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* Deorbit complete. We dont build these anymore, so into the attic they go.Mark Murray2002-10-211-451/+0
| | | | Notes: svn path=/head/; revision=105614
* Replace various spelling with FALLTHROUGH which is lint()ablePhilippe Charnier2002-08-251-2/+4
| | | | Notes: svn path=/head/; revision=102411
* Comment out extra tokens after #else and #endif.Dag-Erling Smørgrav2002-05-231-1/+1
| | | | Notes: svn path=/head/; revision=97153
* Add type int to those variables without a type. This is caused by theMarcel Moolenaar1999-11-161-2/+2
| | | | | | | | frequent use of ``register var'' instead of ``register int var'' and the removal of the register hint in the previous commit. Notes: svn path=/head/; revision=53211
* Sync our register usage with NetBSD's (non-)usage.Bill Fumerola1999-11-161-17/+17
| | | | Notes: svn path=/head/; revision=53210
* Add $FreeBSD$Bill Fumerola1999-11-161-0/+1
| | | | Notes: svn path=/head/; revision=53209
* Avoid ambigious if() if() else().Bill Fumerola1999-09-071-1/+2
| | | | Notes: svn path=/head/; revision=51047
* Bring in the 4.4 Lite games directory, modulo man page changes and segregationJordan K. Hubbard1994-09-041-0/+447
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh Notes: svn path=/cvs2svn/branches/unlabeled-1.1.1/; revision=2490