| Commit message (Collapse) | Author | Age | Files | Lines |
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Approved by: portmgr blanket
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svn path=/head/; revision=377348
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the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
The ports install a symlink with the old library version. When enough
of their dependent ports have had regular updates the remaining ones can
get a PORTREVISION bump and the links can be removed.
Also remove the devel/pcre dependency from USE_GNOME=glib20. It causes
over 2200 packages to depend on devel/pcre while less than 200 actually
link with it. The glib20 package still depends on devel/pcre so this
should not make a difference for ports with USE_GNOME=glib20. Also,
libdata/pkgconfig/glib-2.0.pc lists pcre as a private library so
USE_GNOME=glib20 should not propagate it.
PR: 195724
Exp-run by: antoine
Approved by: portmgr (antoine)
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svn path=/head/; revision=374303
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to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
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svn path=/head/; revision=367888
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- Update to 0.7.0
- Assign MAINTAINER
- Update COMMENT
- Add LICENSE & LICENSE_FILE
- Sort OPTIONS
- Convert USE_BZIP to USES= convention
- Update wxWidgets dependency to 3+
- Add patch to address assertions [1]
[1] http://odamex.net/bugs/show_bug.cgi?id=1106
PR: 190843
Submitted by: Carlos Medina <cjpugmed at gmail dot com>
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svn path=/head/; revision=362965
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svn path=/head/; revision=362015
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- While at it convert to gmake.mk ports that still USE_GMAKE.
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svn path=/head/; revision=334361
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- Use options helpers
- Add stage support
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svn path=/head/; revision=334190
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the mtree (games category)
Approved by: portmgr (bdrewery)
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svn path=/head/; revision=331269
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games)
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svn path=/head/; revision=327730
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Most contributors copy an existing port when writing their own so reduce the number of bad examples in the tree.
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svn path=/head/; revision=315487
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- while here clean up some ports from CMAKE_VERBOSE, which is intended
for users
Approved by: portmgr (miwi)
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svn path=/head/; revision=314960
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- Remove unneeded option
- Trim Makefile headers
PR: ports/174093
Submitted by: Green Dog <fiziologus@gmail.com>
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svn path=/head/; revision=312882
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svn path=/head/; revision=299119
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PR: 163655
Submitted by: Armin Pirkovitsch <armin@frozen-zone.org>
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svn path=/head/; revision=292663
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- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
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svn path=/head/; revision=291667
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Thanks for your work in the past!
PR: ports/159999
Submitted by: Aldis Berjoza <aldis@bsdroot.lv>
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svn path=/head/; revision=280188
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svn path=/head/; revision=276993
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svn path=/head/; revision=269078
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PR: 154680
Submitted by: "aldis@bsdroot.lv"
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svn path=/head/; revision=269047
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to the pool.
PR: ports/154680 (Audit-Trail)
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svn path=/head/; revision=269026
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Notes:
svn path=/head/; revision=258500
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- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.
PR: ports/142147 ports/142248 ports/142249
Approved by: miwi (mentor implicit)
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svn path=/head/; revision=248835
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starting with G
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svn path=/head/; revision=240070
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- Pass maintainership to submitter
PR: 134595
Submitted by: Josh Rickmar <joshua_rickmar@eumx.net>
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svn path=/head/; revision=234930
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games/darkplaces
games/quake-dpmod
games/edge
games/deng
games/odamex
games/uhexen2
games/uhexen2-extras
games/vavoom
games/vavoom-extras
games/alienarena
games/alienarena-data
games/freedroidrpg
games/assaultcube
games/freeorion
x11-toolkits/gigi
devel/allegro
devel/allegrogl
devel/adime
devel/allegro-devel
net-p2p/qbittorrent
net-p2p/rblibtorrent-devel
emulators/wahcade
x11-wm/stumpwm
x11-wm/icewm
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svn path=/head/; revision=229191
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Notes:
svn path=/head/; revision=208952
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Notes:
svn path=/head/; revision=206760
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Doom. Odamex's goal is to emulate the feel of and retain many aspects of the
original Doom executables while offering a broader expanse of security
features, personal configuration, gameplay options, and editing features.
Odamex can run on a wide range of operating systems and hardware, so players
should be able to play on almost any platform. Features:
* The popular ZDoom 1.22 core engine and CSDoom 0.62 core netcode.
* Compatability with many major operating systems, including Windows, Linux,
FreeBSD and Mac OSX.
* Core gameplay modeled on the original doom2.exe.
* Streamlined WAD loading, allowing the server and clients to load WAD files
on the fly without needing to restart the client or server.
* Compatability with Boom, MBF and CTF Standard maps.
* Deathmatch, Cooperative, Team Deathmatch and CTF gametypes.
* Jumping, Mouselook and other non-standard features available as server-side
options.
* Comprehensive cheat and exploit countermeasures.
* An open source code base licensed under the GPL, available for anyone to
examine, compile, or modify to their liking.
WWW: http://odamex.net/
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svn path=/head/; revision=203939
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