct the char/string functions to use the font in file
+.Pa filename
+instead of the builtin font.
+.Pp
+.Fn VGLKeyboardInit
+set up the keyboard in the
+.Dq raw
+I/O mode and
+specify the key code to be used.
+.Va code
+must be
+.Dv VGL_XLATEKEYS ,
+.Dv VGL_CODEKEYS ,
+or
+.Dv VGL_RAWKEYS .
+When
+.Dv VGL_XLATEKEYS
+is specified, the keyboard translates the raw keyboard scan code into
+a character code.
+If
+.Dv VGL_RAWKEYS
+is used, the raw keyboard scan code is read as is.
+.Dv VGL_CODEKEYS
+is the intermediate key code; each key is assigned a unique code whereas
+more than one raw scan code may be generated when a key is pressed.
+.Pp
+.Fn VGLKeyboardEnd
+when you have finished using the keyboard, call this function.
+.Pp
+.Fn VGLKeyboardGetCh
+read one byte from the keyboard.
+As the keyboard I/O is in the
+.Dq raw
+input mode, the function will not block even if there is no input data,
+and returns 0.
+.Pp
+.Fn VGLMouseInit
+initialize the mouse.
+The optional on-screen mouse pointer is shown if the
+argument is
+.Dv VGL_MOUSESHOW .
+.Pp
+.Fn VGLMouseMode
+either shows the mouse pointer if the argument is
+.Dv VGL_MOUSESHOW ,
+or hides the mouse pointer if the argument is
+.Dv VGL_MOUSEHIDE .
+.Pp
+.Fn VGLMouseStatus
+returns the current mouse pointer coordinates and button state in
+.Va x , y ,
+buttons.
+The return value reflects if the mouse pointer
+is currently shown on screen or not.
+.Pp
+.Fn VGLMouseSetImage
+with this function it is possible to change the image of the mouse pointer
+on screen.
+.Pp
+.Fn VGLMouseSetStdImage
+this function restores the mouse pointer to the standard arrow.
+.Pp
+.Fn VGLGetXY
+retrieves the color of the pixel located at
+.Va x , y ,
+coordinates of the
+.Va object
+argument, and returns it as a u_long value.
+.Pp
+.Fn VGLSetXY
+sets the color of the pixel located at
+.Va x , y ,
+coordinates of the
+.Va object
+argument to
+.Va color
+u_long value.
+.Pp
+.Fn VGLLine
+draw a line from
+.Va x1 , y1
+to
+.Va x2 , y2
+in color
+.Va color .
+.Pp
+.Fn VGLBox
+draw a box with upper left hand corner at
+.Va x1 , y1
+and lower right hand corner at
+.Va x2 , y2
+in color
+.Va color .
+.Pp
+.Fn VGLFilledBox
+draw a filled (solid) box with upper left hand corner at
+.Va x1 , y1
+and lower right hand corner at
+.Va x2 , y2
+in color
+.Va color .
+.Pp
+.Fn VGLEllipse
+draw an ellipse centered at
+.Va xc , yc
+make it
+.Va a
+pixels wide, and
+.Va b
+pixels high in color
+.Va color .
+.Pp
+.Fn VGLFilledEllipse
+draw a filled (solid) ellipse centered at
+.Va xc , yc
+make it
+.Va a
+pixels wide, and
+.Va b
+pixels high in color
+.Va color .
+.Pp
+.Fn VGLBitmapCreate
+create a bitmap object and initialize it with the specified
+values and bit data.
+.Va type
+must be
+.Dv MEMBUF
+for the in-memory bitmap.
+.Va bits
+may be NULL so that bitmap data may be associated later.
+.Pp
+There also is a macro,
+.Fn VGLBITMAP_INITIALIZER "type" "xsize" "ysize" "bits"
+to initialize a statically declared bitmap object.
+.Pp
+.Fn VGLBitmapDestroy
+free the bitmap data and the bitmap object.
+.Pp
+.Fn VGLBitmapAllocateBits
+allocate a bit data buffer for the specified object.
+.Pp
+.Fn VGLBitmapCopy
+copy a rectangle of pixels from bitmap
+.Va src
+upper left hand corner at
+.Va srcx , srcy
+to bitmap
+.Va dst
+at
+.Va dstx , dsty
+of the size
+.Va width , height .
+.Pp
+.Fn VGLBitmapPutChar
+write the character
+.Va ch
+at position
+.Va x , y
+in foreground color
+.Va fgcol .
+If
+.Va fill
+is != 0, use the color
+.Va bgcol
+as background otherwise the background is transparent.
+The character is drawn in the direction specified by the argument
+.Va dir .
+.Pp
+.Fn VGLBitmapString
+write the string
+.Va str
+at position
+.Va x , y
+in foreground color
+.Va fgcol .
+If
+.Va fill
+is != 0, use the color
+.Va bgcol
+as background otherwise the background is transparent.
+The string is drawn in the direction specified by the argument
+.Va dir .
+.Pp
+.Fn VGLClear
+clears the entire bitmap to color
+.Va color .
+.Pp
+.Fn VGLSetPalette
+this function sets the palette used, the arguments
+.Va red , green , blue
+should point to byte arrays of 256 positions each.
+.Pp
+.Fn VGLSetPaletteIndex
+set the palette index
+.Va color
+to the specified RGB value.
+.Pp
+.Fn VGLSetBorder
+set the border color to color
+.Va color .
+.Pp
+.Fn VGLSetVScreenSize
+change the virtual screen size of the display.
+Note that this
+function must be called when our vty is in the foreground.
+And
+.Va object
+must be
+.Va VGLDisplay .
+Passing an in-memory bitmap to this function results in error.
+.Pp
+The desired virtual screen width may not be achievable because
+of the video card hardware.
+In such case the video driver (and
+underlying video BIOS) may choose the next largest values.
+Always examine
+.Va object->VXsize
+and
+.Va VYsize
+after calling this function, in order to see how the virtual screen
+is actually set up.
+.Pp
+In order to set up the largest possible virtual screen, you may
+call this function with arbitrary large values.
+.Pp
+.Dl VGLSetVScreenSize(10000, 10000);
+.Pp
+.Fn VGLPanScreen
+change the origin of the displayed screen in the virtual screen.
+Note that this function must be called when our vty is in the
+foreground.
+.Va object
+must be
+.Va VGLDisplay .
+Passing an in-memory bitmap to this function results in error.
+.Pp
+.Fn VGLBlankDisplay
+blank the display if the argument
+.Va blank
+\*(Ne 0.
+This can be done to shut off the screen during display updates that
+the user should first see when it is done.
+.Ss Program termination and signal processing
+It is important to call
+.Fn VGLEnd
+before terminating the program.
+Care must be taken if you install signal handlers and try to call
+.Fn VGLEnd
+and
+.Xr exit 3
+to end the program.
+If a signal is caught while the program is inside
+.Nm libvgl
+functions,
+.Fn VGLEnd
+may not be able to properly restore the graphics hardware.
+.Pp
+The recommended way to handle signals and program termination is to
+have a flag to indicate signal's delivery.
+Your signal handlers set this flag but do not terminate
+the program immediately.
+The main part of the program checks the flag to see if it is
+supposed to terminate, and calls
+.Fn VGLEnd
+and
+.Xr exit 3
+if the flag is set.
+.Pp
+Note that
+.Fn VGLInit
+installs its internal signal handlers for
+.Dv SIGINT , SIGTERM , SIGSEGV ,
+and
+.Dv SIGBUS ,
+and terminates the program at appropriate time,
+after one of these signals is caught.
+If you want to have your own signal handlers for these signals,
+install handlers
+.Em after
+.Fn VGLInit .
+.Pp
+.Dv SIGUSR1
+and
+.Dv SIGUSR2
+are internally used by
+.Nm libvgl
+to control screen switching and the mouse pointer,
+and are not available to
+.Nm libvgl
+client programs.
+.Sh HISTORY
+The
+.Nm vgl
+library appeared in
+.Fx 3.0 .
+.Sh AUTHORS
+.An S\(/oren Schmidt Aq Mt sos@FreeBSD.org
diff --git a/lib/libvgl/vgl.h b/lib/libvgl/vgl.h
new file mode 100644
index 000000000000..fc4b96e68389
--- /dev/null
+++ b/lib/libvgl/vgl.h
@@ -0,0 +1,161 @@
+/*-
+ * SPDX-License-Identifier: BSD-3-Clause
+ *
+ * Copyright (c) 1991-1997 Søren Schmidt
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer
+ * in this position and unchanged.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef _VGL_H_
+#define _VGL_H_
+
+#include <stdlib.h>
+#include <unistd.h>
+#include <string.h>
+#include <machine/cpufunc.h>
+
+typedef unsigned char byte;
+typedef struct {
+ byte Type;
+ int Xsize, Ysize;
+ int VXsize, VYsize;
+ int Xorigin, Yorigin;
+ byte *Bitmap;
+ int PixelBytes;
+} VGLBitmap;
+
+#define VGLBITMAP_INITIALIZER(t, x, y, bits) \
+ { (t), (x), (y), (x), (y), 0, 0, (bits), -1 }
+
+/*
+ * Defined Type's
+ */
+#define MEMBUF 0
+#define VIDBUF4 1
+#define VIDBUF8 2
+#define VIDBUF8X 3
+#define VIDBUF8S 4
+#define VIDBUF4S 5
+#define VIDBUF16 6 /* Direct Color linear buffer */
+#define VIDBUF24 7 /* Direct Color linear buffer */
+#define VIDBUF32 8 /* Direct Color linear buffer */
+#define VIDBUF16S 9 /* Direct Color segmented buffer */
+#define VIDBUF24S 10 /* Direct Color segmented buffer */
+#define VIDBUF32S 11 /* Direct Color segmented buffer */
+#define NOBUF 255
+
+typedef struct VGLText {
+ byte Width, Height;
+ byte *BitmapArray;
+} VGLText;
+
+typedef struct VGLObject {
+ int Id;
+ int Type;
+ int Status;
+ int Xpos, Ypos;
+ int Xhot, Yhot;
+ VGLBitmap *Image;
+ VGLBitmap *Mask;
+ int (*CallBackFunction)();
+} VGLObject;
+
+#define MOUSE_IMG_SIZE 16
+#define VGL_MOUSEHIDE 0
+#define VGL_MOUSESHOW 1
+#define VGL_MOUSEFREEZE 0
+#define VGL_MOUSEUNFREEZE 1
+#define VGL_DIR_RIGHT 0
+#define VGL_DIR_UP 1
+#define VGL_DIR_LEFT 2
+#define VGL_DIR_DOWN 3
+#define VGL_RAWKEYS 1
+#define VGL_CODEKEYS 2
+#define VGL_XLATEKEYS 3
+
+extern video_adapter_info_t VGLAdpInfo;
+extern video_info_t VGLModeInfo;
+extern VGLBitmap *VGLDisplay;
+extern VGLBitmap VGLVDisplay;
+extern byte *VGLBuf;
+
+/*
+ * Prototypes
+ */
+/* bitmap.c */
+int __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
+int VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
+VGLBitmap *VGLBitmapCreate(int type, int xsize, int ysize, byte *bits);
+void VGLBitmapDestroy(VGLBitmap *object);
+int VGLBitmapAllocateBits(VGLBitmap *object);
+void VGLBitmapCvt(VGLBitmap *src, VGLBitmap *dst);
+/* keyboard.c */
+int VGLKeyboardInit(int mode);
+void VGLKeyboardEnd(void);
+int VGLKeyboardGetCh(void);
+/* main.c */
+void VGLEnd(void);
+int VGLInit(int mode);
+void VGLCheckSwitch(void);
+int VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize);
+int VGLPanScreen(VGLBitmap *object, int x, int y);
+int VGLSetSegment(unsigned int offset);
+/* mouse.c */
+int __VGLMouseMode(int mode);
+void VGLMouseMode(int mode);
+void VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask);
+void VGLMouseSetStdImage(void);
+int VGLMouseInit(int mode);
+void VGLMouseRestore(void);
+int VGLMouseStatus(int *x, int *y, char *buttons);
+void VGLMouseFreeze(void);
+int VGLMouseFreezeXY(int x, int y);
+void VGLMouseMerge(int x, int y, int width, byte *line);
+int VGLMouseOverlap(int x, int y, int width, int hight);
+void VGLMouseUnFreeze(void);
+/* simple.c */
+void VGLSetXY(VGLBitmap *object, int x, int y, u_long color);
+u_long VGLGetXY(VGLBitmap *object, int x, int y);
+void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color);
+void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color);
+void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color);
+void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color);
+void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color);
+void VGLClear(VGLBitmap *object, u_long color);
+u_long VGLrgb332ToNative(byte c);
+void VGLRestoreBlank(void);
+void VGLRestoreBorder(void);
+void VGLRestorePalette(void);
+void VGLSavePalette(void);
+void VGLSetPalette(byte *red, byte *green, byte *blue);
+void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue);
+void VGLSetBorder(byte color);
+void VGLBlankDisplay(int blank);
+/* text.c */
+int VGLTextSetFontFile(char *filename);
+void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, u_long fgcol, u_long bgcol, int fill, int dir);
+void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, u_long fgcol, u_long bgcol, int fill, int dir);
+
+#endif /* !_VGL_H_ */