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Diffstat (limited to 'sys/powerpc/fpu/fpu_sqrt.c')
| -rw-r--r-- | sys/powerpc/fpu/fpu_sqrt.c | 411 | 
1 files changed, 411 insertions, 0 deletions
| diff --git a/sys/powerpc/fpu/fpu_sqrt.c b/sys/powerpc/fpu/fpu_sqrt.c new file mode 100644 index 000000000000..7d6cdcb1b72e --- /dev/null +++ b/sys/powerpc/fpu/fpu_sqrt.c @@ -0,0 +1,411 @@ +/*	$NetBSD: fpu_sqrt.c,v 1.4 2005/12/11 12:18:42 christos Exp $ */ + +/*- + * SPDX-License-Identifier: BSD-3-Clause + * + * Copyright (c) 1992, 1993 + *	The Regents of the University of California.  All rights reserved. + * + * This software was developed by the Computer Systems Engineering group + * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and + * contributed to Berkeley. + * + * All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + *	This product includes software developed by the University of + *	California, Lawrence Berkeley Laboratory. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + *    notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + *    notice, this list of conditions and the following disclaimer in the + *    documentation and/or other materials provided with the distribution. + * 3. Neither the name of the University nor the names of its contributors + *    may be used to endorse or promote products derived from this software + *    without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +/* + * Perform an FPU square root (return sqrt(x)). + */ + +#include <sys/types.h> +#include <sys/systm.h> + +#include <machine/fpu.h> + +#include <powerpc/fpu/fpu_arith.h> +#include <powerpc/fpu/fpu_emu.h> + +/* + * Our task is to calculate the square root of a floating point number x0. + * This number x normally has the form: + * + *		    exp + *	x = mant * 2		(where 1 <= mant < 2 and exp is an integer) + * + * This can be left as it stands, or the mantissa can be doubled and the + * exponent decremented: + * + *			  exp-1 + *	x = (2 * mant) * 2	(where 2 <= 2 * mant < 4) + * + * If the exponent `exp' is even, the square root of the number is best + * handled using the first form, and is by definition equal to: + * + *				exp/2 + *	sqrt(x) = sqrt(mant) * 2 + * + * If exp is odd, on the other hand, it is convenient to use the second + * form, giving: + * + *				    (exp-1)/2 + *	sqrt(x) = sqrt(2 * mant) * 2 + * + * In the first case, we have + * + *	1 <= mant < 2 + * + * and therefore + * + *	sqrt(1) <= sqrt(mant) < sqrt(2) + * + * while in the second case we have + * + *	2 <= 2*mant < 4 + * + * and therefore + * + *	sqrt(2) <= sqrt(2*mant) < sqrt(4) + * + * so that in any case, we are sure that + * + *	sqrt(1) <= sqrt(n * mant) < sqrt(4),	n = 1 or 2 + * + * or + * + *	1 <= sqrt(n * mant) < 2,		n = 1 or 2. + * + * This root is therefore a properly formed mantissa for a floating + * point number.  The exponent of sqrt(x) is either exp/2 or (exp-1)/2 + * as above.  This leaves us with the problem of finding the square root + * of a fixed-point number in the range [1..4). + * + * Though it may not be instantly obvious, the following square root + * algorithm works for any integer x of an even number of bits, provided + * that no overflows occur: + * + *	let q = 0 + *	for k = NBITS-1 to 0 step -1 do -- for each digit in the answer... + *		x *= 2			-- multiply by radix, for next digit + *		if x >= 2q + 2^k then	-- if adding 2^k does not + *			x -= 2q + 2^k	-- exceed the correct root, + *			q += 2^k	-- add 2^k and adjust x + *		fi + *	done + *	sqrt = q / 2^(NBITS/2)		-- (and any remainder is in x) + * + * If NBITS is odd (so that k is initially even), we can just add another + * zero bit at the top of x.  Doing so means that q is not going to acquire + * a 1 bit in the first trip around the loop (since x0 < 2^NBITS).  If the + * final value in x is not needed, or can be off by a factor of 2, this is + * equivalant to moving the `x *= 2' step to the bottom of the loop: + * + *	for k = NBITS-1 to 0 step -1 do if ... fi; x *= 2; done + * + * and the result q will then be sqrt(x0) * 2^floor(NBITS / 2). + * (Since the algorithm is destructive on x, we will call x's initial + * value, for which q is some power of two times its square root, x0.) + * + * If we insert a loop invariant y = 2q, we can then rewrite this using + * C notation as: + * + *	q = y = 0; x = x0; + *	for (k = NBITS; --k >= 0;) { + * #if (NBITS is even) + *		x *= 2; + * #endif + *		t = y + (1 << k); + *		if (x >= t) { + *			x -= t; + *			q += 1 << k; + *			y += 1 << (k + 1); + *		} + * #if (NBITS is odd) + *		x *= 2; + * #endif + *	} + * + * If x0 is fixed point, rather than an integer, we can simply alter the + * scale factor between q and sqrt(x0).  As it happens, we can easily arrange + * for the scale factor to be 2**0 or 1, so that sqrt(x0) == q. + * + * In our case, however, x0 (and therefore x, y, q, and t) are multiword + * integers, which adds some complication.  But note that q is built one + * bit at a time, from the top down, and is not used itself in the loop + * (we use 2q as held in y instead).  This means we can build our answer + * in an integer, one word at a time, which saves a bit of work.  Also, + * since 1 << k is always a `new' bit in q, 1 << k and 1 << (k+1) are + * `new' bits in y and we can set them with an `or' operation rather than + * a full-blown multiword add. + * + * We are almost done, except for one snag.  We must prove that none of our + * intermediate calculations can overflow.  We know that x0 is in [1..4) + * and therefore the square root in q will be in [1..2), but what about x, + * y, and t? + * + * We know that y = 2q at the beginning of each loop.  (The relation only + * fails temporarily while y and q are being updated.)  Since q < 2, y < 4. + * The sum in t can, in our case, be as much as y+(1<<1) = y+2 < 6, and. + * Furthermore, we can prove with a bit of work that x never exceeds y by + * more than 2, so that even after doubling, 0 <= x < 8.  (This is left as + * an exercise to the reader, mostly because I have become tired of working + * on this comment.) + * + * If our floating point mantissas (which are of the form 1.frac) occupy + * B+1 bits, our largest intermediary needs at most B+3 bits, or two extra. + * In fact, we want even one more bit (for a carry, to avoid compares), or + * three extra.  There is a comment in fpu_emu.h reminding maintainers of + * this, so we have some justification in assuming it. + */ +struct fpn * +fpu_sqrt(struct fpemu *fe) +{ +	struct fpn *x = &fe->fe_f1; +	u_int bit, q, tt; +	u_int x0, x1, x2, x3; +	u_int y0, y1, y2, y3; +	u_int d0, d1, d2, d3; +	int e; +	FPU_DECL_CARRY; + +	/* +	 * Take care of special cases first.  In order: +	 * +	 *	sqrt(NaN) = NaN +	 *	sqrt(+0) = +0 +	 *	sqrt(-0) = -0 +	 *	sqrt(x < 0) = NaN	(including sqrt(-Inf)) +	 *	sqrt(+Inf) = +Inf +	 * +	 * Then all that remains are numbers with mantissas in [1..2). +	 */ +	DPRINTF(FPE_REG, ("fpu_sqer:\n")); +	DUMPFPN(FPE_REG, x); +	DPRINTF(FPE_REG, ("=>\n")); +	if (ISNAN(x)) { +		fe->fe_cx |= FPSCR_VXSNAN; +		DUMPFPN(FPE_REG, x); +		return (x); +	} +	if (ISZERO(x)) { +		fe->fe_cx |= FPSCR_ZX; +		x->fp_class = FPC_INF; +		DUMPFPN(FPE_REG, x); +		return (x); +	} +	if (x->fp_sign) { +		fe->fe_cx |= FPSCR_VXSQRT; +		return (fpu_newnan(fe)); +	} +	if (ISINF(x)) { +		DUMPFPN(FPE_REG, x); +		return (x); +	} + +	/* +	 * Calculate result exponent.  As noted above, this may involve +	 * doubling the mantissa.  We will also need to double x each +	 * time around the loop, so we define a macro for this here, and +	 * we break out the multiword mantissa. +	 */ +#ifdef FPU_SHL1_BY_ADD +#define	DOUBLE_X { \ +	FPU_ADDS(x3, x3, x3); FPU_ADDCS(x2, x2, x2); \ +	FPU_ADDCS(x1, x1, x1); FPU_ADDC(x0, x0, x0); \ +} +#else +#define	DOUBLE_X { \ +	x0 = (x0 << 1) | (x1 >> 31); x1 = (x1 << 1) | (x2 >> 31); \ +	x2 = (x2 << 1) | (x3 >> 31); x3 <<= 1; \ +} +#endif +#if (FP_NMANT & 1) != 0 +# define ODD_DOUBLE	DOUBLE_X +# define EVEN_DOUBLE	/* nothing */ +#else +# define ODD_DOUBLE	/* nothing */ +# define EVEN_DOUBLE	DOUBLE_X +#endif +	x0 = x->fp_mant[0]; +	x1 = x->fp_mant[1]; +	x2 = x->fp_mant[2]; +	x3 = x->fp_mant[3]; +	e = x->fp_exp; +	if (e & 1)		/* exponent is odd; use sqrt(2mant) */ +		DOUBLE_X; +	/* THE FOLLOWING ASSUMES THAT RIGHT SHIFT DOES SIGN EXTENSION */ +	x->fp_exp = e >> 1;	/* calculates (e&1 ? (e-1)/2 : e/2 */ + +	/* +	 * Now calculate the mantissa root.  Since x is now in [1..4), +	 * we know that the first trip around the loop will definitely +	 * set the top bit in q, so we can do that manually and start +	 * the loop at the next bit down instead.  We must be sure to +	 * double x correctly while doing the `known q=1.0'. +	 * +	 * We do this one mantissa-word at a time, as noted above, to +	 * save work.  To avoid `(1U << 31) << 1', we also do the top bit +	 * outside of each per-word loop. +	 * +	 * The calculation `t = y + bit' breaks down into `t0 = y0, ..., +	 * t3 = y3, t? |= bit' for the appropriate word.  Since the bit +	 * is always a `new' one, this means that three of the `t?'s are +	 * just the corresponding `y?'; we use `#define's here for this. +	 * The variable `tt' holds the actual `t?' variable. +	 */ + +	/* calculate q0 */ +#define	t0 tt +	bit = FP_1; +	EVEN_DOUBLE; +	/* if (x >= (t0 = y0 | bit)) { */	/* always true */ +		q = bit; +		x0 -= bit; +		y0 = bit << 1; +	/* } */ +	ODD_DOUBLE; +	while ((bit >>= 1) != 0) {	/* for remaining bits in q0 */ +		EVEN_DOUBLE; +		t0 = y0 | bit;		/* t = y + bit */ +		if (x0 >= t0) {		/* if x >= t then */ +			x0 -= t0;	/*	x -= t */ +			q |= bit;	/*	q += bit */ +			y0 |= bit << 1;	/*	y += bit << 1 */ +		} +		ODD_DOUBLE; +	} +	x->fp_mant[0] = q; +#undef t0 + +	/* calculate q1.  note (y0&1)==0. */ +#define t0 y0 +#define t1 tt +	q = 0; +	y1 = 0; +	bit = 1 << 31; +	EVEN_DOUBLE; +	t1 = bit; +	FPU_SUBS(d1, x1, t1); +	FPU_SUBC(d0, x0, t0);		/* d = x - t */ +	if ((int)d0 >= 0) {		/* if d >= 0 (i.e., x >= t) then */ +		x0 = d0, x1 = d1;	/*	x -= t */ +		q = bit;		/*	q += bit */ +		y0 |= 1;		/*	y += bit << 1 */ +	} +	ODD_DOUBLE; +	while ((bit >>= 1) != 0) {	/* for remaining bits in q1 */ +		EVEN_DOUBLE;		/* as before */ +		t1 = y1 | bit; +		FPU_SUBS(d1, x1, t1); +		FPU_SUBC(d0, x0, t0); +		if ((int)d0 >= 0) { +			x0 = d0, x1 = d1; +			q |= bit; +			y1 |= bit << 1; +		} +		ODD_DOUBLE; +	} +	x->fp_mant[1] = q; +#undef t1 + +	/* calculate q2.  note (y1&1)==0; y0 (aka t0) is fixed. */ +#define t1 y1 +#define t2 tt +	q = 0; +	y2 = 0; +	bit = 1 << 31; +	EVEN_DOUBLE; +	t2 = bit; +	FPU_SUBS(d2, x2, t2); +	FPU_SUBCS(d1, x1, t1); +	FPU_SUBC(d0, x0, t0); +	if ((int)d0 >= 0) { +		x0 = d0, x1 = d1, x2 = d2; +		q = bit; +		y1 |= 1;		/* now t1, y1 are set in concrete */ +	} +	ODD_DOUBLE; +	while ((bit >>= 1) != 0) { +		EVEN_DOUBLE; +		t2 = y2 | bit; +		FPU_SUBS(d2, x2, t2); +		FPU_SUBCS(d1, x1, t1); +		FPU_SUBC(d0, x0, t0); +		if ((int)d0 >= 0) { +			x0 = d0, x1 = d1, x2 = d2; +			q |= bit; +			y2 |= bit << 1; +		} +		ODD_DOUBLE; +	} +	x->fp_mant[2] = q; +#undef t2 + +	/* calculate q3.  y0, t0, y1, t1 all fixed; y2, t2, almost done. */ +#define t2 y2 +#define t3 tt +	q = 0; +	y3 = 0; +	bit = 1 << 31; +	EVEN_DOUBLE; +	t3 = bit; +	FPU_SUBS(d3, x3, t3); +	FPU_SUBCS(d2, x2, t2); +	FPU_SUBCS(d1, x1, t1); +	FPU_SUBC(d0, x0, t0); +	if ((int)d0 >= 0) { +		x0 = d0, x1 = d1, x2 = d2; x3 = d3; +		q = bit; +		y2 |= 1; +	} +	ODD_DOUBLE; +	while ((bit >>= 1) != 0) { +		EVEN_DOUBLE; +		t3 = y3 | bit; +		FPU_SUBS(d3, x3, t3); +		FPU_SUBCS(d2, x2, t2); +		FPU_SUBCS(d1, x1, t1); +		FPU_SUBC(d0, x0, t0); +		if ((int)d0 >= 0) { +			x0 = d0, x1 = d1, x2 = d2; x3 = d3; +			q |= bit; +			y3 |= bit << 1; +		} +		ODD_DOUBLE; +	} +	x->fp_mant[3] = q; + +	/* +	 * The result, which includes guard and round bits, is exact iff +	 * x is now zero; any nonzero bits in x represent sticky bits. +	 */ +	x->fp_sticky = x0 | x1 | x2 | x3; +	DUMPFPN(FPE_REG, x); +	return (x); +} | 
