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path: root/lldb/source/Target/StackFrameList.cpp
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Diffstat (limited to 'lldb/source/Target/StackFrameList.cpp')
-rw-r--r--lldb/source/Target/StackFrameList.cpp122
1 files changed, 104 insertions, 18 deletions
diff --git a/lldb/source/Target/StackFrameList.cpp b/lldb/source/Target/StackFrameList.cpp
index c782b506a9cb..2841f512439a 100644
--- a/lldb/source/Target/StackFrameList.cpp
+++ b/lldb/source/Target/StackFrameList.cpp
@@ -9,6 +9,7 @@
#include "lldb/Target/StackFrameList.h"
#include "lldb/Breakpoint/Breakpoint.h"
#include "lldb/Breakpoint/BreakpointLocation.h"
+#include "lldb/Core/Debugger.h"
#include "lldb/Core/SourceManager.h"
#include "lldb/Core/StreamFile.h"
#include "lldb/Symbol/Block.h"
@@ -17,6 +18,7 @@
#include "lldb/Target/Process.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/StackFrame.h"
+#include "lldb/Target/StackFrameRecognizer.h"
#include "lldb/Target/StopInfo.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/Thread.h"
@@ -37,7 +39,7 @@ StackFrameList::StackFrameList(Thread &thread,
const lldb::StackFrameListSP &prev_frames_sp,
bool show_inline_frames)
: m_thread(thread), m_prev_frames_sp(prev_frames_sp), m_mutex(), m_frames(),
- m_selected_frame_idx(0), m_concrete_frames_fetched(0),
+ m_selected_frame_idx(), m_concrete_frames_fetched(0),
m_current_inlined_depth(UINT32_MAX),
m_current_inlined_pc(LLDB_INVALID_ADDRESS),
m_show_inlined_frames(show_inline_frames) {
@@ -83,8 +85,8 @@ void StackFrameList::ResetCurrentInlinedDepth() {
return;
std::lock_guard<std::recursive_mutex> guard(m_mutex);
-
- GetFramesUpTo(0);
+
+ GetFramesUpTo(0, DoNotAllowInterruption);
if (m_frames.empty())
return;
if (!m_frames[0]->IsInlined()) {
@@ -251,7 +253,7 @@ struct CallDescriptor {
using CallSequence = std::vector<CallDescriptor>;
/// Find the unique path through the call graph from \p begin (with return PC
-/// \p return_pc) to \p end. On success this path is stored into \p path, and
+/// \p return_pc) to \p end. On success this path is stored into \p path, and
/// on failure \p path is unchanged.
static void FindInterveningFrames(Function &begin, Function &end,
ExecutionContext &exe_ctx, Target &target,
@@ -434,21 +436,23 @@ void StackFrameList::SynthesizeTailCallFrames(StackFrame &next_frame) {
next_frame.SetFrameIndex(m_frames.size());
}
-void StackFrameList::GetFramesUpTo(uint32_t end_idx) {
+bool StackFrameList::GetFramesUpTo(uint32_t end_idx,
+ InterruptionControl allow_interrupt) {
// Do not fetch frames for an invalid thread.
+ bool was_interrupted = false;
if (!m_thread.IsValid())
- return;
+ return false;
// We've already gotten more frames than asked for, or we've already finished
// unwinding, return.
if (m_frames.size() > end_idx || GetAllFramesFetched())
- return;
+ return false;
Unwind &unwinder = m_thread.GetUnwinder();
if (!m_show_inlined_frames) {
GetOnlyConcreteFramesUpTo(end_idx, unwinder);
- return;
+ return false;
}
#if defined(DEBUG_STACK_FRAMES)
@@ -470,6 +474,7 @@ void StackFrameList::GetFramesUpTo(uint32_t end_idx) {
}
StackFrameSP unwind_frame_sp;
+ Debugger &dbg = m_thread.GetProcess()->GetTarget().GetDebugger();
do {
uint32_t idx = m_concrete_frames_fetched++;
lldb::addr_t pc = LLDB_INVALID_ADDRESS;
@@ -502,6 +507,15 @@ void StackFrameList::GetFramesUpTo(uint32_t end_idx) {
cfa = unwind_frame_sp->m_id.GetCallFrameAddress();
}
} else {
+ // Check for interruption when building the frames.
+ // Do the check in idx > 0 so that we'll always create a 0th frame.
+ if (allow_interrupt
+ && INTERRUPT_REQUESTED(dbg, "Interrupted having fetched {0} frames",
+ m_frames.size())) {
+ was_interrupted = true;
+ break;
+ }
+
const bool success =
unwinder.GetFrameInfoAtIndex(idx, cfa, pc, behaves_like_zeroth_frame);
if (!success) {
@@ -614,14 +628,19 @@ void StackFrameList::GetFramesUpTo(uint32_t end_idx) {
Dump(&s);
s.EOL();
#endif
+ // Don't report interrupted if we happen to have gotten all the frames:
+ if (!GetAllFramesFetched())
+ return was_interrupted;
+ return false;
}
uint32_t StackFrameList::GetNumFrames(bool can_create) {
std::lock_guard<std::recursive_mutex> guard(m_mutex);
- if (can_create)
- GetFramesUpTo(UINT32_MAX);
-
+ if (can_create) {
+ // Don't allow interrupt or we might not return the correct count
+ GetFramesUpTo(UINT32_MAX, DoNotAllowInterruption);
+ }
return GetVisibleStackFrameIndex(m_frames.size());
}
@@ -662,7 +681,13 @@ StackFrameSP StackFrameList::GetFrameAtIndex(uint32_t idx) {
// GetFramesUpTo will fill m_frames with as many frames as you asked for, if
// there are that many. If there weren't then you asked for too many frames.
- GetFramesUpTo(idx);
+ // GetFramesUpTo returns true if interrupted:
+ if (GetFramesUpTo(idx)) {
+ Log *log = GetLog(LLDBLog::Thread);
+ LLDB_LOG(log, "GetFrameAtIndex was interrupted");
+ return {};
+ }
+
if (idx < m_frames.size()) {
if (m_show_inlined_frames) {
// When inline frames are enabled we actually create all the frames in
@@ -772,9 +797,52 @@ bool StackFrameList::SetFrameAtIndex(uint32_t idx, StackFrameSP &frame_sp) {
return false; // resize failed, out of memory?
}
-uint32_t StackFrameList::GetSelectedFrameIndex() const {
+void StackFrameList::SelectMostRelevantFrame() {
+ // Don't call into the frame recognizers on the private state thread as
+ // they can cause code to run in the target, and that can cause deadlocks
+ // when fetching stop events for the expression.
+ if (m_thread.GetProcess()->CurrentThreadIsPrivateStateThread())
+ return;
+
+ Log *log = GetLog(LLDBLog::Thread);
+
+ // Only the top frame should be recognized.
+ StackFrameSP frame_sp = GetFrameAtIndex(0);
+ if (!frame_sp) {
+ LLDB_LOG(log, "Failed to construct Frame #0");
+ return;
+ }
+
+ RecognizedStackFrameSP recognized_frame_sp = frame_sp->GetRecognizedFrame();
+
+ if (!recognized_frame_sp) {
+ LLDB_LOG(log, "Frame #0 not recognized");
+ return;
+ }
+
+ if (StackFrameSP most_relevant_frame_sp =
+ recognized_frame_sp->GetMostRelevantFrame()) {
+ LLDB_LOG(log, "Found most relevant frame at index {0}",
+ most_relevant_frame_sp->GetFrameIndex());
+ SetSelectedFrame(most_relevant_frame_sp.get());
+ } else {
+ LLDB_LOG(log, "No relevant frame!");
+ }
+}
+
+uint32_t StackFrameList::GetSelectedFrameIndex(
+ SelectMostRelevant select_most_relevant) {
std::lock_guard<std::recursive_mutex> guard(m_mutex);
- return m_selected_frame_idx;
+ if (!m_selected_frame_idx && select_most_relevant)
+ SelectMostRelevantFrame();
+ if (!m_selected_frame_idx) {
+ // If we aren't selecting the most relevant frame, and the selected frame
+ // isn't set, then don't force a selection here, just return 0.
+ if (!select_most_relevant)
+ return 0;
+ m_selected_frame_idx = 0;
+ }
+ return *m_selected_frame_idx;
}
uint32_t StackFrameList::SetSelectedFrame(lldb_private::StackFrame *frame) {
@@ -783,17 +851,19 @@ uint32_t StackFrameList::SetSelectedFrame(lldb_private::StackFrame *frame) {
const_iterator begin = m_frames.begin();
const_iterator end = m_frames.end();
m_selected_frame_idx = 0;
+
for (pos = begin; pos != end; ++pos) {
if (pos->get() == frame) {
m_selected_frame_idx = std::distance(begin, pos);
uint32_t inlined_depth = GetCurrentInlinedDepth();
if (inlined_depth != UINT32_MAX)
- m_selected_frame_idx -= inlined_depth;
+ m_selected_frame_idx = *m_selected_frame_idx - inlined_depth;
break;
}
}
+
SetDefaultFileAndLineToSelectedFrame();
- return m_selected_frame_idx;
+ return *m_selected_frame_idx;
}
bool StackFrameList::SetSelectedFrameByIndex(uint32_t idx) {
@@ -809,7 +879,8 @@ bool StackFrameList::SetSelectedFrameByIndex(uint32_t idx) {
void StackFrameList::SetDefaultFileAndLineToSelectedFrame() {
if (m_thread.GetID() ==
m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) {
- StackFrameSP frame_sp(GetFrameAtIndex(GetSelectedFrameIndex()));
+ StackFrameSP frame_sp(
+ GetFrameAtIndex(GetSelectedFrameIndex(DoNoSelectMostRelevantFrame)));
if (frame_sp) {
SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry);
if (sc.line_entry.file)
@@ -821,10 +892,16 @@ void StackFrameList::SetDefaultFileAndLineToSelectedFrame() {
// The thread has been run, reset the number stack frames to zero so we can
// determine how many frames we have lazily.
+// Note, we don't actually re-use StackFrameLists, we always make a new
+// StackFrameList every time we stop, and then copy frame information frame
+// by frame from the old to the new StackFrameList. So the comment above,
+// does not describe how StackFrameLists are currently used.
+// Clear is currently only used to clear the list in the destructor.
void StackFrameList::Clear() {
std::lock_guard<std::recursive_mutex> guard(m_mutex);
m_frames.clear();
m_concrete_frames_fetched = 0;
+ m_selected_frame_idx.reset();
}
lldb::StackFrameSP
@@ -863,7 +940,8 @@ size_t StackFrameList::GetStatus(Stream &strm, uint32_t first_frame,
else
last_frame = first_frame + num_frames;
- StackFrameSP selected_frame_sp = m_thread.GetSelectedFrame();
+ StackFrameSP selected_frame_sp =
+ m_thread.GetSelectedFrame(DoNoSelectMostRelevantFrame);
const char *unselected_marker = nullptr;
std::string buffer;
if (selected_frame_marker) {
@@ -884,6 +962,14 @@ size_t StackFrameList::GetStatus(Stream &strm, uint32_t first_frame,
else
marker = unselected_marker;
}
+ // Check for interruption here. If we're fetching arguments, this loop
+ // can go slowly:
+ Debugger &dbg = m_thread.GetProcess()->GetTarget().GetDebugger();
+ if (INTERRUPT_REQUESTED(dbg,
+ "Interrupted dumping stack for thread {0:hex} with {1} shown.",
+ m_thread.GetID(), num_frames_displayed))
+ break;
+
if (!frame_sp->GetStatus(strm, show_frame_info,
num_frames_with_source > (first_frame - frame_idx),