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Diffstat (limited to 'sys/dev/ice/ice_bitops.h')
| -rw-r--r-- | sys/dev/ice/ice_bitops.h | 539 |
1 files changed, 539 insertions, 0 deletions
diff --git a/sys/dev/ice/ice_bitops.h b/sys/dev/ice/ice_bitops.h new file mode 100644 index 000000000000..a623f810c101 --- /dev/null +++ b/sys/dev/ice/ice_bitops.h @@ -0,0 +1,539 @@ +/* SPDX-License-Identifier: BSD-3-Clause */ +/* Copyright (c) 2024, Intel Corporation + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * 3. Neither the name of the Intel Corporation nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef _ICE_BITOPS_H_ +#define _ICE_BITOPS_H_ + +#include "ice_defs.h" +#include "ice_osdep.h" + +/* Define the size of the bitmap chunk */ +typedef u32 ice_bitmap_t; + +/* NOTE! + * Do not use any of the functions declared in this file + * on memory that was not declared with ice_declare_bitmap. + * Not following this rule might cause issues like split + * locks. + */ + +/* Number of bits per bitmap chunk */ +#define BITS_PER_CHUNK (BITS_PER_BYTE * sizeof(ice_bitmap_t)) +/* Determine which chunk a bit belongs in */ +#define BIT_CHUNK(nr) ((nr) / BITS_PER_CHUNK) +/* How many chunks are required to store this many bits */ +#define BITS_TO_CHUNKS(sz) (((sz) + BITS_PER_CHUNK - 1) / BITS_PER_CHUNK) +/* Which bit inside a chunk this bit corresponds to */ +#define BIT_IN_CHUNK(nr) ((nr) % BITS_PER_CHUNK) +/* How many bits are valid in the last chunk, assumes nr > 0 */ +#define LAST_CHUNK_BITS(nr) ((((nr) - 1) % BITS_PER_CHUNK) + 1) +/* Generate a bitmask of valid bits in the last chunk, assumes nr > 0 */ +#define LAST_CHUNK_MASK(nr) (((ice_bitmap_t)~0) >> \ + (BITS_PER_CHUNK - LAST_CHUNK_BITS(nr))) + +#define ice_declare_bitmap(A, sz) \ + ice_bitmap_t A[BITS_TO_CHUNKS(sz)] + +static inline bool ice_is_bit_set_internal(u16 nr, const ice_bitmap_t *bitmap) +{ + return !!(*bitmap & BIT(nr)); +} + +/* + * If atomic version of the bitops are required, each specific OS + * implementation will need to implement OS/platform specific atomic + * version of the functions below: + * + * ice_clear_bit_internal + * ice_set_bit_internal + * ice_test_and_clear_bit_internal + * ice_test_and_set_bit_internal + * + * and define macro ICE_ATOMIC_BITOPS to overwrite the default non-atomic + * implementation. + */ +static inline void ice_clear_bit_internal(u16 nr, ice_bitmap_t *bitmap) +{ + *bitmap &= ~BIT(nr); +} + +static inline void ice_set_bit_internal(u16 nr, ice_bitmap_t *bitmap) +{ + *bitmap |= BIT(nr); +} + +static inline bool ice_test_and_clear_bit_internal(u16 nr, + ice_bitmap_t *bitmap) +{ + if (ice_is_bit_set_internal(nr, bitmap)) { + ice_clear_bit_internal(nr, bitmap); + return true; + } + return false; +} + +static inline bool ice_test_and_set_bit_internal(u16 nr, ice_bitmap_t *bitmap) +{ + if (ice_is_bit_set_internal(nr, bitmap)) + return true; + + ice_set_bit_internal(nr, bitmap); + return false; +} + +/** + * ice_is_bit_set - Check state of a bit in a bitmap + * @bitmap: the bitmap to check + * @nr: the bit to check + * + * Returns true if bit nr of bitmap is set. False otherwise. Assumes that nr + * is less than the size of the bitmap. + */ +static inline bool ice_is_bit_set(const ice_bitmap_t *bitmap, u16 nr) +{ + return ice_is_bit_set_internal(BIT_IN_CHUNK(nr), + &bitmap[BIT_CHUNK(nr)]); +} + +/** + * ice_clear_bit - Clear a bit in a bitmap + * @bitmap: the bitmap to change + * @nr: the bit to change + * + * Clears the bit nr in bitmap. Assumes that nr is less than the size of the + * bitmap. + */ +static inline void ice_clear_bit(u16 nr, ice_bitmap_t *bitmap) +{ + ice_clear_bit_internal(BIT_IN_CHUNK(nr), &bitmap[BIT_CHUNK(nr)]); +} + +/** + * ice_set_bit - Set a bit in a bitmap + * @bitmap: the bitmap to change + * @nr: the bit to change + * + * Sets the bit nr in bitmap. Assumes that nr is less than the size of the + * bitmap. + */ +static inline void ice_set_bit(u16 nr, ice_bitmap_t *bitmap) +{ + ice_set_bit_internal(BIT_IN_CHUNK(nr), &bitmap[BIT_CHUNK(nr)]); +} + +/** + * ice_test_and_clear_bit - Atomically clear a bit and return the old bit value + * @nr: the bit to change + * @bitmap: the bitmap to change + * + * Check and clear the bit nr in bitmap. Assumes that nr is less than the size + * of the bitmap. + */ +static inline bool +ice_test_and_clear_bit(u16 nr, ice_bitmap_t *bitmap) +{ + return ice_test_and_clear_bit_internal(BIT_IN_CHUNK(nr), + &bitmap[BIT_CHUNK(nr)]); +} + +/** + * ice_test_and_set_bit - Atomically set a bit and return the old bit value + * @nr: the bit to change + * @bitmap: the bitmap to change + * + * Check and set the bit nr in bitmap. Assumes that nr is less than the size of + * the bitmap. + */ +static inline bool +ice_test_and_set_bit(u16 nr, ice_bitmap_t *bitmap) +{ + return ice_test_and_set_bit_internal(BIT_IN_CHUNK(nr), + &bitmap[BIT_CHUNK(nr)]); +} + +/* ice_zero_bitmap - set bits of bitmap to zero. + * @bmp: bitmap to set zeros + * @size: Size of the bitmaps in bits + * + * Set all of the bits in a bitmap to zero. Note that this function assumes it + * operates on an ice_bitmap_t which was declared using ice_declare_bitmap. It + * will zero every bit in the last chunk, even if those bits are beyond the + * size. + */ +static inline void ice_zero_bitmap(ice_bitmap_t *bmp, u16 size) +{ + ice_memset(bmp, 0, BITS_TO_CHUNKS(size) * sizeof(ice_bitmap_t), + ICE_NONDMA_MEM); +} + +/** + * ice_and_bitmap - bitwise AND 2 bitmaps and store result in dst bitmap + * @dst: Destination bitmap that receive the result of the operation + * @bmp1: The first bitmap to intersect + * @bmp2: The second bitmap to intersect with the first + * @size: Size of the bitmaps in bits + * + * This function performs a bitwise AND on two "source" bitmaps of the same size + * and stores the result to "dst" bitmap. The "dst" bitmap must be of the same + * size as the "source" bitmaps to avoid buffer overflows. This function returns + * a non-zero value if at least one bit location from both "source" bitmaps is + * non-zero. + */ +static inline int +ice_and_bitmap(ice_bitmap_t *dst, const ice_bitmap_t *bmp1, + const ice_bitmap_t *bmp2, u16 size) +{ + ice_bitmap_t res = 0, mask; + u16 i; + + /* Handle all but the last chunk */ + for (i = 0; i < BITS_TO_CHUNKS(size) - 1; i++) { + dst[i] = bmp1[i] & bmp2[i]; + res |= dst[i]; + } + + /* We want to take care not to modify any bits outside of the bitmap + * size, even in the destination bitmap. Thus, we won't directly + * assign the last bitmap, but instead use a bitmask to ensure we only + * modify bits which are within the size, and leave any bits above the + * size value alone. + */ + mask = LAST_CHUNK_MASK(size); + dst[i] = (dst[i] & ~mask) | ((bmp1[i] & bmp2[i]) & mask); + res |= dst[i] & mask; + + return res != 0; +} + +/** + * ice_or_bitmap - bitwise OR 2 bitmaps and store result in dst bitmap + * @dst: Destination bitmap that receive the result of the operation + * @bmp1: The first bitmap to intersect + * @bmp2: The second bitmap to intersect with the first + * @size: Size of the bitmaps in bits + * + * This function performs a bitwise OR on two "source" bitmaps of the same size + * and stores the result to "dst" bitmap. The "dst" bitmap must be of the same + * size as the "source" bitmaps to avoid buffer overflows. + */ +static inline void +ice_or_bitmap(ice_bitmap_t *dst, const ice_bitmap_t *bmp1, + const ice_bitmap_t *bmp2, u16 size) +{ + ice_bitmap_t mask; + u16 i; + + /* Handle all but last chunk */ + for (i = 0; i < BITS_TO_CHUNKS(size) - 1; i++) + dst[i] = bmp1[i] | bmp2[i]; + + /* We want to only OR bits within the size. Furthermore, we also do + * not want to modify destination bits which are beyond the specified + * size. Use a bitmask to ensure that we only modify the bits that are + * within the specified size. + */ + mask = LAST_CHUNK_MASK(size); + dst[i] = (dst[i] & ~mask) | ((bmp1[i] | bmp2[i]) & mask); +} + +/** + * ice_xor_bitmap - bitwise XOR 2 bitmaps and store result in dst bitmap + * @dst: Destination bitmap that receive the result of the operation + * @bmp1: The first bitmap of XOR operation + * @bmp2: The second bitmap to XOR with the first + * @size: Size of the bitmaps in bits + * + * This function performs a bitwise XOR on two "source" bitmaps of the same size + * and stores the result to "dst" bitmap. The "dst" bitmap must be of the same + * size as the "source" bitmaps to avoid buffer overflows. + */ +static inline void +ice_xor_bitmap(ice_bitmap_t *dst, const ice_bitmap_t *bmp1, + const ice_bitmap_t *bmp2, u16 size) +{ + ice_bitmap_t mask; + u16 i; + + /* Handle all but last chunk */ + for (i = 0; i < BITS_TO_CHUNKS(size) - 1; i++) + dst[i] = bmp1[i] ^ bmp2[i]; + + /* We want to only XOR bits within the size. Furthermore, we also do + * not want to modify destination bits which are beyond the specified + * size. Use a bitmask to ensure that we only modify the bits that are + * within the specified size. + */ + mask = LAST_CHUNK_MASK(size); + dst[i] = (dst[i] & ~mask) | ((bmp1[i] ^ bmp2[i]) & mask); +} + +/** + * ice_andnot_bitmap - bitwise ANDNOT 2 bitmaps and result in dst bitmap + * @dst: Destination bitmap that receive the result of the operation + * @bmp1: The first bitmap of ANDNOT operation + * @bmp2: The second bitmap to ANDNOT operation + * @size: Size of the bitmaps in bits + * + * This function performs a bitwise ANDNOT on two "source" bitmaps of the same + * size, and stores the result to "dst" bitmap. The "dst" bitmap must be of the + * same size as the "source" bitmaps to avoid buffer overflows. + */ +static inline void +ice_andnot_bitmap(ice_bitmap_t *dst, const ice_bitmap_t *bmp1, + const ice_bitmap_t *bmp2, u16 size) +{ + ice_bitmap_t mask; + u16 i; + + /* Handle all but last chunk */ + for (i = 0; i < BITS_TO_CHUNKS(size) - 1; i++) + dst[i] = bmp1[i] & ~bmp2[i]; + + /* We want to only clear bits within the size. Furthermore, we also do + * not want to modify destination bits which are beyond the specified + * size. Use a bitmask to ensure that we only modify the bits that are + * within the specified size. + */ + mask = LAST_CHUNK_MASK(size); + dst[i] = (dst[i] & ~mask) | ((bmp1[i] & ~bmp2[i]) & mask); +} + +/** + * ice_find_next_bit - Find the index of the next set bit of a bitmap + * @bitmap: the bitmap to scan + * @size: the size in bits of the bitmap + * @offset: the offset to start at + * + * Scans the bitmap and returns the index of the first set bit which is equal + * to or after the specified offset. Will return size if no bits are set. + */ +static inline u16 +ice_find_next_bit(const ice_bitmap_t *bitmap, u16 size, u16 offset) +{ + u16 i, j; + + if (offset >= size) + return size; + + /* Since the starting position may not be directly on a chunk + * boundary, we need to be careful to handle the first chunk specially + */ + i = BIT_CHUNK(offset); + if (bitmap[i] != 0) { + u16 off = i * BITS_PER_CHUNK; + + for (j = offset % BITS_PER_CHUNK; j < BITS_PER_CHUNK; j++) { + if (ice_is_bit_set(bitmap, off + j)) + return min(size, (u16)(off + j)); + } + } + + /* Now we handle the remaining chunks, if any */ + for (i++; i < BITS_TO_CHUNKS(size); i++) { + if (bitmap[i] != 0) { + u16 off = i * BITS_PER_CHUNK; + + for (j = 0; j < BITS_PER_CHUNK; j++) { + if (ice_is_bit_set(bitmap, off + j)) + return min(size, (u16)(off + j)); + } + } + } + return size; +} + +/** + * ice_find_first_bit - Find the index of the first set bit of a bitmap + * @bitmap: the bitmap to scan + * @size: the size in bits of the bitmap + * + * Scans the bitmap and returns the index of the first set bit. Will return + * size if no bits are set. + */ +static inline u16 ice_find_first_bit(const ice_bitmap_t *bitmap, u16 size) +{ + return ice_find_next_bit(bitmap, size, 0); +} + +#define ice_for_each_set_bit(_bitpos, _addr, _maxlen) \ + for ((_bitpos) = ice_find_first_bit((_addr), (_maxlen)); \ + (_bitpos) < (_maxlen); \ + (_bitpos) = ice_find_next_bit((_addr), (_maxlen), (_bitpos) + 1)) + +/** + * ice_is_any_bit_set - Return true of any bit in the bitmap is set + * @bitmap: the bitmap to check + * @size: the size of the bitmap + * + * Equivalent to checking if ice_find_first_bit returns a value less than the + * bitmap size. + */ +static inline bool ice_is_any_bit_set(ice_bitmap_t *bitmap, u16 size) +{ + return ice_find_first_bit(bitmap, size) < size; +} + +/** + * ice_cp_bitmap - copy bitmaps + * @dst: bitmap destination + * @src: bitmap to copy from + * @size: Size of the bitmaps in bits + * + * This function copy bitmap from src to dst. Note that this function assumes + * it is operating on a bitmap declared using ice_declare_bitmap. It will copy + * the entire last chunk even if this contains bits beyond the size. + */ +static inline void ice_cp_bitmap(ice_bitmap_t *dst, ice_bitmap_t *src, u16 size) +{ + ice_memcpy(dst, src, BITS_TO_CHUNKS(size) * sizeof(ice_bitmap_t), + ICE_NONDMA_TO_NONDMA); +} + +/** + * ice_bitmap_set - set a number of bits in bitmap from a starting position + * @dst: bitmap destination + * @pos: first bit position to set + * @num_bits: number of bits to set + * + * This function sets bits in a bitmap from pos to (pos + num_bits) - 1. + * Note that this function assumes it is operating on a bitmap declared using + * ice_declare_bitmap. + */ +static inline void +ice_bitmap_set(ice_bitmap_t *dst, u16 pos, u16 num_bits) +{ + u16 i; + + for (i = pos; i < pos + num_bits; i++) + ice_set_bit(i, dst); +} + +/** + * ice_bitmap_hweight - hamming weight of bitmap + * @bm: bitmap pointer + * @size: size of bitmap (in bits) + * + * This function determines the number of set bits in a bitmap. + * Note that this function assumes it is operating on a bitmap declared using + * ice_declare_bitmap. + */ +static inline u16 +ice_bitmap_hweight(ice_bitmap_t *bm, u16 size) +{ + u16 count = 0; + u16 bit = 0; + + while (size > (bit = ice_find_next_bit(bm, size, bit))) { + count++; + bit++; + } + + return count; +} + +/** + * ice_cmp_bitmap - compares two bitmaps + * @bmp1: the bitmap to compare + * @bmp2: the bitmap to compare with bmp1 + * @size: Size of the bitmaps in bits + * + * This function compares two bitmaps, and returns result as true or false. + */ +static inline bool +ice_cmp_bitmap(ice_bitmap_t *bmp1, ice_bitmap_t *bmp2, u16 size) +{ + ice_bitmap_t mask; + u16 i; + + /* Handle all but last chunk */ + for (i = 0; i < BITS_TO_CHUNKS(size) - 1; i++) + if (bmp1[i] != bmp2[i]) + return false; + + /* We want to only compare bits within the size */ + mask = LAST_CHUNK_MASK(size); + if ((bmp1[i] & mask) != (bmp2[i] & mask)) + return false; + + return true; +} + +/** + * ice_bitmap_from_array32 - copies u32 array source into bitmap destination + * @dst: the destination bitmap + * @src: the source u32 array + * @size: size of the bitmap (in bits) + * + * This function copies the src bitmap stored in an u32 array into the dst + * bitmap stored as an ice_bitmap_t. + */ +static inline void +ice_bitmap_from_array32(ice_bitmap_t *dst, u32 *src, u16 size) +{ + u32 remaining_bits, i; + +#define BITS_PER_U32 (sizeof(u32) * BITS_PER_BYTE) + /* clear bitmap so we only have to set when iterating */ + ice_zero_bitmap(dst, size); + + for (i = 0; i < (u32)(size / BITS_PER_U32); i++) { + u32 bit_offset = i * BITS_PER_U32; + u32 entry = src[i]; + u32 j; + + for (j = 0; j < BITS_PER_U32; j++) { + if (entry & BIT(j)) + ice_set_bit((u16)(j + bit_offset), dst); + } + } + + /* still need to check the leftover bits (i.e. if size isn't evenly + * divisible by BITS_PER_U32 + **/ + remaining_bits = size % BITS_PER_U32; + if (remaining_bits) { + u32 bit_offset = i * BITS_PER_U32; + u32 entry = src[i]; + u32 j; + + for (j = 0; j < remaining_bits; j++) { + if (entry & BIT(j)) + ice_set_bit((u16)(j + bit_offset), dst); + } + } +} + +#undef BIT_CHUNK +#undef BIT_IN_CHUNK +#undef LAST_CHUNK_BITS +#undef LAST_CHUNK_MASK + +#endif /* _ICE_BITOPS_H_ */ |
