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Diffstat (limited to 'test/CodeGen/X86/combine-vec-shuffle-3.ll')
| -rw-r--r-- | test/CodeGen/X86/combine-vec-shuffle-3.ll | 380 |
1 files changed, 380 insertions, 0 deletions
diff --git a/test/CodeGen/X86/combine-vec-shuffle-3.ll b/test/CodeGen/X86/combine-vec-shuffle-3.ll new file mode 100644 index 000000000000..bd2d34ca189a --- /dev/null +++ b/test/CodeGen/X86/combine-vec-shuffle-3.ll @@ -0,0 +1,380 @@ +; RUN: llc < %s -mtriple=x86_64-unknown-linux-gnu -mcpu=corei7 | FileCheck %s + +define <4 x float> @test1(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + %2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7> + ret <4 x float> %2 +} +; CHECK-LABEL: test1 +; Mask: [0,1,2,3] +; CHECK: movaps +; CHECK: ret + +define <4 x float> @test2(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7> + %2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 3> + ret <4 x float> %2 +} +; CHECK-LABEL: test2 +; Mask: [0,5,6,7] +; CHECK: movss +; CHECK: ret + +define <4 x float> @test3(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 1, i32 7> + %2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 0, i32 2, i32 4, i32 1> + ret <4 x float> %2 +} +; CHECK-LABEL: test3 +; Mask: [0,1,4,5] +; CHECK: movlhps +; CHECK: ret + +define <4 x float> @test4(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 3, i32 5, i32 5> + %2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 6, i32 7, i32 0, i32 1> + ret <4 x float> %2 +} +; CHECK-LABEL: test4 +; Mask: [6,7,2,3] +; CHECK: movhlps +; CHECK-NEXT: ret + +define <4 x float> @test5(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + %2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 2, i32 7> + ret <4 x float> %2 +} +; CHECK-LABEL: test5 +; Mask: [4,1,6,7] +; CHECK: blendps $13 +; CHECK: ret + + +define <4 x i32> @test6(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + %2 = shufflevector <4 x i32> %1, <4 x i32> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7> + ret <4 x i32> %2 +} +; CHECK-LABEL: test6 +; Mask: [4,5,6,7] +; CHECK: movaps +; CHECK: ret + +define <4 x i32> @test7(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7> + %2 = shufflevector <4 x i32> %1, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 3> + ret <4 x i32> %2 +} +; CHECK-LABEL: test7 +; Mask: [0,5,6,7] +; CHECK: movss +; CHECK: ret + +define <4 x i32> @test8(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 5, i32 1, i32 7> + %2 = shufflevector <4 x i32> %1, <4 x i32> %b, <4 x i32> <i32 0, i32 2, i32 4, i32 1> + ret <4 x i32> %2 +} +; CHECK-LABEL: test8 +; Mask: [0,1,4,5] +; CHECK: movlhps +; CHECK: ret + +define <4 x i32> @test9(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 2, i32 3, i32 5, i32 5> + %2 = shufflevector <4 x i32> %1, <4 x i32> %b, <4 x i32> <i32 6, i32 7, i32 0, i32 1> + ret <4 x i32> %2 +} +; CHECK-LABEL: test9 +; Mask: [6,7,2,3] +; CHECK: movhlps +; CHECK-NEXT: ret + +define <4 x i32> @test10(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + %2 = shufflevector <4 x i32> %1, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 2, i32 7> + ret <4 x i32> %2 +} +; CHECK-LABEL: test10 +; Mask: [4,1,6,7] +; CHECK: blendps +; CHECK: ret + +define <4 x float> @test11(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + %2 = shufflevector <4 x float> %1, <4 x float> %a, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + ret <4 x float> %2 +} +; CHECK-LABEL: test11 +; Mask: [0,1,2,3] +; CHECK-NOT: movaps +; CHECK-NOT: blendps +; CHECK: ret + +define <4 x float> @test12(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 6, i32 7> + %2 = shufflevector <4 x float> %1, <4 x float> %a, <4 x i32> <i32 4, i32 1, i32 2, i32 3> + ret <4 x float> %2 +} +; CHECK-LABEL: test12 +; Mask: [0,5,6,7] +; CHECK: movss +; CHECK: ret + +define <4 x float> @test13(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 5> + %2 = shufflevector <4 x float> %1, <4 x float> %a, <4 x i32> <i32 4, i32 5, i32 2, i32 3> + ret <4 x float> %2 +} +; CHECK-LABEL: test13 +; Mask: [0,1,4,5] +; CHECK: movlhps +; CHECK: ret + +define <4 x float> @test14(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 6, i32 7, i32 5, i32 5> + %2 = shufflevector <4 x float> %1, <4 x float> %a, <4 x i32> <i32 6, i32 7, i32 0, i32 1> + ret <4 x float> %2 +} +; CHECK-LABEL: test14 +; Mask: [6,7,2,3] +; CHECK: movhlps +; CHECK: ret + +define <4 x float> @test15(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 7> + %2 = shufflevector <4 x float> %1, <4 x float> %a, <4 x i32> <i32 0, i32 5, i32 2, i32 3> + ret <4 x float> %2 +} +; CHECK-LABEL: test15 +; Mask: [4,1,6,7] +; CHECK: blendps $13 +; CHECK: ret + +define <4 x i32> @test16(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + %2 = shufflevector <4 x i32> %1, <4 x i32> %a, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + ret <4 x i32> %2 +} +; CHECK-LABEL: test16 +; Mask: [0,1,2,3] +; CHECK-NOT: movaps +; CHECK-NOT: blendps +; CHECK: ret + +define <4 x i32> @test17(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 5, i32 6, i32 7> + %2 = shufflevector <4 x i32> %1, <4 x i32> %a, <4 x i32> <i32 4, i32 1, i32 2, i32 3> + ret <4 x i32> %2 +} +; CHECK-LABEL: test17 +; Mask: [0,5,6,7] +; CHECK: movss +; CHECK: ret + +define <4 x i32> @test18(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 5> + %2 = shufflevector <4 x i32> %1, <4 x i32> %a, <4 x i32> <i32 4, i32 5, i32 2, i32 3> + ret <4 x i32> %2 +} +; CHECK-LABEL: test18 +; Mask: [0,1,4,5] +; CHECK: movlhps +; CHECK: ret + +define <4 x i32> @test19(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 6, i32 7, i32 5, i32 5> + %2 = shufflevector <4 x i32> %1, <4 x i32> %a, <4 x i32> <i32 6, i32 7, i32 0, i32 1> + ret <4 x i32> %2 +} +; CHECK-LABEL: test19 +; Mask: [6,7,2,3] +; CHECK: movhlps +; CHECK: ret + +define <4 x i32> @test20(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 7> + %2 = shufflevector <4 x i32> %1, <4 x i32> %a, <4 x i32> <i32 0, i32 5, i32 2, i32 3> + ret <4 x i32> %2 +} +; CHECK-LABEL: test20 +; Mask: [4,1,6,7] +; CHECK: blendps $13 +; CHECK: ret + +; Check some negative cases. +define <4 x float> @test1b(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + %2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 0> + ret <4 x float> %2 +} +; CHECK-LABEL: test1b +; CHECK: shufps +; CHECK: shufps +; CHECK: ret + +define <4 x float> @test2b(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + %2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 0, i32 5> + ret <4 x float> %2 +} +; CHECK-LABEL: test2b +; CHECK: shufps +; CHECK: pshufd +; CHECK: ret + +define <4 x float> @test3b(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 6, i32 3> + %2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 0, i32 7, i32 2, i32 7> + ret <4 x float> %2 +} +; CHECK-LABEL: test3b +; CHECK: shufps +; CHECK: shufps +; CHECK: ret + +define <4 x float> @test4b(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + %2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 5, i32 5, i32 2, i32 7> + ret <4 x float> %2 +} +; CHECK-LABEL: test4b +; CHECK: shufps +; CHECK: shufps +; CHECK: ret + + +; Verify that we correctly fold shuffles even when we use illegal vector types. +define <4 x i8> @test1c(<4 x i8>* %a, <4 x i8>* %b) { + %A = load <4 x i8>* %a + %B = load <4 x i8>* %b + %1 = shufflevector <4 x i8> %A, <4 x i8> %B, <4 x i32> <i32 0, i32 5, i32 2, i32 7> + %2 = shufflevector <4 x i8> %1, <4 x i8> %B, <4 x i32> <i32 0, i32 1, i32 6, i32 3> + ret <4 x i8> %2 +} +; CHECK-LABEL: test1c +; Mask: [0,5,6,7] +; CHECK: movss +; CHECK-NEXT: ret + +define <4 x i8> @test2c(<4 x i8>* %a, <4 x i8>* %b) { + %A = load <4 x i8>* %a + %B = load <4 x i8>* %b + %1 = shufflevector <4 x i8> %A, <4 x i8> %B, <4 x i32> <i32 0, i32 5, i32 1, i32 5> + %2 = shufflevector <4 x i8> %1, <4 x i8> %B, <4 x i32> <i32 0, i32 2, i32 4, i32 1> + ret <4 x i8> %2 +} +; CHECK-LABEL: test2c +; Mask: [0,1,4,5] +; CHECK: movlhps +; CHECK-NEXT: ret + +define <4 x i8> @test3c(<4 x i8>* %a, <4 x i8>* %b) { + %A = load <4 x i8>* %a + %B = load <4 x i8>* %b + %1 = shufflevector <4 x i8> %A, <4 x i8> %B, <4 x i32> <i32 2, i32 3, i32 5, i32 5> + %2 = shufflevector <4 x i8> %1, <4 x i8> %B, <4 x i32> <i32 6, i32 7, i32 0, i32 1> + ret <4 x i8> %2 +} +; CHECK-LABEL: test3c +; Mask: [6,7,2,3] +; CHECK: movhlps +; CHECK-NEXT: ret + +define <4 x i8> @test4c(<4 x i8>* %a, <4 x i8>* %b) { + %A = load <4 x i8>* %a + %B = load <4 x i8>* %b + %1 = shufflevector <4 x i8> %A, <4 x i8> %B, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + %2 = shufflevector <4 x i8> %1, <4 x i8> %B, <4 x i32> <i32 0, i32 1, i32 2, i32 7> + ret <4 x i8> %2 +} +; CHECK-LABEL: test4c +; Mask: [4,1,6,7] +; CHECK: blendps $13 +; CHECK: ret + +; The following test cases are generated from this C++ code +; +;__m128 blend_01(__m128 a, __m128 b) +;{ +; __m128 s = a; +; s = _mm_blend_ps( s, b, 1<<0 ); +; s = _mm_blend_ps( s, b, 1<<1 ); +; return s; +;} +; +;__m128 blend_02(__m128 a, __m128 b) +;{ +; __m128 s = a; +; s = _mm_blend_ps( s, b, 1<<0 ); +; s = _mm_blend_ps( s, b, 1<<2 ); +; return s; +;} +; +;__m128 blend_123(__m128 a, __m128 b) +;{ +; __m128 s = a; +; s = _mm_blend_ps( s, b, 1<<1 ); +; s = _mm_blend_ps( s, b, 1<<2 ); +; s = _mm_blend_ps( s, b, 1<<3 ); +; return s; +;} + +; Ideally, we should collapse the following shuffles into a single one. + +define <4 x float> @blend_01(<4 x float> %a, <4 x float> %b) { + %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 undef, i32 2, i32 3> + %shuffle6 = shufflevector <4 x float> %shuffle, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 3> + ret <4 x float> %shuffle6 +} +; CHECK-LABEL: blend_01 +; CHECK: movsd +; CHECK-NEXT: ret + +define <4 x float> @blend_02(<4 x float> %a, <4 x float> %b) { + %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 undef, i32 3> + %shuffle6 = shufflevector <4 x float> %shuffle, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 3> + ret <4 x float> %shuffle6 +} +; CHECK-LABEL: blend_02 +; CHECK: blendps $5 +; CHECK-NEXT: ret + +define <4 x float> @blend_123(<4 x float> %a, <4 x float> %b) { + %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 undef, i32 undef> + %shuffle6 = shufflevector <4 x float> %shuffle, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 undef> + %shuffle12 = shufflevector <4 x float> %shuffle6, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 2, i32 7> + ret <4 x float> %shuffle12 +} +; CHECK-LABEL: blend_123 +; CHECK: movss +; CHECK: ret + +define <4 x i32> @test_movhl_1(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 2, i32 7, i32 5, i32 3> + %2 = shufflevector <4 x i32> %1, <4 x i32> %b, <4 x i32> <i32 6, i32 1, i32 0, i32 3> + ret <4 x i32> %2 +} +; CHECK-LABEL: test_movhl_1 +; CHECK: movhlps +; CHECK-NEXT: ret + +define <4 x i32> @test_movhl_2(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 2, i32 0, i32 3, i32 6> + %2 = shufflevector <4 x i32> %1, <4 x i32> %b, <4 x i32> <i32 3, i32 7, i32 0, i32 2> + ret <4 x i32> %2 +} +; CHECK-LABEL: test_movhl_2 +; CHECK: movhlps +; CHECK-NEXT: ret + +define <4 x i32> @test_movhl_3(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 7, i32 6, i32 3, i32 2> + %2 = shufflevector <4 x i32> %1, <4 x i32> %b, <4 x i32> <i32 6, i32 0, i32 3, i32 2> + ret <4 x i32> %2 +} +; CHECK-LABEL: test_movhl_3 +; CHECK: movhlps +; CHECK-NEXT: ret + |
