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Diffstat (limited to 'test/CodeGen/X86/combine-vec-shuffle-5.ll')
| -rw-r--r-- | test/CodeGen/X86/combine-vec-shuffle-5.ll | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/test/CodeGen/X86/combine-vec-shuffle-5.ll b/test/CodeGen/X86/combine-vec-shuffle-5.ll new file mode 100644 index 000000000000..16c45efe4be6 --- /dev/null +++ b/test/CodeGen/X86/combine-vec-shuffle-5.ll @@ -0,0 +1,257 @@ +; RUN: llc < %s -mtriple=x86_64-unknown-linux-gnu -mcpu=corei7 | FileCheck %s + +; Verify that the DAGCombiner correctly folds all the shufflevector pairs +; into a single shuffle operation. + +define <4 x float> @test1(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + ret <4 x float> %2 +} +; CHECK-LABEL: test1 +; Mask: [0,1,2,3] +; CHECK: movaps +; CHECK: ret + +define <4 x float> @test2(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7> + %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 4, i32 5, i32 2, i32 7> + ret <4 x float> %2 +} +; CHECK-LABEL: test2 +; Mask: [0,5,6,7] +; CHECK: movss +; CHECK: ret + +define <4 x float> @test3(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 1, i32 7> + %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 4, i32 6, i32 0, i32 5> + ret <4 x float> %2 +} +; CHECK-LABEL: test3 +; Mask: [0,1,4,5] +; CHECK: movlhps +; CHECK: ret + +define <4 x float> @test4(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 3, i32 5, i32 5> + %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 2, i32 3, i32 4, i32 5> + ret <4 x float> %2 +} +; CHECK-LABEL: test4 +; Mask: [6,7,2,3] +; CHECK: movhlps +; CHECK-NEXT: ret + +define <4 x float> @test5(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 4, i32 5, i32 6, i32 3> + ret <4 x float> %2 +} +; CHECK-LABEL: test5 +; Mask: [4,1,6,7] +; CHECK: blendps $13 +; CHECK: ret + + +define <4 x i32> @test6(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + %2 = shufflevector <4 x i32> %b, <4 x i32> %1, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + ret <4 x i32> %2 +} +; CHECK-LABEL: test6 +; Mask: [4,5,6,7] +; CHECK: movaps +; CHECK: ret + +define <4 x i32> @test7(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7> + %2 = shufflevector <4 x i32> %b, <4 x i32> %1, <4 x i32> <i32 4, i32 5, i32 2, i32 7> + ret <4 x i32> %2 +} +; CHECK-LABEL: test7 +; Mask: [0,5,6,7] +; CHECK: movss +; CHECK: ret + +define <4 x i32> @test8(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 5, i32 1, i32 7> + %2 = shufflevector <4 x i32> %b, <4 x i32> %1, <4 x i32> <i32 4, i32 6, i32 0, i32 5> + ret <4 x i32> %2 +} +; CHECK-LABEL: test8 +; Mask: [0,1,4,5] +; CHECK: movlhps +; CHECK: ret + +define <4 x i32> @test9(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 2, i32 3, i32 5, i32 5> + %2 = shufflevector <4 x i32> %b, <4 x i32> %1, <4 x i32> <i32 2, i32 3, i32 4, i32 5> + ret <4 x i32> %2 +} +; CHECK-LABEL: test9 +; Mask: [6,7,2,3] +; CHECK: movhlps +; CHECK-NEXT: ret + +define <4 x i32> @test10(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + %2 = shufflevector <4 x i32> %b, <4 x i32> %1, <4 x i32> <i32 4, i32 5, i32 6, i32 3> + ret <4 x i32> %2 +} +; CHECK-LABEL: test10 +; Mask: [4,1,6,7] +; CHECK: blendps +; CHECK: ret + +define <4 x float> @test11(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 0, i32 5, i32 2, i32 7> + ret <4 x float> %2 +} +; CHECK-LABEL: test11 +; Mask: [0,1,2,3] +; CHECK-NOT: movaps +; CHECK-NOT: blendps +; CHECK: ret + +define <4 x float> @test12(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 6, i32 7> + %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 0, i32 5, i32 6, i32 7> + ret <4 x float> %2 +} +; CHECK-LABEL: test12 +; Mask: [0,5,6,7] +; CHECK: movss +; CHECK: ret + +define <4 x float> @test13(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 5> + %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 0, i32 1, i32 6, i32 7> + ret <4 x float> %2 +} +; CHECK-LABEL: test13 +; Mask: [0,1,4,5] +; CHECK: movlhps +; CHECK: ret + +define <4 x float> @test14(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 6, i32 7, i32 5, i32 5> + %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 2, i32 3, i32 4, i32 5> + ret <4 x float> %2 +} +; CHECK-LABEL: test14 +; Mask: [6,7,2,3] +; CHECK: movhlps +; CHECK: ret + +define <4 x float> @test15(<4 x float> %a, <4 x float> %b) { + %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 7> + %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 4, i32 1, i32 6, i32 7> + ret <4 x float> %2 +} +; CHECK-LABEL: test15 +; Mask: [4,1,6,7] +; CHECK: blendps $13 +; CHECK: ret + +define <4 x i32> @test16(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + %2 = shufflevector <4 x i32> %a, <4 x i32> %1, <4 x i32> <i32 0, i32 5, i32 2, i32 7> + ret <4 x i32> %2 +} +; CHECK-LABEL: test16 +; Mask: [0,1,2,3] +; CHECK-NOT: movaps +; CHECK-NOT: blendps +; CHECK: ret + +define <4 x i32> @test17(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 5, i32 6, i32 7> + %2 = shufflevector <4 x i32> %a, <4 x i32> %1, <4 x i32> <i32 0, i32 5, i32 6, i32 7> + ret <4 x i32> %2 +} +; CHECK-LABEL: test17 +; Mask: [0,5,6,7] +; CHECK: movss +; CHECK: ret + +define <4 x i32> @test18(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 5> + %2 = shufflevector <4 x i32> %a, <4 x i32> %1, <4 x i32> <i32 0, i32 1, i32 6, i32 7> + ret <4 x i32> %2 +} +; CHECK-LABEL: test18 +; Mask: [0,1,4,5] +; CHECK: movlhps +; CHECK: ret + +define <4 x i32> @test19(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 6, i32 7, i32 5, i32 5> + %2 = shufflevector <4 x i32> %a, <4 x i32> %1, <4 x i32> <i32 2, i32 3, i32 4, i32 5> + ret <4 x i32> %2 +} +; CHECK-LABEL: test19 +; Mask: [6,7,2,3] +; CHECK: movhlps +; CHECK: ret + +define <4 x i32> @test20(<4 x i32> %a, <4 x i32> %b) { + %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 7> + %2 = shufflevector <4 x i32> %a, <4 x i32> %1, <4 x i32> <i32 4, i32 1, i32 6, i32 7> + ret <4 x i32> %2 +} +; CHECK-LABEL: test20 +; Mask: [4,1,6,7] +; CHECK: blendps $13 +; CHECK: ret + +; Verify that we correctly fold shuffles even when we use illegal vector types. +define <4 x i8> @test1c(<4 x i8>* %a, <4 x i8>* %b) { + %A = load <4 x i8>* %a + %B = load <4 x i8>* %b + %1 = shufflevector <4 x i8> %A, <4 x i8> %B, <4 x i32> <i32 0, i32 5, i32 2, i32 7> + %2 = shufflevector <4 x i8> %B, <4 x i8> %1, <4 x i32> <i32 4, i32 5, i32 2, i32 7> + ret <4 x i8> %2 +} +; CHECK-LABEL: test1c +; Mask: [0,5,6,7] +; CHECK: movss +; CHECK-NEXT: ret + +define <4 x i8> @test2c(<4 x i8>* %a, <4 x i8>* %b) { + %A = load <4 x i8>* %a + %B = load <4 x i8>* %b + %1 = shufflevector <4 x i8> %A, <4 x i8> %B, <4 x i32> <i32 0, i32 5, i32 1, i32 5> + %2 = shufflevector <4 x i8> %B, <4 x i8> %1, <4 x i32> <i32 4, i32 6, i32 0, i32 5> + ret <4 x i8> %2 +} +; CHECK-LABEL: test2c +; Mask: [0,1,4,5] +; CHECK: movlhps +; CHECK-NEXT: ret + +define <4 x i8> @test3c(<4 x i8>* %a, <4 x i8>* %b) { + %A = load <4 x i8>* %a + %B = load <4 x i8>* %b + %1 = shufflevector <4 x i8> %A, <4 x i8> %B, <4 x i32> <i32 2, i32 3, i32 5, i32 5> + %2 = shufflevector <4 x i8> %B, <4 x i8> %1, <4 x i32> <i32 2, i32 3, i32 4, i32 5> + ret <4 x i8> %2 +} +; CHECK-LABEL: test3c +; Mask: [6,7,2,3] +; CHECK: movhlps +; CHECK: ret + +define <4 x i8> @test4c(<4 x i8>* %a, <4 x i8>* %b) { + %A = load <4 x i8>* %a + %B = load <4 x i8>* %b + %1 = shufflevector <4 x i8> %A, <4 x i8> %B, <4 x i32> <i32 4, i32 1, i32 6, i32 3> + %2 = shufflevector <4 x i8> %B, <4 x i8> %1, <4 x i32> <i32 4, i32 5, i32 6, i32 3> + ret <4 x i8> %2 +} +; CHECK-LABEL: test4c +; Mask: [4,1,6,7] +; CHECK: blendps $13 +; CHECK: ret + |
