| Commit message (Collapse) | Author | Age | Files | Lines |
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Add USES=xorg and USES=gl to ports in categories starting with 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed.
Notes:
svn path=/head/; revision=516845
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deh_edge/english.h:35:63: error: invalid suffix on literal; C++11 requires a space between literal and identifier [-Wreserved-user-defined-literal]
#define LOADNET "you can't do load while in a net game!\n\n"PRESSKEY
^
http://beefy12.nyi.freebsd.org/data/head-amd64-default/p475044_s336572/logs/edge-1.35_9.log
Notes:
svn path=/head/; revision=475495
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PR: 223370
Submitted by: zeising
exp-run by: antoine
Approved by: antoine
Notes:
svn path=/head/; revision=454454
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Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
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svn path=/head/; revision=441503
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src/p_enemy.cc:531:26: error: ordered comparison between pointer and zero
('struct mobj_s **' and 'int')
if (brain_spots.targets > 0)
~~~~~~~~~~~~~~~~~~~ ^ ~
src/w_sprite.cc:578:42: error: ordered comparison between pointer and zero
('spriteframe_c *' and 'int')
if (sprites[states[i].sprite]->frames > 0)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ^ ~
Reported by: antoine (via exp-run)
Notes:
svn path=/head/; revision=432976
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- Replace abs() on unsigned arguments in games/edge
PR: 208757
Submitted by: dim
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svn path=/head/; revision=413549
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With hat: portmgr
Sponsored by: Absolight
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svn path=/head/; revision=412346
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- Switch to options helpers
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svn path=/head/; revision=399303
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Notes:
svn path=/head/; revision=397334
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Notes:
svn path=/head/; revision=390310
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Notes:
svn path=/head/; revision=375598
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Notes:
svn path=/head/; revision=375594
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A too sharp axe causes unpredictable damages
Reported by: amdmi3
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svn path=/head/; revision=375273
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Notes:
svn path=/head/; revision=375084
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the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
The ports install a symlink with the old library version. When enough
of their dependent ports have had regular updates the remaining ones can
get a PORTREVISION bump and the links can be removed.
Also remove the devel/pcre dependency from USE_GNOME=glib20. It causes
over 2200 packages to depend on devel/pcre while less than 200 actually
link with it. The glib20 package still depends on devel/pcre so this
should not make a difference for ports with USE_GNOME=glib20. Also,
libdata/pkgconfig/glib-2.0.pc lists pcre as a private library so
USE_GNOME=glib20 should not propagate it.
PR: 195724
Exp-run by: antoine
Approved by: portmgr (antoine)
Notes:
svn path=/head/; revision=374303
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to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
Notes:
svn path=/head/; revision=367888
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- Use USE_GL=glew knob instead of explicit LIB_DEPENDS
- Fix a typo (DEFINE_OPTIONS -> OPTIONS_DEFINE); wrap overly long lines
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svn path=/head/; revision=365205
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- Convert to new LIB_DEPENDS format, USES=gmake tar:bzip2
- Define DOCS option
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svn path=/head/; revision=351201
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games)
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svn path=/head/; revision=327730
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Approved by: portmgr (bdrewery)
Notes:
svn path=/head/; revision=324744
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Most contributors copy an existing port when writing their own so reduce the number of bad examples in the tree.
Notes:
svn path=/head/; revision=315487
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directly or indirectly (via libvorbis, libtheora).
Notes:
svn path=/head/; revision=301188
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Notes:
svn path=/head/; revision=297915
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- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
Notes:
svn path=/head/; revision=291667
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PR: 159442
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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svn path=/head/; revision=279353
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Notes:
svn path=/head/; revision=276993
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(via libvorbis, libtheora).
Notes:
svn path=/head/; revision=255958
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Reviewed by: exp8 run on pointyhat
Supported by: miwi
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svn path=/head/; revision=251605
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Notes:
svn path=/head/; revision=251412
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Notes:
svn path=/head/; revision=249285
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starting with G
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svn path=/head/; revision=240070
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Tested by: pav on pointyhat
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svn path=/head/; revision=238018
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Notes:
svn path=/head/; revision=237283
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games/darkplaces
games/quake-dpmod
games/edge
games/deng
games/odamex
games/uhexen2
games/uhexen2-extras
games/vavoom
games/vavoom-extras
games/alienarena
games/alienarena-data
games/freedroidrpg
games/assaultcube
games/freeorion
x11-toolkits/gigi
devel/allegro
devel/allegrogl
devel/adime
devel/allegro-devel
net-p2p/qbittorrent
net-p2p/rblibtorrent-devel
emulators/wahcade
x11-wm/stumpwm
x11-wm/icewm
Notes:
svn path=/head/; revision=229191
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Notes:
svn path=/head/; revision=208952
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at the Total Conversion developer, but still able to play the original DOOM
games. This project started with the DOOM source released by id software.
Note that it currently does not support playing the original MIDI music, but
supports OGG Vorbis audio files.
For Total Conversions using Edge see:
http://www.wadsinprogress.info/
For high resolution textures see:
http://forums.yaa.dk/viewtopic.php?f=32&t=69
WWW: http://edge.sourceforge.net/
Notes:
svn path=/head/; revision=203937
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