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Diffstat (limited to 'llvm/lib/Transforms/Scalar/LoopUnswitch.cpp')
| -rw-r--r-- | llvm/lib/Transforms/Scalar/LoopUnswitch.cpp | 1674 | 
1 files changed, 1674 insertions, 0 deletions
diff --git a/llvm/lib/Transforms/Scalar/LoopUnswitch.cpp b/llvm/lib/Transforms/Scalar/LoopUnswitch.cpp new file mode 100644 index 000000000000..b410df0c5f68 --- /dev/null +++ b/llvm/lib/Transforms/Scalar/LoopUnswitch.cpp @@ -0,0 +1,1674 @@ +//===- LoopUnswitch.cpp - Hoist loop-invariant conditionals in loop -------===// +// +// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. +// See https://llvm.org/LICENSE.txt for license information. +// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception +// +//===----------------------------------------------------------------------===// +// +// This pass transforms loops that contain branches on loop-invariant conditions +// to multiple loops.  For example, it turns the left into the right code: +// +//  for (...)                  if (lic) +//    A                          for (...) +//    if (lic)                     A; B; C +//      B                      else +//    C                          for (...) +//                                 A; C +// +// This can increase the size of the code exponentially (doubling it every time +// a loop is unswitched) so we only unswitch if the resultant code will be +// smaller than a threshold. +// +// This pass expects LICM to be run before it to hoist invariant conditions out +// of the loop, to make the unswitching opportunity obvious. +// +//===----------------------------------------------------------------------===// + +#include "llvm/ADT/DenseMap.h" +#include "llvm/ADT/SmallPtrSet.h" +#include "llvm/ADT/SmallVector.h" +#include "llvm/ADT/Statistic.h" +#include "llvm/Analysis/AssumptionCache.h" +#include "llvm/Analysis/CodeMetrics.h" +#include "llvm/Analysis/InstructionSimplify.h" +#include "llvm/Analysis/LegacyDivergenceAnalysis.h" +#include "llvm/Analysis/LoopInfo.h" +#include "llvm/Analysis/LoopIterator.h" +#include "llvm/Analysis/LoopPass.h" +#include "llvm/Analysis/MemorySSA.h" +#include "llvm/Analysis/MemorySSAUpdater.h" +#include "llvm/Analysis/ScalarEvolution.h" +#include "llvm/Analysis/TargetTransformInfo.h" +#include "llvm/IR/Attributes.h" +#include "llvm/IR/BasicBlock.h" +#include "llvm/IR/CallSite.h" +#include "llvm/IR/Constant.h" +#include "llvm/IR/Constants.h" +#include "llvm/IR/DerivedTypes.h" +#include "llvm/IR/Dominators.h" +#include "llvm/IR/Function.h" +#include "llvm/IR/IRBuilder.h" +#include "llvm/IR/InstrTypes.h" +#include "llvm/IR/Instruction.h" +#include "llvm/IR/Instructions.h" +#include "llvm/IR/IntrinsicInst.h" +#include "llvm/IR/Intrinsics.h" +#include "llvm/IR/Module.h" +#include "llvm/IR/Type.h" +#include "llvm/IR/User.h" +#include "llvm/IR/Value.h" +#include "llvm/IR/ValueHandle.h" +#include "llvm/Pass.h" +#include "llvm/Support/Casting.h" +#include "llvm/Support/CommandLine.h" +#include "llvm/Support/Debug.h" +#include "llvm/Support/raw_ostream.h" +#include "llvm/Transforms/Scalar.h" +#include "llvm/Transforms/Scalar/LoopPassManager.h" +#include "llvm/Transforms/Utils/BasicBlockUtils.h" +#include "llvm/Transforms/Utils/Cloning.h" +#include "llvm/Transforms/Utils/Local.h" +#include "llvm/Transforms/Utils/LoopUtils.h" +#include "llvm/Transforms/Utils/ValueMapper.h" +#include <algorithm> +#include <cassert> +#include <map> +#include <set> +#include <tuple> +#include <utility> +#include <vector> + +using namespace llvm; + +#define DEBUG_TYPE "loop-unswitch" + +STATISTIC(NumBranches, "Number of branches unswitched"); +STATISTIC(NumSwitches, "Number of switches unswitched"); +STATISTIC(NumGuards,   "Number of guards unswitched"); +STATISTIC(NumSelects , "Number of selects unswitched"); +STATISTIC(NumTrivial , "Number of unswitches that are trivial"); +STATISTIC(NumSimplify, "Number of simplifications of unswitched code"); +STATISTIC(TotalInsts,  "Total number of instructions analyzed"); + +// The specific value of 100 here was chosen based only on intuition and a +// few specific examples. +static cl::opt<unsigned> +Threshold("loop-unswitch-threshold", cl::desc("Max loop size to unswitch"), +          cl::init(100), cl::Hidden); + +namespace { + +  class LUAnalysisCache { +    using UnswitchedValsMap = +        DenseMap<const SwitchInst *, SmallPtrSet<const Value *, 8>>; +    using UnswitchedValsIt = UnswitchedValsMap::iterator; + +    struct LoopProperties { +      unsigned CanBeUnswitchedCount; +      unsigned WasUnswitchedCount; +      unsigned SizeEstimation; +      UnswitchedValsMap UnswitchedVals; +    }; + +    // Here we use std::map instead of DenseMap, since we need to keep valid +    // LoopProperties pointer for current loop for better performance. +    using LoopPropsMap = std::map<const Loop *, LoopProperties>; +    using LoopPropsMapIt = LoopPropsMap::iterator; + +    LoopPropsMap LoopsProperties; +    UnswitchedValsMap *CurLoopInstructions = nullptr; +    LoopProperties *CurrentLoopProperties = nullptr; + +    // A loop unswitching with an estimated cost above this threshold +    // is not performed. MaxSize is turned into unswitching quota for +    // the current loop, and reduced correspondingly, though note that +    // the quota is returned by releaseMemory() when the loop has been +    // processed, so that MaxSize will return to its previous +    // value. So in most cases MaxSize will equal the Threshold flag +    // when a new loop is processed. An exception to that is that +    // MaxSize will have a smaller value while processing nested loops +    // that were introduced due to loop unswitching of an outer loop. +    // +    // FIXME: The way that MaxSize works is subtle and depends on the +    // pass manager processing loops and calling releaseMemory() in a +    // specific order. It would be good to find a more straightforward +    // way of doing what MaxSize does. +    unsigned MaxSize; + +  public: +    LUAnalysisCache() : MaxSize(Threshold) {} + +    // Analyze loop. Check its size, calculate is it possible to unswitch +    // it. Returns true if we can unswitch this loop. +    bool countLoop(const Loop *L, const TargetTransformInfo &TTI, +                   AssumptionCache *AC); + +    // Clean all data related to given loop. +    void forgetLoop(const Loop *L); + +    // Mark case value as unswitched. +    // Since SI instruction can be partly unswitched, in order to avoid +    // extra unswitching in cloned loops keep track all unswitched values. +    void setUnswitched(const SwitchInst *SI, const Value *V); + +    // Check was this case value unswitched before or not. +    bool isUnswitched(const SwitchInst *SI, const Value *V); + +    // Returns true if another unswitching could be done within the cost +    // threshold. +    bool CostAllowsUnswitching(); + +    // Clone all loop-unswitch related loop properties. +    // Redistribute unswitching quotas. +    // Note, that new loop data is stored inside the VMap. +    void cloneData(const Loop *NewLoop, const Loop *OldLoop, +                   const ValueToValueMapTy &VMap); +  }; + +  class LoopUnswitch : public LoopPass { +    LoopInfo *LI;  // Loop information +    LPPassManager *LPM; +    AssumptionCache *AC; + +    // Used to check if second loop needs processing after +    // RewriteLoopBodyWithConditionConstant rewrites first loop. +    std::vector<Loop*> LoopProcessWorklist; + +    LUAnalysisCache BranchesInfo; + +    bool OptimizeForSize; +    bool redoLoop = false; + +    Loop *currentLoop = nullptr; +    DominatorTree *DT = nullptr; +    MemorySSA *MSSA = nullptr; +    std::unique_ptr<MemorySSAUpdater> MSSAU; +    BasicBlock *loopHeader = nullptr; +    BasicBlock *loopPreheader = nullptr; + +    bool SanitizeMemory; +    SimpleLoopSafetyInfo SafetyInfo; + +    // LoopBlocks contains all of the basic blocks of the loop, including the +    // preheader of the loop, the body of the loop, and the exit blocks of the +    // loop, in that order. +    std::vector<BasicBlock*> LoopBlocks; +    // NewBlocks contained cloned copy of basic blocks from LoopBlocks. +    std::vector<BasicBlock*> NewBlocks; + +    bool hasBranchDivergence; + +  public: +    static char ID; // Pass ID, replacement for typeid + +    explicit LoopUnswitch(bool Os = false, bool hasBranchDivergence = false) +        : LoopPass(ID), OptimizeForSize(Os), +          hasBranchDivergence(hasBranchDivergence) { +        initializeLoopUnswitchPass(*PassRegistry::getPassRegistry()); +    } + +    bool runOnLoop(Loop *L, LPPassManager &LPM) override; +    bool processCurrentLoop(); +    bool isUnreachableDueToPreviousUnswitching(BasicBlock *); + +    /// This transformation requires natural loop information & requires that +    /// loop preheaders be inserted into the CFG. +    /// +    void getAnalysisUsage(AnalysisUsage &AU) const override { +      AU.addRequired<AssumptionCacheTracker>(); +      AU.addRequired<TargetTransformInfoWrapperPass>(); +      if (EnableMSSALoopDependency) { +        AU.addRequired<MemorySSAWrapperPass>(); +        AU.addPreserved<MemorySSAWrapperPass>(); +      } +      if (hasBranchDivergence) +        AU.addRequired<LegacyDivergenceAnalysis>(); +      getLoopAnalysisUsage(AU); +    } + +  private: +    void releaseMemory() override { +      BranchesInfo.forgetLoop(currentLoop); +    } + +    void initLoopData() { +      loopHeader = currentLoop->getHeader(); +      loopPreheader = currentLoop->getLoopPreheader(); +    } + +    /// Split all of the edges from inside the loop to their exit blocks. +    /// Update the appropriate Phi nodes as we do so. +    void SplitExitEdges(Loop *L, +                        const SmallVectorImpl<BasicBlock *> &ExitBlocks); + +    bool TryTrivialLoopUnswitch(bool &Changed); + +    bool UnswitchIfProfitable(Value *LoopCond, Constant *Val, +                              Instruction *TI = nullptr); +    void UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val, +                                  BasicBlock *ExitBlock, Instruction *TI); +    void UnswitchNontrivialCondition(Value *LIC, Constant *OnVal, Loop *L, +                                     Instruction *TI); + +    void RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC, +                                              Constant *Val, bool isEqual); + +    void EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val, +                                        BasicBlock *TrueDest, +                                        BasicBlock *FalseDest, +                                        BranchInst *OldBranch, Instruction *TI); + +    void SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L); + +    /// Given that the Invariant is not equal to Val. Simplify instructions +    /// in the loop. +    Value *SimplifyInstructionWithNotEqual(Instruction *Inst, Value *Invariant, +                                           Constant *Val); +  }; + +} // end anonymous namespace + +// Analyze loop. Check its size, calculate is it possible to unswitch +// it. Returns true if we can unswitch this loop. +bool LUAnalysisCache::countLoop(const Loop *L, const TargetTransformInfo &TTI, +                                AssumptionCache *AC) { +  LoopPropsMapIt PropsIt; +  bool Inserted; +  std::tie(PropsIt, Inserted) = +      LoopsProperties.insert(std::make_pair(L, LoopProperties())); + +  LoopProperties &Props = PropsIt->second; + +  if (Inserted) { +    // New loop. + +    // Limit the number of instructions to avoid causing significant code +    // expansion, and the number of basic blocks, to avoid loops with +    // large numbers of branches which cause loop unswitching to go crazy. +    // This is a very ad-hoc heuristic. + +    SmallPtrSet<const Value *, 32> EphValues; +    CodeMetrics::collectEphemeralValues(L, AC, EphValues); + +    // FIXME: This is overly conservative because it does not take into +    // consideration code simplification opportunities and code that can +    // be shared by the resultant unswitched loops. +    CodeMetrics Metrics; +    for (Loop::block_iterator I = L->block_begin(), E = L->block_end(); I != E; +         ++I) +      Metrics.analyzeBasicBlock(*I, TTI, EphValues); + +    Props.SizeEstimation = Metrics.NumInsts; +    Props.CanBeUnswitchedCount = MaxSize / (Props.SizeEstimation); +    Props.WasUnswitchedCount = 0; +    MaxSize -= Props.SizeEstimation * Props.CanBeUnswitchedCount; + +    if (Metrics.notDuplicatable) { +      LLVM_DEBUG(dbgs() << "NOT unswitching loop %" << L->getHeader()->getName() +                        << ", contents cannot be " +                        << "duplicated!\n"); +      return false; +    } +  } + +  // Be careful. This links are good only before new loop addition. +  CurrentLoopProperties = &Props; +  CurLoopInstructions = &Props.UnswitchedVals; + +  return true; +} + +// Clean all data related to given loop. +void LUAnalysisCache::forgetLoop(const Loop *L) { +  LoopPropsMapIt LIt = LoopsProperties.find(L); + +  if (LIt != LoopsProperties.end()) { +    LoopProperties &Props = LIt->second; +    MaxSize += (Props.CanBeUnswitchedCount + Props.WasUnswitchedCount) * +               Props.SizeEstimation; +    LoopsProperties.erase(LIt); +  } + +  CurrentLoopProperties = nullptr; +  CurLoopInstructions = nullptr; +} + +// Mark case value as unswitched. +// Since SI instruction can be partly unswitched, in order to avoid +// extra unswitching in cloned loops keep track all unswitched values. +void LUAnalysisCache::setUnswitched(const SwitchInst *SI, const Value *V) { +  (*CurLoopInstructions)[SI].insert(V); +} + +// Check was this case value unswitched before or not. +bool LUAnalysisCache::isUnswitched(const SwitchInst *SI, const Value *V) { +  return (*CurLoopInstructions)[SI].count(V); +} + +bool LUAnalysisCache::CostAllowsUnswitching() { +  return CurrentLoopProperties->CanBeUnswitchedCount > 0; +} + +// Clone all loop-unswitch related loop properties. +// Redistribute unswitching quotas. +// Note, that new loop data is stored inside the VMap. +void LUAnalysisCache::cloneData(const Loop *NewLoop, const Loop *OldLoop, +                                const ValueToValueMapTy &VMap) { +  LoopProperties &NewLoopProps = LoopsProperties[NewLoop]; +  LoopProperties &OldLoopProps = *CurrentLoopProperties; +  UnswitchedValsMap &Insts = OldLoopProps.UnswitchedVals; + +  // Reallocate "can-be-unswitched quota" + +  --OldLoopProps.CanBeUnswitchedCount; +  ++OldLoopProps.WasUnswitchedCount; +  NewLoopProps.WasUnswitchedCount = 0; +  unsigned Quota = OldLoopProps.CanBeUnswitchedCount; +  NewLoopProps.CanBeUnswitchedCount = Quota / 2; +  OldLoopProps.CanBeUnswitchedCount = Quota - Quota / 2; + +  NewLoopProps.SizeEstimation = OldLoopProps.SizeEstimation; + +  // Clone unswitched values info: +  // for new loop switches we clone info about values that was +  // already unswitched and has redundant successors. +  for (UnswitchedValsIt I = Insts.begin(); I != Insts.end(); ++I) { +    const SwitchInst *OldInst = I->first; +    Value *NewI = VMap.lookup(OldInst); +    const SwitchInst *NewInst = cast_or_null<SwitchInst>(NewI); +    assert(NewInst && "All instructions that are in SrcBB must be in VMap."); + +    NewLoopProps.UnswitchedVals[NewInst] = OldLoopProps.UnswitchedVals[OldInst]; +  } +} + +char LoopUnswitch::ID = 0; + +INITIALIZE_PASS_BEGIN(LoopUnswitch, "loop-unswitch", "Unswitch loops", +                      false, false) +INITIALIZE_PASS_DEPENDENCY(AssumptionCacheTracker) +INITIALIZE_PASS_DEPENDENCY(LoopPass) +INITIALIZE_PASS_DEPENDENCY(TargetTransformInfoWrapperPass) +INITIALIZE_PASS_DEPENDENCY(LegacyDivergenceAnalysis) +INITIALIZE_PASS_DEPENDENCY(MemorySSAWrapperPass) +INITIALIZE_PASS_END(LoopUnswitch, "loop-unswitch", "Unswitch loops", +                      false, false) + +Pass *llvm::createLoopUnswitchPass(bool Os, bool hasBranchDivergence) { +  return new LoopUnswitch(Os, hasBranchDivergence); +} + +/// Operator chain lattice. +enum OperatorChain { +  OC_OpChainNone,    ///< There is no operator. +  OC_OpChainOr,      ///< There are only ORs. +  OC_OpChainAnd,     ///< There are only ANDs. +  OC_OpChainMixed    ///< There are ANDs and ORs. +}; + +/// Cond is a condition that occurs in L. If it is invariant in the loop, or has +/// an invariant piece, return the invariant. Otherwise, return null. +// +/// NOTE: FindLIVLoopCondition will not return a partial LIV by walking up a +/// mixed operator chain, as we can not reliably find a value which will simplify +/// the operator chain. If the chain is AND-only or OR-only, we can use 0 or ~0 +/// to simplify the chain. +/// +/// NOTE: In case a partial LIV and a mixed operator chain, we may be able to +/// simplify the condition itself to a loop variant condition, but at the +/// cost of creating an entirely new loop. +static Value *FindLIVLoopCondition(Value *Cond, Loop *L, bool &Changed, +                                   OperatorChain &ParentChain, +                                   DenseMap<Value *, Value *> &Cache, +                                   MemorySSAUpdater *MSSAU) { +  auto CacheIt = Cache.find(Cond); +  if (CacheIt != Cache.end()) +    return CacheIt->second; + +  // We started analyze new instruction, increment scanned instructions counter. +  ++TotalInsts; + +  // We can never unswitch on vector conditions. +  if (Cond->getType()->isVectorTy()) +    return nullptr; + +  // Constants should be folded, not unswitched on! +  if (isa<Constant>(Cond)) return nullptr; + +  // TODO: Handle: br (VARIANT|INVARIANT). + +  // Hoist simple values out. +  if (L->makeLoopInvariant(Cond, Changed, nullptr, MSSAU)) { +    Cache[Cond] = Cond; +    return Cond; +  } + +  // Walk up the operator chain to find partial invariant conditions. +  if (BinaryOperator *BO = dyn_cast<BinaryOperator>(Cond)) +    if (BO->getOpcode() == Instruction::And || +        BO->getOpcode() == Instruction::Or) { +      // Given the previous operator, compute the current operator chain status. +      OperatorChain NewChain; +      switch (ParentChain) { +      case OC_OpChainNone: +        NewChain = BO->getOpcode() == Instruction::And ? OC_OpChainAnd : +                                      OC_OpChainOr; +        break; +      case OC_OpChainOr: +        NewChain = BO->getOpcode() == Instruction::Or ? OC_OpChainOr : +                                      OC_OpChainMixed; +        break; +      case OC_OpChainAnd: +        NewChain = BO->getOpcode() == Instruction::And ? OC_OpChainAnd : +                                      OC_OpChainMixed; +        break; +      case OC_OpChainMixed: +        NewChain = OC_OpChainMixed; +        break; +      } + +      // If we reach a Mixed state, we do not want to keep walking up as we can not +      // reliably find a value that will simplify the chain. With this check, we +      // will return null on the first sight of mixed chain and the caller will +      // either backtrack to find partial LIV in other operand or return null. +      if (NewChain != OC_OpChainMixed) { +        // Update the current operator chain type before we search up the chain. +        ParentChain = NewChain; +        // If either the left or right side is invariant, we can unswitch on this, +        // which will cause the branch to go away in one loop and the condition to +        // simplify in the other one. +        if (Value *LHS = FindLIVLoopCondition(BO->getOperand(0), L, Changed, +                                              ParentChain, Cache, MSSAU)) { +          Cache[Cond] = LHS; +          return LHS; +        } +        // We did not manage to find a partial LIV in operand(0). Backtrack and try +        // operand(1). +        ParentChain = NewChain; +        if (Value *RHS = FindLIVLoopCondition(BO->getOperand(1), L, Changed, +                                              ParentChain, Cache, MSSAU)) { +          Cache[Cond] = RHS; +          return RHS; +        } +      } +    } + +  Cache[Cond] = nullptr; +  return nullptr; +} + +/// Cond is a condition that occurs in L. If it is invariant in the loop, or has +/// an invariant piece, return the invariant along with the operator chain type. +/// Otherwise, return null. +static std::pair<Value *, OperatorChain> +FindLIVLoopCondition(Value *Cond, Loop *L, bool &Changed, +                     MemorySSAUpdater *MSSAU) { +  DenseMap<Value *, Value *> Cache; +  OperatorChain OpChain = OC_OpChainNone; +  Value *FCond = FindLIVLoopCondition(Cond, L, Changed, OpChain, Cache, MSSAU); + +  // In case we do find a LIV, it can not be obtained by walking up a mixed +  // operator chain. +  assert((!FCond || OpChain != OC_OpChainMixed) && +        "Do not expect a partial LIV with mixed operator chain"); +  return {FCond, OpChain}; +} + +bool LoopUnswitch::runOnLoop(Loop *L, LPPassManager &LPM_Ref) { +  if (skipLoop(L)) +    return false; + +  AC = &getAnalysis<AssumptionCacheTracker>().getAssumptionCache( +      *L->getHeader()->getParent()); +  LI = &getAnalysis<LoopInfoWrapperPass>().getLoopInfo(); +  LPM = &LPM_Ref; +  DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree(); +  if (EnableMSSALoopDependency) { +    MSSA = &getAnalysis<MemorySSAWrapperPass>().getMSSA(); +    MSSAU = std::make_unique<MemorySSAUpdater>(MSSA); +    assert(DT && "Cannot update MemorySSA without a valid DomTree."); +  } +  currentLoop = L; +  Function *F = currentLoop->getHeader()->getParent(); + +  SanitizeMemory = F->hasFnAttribute(Attribute::SanitizeMemory); +  if (SanitizeMemory) +    SafetyInfo.computeLoopSafetyInfo(L); + +  if (MSSA && VerifyMemorySSA) +    MSSA->verifyMemorySSA(); + +  bool Changed = false; +  do { +    assert(currentLoop->isLCSSAForm(*DT)); +    if (MSSA && VerifyMemorySSA) +      MSSA->verifyMemorySSA(); +    redoLoop = false; +    Changed |= processCurrentLoop(); +  } while(redoLoop); + +  if (MSSA && VerifyMemorySSA) +    MSSA->verifyMemorySSA(); + +  return Changed; +} + +// Return true if the BasicBlock BB is unreachable from the loop header. +// Return false, otherwise. +bool LoopUnswitch::isUnreachableDueToPreviousUnswitching(BasicBlock *BB) { +  auto *Node = DT->getNode(BB)->getIDom(); +  BasicBlock *DomBB = Node->getBlock(); +  while (currentLoop->contains(DomBB)) { +    BranchInst *BInst = dyn_cast<BranchInst>(DomBB->getTerminator()); + +    Node = DT->getNode(DomBB)->getIDom(); +    DomBB = Node->getBlock(); + +    if (!BInst || !BInst->isConditional()) +      continue; + +    Value *Cond = BInst->getCondition(); +    if (!isa<ConstantInt>(Cond)) +      continue; + +    BasicBlock *UnreachableSucc = +        Cond == ConstantInt::getTrue(Cond->getContext()) +            ? BInst->getSuccessor(1) +            : BInst->getSuccessor(0); + +    if (DT->dominates(UnreachableSucc, BB)) +      return true; +  } +  return false; +} + +/// FIXME: Remove this workaround when freeze related patches are done. +/// LoopUnswitch and Equality propagation in GVN have discrepancy about +/// whether branch on undef/poison has undefine behavior. Here it is to +/// rule out some common cases that we found such discrepancy already +/// causing problems. Detail could be found in PR31652. Note if the +/// func returns true, it is unsafe. But if it is false, it doesn't mean +/// it is necessarily safe. +static bool EqualityPropUnSafe(Value &LoopCond) { +  ICmpInst *CI = dyn_cast<ICmpInst>(&LoopCond); +  if (!CI || !CI->isEquality()) +    return false; + +  Value *LHS = CI->getOperand(0); +  Value *RHS = CI->getOperand(1); +  if (isa<UndefValue>(LHS) || isa<UndefValue>(RHS)) +    return true; + +  auto hasUndefInPHI = [](PHINode &PN) { +    for (Value *Opd : PN.incoming_values()) { +      if (isa<UndefValue>(Opd)) +        return true; +    } +    return false; +  }; +  PHINode *LPHI = dyn_cast<PHINode>(LHS); +  PHINode *RPHI = dyn_cast<PHINode>(RHS); +  if ((LPHI && hasUndefInPHI(*LPHI)) || (RPHI && hasUndefInPHI(*RPHI))) +    return true; + +  auto hasUndefInSelect = [](SelectInst &SI) { +    if (isa<UndefValue>(SI.getTrueValue()) || +        isa<UndefValue>(SI.getFalseValue())) +      return true; +    return false; +  }; +  SelectInst *LSI = dyn_cast<SelectInst>(LHS); +  SelectInst *RSI = dyn_cast<SelectInst>(RHS); +  if ((LSI && hasUndefInSelect(*LSI)) || (RSI && hasUndefInSelect(*RSI))) +    return true; +  return false; +} + +/// Do actual work and unswitch loop if possible and profitable. +bool LoopUnswitch::processCurrentLoop() { +  bool Changed = false; + +  initLoopData(); + +  // If LoopSimplify was unable to form a preheader, don't do any unswitching. +  if (!loopPreheader) +    return false; + +  // Loops with indirectbr cannot be cloned. +  if (!currentLoop->isSafeToClone()) +    return false; + +  // Without dedicated exits, splitting the exit edge may fail. +  if (!currentLoop->hasDedicatedExits()) +    return false; + +  LLVMContext &Context = loopHeader->getContext(); + +  // Analyze loop cost, and stop unswitching if loop content can not be duplicated. +  if (!BranchesInfo.countLoop( +          currentLoop, getAnalysis<TargetTransformInfoWrapperPass>().getTTI( +                           *currentLoop->getHeader()->getParent()), +          AC)) +    return false; + +  // Try trivial unswitch first before loop over other basic blocks in the loop. +  if (TryTrivialLoopUnswitch(Changed)) { +    return true; +  } + +  // Do not do non-trivial unswitch while optimizing for size. +  // FIXME: Use Function::hasOptSize(). +  if (OptimizeForSize || +      loopHeader->getParent()->hasFnAttribute(Attribute::OptimizeForSize)) +    return false; + +  // Run through the instructions in the loop, keeping track of three things: +  // +  //  - That we do not unswitch loops containing convergent operations, as we +  //    might be making them control dependent on the unswitch value when they +  //    were not before. +  //    FIXME: This could be refined to only bail if the convergent operation is +  //    not already control-dependent on the unswitch value. +  // +  //  - That basic blocks in the loop contain invokes whose predecessor edges we +  //    cannot split. +  // +  //  - The set of guard intrinsics encountered (these are non terminator +  //    instructions that are also profitable to be unswitched). + +  SmallVector<IntrinsicInst *, 4> Guards; + +  for (const auto BB : currentLoop->blocks()) { +    for (auto &I : *BB) { +      auto CS = CallSite(&I); +      if (!CS) continue; +      if (CS.hasFnAttr(Attribute::Convergent)) +        return false; +      if (auto *II = dyn_cast<InvokeInst>(&I)) +        if (!II->getUnwindDest()->canSplitPredecessors()) +          return false; +      if (auto *II = dyn_cast<IntrinsicInst>(&I)) +        if (II->getIntrinsicID() == Intrinsic::experimental_guard) +          Guards.push_back(II); +    } +  } + +  for (IntrinsicInst *Guard : Guards) { +    Value *LoopCond = FindLIVLoopCondition(Guard->getOperand(0), currentLoop, +                                           Changed, MSSAU.get()) +                          .first; +    if (LoopCond && +        UnswitchIfProfitable(LoopCond, ConstantInt::getTrue(Context))) { +      // NB! Unswitching (if successful) could have erased some of the +      // instructions in Guards leaving dangling pointers there.  This is fine +      // because we're returning now, and won't look at Guards again. +      ++NumGuards; +      return true; +    } +  } + +  // Loop over all of the basic blocks in the loop.  If we find an interior +  // block that is branching on a loop-invariant condition, we can unswitch this +  // loop. +  for (Loop::block_iterator I = currentLoop->block_begin(), +         E = currentLoop->block_end(); I != E; ++I) { +    Instruction *TI = (*I)->getTerminator(); + +    // Unswitching on a potentially uninitialized predicate is not +    // MSan-friendly. Limit this to the cases when the original predicate is +    // guaranteed to execute, to avoid creating a use-of-uninitialized-value +    // in the code that did not have one. +    // This is a workaround for the discrepancy between LLVM IR and MSan +    // semantics. See PR28054 for more details. +    if (SanitizeMemory && +        !SafetyInfo.isGuaranteedToExecute(*TI, DT, currentLoop)) +      continue; + +    if (BranchInst *BI = dyn_cast<BranchInst>(TI)) { +      // Some branches may be rendered unreachable because of previous +      // unswitching. +      // Unswitch only those branches that are reachable. +      if (isUnreachableDueToPreviousUnswitching(*I)) +        continue; + +      // If this isn't branching on an invariant condition, we can't unswitch +      // it. +      if (BI->isConditional()) { +        // See if this, or some part of it, is loop invariant.  If so, we can +        // unswitch on it if we desire. +        Value *LoopCond = FindLIVLoopCondition(BI->getCondition(), currentLoop, +                                               Changed, MSSAU.get()) +                              .first; +        if (LoopCond && !EqualityPropUnSafe(*LoopCond) && +            UnswitchIfProfitable(LoopCond, ConstantInt::getTrue(Context), TI)) { +          ++NumBranches; +          return true; +        } +      } +    } else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) { +      Value *SC = SI->getCondition(); +      Value *LoopCond; +      OperatorChain OpChain; +      std::tie(LoopCond, OpChain) = +          FindLIVLoopCondition(SC, currentLoop, Changed, MSSAU.get()); + +      unsigned NumCases = SI->getNumCases(); +      if (LoopCond && NumCases) { +        // Find a value to unswitch on: +        // FIXME: this should chose the most expensive case! +        // FIXME: scan for a case with a non-critical edge? +        Constant *UnswitchVal = nullptr; +        // Find a case value such that at least one case value is unswitched +        // out. +        if (OpChain == OC_OpChainAnd) { +          // If the chain only has ANDs and the switch has a case value of 0. +          // Dropping in a 0 to the chain will unswitch out the 0-casevalue. +          auto *AllZero = cast<ConstantInt>(Constant::getNullValue(SC->getType())); +          if (BranchesInfo.isUnswitched(SI, AllZero)) +            continue; +          // We are unswitching 0 out. +          UnswitchVal = AllZero; +        } else if (OpChain == OC_OpChainOr) { +          // If the chain only has ORs and the switch has a case value of ~0. +          // Dropping in a ~0 to the chain will unswitch out the ~0-casevalue. +          auto *AllOne = cast<ConstantInt>(Constant::getAllOnesValue(SC->getType())); +          if (BranchesInfo.isUnswitched(SI, AllOne)) +            continue; +          // We are unswitching ~0 out. +          UnswitchVal = AllOne; +        } else { +          assert(OpChain == OC_OpChainNone && +                 "Expect to unswitch on trivial chain"); +          // Do not process same value again and again. +          // At this point we have some cases already unswitched and +          // some not yet unswitched. Let's find the first not yet unswitched one. +          for (auto Case : SI->cases()) { +            Constant *UnswitchValCandidate = Case.getCaseValue(); +            if (!BranchesInfo.isUnswitched(SI, UnswitchValCandidate)) { +              UnswitchVal = UnswitchValCandidate; +              break; +            } +          } +        } + +        if (!UnswitchVal) +          continue; + +        if (UnswitchIfProfitable(LoopCond, UnswitchVal)) { +          ++NumSwitches; +          // In case of a full LIV, UnswitchVal is the value we unswitched out. +          // In case of a partial LIV, we only unswitch when its an AND-chain +          // or OR-chain. In both cases switch input value simplifies to +          // UnswitchVal. +          BranchesInfo.setUnswitched(SI, UnswitchVal); +          return true; +        } +      } +    } + +    // Scan the instructions to check for unswitchable values. +    for (BasicBlock::iterator BBI = (*I)->begin(), E = (*I)->end(); +         BBI != E; ++BBI) +      if (SelectInst *SI = dyn_cast<SelectInst>(BBI)) { +        Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), currentLoop, +                                               Changed, MSSAU.get()) +                              .first; +        if (LoopCond && UnswitchIfProfitable(LoopCond, +                                             ConstantInt::getTrue(Context))) { +          ++NumSelects; +          return true; +        } +      } +  } +  return Changed; +} + +/// Check to see if all paths from BB exit the loop with no side effects +/// (including infinite loops). +/// +/// If true, we return true and set ExitBB to the block we +/// exit through. +/// +static bool isTrivialLoopExitBlockHelper(Loop *L, BasicBlock *BB, +                                         BasicBlock *&ExitBB, +                                         std::set<BasicBlock*> &Visited) { +  if (!Visited.insert(BB).second) { +    // Already visited. Without more analysis, this could indicate an infinite +    // loop. +    return false; +  } +  if (!L->contains(BB)) { +    // Otherwise, this is a loop exit, this is fine so long as this is the +    // first exit. +    if (ExitBB) return false; +    ExitBB = BB; +    return true; +  } + +  // Otherwise, this is an unvisited intra-loop node.  Check all successors. +  for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI) { +    // Check to see if the successor is a trivial loop exit. +    if (!isTrivialLoopExitBlockHelper(L, *SI, ExitBB, Visited)) +      return false; +  } + +  // Okay, everything after this looks good, check to make sure that this block +  // doesn't include any side effects. +  for (Instruction &I : *BB) +    if (I.mayHaveSideEffects()) +      return false; + +  return true; +} + +/// Return true if the specified block unconditionally leads to an exit from +/// the specified loop, and has no side-effects in the process. If so, return +/// the block that is exited to, otherwise return null. +static BasicBlock *isTrivialLoopExitBlock(Loop *L, BasicBlock *BB) { +  std::set<BasicBlock*> Visited; +  Visited.insert(L->getHeader());  // Branches to header make infinite loops. +  BasicBlock *ExitBB = nullptr; +  if (isTrivialLoopExitBlockHelper(L, BB, ExitBB, Visited)) +    return ExitBB; +  return nullptr; +} + +/// We have found that we can unswitch currentLoop when LoopCond == Val to +/// simplify the loop.  If we decide that this is profitable, +/// unswitch the loop, reprocess the pieces, then return true. +bool LoopUnswitch::UnswitchIfProfitable(Value *LoopCond, Constant *Val, +                                        Instruction *TI) { +  // Check to see if it would be profitable to unswitch current loop. +  if (!BranchesInfo.CostAllowsUnswitching()) { +    LLVM_DEBUG(dbgs() << "NOT unswitching loop %" +                      << currentLoop->getHeader()->getName() +                      << " at non-trivial condition '" << *Val +                      << "' == " << *LoopCond << "\n" +                      << ". Cost too high.\n"); +    return false; +  } +  if (hasBranchDivergence && +      getAnalysis<LegacyDivergenceAnalysis>().isDivergent(LoopCond)) { +    LLVM_DEBUG(dbgs() << "NOT unswitching loop %" +                      << currentLoop->getHeader()->getName() +                      << " at non-trivial condition '" << *Val +                      << "' == " << *LoopCond << "\n" +                      << ". Condition is divergent.\n"); +    return false; +  } + +  UnswitchNontrivialCondition(LoopCond, Val, currentLoop, TI); +  return true; +} + +/// Recursively clone the specified loop and all of its children, +/// mapping the blocks with the specified map. +static Loop *CloneLoop(Loop *L, Loop *PL, ValueToValueMapTy &VM, +                       LoopInfo *LI, LPPassManager *LPM) { +  Loop &New = *LI->AllocateLoop(); +  if (PL) +    PL->addChildLoop(&New); +  else +    LI->addTopLevelLoop(&New); +  LPM->addLoop(New); + +  // Add all of the blocks in L to the new loop. +  for (Loop::block_iterator I = L->block_begin(), E = L->block_end(); +       I != E; ++I) +    if (LI->getLoopFor(*I) == L) +      New.addBasicBlockToLoop(cast<BasicBlock>(VM[*I]), *LI); + +  // Add all of the subloops to the new loop. +  for (Loop *I : *L) +    CloneLoop(I, &New, VM, LI, LPM); + +  return &New; +} + +/// Emit a conditional branch on two values if LIC == Val, branch to TrueDst, +/// otherwise branch to FalseDest. Insert the code immediately before OldBranch +/// and remove (but not erase!) it from the function. +void LoopUnswitch::EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val, +                                                  BasicBlock *TrueDest, +                                                  BasicBlock *FalseDest, +                                                  BranchInst *OldBranch, +                                                  Instruction *TI) { +  assert(OldBranch->isUnconditional() && "Preheader is not split correctly"); +  assert(TrueDest != FalseDest && "Branch targets should be different"); +  // Insert a conditional branch on LIC to the two preheaders.  The original +  // code is the true version and the new code is the false version. +  Value *BranchVal = LIC; +  bool Swapped = false; +  if (!isa<ConstantInt>(Val) || +      Val->getType() != Type::getInt1Ty(LIC->getContext())) +    BranchVal = new ICmpInst(OldBranch, ICmpInst::ICMP_EQ, LIC, Val); +  else if (Val != ConstantInt::getTrue(Val->getContext())) { +    // We want to enter the new loop when the condition is true. +    std::swap(TrueDest, FalseDest); +    Swapped = true; +  } + +  // Old branch will be removed, so save its parent and successor to update the +  // DomTree. +  auto *OldBranchSucc = OldBranch->getSuccessor(0); +  auto *OldBranchParent = OldBranch->getParent(); + +  // Insert the new branch. +  BranchInst *BI = +      IRBuilder<>(OldBranch).CreateCondBr(BranchVal, TrueDest, FalseDest, TI); +  if (Swapped) +    BI->swapProfMetadata(); + +  // Remove the old branch so there is only one branch at the end. This is +  // needed to perform DomTree's internal DFS walk on the function's CFG. +  OldBranch->removeFromParent(); + +  // Inform the DT about the new branch. +  if (DT) { +    // First, add both successors. +    SmallVector<DominatorTree::UpdateType, 3> Updates; +    if (TrueDest != OldBranchSucc) +      Updates.push_back({DominatorTree::Insert, OldBranchParent, TrueDest}); +    if (FalseDest != OldBranchSucc) +      Updates.push_back({DominatorTree::Insert, OldBranchParent, FalseDest}); +    // If both of the new successors are different from the old one, inform the +    // DT that the edge was deleted. +    if (OldBranchSucc != TrueDest && OldBranchSucc != FalseDest) { +      Updates.push_back({DominatorTree::Delete, OldBranchParent, OldBranchSucc}); +    } +    DT->applyUpdates(Updates); + +    if (MSSAU) +      MSSAU->applyUpdates(Updates, *DT); +  } + +  // If either edge is critical, split it. This helps preserve LoopSimplify +  // form for enclosing loops. +  auto Options = +      CriticalEdgeSplittingOptions(DT, LI, MSSAU.get()).setPreserveLCSSA(); +  SplitCriticalEdge(BI, 0, Options); +  SplitCriticalEdge(BI, 1, Options); +} + +/// Given a loop that has a trivial unswitchable condition in it (a cond branch +/// from its header block to its latch block, where the path through the loop +/// that doesn't execute its body has no side-effects), unswitch it. This +/// doesn't involve any code duplication, just moving the conditional branch +/// outside of the loop and updating loop info. +void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val, +                                            BasicBlock *ExitBlock, +                                            Instruction *TI) { +  LLVM_DEBUG(dbgs() << "loop-unswitch: Trivial-Unswitch loop %" +                    << loopHeader->getName() << " [" << L->getBlocks().size() +                    << " blocks] in Function " +                    << L->getHeader()->getParent()->getName() +                    << " on cond: " << *Val << " == " << *Cond << "\n"); +  // We are going to make essential changes to CFG. This may invalidate cached +  // information for L or one of its parent loops in SCEV. +  if (auto *SEWP = getAnalysisIfAvailable<ScalarEvolutionWrapperPass>()) +    SEWP->getSE().forgetTopmostLoop(L); + +  // First step, split the preheader, so that we know that there is a safe place +  // to insert the conditional branch.  We will change loopPreheader to have a +  // conditional branch on Cond. +  BasicBlock *NewPH = SplitEdge(loopPreheader, loopHeader, DT, LI, MSSAU.get()); + +  // Now that we have a place to insert the conditional branch, create a place +  // to branch to: this is the exit block out of the loop that we should +  // short-circuit to. + +  // Split this block now, so that the loop maintains its exit block, and so +  // that the jump from the preheader can execute the contents of the exit block +  // without actually branching to it (the exit block should be dominated by the +  // loop header, not the preheader). +  assert(!L->contains(ExitBlock) && "Exit block is in the loop?"); +  BasicBlock *NewExit = +      SplitBlock(ExitBlock, &ExitBlock->front(), DT, LI, MSSAU.get()); + +  // Okay, now we have a position to branch from and a position to branch to, +  // insert the new conditional branch. +  auto *OldBranch = dyn_cast<BranchInst>(loopPreheader->getTerminator()); +  assert(OldBranch && "Failed to split the preheader"); +  EmitPreheaderBranchOnCondition(Cond, Val, NewExit, NewPH, OldBranch, TI); +  LPM->deleteSimpleAnalysisValue(OldBranch, L); + +  // EmitPreheaderBranchOnCondition removed the OldBranch from the function. +  // Delete it, as it is no longer needed. +  delete OldBranch; + +  // We need to reprocess this loop, it could be unswitched again. +  redoLoop = true; + +  // Now that we know that the loop is never entered when this condition is a +  // particular value, rewrite the loop with this info.  We know that this will +  // at least eliminate the old branch. +  RewriteLoopBodyWithConditionConstant(L, Cond, Val, false); + +  ++NumTrivial; +} + +/// Check if the first non-constant condition starting from the loop header is +/// a trivial unswitch condition: that is, a condition controls whether or not +/// the loop does anything at all. If it is a trivial condition, unswitching +/// produces no code duplications (equivalently, it produces a simpler loop and +/// a new empty loop, which gets deleted). Therefore always unswitch trivial +/// condition. +bool LoopUnswitch::TryTrivialLoopUnswitch(bool &Changed) { +  BasicBlock *CurrentBB = currentLoop->getHeader(); +  Instruction *CurrentTerm = CurrentBB->getTerminator(); +  LLVMContext &Context = CurrentBB->getContext(); + +  // If loop header has only one reachable successor (currently via an +  // unconditional branch or constant foldable conditional branch, but +  // should also consider adding constant foldable switch instruction in +  // future), we should keep looking for trivial condition candidates in +  // the successor as well. An alternative is to constant fold conditions +  // and merge successors into loop header (then we only need to check header's +  // terminator). The reason for not doing this in LoopUnswitch pass is that +  // it could potentially break LoopPassManager's invariants. Folding dead +  // branches could either eliminate the current loop or make other loops +  // unreachable. LCSSA form might also not be preserved after deleting +  // branches. The following code keeps traversing loop header's successors +  // until it finds the trivial condition candidate (condition that is not a +  // constant). Since unswitching generates branches with constant conditions, +  // this scenario could be very common in practice. +  SmallPtrSet<BasicBlock*, 8> Visited; + +  while (true) { +    // If we exit loop or reach a previous visited block, then +    // we can not reach any trivial condition candidates (unfoldable +    // branch instructions or switch instructions) and no unswitch +    // can happen. Exit and return false. +    if (!currentLoop->contains(CurrentBB) || !Visited.insert(CurrentBB).second) +      return false; + +    // Check if this loop will execute any side-effecting instructions (e.g. +    // stores, calls, volatile loads) in the part of the loop that the code +    // *would* execute. Check the header first. +    for (Instruction &I : *CurrentBB) +      if (I.mayHaveSideEffects()) +        return false; + +    if (BranchInst *BI = dyn_cast<BranchInst>(CurrentTerm)) { +      if (BI->isUnconditional()) { +        CurrentBB = BI->getSuccessor(0); +      } else if (BI->getCondition() == ConstantInt::getTrue(Context)) { +        CurrentBB = BI->getSuccessor(0); +      } else if (BI->getCondition() == ConstantInt::getFalse(Context)) { +        CurrentBB = BI->getSuccessor(1); +      } else { +        // Found a trivial condition candidate: non-foldable conditional branch. +        break; +      } +    } else if (SwitchInst *SI = dyn_cast<SwitchInst>(CurrentTerm)) { +      // At this point, any constant-foldable instructions should have probably +      // been folded. +      ConstantInt *Cond = dyn_cast<ConstantInt>(SI->getCondition()); +      if (!Cond) +        break; +      // Find the target block we are definitely going to. +      CurrentBB = SI->findCaseValue(Cond)->getCaseSuccessor(); +    } else { +      // We do not understand these terminator instructions. +      break; +    } + +    CurrentTerm = CurrentBB->getTerminator(); +  } + +  // CondVal is the condition that controls the trivial condition. +  // LoopExitBB is the BasicBlock that loop exits when meets trivial condition. +  Constant *CondVal = nullptr; +  BasicBlock *LoopExitBB = nullptr; + +  if (BranchInst *BI = dyn_cast<BranchInst>(CurrentTerm)) { +    // If this isn't branching on an invariant condition, we can't unswitch it. +    if (!BI->isConditional()) +      return false; + +    Value *LoopCond = FindLIVLoopCondition(BI->getCondition(), currentLoop, +                                           Changed, MSSAU.get()) +                          .first; + +    // Unswitch only if the trivial condition itself is an LIV (not +    // partial LIV which could occur in and/or) +    if (!LoopCond || LoopCond != BI->getCondition()) +      return false; + +    // Check to see if a successor of the branch is guaranteed to +    // exit through a unique exit block without having any +    // side-effects.  If so, determine the value of Cond that causes +    // it to do this. +    if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop, +                                             BI->getSuccessor(0)))) { +      CondVal = ConstantInt::getTrue(Context); +    } else if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop, +                                                    BI->getSuccessor(1)))) { +      CondVal = ConstantInt::getFalse(Context); +    } + +    // If we didn't find a single unique LoopExit block, or if the loop exit +    // block contains phi nodes, this isn't trivial. +    if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin())) +      return false;   // Can't handle this. + +    if (EqualityPropUnSafe(*LoopCond)) +      return false; + +    UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, LoopExitBB, +                             CurrentTerm); +    ++NumBranches; +    return true; +  } else if (SwitchInst *SI = dyn_cast<SwitchInst>(CurrentTerm)) { +    // If this isn't switching on an invariant condition, we can't unswitch it. +    Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), currentLoop, +                                           Changed, MSSAU.get()) +                          .first; + +    // Unswitch only if the trivial condition itself is an LIV (not +    // partial LIV which could occur in and/or) +    if (!LoopCond || LoopCond != SI->getCondition()) +      return false; + +    // Check to see if a successor of the switch is guaranteed to go to the +    // latch block or exit through a one exit block without having any +    // side-effects.  If so, determine the value of Cond that causes it to do +    // this. +    // Note that we can't trivially unswitch on the default case or +    // on already unswitched cases. +    for (auto Case : SI->cases()) { +      BasicBlock *LoopExitCandidate; +      if ((LoopExitCandidate = +               isTrivialLoopExitBlock(currentLoop, Case.getCaseSuccessor()))) { +        // Okay, we found a trivial case, remember the value that is trivial. +        ConstantInt *CaseVal = Case.getCaseValue(); + +        // Check that it was not unswitched before, since already unswitched +        // trivial vals are looks trivial too. +        if (BranchesInfo.isUnswitched(SI, CaseVal)) +          continue; +        LoopExitBB = LoopExitCandidate; +        CondVal = CaseVal; +        break; +      } +    } + +    // If we didn't find a single unique LoopExit block, or if the loop exit +    // block contains phi nodes, this isn't trivial. +    if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin())) +      return false;   // Can't handle this. + +    UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, LoopExitBB, +                             nullptr); + +    // We are only unswitching full LIV. +    BranchesInfo.setUnswitched(SI, CondVal); +    ++NumSwitches; +    return true; +  } +  return false; +} + +/// Split all of the edges from inside the loop to their exit blocks. +/// Update the appropriate Phi nodes as we do so. +void LoopUnswitch::SplitExitEdges(Loop *L, +                               const SmallVectorImpl<BasicBlock *> &ExitBlocks){ + +  for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) { +    BasicBlock *ExitBlock = ExitBlocks[i]; +    SmallVector<BasicBlock *, 4> Preds(pred_begin(ExitBlock), +                                       pred_end(ExitBlock)); + +    // Although SplitBlockPredecessors doesn't preserve loop-simplify in +    // general, if we call it on all predecessors of all exits then it does. +    SplitBlockPredecessors(ExitBlock, Preds, ".us-lcssa", DT, LI, MSSAU.get(), +                           /*PreserveLCSSA*/ true); +  } +} + +/// We determined that the loop is profitable to unswitch when LIC equal Val. +/// Split it into loop versions and test the condition outside of either loop. +/// Return the loops created as Out1/Out2. +void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val, +                                               Loop *L, Instruction *TI) { +  Function *F = loopHeader->getParent(); +  LLVM_DEBUG(dbgs() << "loop-unswitch: Unswitching loop %" +                    << loopHeader->getName() << " [" << L->getBlocks().size() +                    << " blocks] in Function " << F->getName() << " when '" +                    << *Val << "' == " << *LIC << "\n"); + +  // We are going to make essential changes to CFG. This may invalidate cached +  // information for L or one of its parent loops in SCEV. +  if (auto *SEWP = getAnalysisIfAvailable<ScalarEvolutionWrapperPass>()) +    SEWP->getSE().forgetTopmostLoop(L); + +  LoopBlocks.clear(); +  NewBlocks.clear(); + +  if (MSSAU && VerifyMemorySSA) +    MSSA->verifyMemorySSA(); + +  // First step, split the preheader and exit blocks, and add these blocks to +  // the LoopBlocks list. +  BasicBlock *NewPreheader = +      SplitEdge(loopPreheader, loopHeader, DT, LI, MSSAU.get()); +  LoopBlocks.push_back(NewPreheader); + +  // We want the loop to come after the preheader, but before the exit blocks. +  LoopBlocks.insert(LoopBlocks.end(), L->block_begin(), L->block_end()); + +  SmallVector<BasicBlock*, 8> ExitBlocks; +  L->getUniqueExitBlocks(ExitBlocks); + +  // Split all of the edges from inside the loop to their exit blocks.  Update +  // the appropriate Phi nodes as we do so. +  SplitExitEdges(L, ExitBlocks); + +  // The exit blocks may have been changed due to edge splitting, recompute. +  ExitBlocks.clear(); +  L->getUniqueExitBlocks(ExitBlocks); + +  // Add exit blocks to the loop blocks. +  LoopBlocks.insert(LoopBlocks.end(), ExitBlocks.begin(), ExitBlocks.end()); + +  // Next step, clone all of the basic blocks that make up the loop (including +  // the loop preheader and exit blocks), keeping track of the mapping between +  // the instructions and blocks. +  NewBlocks.reserve(LoopBlocks.size()); +  ValueToValueMapTy VMap; +  for (unsigned i = 0, e = LoopBlocks.size(); i != e; ++i) { +    BasicBlock *NewBB = CloneBasicBlock(LoopBlocks[i], VMap, ".us", F); + +    NewBlocks.push_back(NewBB); +    VMap[LoopBlocks[i]] = NewBB;  // Keep the BB mapping. +    LPM->cloneBasicBlockSimpleAnalysis(LoopBlocks[i], NewBB, L); +  } + +  // Splice the newly inserted blocks into the function right before the +  // original preheader. +  F->getBasicBlockList().splice(NewPreheader->getIterator(), +                                F->getBasicBlockList(), +                                NewBlocks[0]->getIterator(), F->end()); + +  // Now we create the new Loop object for the versioned loop. +  Loop *NewLoop = CloneLoop(L, L->getParentLoop(), VMap, LI, LPM); + +  // Recalculate unswitching quota, inherit simplified switches info for NewBB, +  // Probably clone more loop-unswitch related loop properties. +  BranchesInfo.cloneData(NewLoop, L, VMap); + +  Loop *ParentLoop = L->getParentLoop(); +  if (ParentLoop) { +    // Make sure to add the cloned preheader and exit blocks to the parent loop +    // as well. +    ParentLoop->addBasicBlockToLoop(NewBlocks[0], *LI); +  } + +  for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) { +    BasicBlock *NewExit = cast<BasicBlock>(VMap[ExitBlocks[i]]); +    // The new exit block should be in the same loop as the old one. +    if (Loop *ExitBBLoop = LI->getLoopFor(ExitBlocks[i])) +      ExitBBLoop->addBasicBlockToLoop(NewExit, *LI); + +    assert(NewExit->getTerminator()->getNumSuccessors() == 1 && +           "Exit block should have been split to have one successor!"); +    BasicBlock *ExitSucc = NewExit->getTerminator()->getSuccessor(0); + +    // If the successor of the exit block had PHI nodes, add an entry for +    // NewExit. +    for (PHINode &PN : ExitSucc->phis()) { +      Value *V = PN.getIncomingValueForBlock(ExitBlocks[i]); +      ValueToValueMapTy::iterator It = VMap.find(V); +      if (It != VMap.end()) V = It->second; +      PN.addIncoming(V, NewExit); +    } + +    if (LandingPadInst *LPad = NewExit->getLandingPadInst()) { +      PHINode *PN = PHINode::Create(LPad->getType(), 0, "", +                                    &*ExitSucc->getFirstInsertionPt()); + +      for (pred_iterator I = pred_begin(ExitSucc), E = pred_end(ExitSucc); +           I != E; ++I) { +        BasicBlock *BB = *I; +        LandingPadInst *LPI = BB->getLandingPadInst(); +        LPI->replaceAllUsesWith(PN); +        PN->addIncoming(LPI, BB); +      } +    } +  } + +  // Rewrite the code to refer to itself. +  for (unsigned i = 0, e = NewBlocks.size(); i != e; ++i) { +    for (Instruction &I : *NewBlocks[i]) { +      RemapInstruction(&I, VMap, +                       RF_NoModuleLevelChanges | RF_IgnoreMissingLocals); +      if (auto *II = dyn_cast<IntrinsicInst>(&I)) +        if (II->getIntrinsicID() == Intrinsic::assume) +          AC->registerAssumption(II); +    } +  } + +  // Rewrite the original preheader to select between versions of the loop. +  BranchInst *OldBR = cast<BranchInst>(loopPreheader->getTerminator()); +  assert(OldBR->isUnconditional() && OldBR->getSuccessor(0) == LoopBlocks[0] && +         "Preheader splitting did not work correctly!"); + +  if (MSSAU) { +    // Update MemorySSA after cloning, and before splitting to unreachables, +    // since that invalidates the 1:1 mapping of clones in VMap. +    LoopBlocksRPO LBRPO(L); +    LBRPO.perform(LI); +    MSSAU->updateForClonedLoop(LBRPO, ExitBlocks, VMap); +  } + +  // Emit the new branch that selects between the two versions of this loop. +  EmitPreheaderBranchOnCondition(LIC, Val, NewBlocks[0], LoopBlocks[0], OldBR, +                                 TI); +  LPM->deleteSimpleAnalysisValue(OldBR, L); +  if (MSSAU) { +    // Update MemoryPhis in Exit blocks. +    MSSAU->updateExitBlocksForClonedLoop(ExitBlocks, VMap, *DT); +    if (VerifyMemorySSA) +      MSSA->verifyMemorySSA(); +  } + +  // The OldBr was replaced by a new one and removed (but not erased) by +  // EmitPreheaderBranchOnCondition. It is no longer needed, so delete it. +  delete OldBR; + +  LoopProcessWorklist.push_back(NewLoop); +  redoLoop = true; + +  // Keep a WeakTrackingVH holding onto LIC.  If the first call to +  // RewriteLoopBody +  // deletes the instruction (for example by simplifying a PHI that feeds into +  // the condition that we're unswitching on), we don't rewrite the second +  // iteration. +  WeakTrackingVH LICHandle(LIC); + +  // Now we rewrite the original code to know that the condition is true and the +  // new code to know that the condition is false. +  RewriteLoopBodyWithConditionConstant(L, LIC, Val, false); + +  // It's possible that simplifying one loop could cause the other to be +  // changed to another value or a constant.  If its a constant, don't simplify +  // it. +  if (!LoopProcessWorklist.empty() && LoopProcessWorklist.back() == NewLoop && +      LICHandle && !isa<Constant>(LICHandle)) +    RewriteLoopBodyWithConditionConstant(NewLoop, LICHandle, Val, true); + +  if (MSSA && VerifyMemorySSA) +    MSSA->verifyMemorySSA(); +} + +/// Remove all instances of I from the worklist vector specified. +static void RemoveFromWorklist(Instruction *I, +                               std::vector<Instruction*> &Worklist) { + +  Worklist.erase(std::remove(Worklist.begin(), Worklist.end(), I), +                 Worklist.end()); +} + +/// When we find that I really equals V, remove I from the +/// program, replacing all uses with V and update the worklist. +static void ReplaceUsesOfWith(Instruction *I, Value *V, +                              std::vector<Instruction *> &Worklist, Loop *L, +                              LPPassManager *LPM, MemorySSAUpdater *MSSAU) { +  LLVM_DEBUG(dbgs() << "Replace with '" << *V << "': " << *I << "\n"); + +  // Add uses to the worklist, which may be dead now. +  for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) +    if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i))) +      Worklist.push_back(Use); + +  // Add users to the worklist which may be simplified now. +  for (User *U : I->users()) +    Worklist.push_back(cast<Instruction>(U)); +  LPM->deleteSimpleAnalysisValue(I, L); +  RemoveFromWorklist(I, Worklist); +  I->replaceAllUsesWith(V); +  if (!I->mayHaveSideEffects()) { +    if (MSSAU) +      MSSAU->removeMemoryAccess(I); +    I->eraseFromParent(); +  } +  ++NumSimplify; +} + +/// We know either that the value LIC has the value specified by Val in the +/// specified loop, or we know it does NOT have that value. +/// Rewrite any uses of LIC or of properties correlated to it. +void LoopUnswitch::RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC, +                                                        Constant *Val, +                                                        bool IsEqual) { +  assert(!isa<Constant>(LIC) && "Why are we unswitching on a constant?"); + +  // FIXME: Support correlated properties, like: +  //  for (...) +  //    if (li1 < li2) +  //      ... +  //    if (li1 > li2) +  //      ... + +  // FOLD boolean conditions (X|LIC), (X&LIC).  Fold conditional branches, +  // selects, switches. +  std::vector<Instruction*> Worklist; +  LLVMContext &Context = Val->getContext(); + +  // If we know that LIC == Val, or that LIC == NotVal, just replace uses of LIC +  // in the loop with the appropriate one directly. +  if (IsEqual || (isa<ConstantInt>(Val) && +      Val->getType()->isIntegerTy(1))) { +    Value *Replacement; +    if (IsEqual) +      Replacement = Val; +    else +      Replacement = ConstantInt::get(Type::getInt1Ty(Val->getContext()), +                                     !cast<ConstantInt>(Val)->getZExtValue()); + +    for (User *U : LIC->users()) { +      Instruction *UI = dyn_cast<Instruction>(U); +      if (!UI || !L->contains(UI)) +        continue; +      Worklist.push_back(UI); +    } + +    for (Instruction *UI : Worklist) +      UI->replaceUsesOfWith(LIC, Replacement); + +    SimplifyCode(Worklist, L); +    return; +  } + +  // Otherwise, we don't know the precise value of LIC, but we do know that it +  // is certainly NOT "Val".  As such, simplify any uses in the loop that we +  // can.  This case occurs when we unswitch switch statements. +  for (User *U : LIC->users()) { +    Instruction *UI = dyn_cast<Instruction>(U); +    if (!UI || !L->contains(UI)) +      continue; + +    // At this point, we know LIC is definitely not Val. Try to use some simple +    // logic to simplify the user w.r.t. to the context. +    if (Value *Replacement = SimplifyInstructionWithNotEqual(UI, LIC, Val)) { +      if (LI->replacementPreservesLCSSAForm(UI, Replacement)) { +        // This in-loop instruction has been simplified w.r.t. its context, +        // i.e. LIC != Val, make sure we propagate its replacement value to +        // all its users. +        // +        // We can not yet delete UI, the LIC user, yet, because that would invalidate +        // the LIC->users() iterator !. However, we can make this instruction +        // dead by replacing all its users and push it onto the worklist so that +        // it can be properly deleted and its operands simplified. +        UI->replaceAllUsesWith(Replacement); +      } +    } + +    // This is a LIC user, push it into the worklist so that SimplifyCode can +    // attempt to simplify it. +    Worklist.push_back(UI); + +    // If we know that LIC is not Val, use this info to simplify code. +    SwitchInst *SI = dyn_cast<SwitchInst>(UI); +    if (!SI || !isa<ConstantInt>(Val)) continue; + +    // NOTE: if a case value for the switch is unswitched out, we record it +    // after the unswitch finishes. We can not record it here as the switch +    // is not a direct user of the partial LIV. +    SwitchInst::CaseHandle DeadCase = +        *SI->findCaseValue(cast<ConstantInt>(Val)); +    // Default case is live for multiple values. +    if (DeadCase == *SI->case_default()) +      continue; + +    // Found a dead case value.  Don't remove PHI nodes in the +    // successor if they become single-entry, those PHI nodes may +    // be in the Users list. + +    BasicBlock *Switch = SI->getParent(); +    BasicBlock *SISucc = DeadCase.getCaseSuccessor(); +    BasicBlock *Latch = L->getLoopLatch(); + +    if (!SI->findCaseDest(SISucc)) continue;  // Edge is critical. +    // If the DeadCase successor dominates the loop latch, then the +    // transformation isn't safe since it will delete the sole predecessor edge +    // to the latch. +    if (Latch && DT->dominates(SISucc, Latch)) +      continue; + +    // FIXME: This is a hack.  We need to keep the successor around +    // and hooked up so as to preserve the loop structure, because +    // trying to update it is complicated.  So instead we preserve the +    // loop structure and put the block on a dead code path. +    SplitEdge(Switch, SISucc, DT, LI, MSSAU.get()); +    // Compute the successors instead of relying on the return value +    // of SplitEdge, since it may have split the switch successor +    // after PHI nodes. +    BasicBlock *NewSISucc = DeadCase.getCaseSuccessor(); +    BasicBlock *OldSISucc = *succ_begin(NewSISucc); +    // Create an "unreachable" destination. +    BasicBlock *Abort = BasicBlock::Create(Context, "us-unreachable", +                                           Switch->getParent(), +                                           OldSISucc); +    new UnreachableInst(Context, Abort); +    // Force the new case destination to branch to the "unreachable" +    // block while maintaining a (dead) CFG edge to the old block. +    NewSISucc->getTerminator()->eraseFromParent(); +    BranchInst::Create(Abort, OldSISucc, +                       ConstantInt::getTrue(Context), NewSISucc); +    // Release the PHI operands for this edge. +    for (PHINode &PN : NewSISucc->phis()) +      PN.setIncomingValueForBlock(Switch, UndefValue::get(PN.getType())); +    // Tell the domtree about the new block. We don't fully update the +    // domtree here -- instead we force it to do a full recomputation +    // after the pass is complete -- but we do need to inform it of +    // new blocks. +    DT->addNewBlock(Abort, NewSISucc); +  } + +  SimplifyCode(Worklist, L); +} + +/// Now that we have simplified some instructions in the loop, walk over it and +/// constant prop, dce, and fold control flow where possible. Note that this is +/// effectively a very simple loop-structure-aware optimizer. During processing +/// of this loop, L could very well be deleted, so it must not be used. +/// +/// FIXME: When the loop optimizer is more mature, separate this out to a new +/// pass. +/// +void LoopUnswitch::SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L) { +  const DataLayout &DL = L->getHeader()->getModule()->getDataLayout(); +  while (!Worklist.empty()) { +    Instruction *I = Worklist.back(); +    Worklist.pop_back(); + +    // Simple DCE. +    if (isInstructionTriviallyDead(I)) { +      LLVM_DEBUG(dbgs() << "Remove dead instruction '" << *I << "\n"); + +      // Add uses to the worklist, which may be dead now. +      for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) +        if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i))) +          Worklist.push_back(Use); +      LPM->deleteSimpleAnalysisValue(I, L); +      RemoveFromWorklist(I, Worklist); +      if (MSSAU) +        MSSAU->removeMemoryAccess(I); +      I->eraseFromParent(); +      ++NumSimplify; +      continue; +    } + +    // See if instruction simplification can hack this up.  This is common for +    // things like "select false, X, Y" after unswitching made the condition be +    // 'false'.  TODO: update the domtree properly so we can pass it here. +    if (Value *V = SimplifyInstruction(I, DL)) +      if (LI->replacementPreservesLCSSAForm(I, V)) { +        ReplaceUsesOfWith(I, V, Worklist, L, LPM, MSSAU.get()); +        continue; +      } + +    // Special case hacks that appear commonly in unswitched code. +    if (BranchInst *BI = dyn_cast<BranchInst>(I)) { +      if (BI->isUnconditional()) { +        // If BI's parent is the only pred of the successor, fold the two blocks +        // together. +        BasicBlock *Pred = BI->getParent(); +        (void)Pred; +        BasicBlock *Succ = BI->getSuccessor(0); +        BasicBlock *SinglePred = Succ->getSinglePredecessor(); +        if (!SinglePred) continue;  // Nothing to do. +        assert(SinglePred == Pred && "CFG broken"); + +        // Make the LPM and Worklist updates specific to LoopUnswitch. +        LPM->deleteSimpleAnalysisValue(BI, L); +        RemoveFromWorklist(BI, Worklist); +        LPM->deleteSimpleAnalysisValue(Succ, L); +        auto SuccIt = Succ->begin(); +        while (PHINode *PN = dyn_cast<PHINode>(SuccIt++)) { +          for (unsigned It = 0, E = PN->getNumOperands(); It != E; ++It) +            if (Instruction *Use = dyn_cast<Instruction>(PN->getOperand(It))) +              Worklist.push_back(Use); +          for (User *U : PN->users()) +            Worklist.push_back(cast<Instruction>(U)); +          LPM->deleteSimpleAnalysisValue(PN, L); +          RemoveFromWorklist(PN, Worklist); +          ++NumSimplify; +        } +        // Merge the block and make the remaining analyses updates. +        DomTreeUpdater DTU(DT, DomTreeUpdater::UpdateStrategy::Eager); +        MergeBlockIntoPredecessor(Succ, &DTU, LI, MSSAU.get()); +        ++NumSimplify; +        continue; +      } + +      continue; +    } +  } +} + +/// Simple simplifications we can do given the information that Cond is +/// definitely not equal to Val. +Value *LoopUnswitch::SimplifyInstructionWithNotEqual(Instruction *Inst, +                                                     Value *Invariant, +                                                     Constant *Val) { +  // icmp eq cond, val -> false +  ICmpInst *CI = dyn_cast<ICmpInst>(Inst); +  if (CI && CI->isEquality()) { +    Value *Op0 = CI->getOperand(0); +    Value *Op1 = CI->getOperand(1); +    if ((Op0 == Invariant && Op1 == Val) || (Op0 == Val && Op1 == Invariant)) { +      LLVMContext &Ctx = Inst->getContext(); +      if (CI->getPredicate() == CmpInst::ICMP_EQ) +        return ConstantInt::getFalse(Ctx); +      else +        return ConstantInt::getTrue(Ctx); +     } +  } + +  // FIXME: there may be other opportunities, e.g. comparison with floating +  // point, or Invariant - Val != 0, etc. +  return nullptr; +}  | 
