diff options
Diffstat (limited to 'usr.sbin/bhyve/kbdlayout/default')
| -rw-r--r-- | usr.sbin/bhyve/kbdlayout/default | 247 |
1 files changed, 247 insertions, 0 deletions
diff --git a/usr.sbin/bhyve/kbdlayout/default b/usr.sbin/bhyve/kbdlayout/default new file mode 100644 index 000000000000..2c6356d588ee --- /dev/null +++ b/usr.sbin/bhyve/kbdlayout/default @@ -0,0 +1,247 @@ +# bhyve ps2kbd keyboard layout file (US - default) +# +# Created by: Koine Yuusuke(koinec) <koinec@users.osdn.me> +# + +# for those who create the Keyboard Layout File. ****************************** +# To create the keyboard layout file, first copy this 'default' file into the +# same dir. with the layout name as the file name. +# The file name is a character string that can be specified as it is in the +# -k option of the bhyve command, so a normal language name is desirable. +# Then, it is necessary to define the difference between the standard US keyboard +# and the keyboard for each language according to the setting method described +# in the comment below. +# +# Note that lines starting with '#' and blank lines are ignored. +# In addition, the definition of the standard layout setting (US keyboard) +# is described as a comment line below for reference. +# So you usually only need to remove the '#' and fix it to the correct ScanCode +# only on the lines of the key that you can't type correctly with the standard +# US keyboard settings. + + +# Alphabet/Number/Sign Keys --------------------------------------------------- +# Format: +# 'Chr',ScanCode(Hex); <Comment> +# or +# AsciiCode(Hex),ScanCode(Hex); <Comment> +# +# If there are ASCII characters that cannot be entered correctly with the +# standard settings(US Keyboard layout), delete the "#" at the beginning of the +# relevant line below and set the correct ScanCode. +# +# For example, when a Japanese Keyboard is used, the '@' sign cannot be input +# correctly and the number '2' is input. +# This is because the US keyboard can input the '@' sign with the Shift + number'2' +# keys, and the ScanCode of the '@' sign is the number '2' key by default. +# In this case, remove the '#' at the beginning of the line with the '@' sign +# below and correct the ScanCode from 0x1e to 0x54 so that you can enter it +# correctly. +# ScanCode differs depending on the keyboard of eash language, so check it on +# the Internet. +# Note that keys that have no problems with input have the same settings as +# the US keyboard, so you do not need to set anything below. +# See the "/usr/share/bhyve/kbdlayout/jp106" file for the specific setting method. + +# '!',0x16; ! (0x21) +# '"',0x52; " (0x22) +# '#',0x26; # (0x23) +# '$',0x25; $ (0x24) +# '%',0x2e; % (0x25) +# '&',0x3d; & (0x26) +# ''',0x52; ' (0x27) +# '(',0x46; ( (0x28) +# ')',0x45; ) (0x29) +# '*',0x3e; * (0x2a) +# '+',0x55; + (0x2b) +# ',',0x41; , (0x2c) +# '-',0x4e; - (0x2d) +# '.',0x49; . (0x2e) +# '/',0x4a; / (0x2f) + +# '0',0x45; 0 (0x30) +# '1',0x16; 1 (0x31) +# '2',0x1e; 2 (0x32) +# '3',0x26; 3 (0x33) +# '4',0x25; 4 (0x34) +# '5',0x2e; 5 (0x35) +# '6',0x36; 6 (0x36) +# '7',0x3d; 7 (0x37) +# '8',0x3e; 8 (0x38) +# '9',0x46; 9 (0x39) +# ':',0x4c; : (0x3a) +# ';',0x4c; ; (0x3b) +# '<',0x41; < (0x3c) +# '=',0x55; = (0x3d) +# '>',0x49; > (0x3e) +# '?',0x4a; ? (0x3f) + +# '@',0x1e; @ (0x40) +# 'A',0x1c; A (0x41) +# 'B',0x32; B (0x42) +# 'C',0x21; C (0x43) +# 'D',0x23; D (0x44) +# 'E',0x24; E (0x45) +# 'F',0x2b; F (0x46) +# 'G',0x34; G (0x47) +# 'H',0x33; H (0x48) +# 'I',0x43; I (0x49) +# 'J',0x3b; J (0x4a) +# 'K',0x42; K (0x4b) +# 'L',0x4b; L (0x4c) +# 'M',0x3a; M (0x4d) +# 'N',0x31; N (0x4e) +# 'O',0x44; O (0x4f) + +# 'P',0x4d; P (0x50) +# 'Q',0x15; Q (0x51) +# 'R',0x2d; R (0x52) +# 'S',0x1b; S (0x53) +# 'T',0x2c; T (0x54) +# 'U',0x3c; U (0x55) +# 'V',0x2a; V (0x56) +# 'W',0x1d; W (0x57) +# 'X',0x22; X (0x58) +# 'Y',0x35; Y (0x59) +# 'Z',0x1a; Z (0x5a) +# '[',0x54; [ (0x5b) +# '\',0x5d; \ (0x5c) +# ']',0x5b; ] (0x5d) +# '^',0x36; ^ (0x5e) +# '_',0x4e; _ (0x5f) + +# '`',0x0e; ` (0x60) +# 'a',0x1c; a (0x61) +# 'b',0x32; b (0x62) +# 'c',0x21; c (0x63) +# 'd',0x23; d (0x64) +# 'e',0x24; e (0x65) +# 'f',0x2b; f (0x66) +# 'g',0x34; g (0x67) +# 'h',0x33; h (0x68) +# 'i',0x43; i (0x69) +# 'j',0x3b; j (0x6a) +# 'k',0x42; k (0x6b) +# 'l',0x4b; l (0x6c) +# 'm',0x3a; m (0x6d) +# 'n',0x31; n (0x6e) +# 'o',0x44; o (0x6f) + +# 'p',0x4d; p (0x70) +# 'q',0x15; q (0x71) +# 'r',0x2d; r (0x72) +# 's',0x1b; s (0x73) +# 't',0x2c; t (0x74) +# 'u',0x3c; u (0x75) +# 'v',0x2a; v (0x76) +# 'w',0x1d; w (0x77) +# 'x',0x22; x (0x78) +# 'y',0x35; y (0x79) +# 'z',0x1a; z (0x7a) +# '{',0x54; { (0x7b) +# '|',0x5d; | (0x7c) +# '}',0x5b; } (0x7d) +# '~',0x0e; ~ (0x7e) + + +# Functional Keys ------------------------------------------------------------- +# Format: +# Xorg KeySym(Hex:2Byte),ScanCode(Hex); <Comment> +# or +# Xorg KeySym(Hex:2Byte),ScanCode(Hex),Prefix(Hex); <Comment> +# +# Key definitions other than alphanumeric characters such as Enter and Escape +# are set in this section. +# If there is a key that can not be entered correctly with the standard settings +# (US Keyboard layout),, delete the '#' at the beginning of the corresponding +# line and set the correct scan code. +# The Xorg KeySym Code can be checked by using the 'xev' command from X window +# on the guest OS. +# In addition, some keys have ScanCodes that have a Prefix Byte. +# In this case, define '0xe0' as the third argument.(example Home Key,etc) +# Note that keys that have no problems with input have the same settings as +# the US keyboard, so you do not need to set anything below. +# See the "/usr/share/bhyve/kbdlayout/jp106" file for the specific setting method. + +# 0xff08,0x66; Back space +# 0xff09,0x0d; Tab +# 0xff0d,0x5a; Return +# 0xff1b,0x76; Escape +# 0xff50,0x6c,0xe0; Home +# 0xff51,0x6b,0xe0; Left arrow +# 0xff52,0x75,0xe0; Up arrow +# 0xff53,0x74,0xe0; Right arrow +# 0xff54,0x72,0xe0; Down arrow +# 0xff55,0x7d,0xe0; PgUp +# 0xff56,0x7a,0xe0; PgDown +# 0xff57,0x69,0xe0; End +# 0xff63,0x70,0xe0; Ins +# 0xff8d,0x5a,0xe0; Keypad Enter +# 0xffe1,0x12; Left shift +# 0xffe2,0x59; Right shift +# 0xffe3,0x14; Left control +# 0xffe4,0x14,0xe0; Right control +# 0xffe9,0x11; Left alt +# 0xfe03,0x11,0xe0; AltGr +# 0xffea,0x11,0xe0; Right alt +# 0xffeb,0x1f,0xe0; Left Windows +# 0xffec,0x27,0xe0; Right Windows +# 0xffbe,0x05; F1 +# 0xffbf,0x06; F2 +# 0xffc0,0x04; F3 +# 0xffc1,0x0c; F4 +# 0xffc2,0x03; F5 +# 0xffc3,0x0b; F6 +# 0xffc4,0x83; F7 +# 0xffc5,0x0a; F8 +# 0xffc6,0x01; F9 +# 0xffc7,0x09; F10 +# 0xffc8,0x78; F11 +# 0xffc9,0x07; F12 +# 0xffff,0x71,0xe0; Del +# 0xff14,0x7e; ScrollLock + + +# NumLock and Keypads --------------------------------------------------------- +# +# The numeric keypad settings are the same as the Functional Key section above. + +# 0xff7f,0x77; NumLock +# 0xffaf,0x4a,0xe0; Keypad slash +# 0xffaa,0x7c; Keypad asterisk +# 0xffad,0x7b; Keypad minus +# 0xffab,0x79; Keypad plus +# 0xffb7,0x6c; Keypad 7 +# 0xff95,0x6c; Keypad home +# 0xffb8,0x75; Keypad 8 +# 0xff97,0x75; Keypad up arrow +# 0xffb9,0x7d; Keypad 9 +# 0xff9a,0x7d; Keypad PgUp +# 0xffb4,0x6b; Keypad 4 +# 0xff96,0x6b; Keypad left arrow +# 0xffb5,0x73; Keypad 5 +# 0xff9d,0x73; Keypad empty +# 0xffb6,0x74; Keypad 6 +# 0xff98,0x74; Keypad right arrow +# 0xffb1,0x69; Keypad 1 +# 0xff9c,0x69; Keypad end +# 0xffb2,0x72; Keypad 2 +# 0xff99,0x72; Keypad down arrow +# 0xffb3,0x7a; Keypad 3 +# 0xff9b,0x7a; Keypad PgDown +# 0xffb0,0x70; Keypad 0 +# 0xff9e,0x70; Keypad ins +# 0xffae,0x71; Keypad . +# 0xff9f,0x71; Keypad del + + +# Language Specific Keys ------------------------------------------------------- +# +# If a key not exist in the US keyboard is added to the keyboard of each language, +# it is necessary to add the combination of Xorg KeySym and ScanCode of the +# corresponding key. +# The setting format is the same as the Functional Key section above. +# example: +# 0xff2a,0x0e; Hankaku/Zenkaku|Kanji (Japanese 106 keyboard original Key) + + |
